The death of [20 Sorcerer] Morrigu (Kobold)

in Broad Street

from the perspective of [22 Shaman] Sev (Gnome)

<worn on head>       a fragile bone cap
<worn on face>       a hardened copper mask
<worn around neck>   a hunting collar [superior]
<worn around neck>   a holy symbol of light (glowing)
<worn on body>       a suit of smelly animal furs
<worn about body>    a dwarven-made cured leather bodycloak from City of Torrhan
<worn about waist>   a belt of thick cured leather
<worn around wrist>  a hardened hide wristguard
<worn on finger>     a pitted hemp signet
<held>               a small pinewood raven totem
<held>               a small limestone totem
<worn on feet>       a pair of fur boots

Grom appears invigorated.
 
   .^^^^^^MMMM    
  ^*.*^^^^^^^^^   
 **.*..*M^*^^^^*  
 *M**M*...*M**.M  
 ***.***@******   
 ************M    
  **..**^^*****   
  **^^*..^^..M^   
   *.^^^^.^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Drok (Firbolg)(huge) stands, floating here.
Grom (Human)(medium) stands, floating here, fighting a large will o' wisp.
Kann (Gnome)(small) stands, floating here.
Dier (Gnome)(small) stands, floating here, fighting a large will o' wisp.
A large will o' wisp stands, floating here, fighting Dier.(Red Aura)

< 140h/140H 94v/144V Pos: standing >
You are already standing.

< 140h/140H 94v/144V Pos: standing >
Drok futilely tries to rescue Dier!
You are already standing.

< 140h/140H 95v/144V Pos: standing >
Saving Sev.

< 140h/140H 95v/144V Pos: standing >
You are already standing.

< 140h/140H 95v/144V Pos: standing >
 
   .^^^^^^MMMM    
  ^*.*^^^^^^^^^   
 **.*..*M^*^^^^*  
 *M**M*...*M**.M  
 ***.***@******   
 ************M    
  **..**^^*****   
  **^^*..^^..M^   
   *.^^^^.^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Drok (Firbolg)(huge) stands, floating here.
Grom (Human)(medium) stands, floating here, fighting a large will o' wisp.
Kann (Gnome)(small) stands, floating here.
Dier (Gnome)(small) stands, floating here, fighting a large will o' wisp.
A large will o' wisp stands, floating here, fighting Dier.(Red Aura)

< 140h/140H 96v/144V Pos: standing >
Grom misses a large will o' wisp.
Grom punches a large will o' wisp in the throat, it chokes, gasps and dies.
A large will o' wisp is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a large will o' wisp cause a sickening chill to run up your spine.
A large will o' wisp dissolves into thin air.

< 140h/140H 96v/144V Pos: standing >
You do not see or have the corpse.

< 140h/140H 96v/144V Pos: standing >
You are already standing.

< 140h/140H 96v/144V Pos: standing >
You are already standing.

< 140h/140H 97v/144V Pos: standing >
Saving Sev.

< 140h/140H 97v/144V Pos: standing >
 
   .^^^^^^MMMM    
  ^*.*^^^^^^^^^   
 **.*..*M^*^^^^*  
 *M**M*...*M**.M  
 ***.***@******   
 ************M    
  **..**^^*****   
  **^^*..^^..M^   
   *.^^^^.^^^^    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Drok (Firbolg)(huge) stands, floating here.
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Dier (Gnome)(small) stands, floating here.

< 140h/140H 98v/144V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 140h/140H 99v/144V Pos: standing >
You are already standing.

< 140h/140H 99v/144V Pos: standing >
You are already standing.
Grom is ready to go!

< 140h/140H 99v/144V Pos: standing >
Saving Sev.

< 140h/140H 99v/144V Pos: standing >
 
   *.*^^^^^^^^    
  *.*..*M^*^^^^   
 *M**M*...*M**.M  
 ***.***P******   
 *******@****M    
  **..**^^*****   
  **^^*..^^..M^*  
  **.^^^^.^^^^^   
   **M****.^^*    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 95v/144V Pos: standing >
 
   .*..*M^*^^^    
  M**M*...*M**.   
 ***.**********   
 *******P****M    
  **..**@^*****   
  **^^*..^^..M^*  
  **.^^^^.^^^^^*  
   **M****.^^**   
    ***M******    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 91v/144V Pos: standing >
 
   **M*...*M**    
  **.**********   
 ************M    
  **..**P^*****   
  **^^*.@^^..M^*  
  **.^^^^.^^^^^*  
   **M****.^^**   
    ***M******    
          M*      
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 90v/144V Pos: standing >
 
   *.*********    
  ***********M    
  **..**^^*****   
  **^^*.P^^..M^*  
  **.^^^@.^^^^^*  
   **M****.^^**   
    ***M******    
          M*      
                  
Above a Large Tunnel Opening
Obvious exits: -N -E -S -W -D
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 89v/144V Pos: standing >
 
   **********M    
  **..**^^*****   
  **^^*..^^..M^*  
  **.^^^P.^^^^^*  
   **M**@*.^^**   
    ***M******    
          M*   *  
              *   
      ...*****    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 87v/144V Pos: standing >
 
   *..**^^****    
  **^^*..^^..M^   
  **.^^^^.^^^^^*  
   **M**P*.^^**   
    ***M@*****    
          M*   *  
 *            **  
  .   ...*****.   
      ....****    
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 82v/144V Pos: standing >
 
   *^^*..^^..M    
  **.^^^^.^^^^^   
   **M****.^^**   
    ***MP*****    
        @ M*   *  
 *            **  
 ..   ...*****..  
  .   ....*****   
     M........    
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 79v/144V Pos: standing >
 
   *.^^^^.^^^^    
   **M****.^^**   
    **M*******    
        P M*   *  
 *      @     **  
 ..   ...*****..  
 ..   ....*****.  
     M.........   
                  
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 74v/144V Pos: standing >
 
   **M****.^^*    
    **M*******    
          M*   *  
 *      P     **  
 ..   ..@*****..  
 ..   ....*****.  
     M..........  
                  
                  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 71v/144V Pos: standing >
 
    **M*******    
          M*      
 *            **  
 ..   ..P*****..  
 ..   ..@.*****.  
     M..........  
                  
                  
                  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 70v/144V Pos: standing >
 
   **M*******     
         M*   *   
             ***  
 .   ...*****...  
 .   ..P@*****..  
    M...........  
               .  
                  
                  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 69v/144V Pos: standing >
 
   *M*******      
        M*   **   
            ****  
    ...*****....  
    ...P@****..^  
   M............  
              ..  
                  
                  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 65v/144V Pos: standing >
 
   M*******       
       M*   ***   
           *****  
   ...*****.....  
   ....P@***..^.  
  M............^  
             ..^  
                  
                  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 61v/144V Pos: standing >
 
   *******   *    
      M*   ****   
          ******  
  ...*****......  
  ....*P@**..^..  
 M............^^  
            ..^^  
                  
                  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 56v/144V Pos: standing >
 
   ******   **    
     M*   *****   
         *******  
 ...*****.......  
 ....**P@*..^...  
 ............^^D  
           ..^^^  
                  
                  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 51v/144V Pos: standing >
 
   *****   ***    
    M*   ******   
        ********  
 ..*****........  
 ...***P@..^...^  
 ...........^^D^  
          ..^^^^  
                  
                  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 46v/144V Pos: standing >
 
   ****   ****    
   M*   *******   
       ********.  
 .*****.........  
 ..****P@.^...^^  
 ..........^^D^^  
         ..^^^^^  
                  
                  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 43v/144V Pos: standing >
 
   ***   ****     
  M*   ********   
      ********.*  
 *****..........  
 .*****P@^...^^^  
 .........^^D^^.  
        ..^^^^^^  
              ^   
                  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 41v/144V Pos: standing >
 
   **   ****      
  *   *********   
     ********.**  
 ****...........  
 *****.P@...^^^.  
 ........^^D^^.^  
       ..^^^^^^M  
             ^M   
             M    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 39v/144V Pos: standing >
 
   *   ****       
     **********   
    ********.**.  
 ***...........^  
 ****..P@..^^^..  
 .......^^D^^.^^  
      ..^^^^^^MM  
            ^MM   
            MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 38v/144V Pos: standing >
 
      ****   *    
    ***********   
   ********.**.^  
 **...........^^  
 ***..^P@.^^^...  
 ......^^D^^.^^M  
     ..^^^^^^MMM  
           ^MMM   
           MMM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 36v/144V Pos: standing >
 
    **********    
   ********.**.   
 **...........^^  
 ***..^.P.^^^...  
 ......^@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 34v/144V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 33v/144V Pos: standing >
Your group consists of ( 5/20):
( Head)   212/212   hit,   99/162  move Grom
(Front)   733/733   hit,  122/206  move Drok
(Front)   112/112   hit,  116/156  move Kann
(Front)   141/151   hit,   29/144  move Dier
(Front)   140/140   hit,   34/144  move Sev

< 140h/140H 34v/144V Pos: standing >
Broad Street
Obvious exits: -N -S
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 33v/144V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A tall orcish pirate wanders the town.(Red Aura)
A Kobold (small) stands here.(Red Aura)
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.

< 140h/140H 33v/144V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.

< 140h/140H 33v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/140H 34v/144V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A tall orcish pirate wanders the town.(Red Aura)
A Kobold (small) stands here.(Red Aura)
Kann enters from the east.
Grom enters from the east.
Drok enters from the east.
Dier enters from the east.

< 140h/140H 34v/144V Pos: standing >
You miss a Kobold.

< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP: excellent >
 Grom's fist shoots with sound barrier-breaking force towards a Kobold, stopping only when it strikes his flesh.

< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Dier suddenly attacks a Kobold!
Dier misses a Kobold.

< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You dodge a Kobold's vicious attack.
A Kobold dodges your futile attack.
A Kobold starts casting an offensive spell.

< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Dier's fine crush strikes a Kobold.
Grom's decent punch strikes a Kobold.
Grom's punch strikes a Kobold.
You start chanting...
Kann starts casting an offensive spell.

< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
OUCH!  That really did HURT!

< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 Casting: molten spray 

< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP:  few wounds >
 You complete your spell...
You point at a Kobold.
[Damage: 34 ] Your blast of molten spray slams into a Kobold, burning holes into his flesh.
Kann completes his spell...
Kann utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Kann.

< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 A Kobold dodges your futile attack.
You start chanting...
Kann starts casting an offensive spell called 'lightning bolt'.

< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP:  awful >
 A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
OUCH!  That really did HURT!

< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Dier starts casting a spell.

< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 A Kobold dodges Grom's attack.
A Kobold starts casting an offensive spell.

< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 Grom tries to say something, but his voice is garbled.

< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP:  awful >
 You complete your spell...
You point at a Kobold.
[Damage: 21 ] Your molten spray melts what remains of a Kobold into a puddle of liquid flesh.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!