The death of [20 Sorcerer] Morrigu (Kobold)

in Broad Street

from the perspective of [21 Warrior] Drok (Firbolg)

<worn on head>       an obsidian headband studded with durithalite [superior]
<worn on eyes>       a decorated leather eyepatch
<worn on body>       a green suit of jodani wood platemail [superior]
<worn about body>    a studded leather cloak
<worn about waist>   a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some wolverine claws [poor]
<primary weapon>     a huge double-edged battleaxe
<secondary weapon>   a gleaming elven longsword [superior] (humming)
<worn on feet>       some studded black boots

A large will o' wisp misses Dier.

< 733h/733H 176v/206V Pos: standing >
Dier completes his spell...
Dier utters the word 'uizuoafahz'
Grom appears invigorated.

< 733h/733H 177v/206V Pos: standing >
You feel your skill in rescue improving.
You fail the rescue.

< 733h/733H 178v/206V Pos: standing >
Grom misses a large will o' wisp.
Grom punches a large will o' wisp in the throat, it chokes, gasps and dies.
A large will o' wisp is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a large will o' wisp cause a sickening chill to run up your spine.
A large will o' wisp dissolves into thin air.

< 733h/733H 179v/206V Pos: standing >
Sev shouts out loudly.. MOVING!!!!

< 733h/733H 182v/206V Pos: standing >
But nobody is fighting him?
Grom is ready to go!

< 733h/733H 182v/206V Pos: standing >
But nobody is fighting him?

< 733h/733H 182v/206V Pos: standing >
Saving Drok.
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 *M*...*M*  
 .***P****  
 ****@****  
 ..**^^***  
 ^^*..^^..  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 178v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 .********  
 ****P****  
 ..**@^***  
 ^^*..^^..  
 .^^^^.^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 174v/206V Pos: standing >
Skill
1h bludgeon                   31
1h flaying                    31
1h piercing                   31
1h slashing                   38
2h bludgeon                   31
2h flaying                    31
2h slashing                   31
bandage                       31
bash                          31
berserk                       31
blindfighting                 31
carve                         31
climb                         31
disarm                        31
double attack                 35
dual wield                    35
fishing                       31
guard                     (obtained at level 41)
hitall                        31
kick                          31
mount                         31
parry                         33
reach weapons             (obtained at level 25)
rescue                        34
retreat                       31
riposte                       32
salvage                       31
shield block                  31
swim                          31
switch opponents              31
triple attack             (obtained at level 56)
unarmed damage                31

< 733h/733H 175v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 *********  
 ..**P^***  
 ^^*.@^^..  
 .^^^^.^^^  
 *M****.^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 173v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 ..**^^***  
 ^^*.P^^..  
 .^^^@.^^^  
 *M****.^^  
 ***M*****  
Above a Large Tunnel Opening
Obvious exits: -N -E -S -W -D
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 172v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 ^^*..^^..  
 .^^^P.^^^  
 *M**@*.^^  
 ***M*****  
       M*   
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 170v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 .^^^^.^^^  
 *M**P*.^^  
 ***M@****  
       M*   
            
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 165v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 *M****.^^  
 ***MP****  
     @ M*   
            
   ...****  
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 163v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 **M******  
     P M*   
     @      
   ...****  
   ....***  
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 159v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
       M*   
     P      
   ..@****  
   ....***  
  M.......  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 156v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
            
   ..P****  
   ..@.***  
  M.......  
            
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 155v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
            
  ...*****  
  ..P@****  
 M........  
            
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 154v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
         *  
 ...*****.  
 ...P@****  
 .........  
            
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 151v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
        **  
 ..*****..  
 ...P@***.  
 .........  
            
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 147v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
       ***  
 .*****...  
 ..*P@**..  
 .........  
         .  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 142v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
      ****  
 *****....  
 .**P@*..^  
 .........  
        ..  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 137v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
     *****  
 ****.....  
 ***P@..^.  
 ........^  
       ..^  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 132v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
    ******  
 ***......  
 ***P@.^..  
 .......^^  
      ..^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 130v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
   *******  
 **.......  
 ***P@^...  
 ......^^D  
     ..^^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 128v/206V Pos: standing >
 
   *******  
 **.......  
 ***.@^...  
 ......^^D  
     ..^^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Dier (Gnome)(small) stands, floating here.
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
  ********  
 *........  
 **.P@...^  
 .....^^D^  
    ..^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 126v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
 ********.  
 .........  
 *..P@..^^  
 ....^^D^^  
   ..^^^^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 125v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

 
 *******.*  
 .........  
 ..^P@.^^^  
 ...^^D^^.  
  ..^^^^^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 123v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

 
 .........  
 ..^.P.^^^  
 ...^@D^^.  
  ..^^^^^^  
        ^M  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 121v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

The Wide Entrance to a Large Cavern
Obvious exits: -N -S
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
Dier enters from the north.

< 733h/733H 121v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

Broad Street
Obvious exits: -N -S
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the north.

< 733h/733H 121v/206V Pos: standing >
Broad Street
Obvious exits: -N -S
Dier (Gnome)(small) stands, floating here.
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.

< 733h/733H 121v/206V Pos: standing >
Sev leaves south.
Kann leaves south.
Grom leaves south.
You follow Grom.

Broad Street
Obvious exits: -N -E -S
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
A tall orcish pirate wanders the town.
A Kobold (small) stands here.
Dier enters from the north.

< 733h/733H 121v/206V Pos: standing >
Sev leaves east.
Kann leaves east.
Grom leaves east.
You follow Grom.

A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
Dier enters from the west.

< 733h/733H 121v/206V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your west.
A red shape who is close by to your west.

< 733h/733H 122v/206V Pos: standing >
Sev leaves west.
Kann leaves west.
Grom leaves west.
You follow Grom.

Broad Street
Obvious exits: -N -E -S
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Sev (Gnome)(small) stands, floating here.
A tall orcish pirate wanders the town.
A Kobold (small) stands here.
Dier enters from the east.

< 733h/733H 122v/206V Pos: standing >
Sev suddenly attacks a Kobold!
Sev misses a Kobold.

< 733h/733H 122v/206V Pos: standing >
Grom's fist shoots with sound barrier-breaking force towards a Kobold, stopping only when it strikes his flesh.

< 733h/733H 123v/206V Pos: standing >
Dier suddenly attacks a Kobold!
Dier misses a Kobold.

< 733h/733H 123v/206V Pos: standing >
Kick who?

< 733h/733H 125v/206V Pos: standing >
Sev dodges a Kobold's attack.
A Kobold dodges Sev's attack.
A Kobold starts casting an offensive spell.

< 733h/733H 126v/206V Pos: standing >
Dier's fine crush strikes a Kobold.
Grom's decent punch strikes a Kobold.
Grom's punch strikes a Kobold.
Sev starts casting an offensive spell.
Kann starts casting an offensive spell.

< 733h/733H 127v/206V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
Sev cries out as a Kobold burns her.

< 733h/733H 128v/206V Pos: standing >
A Kobold starts casting an offensive spell.

< 733h/733H 129v/206V Pos: standing >
Sev completes her spell...
Sev utters the words 'warhunso gsfal'
Sev points at a Kobold.
A blast of molten spray sent by Sev coats a Kobold with searing agony.
Kann completes his spell...
Kann utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Kann.

< 733h/733H 129v/206V Pos: standing >
A Kobold dodges Sev's attack.
Sev starts casting an offensive spell.
Kann starts casting an offensive spell.

< 733h/733H 130v/206V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
Sev cries out as a Kobold burns her.

< 733h/733H 130v/206V Pos: standing >
Dier starts casting a spell.

< 733h/733H 131v/206V Pos: standing >
A Kobold dodges Grom's attack.
A Kobold starts casting an offensive spell.

< 733h/733H 131v/206V Pos: standing >
Grom tries to say something, but his voice is garbled.

< 733h/733H 132v/206V Pos: standing >
Sev completes her spell...
Sev utters the words 'warhunso gsfal'
Sev points at a Kobold.
A burst of molten spray sent from Sev's fingertips melts a Kobold into a puddle of mush.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!