The death of [14 Necromancer] Draculaz (Kobold)

in Bedroom of a Small Village House

from the perspective of [25 Druid] Berolin (Halfling)

<worn on head>       a glowing white stone circlet
<worn in ear>        an emerald earring
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a mask of white feathers [superior]
<worn around neck>   a rusty hemp choker
<worn around neck>   a drow-made emerald pendant
<worn on body>       a knight's ivory chainmail
<worn about body>    a deerskin cloak
<worn about waist>   a tigerskin belt [poor]
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a magical glass bracer
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on finger>     a chipped sapphire ring
<worn on finger>     a chipped sapphire ring
<primary weapon>     a flaming sabre (glowing)
<worn on legs>       some angelic brass leggings
<worn on feet>       a pair of bark lined boots

Fresh blood covers everything in the area.

< 226h/226H 95v/101V Pos: standing >
A Small Laboratory Under the Village Inn
Obvious exits: -E -W
Fresh blood splatters cover the area.
(Q)Sitting amongst various papers and containers, a frail man is reading.

< 226h/226H 95v/101V Pos: standing >
A Dark Stone Stair
Obvious exits: -W -U
A few drops of fresh blood are scattered around the area.

< 226h/226H 94v/101V Pos: standing >
You quickly scan the area.
A frail man who is close by to your west.
A cheltite girl who is rather far off to your west.
A cheltite toddler who is close by above you.
The innkeeper's wife who is not far off above you.

< 226h/226H 94v/101V Pos: standing >
Storeroom of the Apples and Wheat Inn
Obvious exits: -U -D
Fresh blood covers everything in the area.
Darting around mischeviously, a young toddler plays here.

< 226h/226H 94v/101V Pos: standing >
Kitchen of the Apples and Wheat Inn
Obvious exits: -S -D
Puddles of fresh blood cover the ground.
Taking breads from its baking tins, a stout woman works busily.

< 226h/226H 93v/101V Pos: standing >
Taproom of the Apples and Wheat Inn
Obvious exits: -N -E
Fresh blood splatters cover the area.
A draft horse stands here nibbling on your sleeve.
Taking a break to catch her breath, a barmaid lends against the bar.

< 226h/226H 93v/101V Pos: standing >
Common Room of the Apples and Wheat Inn
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
Taking a break to catch her breath, a barmaid lends against the bar.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.
Sitting and talking quitely a patron enjoys a warm mulled wine.

< 226h/226H 92v/101V Pos: standing >
The Apples and Wheat Inn
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
Smiling warmly the innkeep stands here polishing a glass.

< 226h/226H 91v/101V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 226h/226H 91v/101V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A cheltite toddler who is rather far off to your south.
A cheltite innkeeper who is close by to your west.

< 226h/226H 91v/101V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is a brief walk away to your east.
A tinker who is close by to your south.
An elite Du'Maathe castle guard who is not far off to your south.
A cheltite toddler who is rather far off to your south.
A cheltite innkeeper who is close by to your west.

< 226h/226H 92v/101V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -E -S
Dressed garishly a tinker man stands here selling his wares.

< 226h/226H 91v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.

< 226h/226H 90v/101V Pos: standing >
You quickly scan the area.
A tinker who is close by to your north.
A cheltite youth who is a brief walk away to your east.
A cheltite youth who is a brief walk away to your east.
A wooly sheep who is a brief walk away to your east.
A large oxen who is a brief walk away to your east.
A large oxen who is rather far off to your east.
A cheltite toddler who is not far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A cheltite stableman who is a brief walk away to your west.

< 226h/226H 90v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -S

< 226h/226H 86v/101V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your north.
A tinker who is not far off to your north.
A cheltite toddler who is close by to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A cheltite toddler who is in the distance to your south.

< 226h/226H 86v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -S
Darting around mischeviously, a young toddler plays here.

< 226h/226H 85v/101V Pos: standing >
Pardon?

< 226h/226H 85v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W

< 226h/226H 85v/101V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your north.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A tinker who is rather far off to your north.
A cheltite goodwife who is not far off to your east.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A cheltite toddler who is a brief walk away to your south.
A cheltite goodwife who is not far off to your west.

< 226h/226H 86v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -N -E -W

< 226h/226H 86v/101V Pos: standing >
Kitchen of a Small Village House
Obvious exits: -E
Preparing the evening meal, a goodwife looks up and smiles.

< 226h/226H 85v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 85v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 226h/226H 85v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -N -E -W

< 226h/226H 85v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 86v/101V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is a brief walk away to your east.
A cheltite goodwife who is close by to your west.

< 226h/226H 87v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W

< 226h/226H 86v/101V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your north.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A tinker who is rather far off to your north.
A cheltite goodwife who is not far off to your east.
An elite Du'Maathe castle guard who is close by to your south.
An elite Du'Maathe castle guard who is close by to your south.
A cheltite toddler who is a brief walk away to your south.
A cheltite goodwife who is not far off to your west.

< 226h/226H 87v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -S
Darting around mischeviously, a young toddler plays here.

< 226h/226H 86v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -S

< 226h/226H 85v/101V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your north.
A tinker who is not far off to your north.
A cheltite toddler who is close by to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A cheltite toddler who is in the distance to your south.

< 226h/226H 85v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.

< 226h/226H 81v/101V Pos: standing >
You quickly scan the area.
A tinker who is close by to your north.
A cheltite youth who is a brief walk away to your east.
A cheltite youth who is a brief walk away to your east.
A wooly sheep who is a brief walk away to your east.
A large oxen who is a brief walk away to your east.
A large oxen who is rather far off to your east.
A cheltite toddler who is not far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A cheltite stableman who is a brief walk away to your west.

< 226h/226H 81v/101V Pos: standing >

< 226h/226H 82v/101V Pos: standing >
Small Side Street in the Cheltenham Village
Obvious exits: -E -W

< 226h/226H 81v/101V Pos: standing >
Small Side Street in the Cheltenham Village
Obvious exits: -E -S -W

< 226h/226H 80v/101V Pos: standing >
The Cheltenham Village Stables
Obvious exits: -N -E
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Tending to the horses every need, a stableman slips a carrot to a mare.

< 226h/226H 80v/101V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your north.
A shaggy mount who is close by to your north.
A shaggy mount who is close by to your north.
A shaggy mount who is close by to your north.
A shaggy mount who is close by to your north.
An elite Du'Maathe castle guard who is a brief walk away to your east.

< 226h/226H 80v/101V Pos: standing >
The Cheltenham Village Stables
Obvious exits: -S -U
Darting around mischeviously, a young toddler plays here.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.

< 226h/226H 80v/101V Pos: standing >
You quickly scan the area.
A shaggy mount who is close by to your south.
A shaggy mount who is close by to your south.
A shaggy mount who is close by to your south.
A shaggy mount who is close by to your south.
A shaggy mount who is close by to your south.
A cheltite stableman who is close by to your south.

< 226h/226H 80v/101V Pos: standing >
Hayloft of the Cheltenham Stables
Obvious exits: -D

< 226h/226H 81v/101V Pos: standing >
The Cheltenham Village Stables
Obvious exits: -S -U
Darting around mischeviously, a young toddler plays here.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.

< 226h/226H 80v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
The Cheltenham Village Stables
Obvious exits: -N -E
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Standing in its stall, a shaggy mount nickers softly for food.
Tending to the horses every need, a stableman slips a carrot to a mare.

< 226h/226H 79v/101V Pos: standing >
Small Side Street in the Cheltenham Village
Obvious exits: -E -S -W

< 226h/226H 79v/101V Pos: standing >
Small Side Street in the Cheltenham Village
Obvious exits: -E -W

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your east.
A cheltite youth who is rather far off to your east.
A wooly sheep who is rather far off to your east.
A large oxen who is rather far off to your east.
A large oxen who is in the distance to your east.
A shaggy mount who is not far off to your west.
A shaggy mount who is not far off to your west.
A shaggy mount who is not far off to your west.
A shaggy mount who is not far off to your west.
A shaggy mount who is not far off to your west.
A cheltite stableman who is not far off to your west.

< 226h/226H 79v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.

< 226h/226H 77v/101V Pos: standing >
You quickly scan the area.
A tinker who is close by to your north.
A cheltite youth who is a brief walk away to your east.
A wooly sheep who is a brief walk away to your east.
A large oxen who is a brief walk away to your east.
A large oxen who is rather far off to your east.
A cheltite toddler who is not far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A shaggy mount who is a brief walk away to your west.
A cheltite stableman who is a brief walk away to your west.

< 226h/226H 78v/101V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -E -S
Dressed garishly a tinker man stands here selling his wares.

< 226h/226H 77v/101V Pos: standing >
You quickly scan the area.
An elite Du'Maathe castle guard who is close by to your south.
A cheltite toddler who is a brief walk away to your south.
An elite Du'Maathe castle guard who is in the distance to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 226h/226H 78v/101V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -W

< 226h/226H 77v/101V Pos: standing >
You quickly scan the area.
A tinker who is close by to your west.

< 226h/226H 77v/101V Pos: standing >
The Cheltenham Village Square
Obvious exits: -E -S -W

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is not far off to your east.
A cheltite innkeeper who is not far off to your west.

< 226h/226H 78v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -E -S -W

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is close by to your east.
A cheltite innkeeper who is a brief walk away to your west.

< 226h/226H 78v/101V Pos: standing >
Kitchen of a Small Village House
Obvious exits: -W
Preparing the evening meal, a goodwife looks up and smiles.

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
A cheltite innkeeper who is rather far off to your west.

< 226h/226H 78v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -E -S -W

< 226h/226H 78v/101V Pos: standing >
Family Room in a Small Village House
Obvious exits: -N -U

< 226h/226H 77v/101V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by above you.
A cheltite girl who is close by above you.

< 226h/226H 78v/101V Pos: standing >
Bedroom of a Small Village House
Obvious exits: -D
Darting around mischeviously, a young toddler plays here.
A young girl runs around completing errands for her mother.

< 226h/226H 79v/101V Pos: standing >
Family Room in a Small Village House
Obvious exits: -N -U

< 226h/226H 79v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -E -S -W

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is close by to your east.
A cheltite innkeeper who is a brief walk away to your west.

< 226h/226H 79v/101V Pos: standing >
The Cheltenham Village Square
Obvious exits: -E -S -W

< 226h/226H 78v/101V Pos: standing >
Pardon?

< 226h/226H 78v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 79v/101V Pos: standing >
Pardon?

< 226h/226H 79v/101V Pos: standing >
The Cheltenham Village Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 226h/226H 79v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
A cheltite goodwife who is not far off to your east.
A tinker who is not far off to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A cheltite toddler who is in the distance to your south.
A cheltite toddler who is not far off to your west.
A cheltite goodwife who is not far off to your west.

< 226h/226H 78v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Chiltern Way
Obvious exits: -N -S

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
A tinker who is a brief walk away to your south.
An elite Du'Maathe castle guard who is rather far off to your south.

< 226h/226H 79v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -S

< 226h/226H 79v/101V Pos: standing >
You quickly scan the area.
A tinker who is rather far off to your south.
An elite Du'Maathe castle guard who is in the distance to your south.

< 226h/226H 79v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -S

< 226h/226H 79v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 226h/226H 78v/101V Pos: standing >
Family Room of a Small Village House
Obvious exits: -N -E -W

< 226h/226H 78v/101V Pos: standing >
You quickly scan the area.
A cheltite girl who is a brief walk away to your east.
A cheltite goodwife who is a brief walk away to your east.
A cheltite toddler who is close by to your west.
A cheltite goodwife who is close by to your west.

< 226h/226H 79v/101V Pos: standing >
Kitchen of a Small Village House
Obvious exits: -E
Darting around mischeviously, a young toddler plays here.
Preparing the evening meal, a goodwife looks up and smiles.

< 226h/226H 79v/101V Pos: standing >
You quickly scan the area.
A cheltite girl who is rather far off to your east.
A cheltite goodwife who is rather far off to your east.

< 226h/226H 80v/101V Pos: standing >
Family Room of a Small Village House
Obvious exits: -N -E -W

< 226h/226H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/226H 80v/101V Pos: standing >
A cheltite toddler enters from the west.
Dining Room of a Small Village House
Obvious exits: -S -U

< 226h/226H 80v/101V Pos: standing >
You quickly scan the area.
A cheltite toddler who is close by to your south.

< 226h/226H 81v/101V Pos: standing >
Bedroom of a Small Village House
Obvious exits: -D

< 226h/226H 80v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 226h/226H 81v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -S -U

< 226h/226H 80v/101V Pos: standing >
Family Room of a Small Village House
Obvious exits: -N -E -W
Darting around mischeviously, a young toddler plays here.

< 226h/226H 80v/101V Pos: standing >
Chiltern Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 226h/226H 79v/101V Pos: standing >
You quickly scan the area.
A cheltite girl who is not far off to your east.
A cheltite goodwife who is not far off to your east.
A tinker who is not far off to your south.
An elite Du'Maathe castle guard who is a brief walk away to your south.
A cheltite toddler who is in the distance to your south.
A cheltite toddler who is close by to your west.
A cheltite goodwife who is not far off to your west.

< 226h/226H 80v/101V Pos: standing >
Family Room of a Small Village House
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 226h/226H 80v/101V Pos: standing >
You quickly scan the area.
A cheltite girl who is close by to your east.
A cheltite goodwife who is close by to your east.
A cheltite toddler who is not far off to your west.
A cheltite goodwife who is a brief walk away to your west.

< 226h/226H 80v/101V Pos: standing >
Kitchen of a Small Village House
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A young girl runs around completing errands for her mother.
Preparing the evening meal, a goodwife looks up and smiles.

< 226h/226H 80v/101V Pos: standing >
You quickly scan the area.
The zombie of a cheltite toddler who is close by to your north.
A cheltite toddler who is a brief walk away to your west.
A cheltite goodwife who is rather far off to your west.

< 226h/226H 80v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -S -U
Fresh blood splatters cover the area.
The zombie of a cheltite toddler stands here. (minion) 

< 226h/226H 80v/101V Pos: standing >
You quickly scan the area.
A cheltite girl who is close by to your south.
A cheltite goodwife who is close by to your south.
The zombie of Kesk who is close by above you.
A Kobold who is close by above you.
A Kobold who is close by above you.

< 226h/226H 81v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
The zombie of a cheltite toddler suddenly attacks YOU!
The zombie of a cheltite toddler misses you.
Sorry, you aren't allowed to do that in combat.

< 226h/226H 82v/101V Pos: standing >
< T: Berolin TP: sta TC:excellent E: undead sta EP: excellent >
 You failed.

< 226h/226H 82v/101V Pos: standing >
< T: Berolin TP: sta TC:excellent E: undead sta EP: excellent >
 You failed.

< 226h/226H 82v/101V Pos: standing >
< T: Berolin TP: sta TC:excellent E: undead sta EP: excellent >
 You failed.

< 226h/226H 82v/101V Pos: standing >
< T: Berolin TP: sta TC:excellent E: undead sta EP: excellent >
 Dining Room of a Small Village House
Obvious exits: -S -U
Fresh blood splatters cover the area.
The zombie of a cheltite toddler stands here, fighting YOU! (minion) 

< 226h/226H 82v/101V Pos: standing >
< T: Berolin TP: sta TC:excellent E: undead sta EP: excellent >
 [Damage:  3 ] -=[Your decent slash wounds the zombie of a cheltite toddler.]=-
The zombie of a cheltite toddler dodges your futile attack.

< 226h/226H 82v/101V Pos: standing >
< T: Berolin TP: sta TC:excellent E: undead sta EP: few scratches >
 You attempt to flee...
Kitchen of a Small Village House
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A young girl runs around completing errands for her mother.
Preparing the evening meal, a goodwife looks up and smiles.
You flee southward!

< 226h/226H 58v/101V Pos: standing >
Dining Room of a Small Village House
Obvious exits: -S -U
Fresh blood splatters cover the area.
The zombie of a cheltite toddler stands here. (minion) 

< 226h/226H 59v/101V Pos: standing >
Bedroom of a Small Village House
Obvious exits: -D
Puddles of fresh blood cover the ground.
The zombie of Kesk stands here. (minion) 
A Kobold (small) sits resting. (Non-Fraggable)
A Kobold (small) sits resting.

< 226h/226H 59v/101V Pos: standing >
You start chanting...

< 226h/226H 59v/101V Pos: standing >
You complete your spell...
[Damage: 33 ] Your lightning bolt shatters a Kobold to pieces.
A Kobold's exquisite bamboo quiver exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.