<worn on head> a fragile bone cap
<worn on face> a hardened copper mask
<worn around neck> a hunting collar [superior]
<worn around neck> a holy symbol of light (glowing)
<worn on body> a suit of smelly animal furs
<worn about body> a dwarven-made cured leather bodycloak from City of Torrhan
<worn about waist> a belt of thick cured leather
<worn around wrist> a hardened hide wristguard
<worn on finger> a pitted hemp signet
<held> a small pinewood raven totem
<held> a small limestone totem
<worn on feet> a pair of fur boots
Grom appears invigorated.
.^^^^^^MMMM
^*.*^^^^^^^^^
**.*..*M^*^^^^*
*M**M*...*M**.M
***.***@******
************M
**..**^^*****
**^^*..^^..M^
*.^^^^.^^^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Drok (Firbolg)(huge) stands, floating here.
Grom (Human)(medium) stands, floating here, fighting a large will o' wisp.
Kann (Gnome)(small) stands, floating here.
Dier (Gnome)(small) stands, floating here, fighting a large will o' wisp.
A large will o' wisp stands, floating here, fighting Dier.(Red Aura)
< 140h/140H 94v/144V Pos: standing >
You are already standing.
< 140h/140H 94v/144V Pos: standing >
Drok futilely tries to rescue Dier!
You are already standing.
< 140h/140H 95v/144V Pos: standing >
Saving Sev.
< 140h/140H 95v/144V Pos: standing >
You are already standing.
< 140h/140H 95v/144V Pos: standing >
.^^^^^^MMMM
^*.*^^^^^^^^^
**.*..*M^*^^^^*
*M**M*...*M**.M
***.***@******
************M
**..**^^*****
**^^*..^^..M^
*.^^^^.^^^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Drok (Firbolg)(huge) stands, floating here.
Grom (Human)(medium) stands, floating here, fighting a large will o' wisp.
Kann (Gnome)(small) stands, floating here.
Dier (Gnome)(small) stands, floating here, fighting a large will o' wisp.
A large will o' wisp stands, floating here, fighting Dier.(Red Aura)
< 140h/140H 96v/144V Pos: standing >
Grom misses a large will o' wisp.
Grom punches a large will o' wisp in the throat, it chokes, gasps and dies.
A large will o' wisp is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a large will o' wisp cause a sickening chill to run up your spine.
A large will o' wisp dissolves into thin air.
< 140h/140H 96v/144V Pos: standing >
You do not see or have the corpse.
< 140h/140H 96v/144V Pos: standing >
You are already standing.
< 140h/140H 96v/144V Pos: standing >
You are already standing.
< 140h/140H 97v/144V Pos: standing >
Saving Sev.
< 140h/140H 97v/144V Pos: standing >
.^^^^^^MMMM
^*.*^^^^^^^^^
**.*..*M^*^^^^*
*M**M*...*M**.M
***.***@******
************M
**..**^^*****
**^^*..^^..M^
*.^^^^.^^^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Drok (Firbolg)(huge) stands, floating here.
Grom (Human)(medium) stands, floating here.
Kann (Gnome)(small) stands, floating here.
Dier (Gnome)(small) stands, floating here.
< 140h/140H 98v/144V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 140h/140H 99v/144V Pos: standing >
You are already standing.
< 140h/140H 99v/144V Pos: standing >
You are already standing.
Grom is ready to go!
< 140h/140H 99v/144V Pos: standing >
Saving Sev.
< 140h/140H 99v/144V Pos: standing >
*.*^^^^^^^^
*.*..*M^*^^^^
*M**M*...*M**.M
***.***P******
*******@****M
**..**^^*****
**^^*..^^..M^*
**.^^^^.^^^^^
**M****.^^*
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 95v/144V Pos: standing >
.*..*M^*^^^
M**M*...*M**.
***.**********
*******P****M
**..**@^*****
**^^*..^^..M^*
**.^^^^.^^^^^*
**M****.^^**
***M******
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 91v/144V Pos: standing >
**M*...*M**
**.**********
************M
**..**P^*****
**^^*.@^^..M^*
**.^^^^.^^^^^*
**M****.^^**
***M******
M*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 90v/144V Pos: standing >
*.*********
***********M
**..**^^*****
**^^*.P^^..M^*
**.^^^@.^^^^^*
**M****.^^**
***M******
M*
Above a Large Tunnel Opening
Obvious exits: -N -E -S -W -D
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 89v/144V Pos: standing >
**********M
**..**^^*****
**^^*..^^..M^*
**.^^^P.^^^^^*
**M**@*.^^**
***M******
M* *
*
...*****
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 87v/144V Pos: standing >
*..**^^****
**^^*..^^..M^
**.^^^^.^^^^^*
**M**P*.^^**
***M@*****
M* *
* **
. ...*****.
....****
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 82v/144V Pos: standing >
*^^*..^^..M
**.^^^^.^^^^^
**M****.^^**
***MP*****
@ M* *
* **
.. ...*****..
. ....*****
M........
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 79v/144V Pos: standing >
*.^^^^.^^^^
**M****.^^**
**M*******
P M* *
* @ **
.. ...*****..
.. ....*****.
M.........
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 74v/144V Pos: standing >
**M****.^^*
**M*******
M* *
* P **
.. ..@*****..
.. ....*****.
M..........
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 71v/144V Pos: standing >
**M*******
M*
* **
.. ..P*****..
.. ..@.*****.
M..........
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 70v/144V Pos: standing >
**M*******
M* *
***
. ...*****...
. ..P@*****..
M...........
.
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 69v/144V Pos: standing >
*M*******
M* **
****
...*****....
...P@****..^
M............
..
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 65v/144V Pos: standing >
M*******
M* ***
*****
...*****.....
....P@***..^.
M............^
..^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 61v/144V Pos: standing >
******* *
M* ****
******
...*****......
....*P@**..^..
M............^^
..^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 56v/144V Pos: standing >
****** **
M* *****
*******
...*****.......
....**P@*..^...
............^^D
..^^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 51v/144V Pos: standing >
***** ***
M* ******
********
..*****........
...***P@..^...^
...........^^D^
..^^^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 46v/144V Pos: standing >
**** ****
M* *******
********.
.*****.........
..****P@.^...^^
..........^^D^^
..^^^^^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 43v/144V Pos: standing >
*** ****
M* ********
********.*
*****..........
.*****P@^...^^^
.........^^D^^.
..^^^^^^
^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 41v/144V Pos: standing >
** ****
* *********
********.**
****...........
*****.P@...^^^.
........^^D^^.^
..^^^^^^M
^M
M
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 39v/144V Pos: standing >
* ****
**********
********.**.
***...........^
****..P@..^^^..
.......^^D^^.^^
..^^^^^^MM
^MM
MM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 38v/144V Pos: standing >
**** *
***********
********.**.^
**...........^^
***..^P@.^^^...
......^^D^^.^^M
..^^^^^^MMM
^MMM
MMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 36v/144V Pos: standing >
**********
********.**.
**...........^^
***..^.P.^^^...
......^@D^^.^^M
..^^^^^^MMM
^MMMM
MMMM
MMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 34v/144V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 33v/144V Pos: standing >
Your group consists of ( 5/20):
( Head) 212/212 hit, 99/162 move Grom
(Front) 733/733 hit, 122/206 move Drok
(Front) 112/112 hit, 116/156 move Kann
(Front) 141/151 hit, 29/144 move Dier
(Front) 140/140 hit, 34/144 move Sev
< 140h/140H 34v/144V Pos: standing >
Broad Street
Obvious exits: -N -S
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 33v/144V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A tall orcish pirate wanders the town.(Red Aura)
A Kobold (small) stands here.(Red Aura)
Kann enters from the north.
Grom enters from the north.
Drok enters from the north.
Dier enters from the north.
< 140h/140H 33v/144V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.
Kann enters from the west.
Grom enters from the west.
Drok enters from the west.
Dier enters from the west.
< 140h/140H 33v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/140H 34v/144V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A tall orcish pirate wanders the town.(Red Aura)
A Kobold (small) stands here.(Red Aura)
Kann enters from the east.
Grom enters from the east.
Drok enters from the east.
Dier enters from the east.
< 140h/140H 34v/144V Pos: standing >
You miss a Kobold.
< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP: excellent >
Grom's fist shoots with sound barrier-breaking force towards a Kobold, stopping only when it strikes his flesh.
< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP: few wounds >
Dier suddenly attacks a Kobold!
Dier misses a Kobold.
< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP: few wounds >
You dodge a Kobold's vicious attack.
A Kobold dodges your futile attack.
A Kobold starts casting an offensive spell.
< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP: few wounds >
Dier's fine crush strikes a Kobold.
Grom's decent punch strikes a Kobold.
Grom's punch strikes a Kobold.
You start chanting...
Kann starts casting an offensive spell.
< 140h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC:excellent E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
OUCH! That really did HURT!
< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
Casting: molten spray
< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell.
< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP: few wounds >
You complete your spell...
You point at a Kobold.
[Damage: 34 ] Your blast of molten spray slams into a Kobold, burning holes into his flesh.
Kann completes his spell...
Kann utters the words 'diesilla barh'
A Kobold wavers under the impact of the lightning bolt sent by Kann.
< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP: awful >
A Kobold dodges your futile attack.
You start chanting...
Kann starts casting an offensive spell called 'lightning bolt'.
< 119h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: small wounds E: A Kobold sta EP: awful >
A Kobold completes his spell...
A Kobold utters the words 'mosailla paieg'
You cry out in pain as a Kobold burns you.
OUCH! That really did HURT!
< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP: awful >
Dier starts casting a spell.
< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP: awful >
A Kobold dodges Grom's attack.
A Kobold starts casting an offensive spell.
< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP: awful >
Grom tries to say something, but his voice is garbled.
< 88h/140H 34v/144V Pos: standing >
< T: Sev TP: sta TC: few wounds E: A Kobold sta EP: awful >
You complete your spell...
You point at a Kobold.
[Damage: 21 ] Your molten spray melts what remains of a Kobold into a puddle of liquid flesh.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!