The death of [32 Swordsman] Drok The Empire (Firbolg)

in The Gates to the Royal Docks

from the perspective of [40 Demonic Rider] Yzari Suicide Squad (Orc)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a knight's dragonscale coif from Ceothia
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a goblin earring (glowing)
<worn in ear>        a goblin earring (glowing)
<worn on face>       a dull copper mask
<worn around neck>   the amulet of the spider queen of precision
<worn around neck>   a live snake necklace [83%]
<worn on body>       some angelic granite cuirass from Clan Stoutdorf Settlement
<worn about body>    an unearthly marble cloak from Arcium, the Plagued Kingdom
<worn as quiver>     a soldiers quiver
<worn about waist>   a thick crimson belt [superior] [80%]
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a silvery bracer covered in glowing runes
<worn around wrist>  the blackened bracer of the squall
<worn on hands>      a pair of thick hydra-hide gloves [superior] [88%]
<worn on finger>     a ring of fortune
<worn on finger>     a beautiful copper signet
<wielding twohanded> a huge battleaxe named 'DwarfSlayer'
<worn on legs>       the leggings of ripping of endurance
<worn on feet>       a pair of corroded adamantium boots

A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
Arian who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.

< 644h/631H 143v/143V Pos: standing >
Hall of Warriors
Obvious exits: -North -East # -South -West 
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) stands, floating here.(Red Aura)
A war-hardened half-orc stands here.

< 644h/631H 143v/143V Pos: standing >
A war-hardened warrior enters from the south.

< 644h/631H 143v/143V Pos: standing >

< 644h/631H 143v/143V Pos: standing >

< 644h/631H 143v/143V Pos: standing >
Hall of Warriors
Obvious exits: -North -East # -South -West 
A war-hardened half-orc stands here.
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) stands, floating here.(Red Aura)
A war-hardened half-orc stands here.

< 644h/631H 143v/143V Pos: standing >

< 644h/631H 143v/143V Pos: standing >
A war-hardened warrior enters from the west.

< 644h/631H 143v/143V Pos: standing >

< 644h/631H 143v/143V Pos: standing >
Ok.

< 644h/631H 143v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
A war-hardened half-orc stands here.
Sadash enters from the west.

< 644h/631H 143v/143V Pos: standing >
A war-hardened warrior enters from the west.
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
Arian who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.

< 644h/631H 143v/143V Pos: standing >
Otten's Stout Armor
   The constant sound of hammering comes from this shop.  Rods of steel are
pounded into sheets of metal suitable for the creation of plate armor.
Obsidian is ground into a fine powder and mixed with enameling agents to
allow obsidian to be bound to the metal.  The dust here is thick, and the
air reeks of oils and treated steel.  A wide counter stands near the door,
displaying the wares for sale.
Obvious exits: -South
Otten, the smith, stands here.
Sadash enters from the south.

< 644h/631H 143v/143V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is close by to your south.

< 644h/631H 143v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
Sadash enters from the north.

< 644h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 644h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 644h/631H 143v/143V Pos: standing >
You quickly scan the area.
Otten who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
Arian who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.

< 644h/631H 143v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Sadash enters from the west.

< 644h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 644h/631H 143v/143V Pos: standing >
You quickly scan the area.
A sergeant of the regular guard who is in the distance to your east.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is rather far off to your west.
A war-hardened warrior who is rather far off to your west.
A war-hardened warrior who is rather far off to your west.

< 644h/631H 143v/143V Pos: standing >

< 644h/631H 143v/143V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Sadash enters from the west.

< 644h/631H 143v/143V Pos: standing >
You quickly scan the area.
A sergeant of the regular guard who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is rather far off to your west.
A war-hardened warrior who is rather far off to your west.
Arian who is rather far off to your west.
A war-hardened warrior who is in the distance to your west.
A war-hardened warrior who is in the distance to your west.
A war-hardened warrior who is in the distance to your west.
A war-hardened warrior who is in the distance to your west.

< 644h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A member of the regular guard who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is close by to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is rather far off to your west.
Arian who is rather far off to your west.
A war-hardened warrior who is in the distance to your west.
A war-hardened warrior who is in the distance to your west.
A war-hardened warrior who is in the distance to your west.
A war-hardened warrior who is in the distance to your west.

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South -West 
Sadash enters from the west.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A member of the regular guard who is a brief walk away to your east.
A sergeant of the regular guard who is a brief walk away to your east.
An orcish adventurer who is not far off to your south.
A retired soldier who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.
A war-hardened warrior who is rather far off to your west.
A war-hardened warrior who is in the distance to your west.
A war-hardened warrior who is in the distance to your west.
Arian who is in the distance to your west.

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South
A sergeant of the city's regular guard stands here.
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your south.
A retired soldier who is a brief walk away to your south.

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South
An orcish adventurer stands here.(Red Aura)
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West #
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A sergeant of the regular guard who is not far off to your north.
A retired soldier who is close by to your south.

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
An aging but brawny half-orc stands here enjoying life.
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A sergeant of the regular guard who is a brief walk away to your north.
Rjinal, the alchemist who is close by to your east.
A retired soldier who is a brief walk away to your east.

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -West 
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
An orcish adventurer who is a brief walk away to your north.
A sergeant of the regular guard who is rather far off to your north.
A war-hardened warrior who is close by to your west.
A retired soldier who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -East  -South -West 
A war-hardened half-orc stands here.
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.

< 643h/631H 143v/143V Pos: standing >
A retired soldier enters from the west.

< 643h/631H 143v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A war-hardened warrior who is close by to your east.
A sergeant of the regular guard who is not far off to your south.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.

< 643h/631H 143v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A retired soldier who is not far off to your east.
A war-hardened warrior who is not far off to your east.

< 643h/631H 143v/143V Pos: standing >

< 643h/631H 143v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A retired soldier who is a brief walk away to your east.
A war-hardened warrior who is a brief walk away to your east.
A retired soldier who is close by to your south.
A retired soldier who is close by to your south.
An orcish adventurer who is close by to your south.
A commoner who is in the distance to your west.
A commoner who is in the distance to your west.

< 643h/631H 143v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
An aging but brawny half-orc stands here enjoying life.
An aging but brawny half-orc stands here enjoying life.
An orcish adventurer stands here.(Red Aura)
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Sadash enters from the west.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
A sergeant of the city's regular guard stands here.
Sadash enters from the west.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South -West 
Sadash enters from the west.

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -West 
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -East  -South -West 
A half-orc warrior stands here, staring ominously.
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -South -West 
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -East  -South
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -East 
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -West 
Sadash enters from the west.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -East 
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -East  -South
Sadash enters from the south.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -South -West 
Sadash enters from the south.

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -West 
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -West 
A half-orc shaman stands here, lost in contemplation.
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 643h/631H 143v/143V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
Sadash enters from the east.

< 643h/631H 143v/143V Pos: standing >
The gate seems to be closed.

< 643h/631H 143v/143V Pos: standing >
Ok.

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Sadash enters from the north.

< 643h/631H 143v/143V Pos: standing >
Sadash starts casting a spell.

< 643h/631H 143v/143V Pos: standing >

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -North -East # -South -West #
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) stands, floating here. (casting) (Red Aura)

< 643h/631H 143v/143V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'xarr ay ghaiz'
A Paved Obsidian Road
Obvious exits: -North -East # -South -West #
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) stands, floating here.(Red Aura)

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -North -East # -South -West #
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) stands, floating here.(Red Aura)

< 643h/631H 143v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -North -East # -South -West #
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) stands, floating here.(Red Aura)

< 643h/631H 143v/143V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South -West 
Sadash enters from the south.

< 643h/631H 143v/143V Pos: standing >

< 643h/631H 143v/143V Pos: standing >
Sadash nods.

< 643h/631H 143v/143V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc shaman who is close by to your east.
A half-orc warrior who is rather far off to your east.
An officer of the regular guard who is a brief walk away to your south.
A member of the regular guard who is rather far off to your south.

< 643h/631H 143v/143V Pos: standing >
A war-hardened warrior enters from the north.

< 643h/631H 143v/143V Pos: standing >
Ok.

< 643h/631H 143v/143V Pos: standing >
A war-hardened warrior leaves west.

< 643h/631H 143v/143V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -North -East  -South# -West 
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) stands, floating here.(Red Aura)

< 643h/631H 143v/143V Pos: standing >
Sadash sits down in a comfortable spot.

< 643h/631H 143v/143V Pos: standing >
Sadash opens a spellbook and begins studying it intently.
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -West 
A war-hardened half-orc stands here.

< 643h/631H 143v/143V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
Sadash  Suicide Squad (Kobold)(small) sits resting.(Red Aura)

< 643h/631H 143v/143V Pos: standing >
Autosaving...

< 643h/631H 143v/143V Pos: standing >
Yes, but WHAT do you want to say?

< 643h/631H 143v/143V Pos: standing >
Pardon?

< 643h/631H 143v/143V Pos: standing >
A retired soldier enters from the north.

< 643h/631H 143v/143V Pos: standing >
You say in common 'no'

< 643h/631H 143v/143V Pos: standing >
A Firbolg enters from the west.
Tox suddenly attacks a Firbolg!
Tox's fine pierce wounds a Firbolg.
The Gates to the Royal Docks
Obvious exits: -North -East  -South# -West 
Fresh blood covers everything in the area.
A Firbolg (huge) DemonLord - The Empire stands here, fighting Tox.(Gold Aura)
An aging but brawny half-orc stands here enjoying life.
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here, fighting a Firbolg.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) sits resting.(Red Aura)

< 643h/631H 143v/143V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -North -East  -South# -West 
Fresh blood covers everything in the area.
A Firbolg (huge) DemonLord - The Empire stands here, fighting Tox.(Gold Aura)
An aging but brawny half-orc stands here enjoying life.
Tox Leader of Suicide Squad (Goblin)(small) stands in mid-air here, fighting a Firbolg.(Red Aura)
Sadash  Suicide Squad (Kobold)(small) sits resting.(Red Aura)

< 643h/631H 143v/143V Pos: standing >
You say 'come'

< 643h/631H 143v/143V Pos: standing >
You nudge your mount into BATTLE!!!
You order your mount to trample a Firbolg.
You feel unholy power coursing through your limbs!
A winged hellhound's hooves crash into a Firbolg's chest with a stunning force.
A Firbolg is knocked to the ground!

< 648h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP: pretty hurt >
 Tiu enters from the west.

< 648h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP: pretty hurt >
 Tiu suddenly attacks a Firbolg!
Tiu's impressive crush strikes a Firbolg.

< 650h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP: pretty hurt >
 [Damage: 22 ] Your impressive slash strikes a Firbolg hard.
[Damage: 22 ] Your impressive slash strikes a Firbolg hard.
Sadash clambers to his feet.
Sadash, looking very frustrated, packs up his book.

< 656h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP: pretty hurt >
 Tox's pierce strikes a Firbolg very hard.
Tox's impressive pierce strikes a Firbolg.
Tox's pierce strikes a Firbolg.
Tox's impressive pierce strikes a Firbolg.

< 664h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP:  awful >
 A war-hardened warrior enters from the west.

< 664h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP:  awful >
 A war-hardened warrior suddenly attacks a Firbolg!
A war-hardened warrior misses a Firbolg.
Sadash starts casting an offensive spell.

< 664h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP:  awful >
 A Firbolg misses Tox.
Tox dodges a Firbolg's attack.

< 664h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP:  awful >
 Sadash completes his spell...
Sadash utters the words 'lightning bolt'
A Firbolg wavers under the impact of the lightning bolt sent by Sadash.

< 679h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP:  awful >
 Tox's impressive pierce strikes a Firbolg very hard.
Tox's pierce seriously wounds a Firbolg.
Tox's pierce seriously wounds a Firbolg.

< 685h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP:  awful >
 [Damage: 23 ] Your slash grievously wounds a Firbolg.
You miss a Firbolg.
Sadash starts casting an offensive spell called 'lightning bolt'.

< 688h/631H 143v/143V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Firbolg sit EP:  awful >
 Tiu says in duergar 'Beg for forgiveness and be saved!'
Tiu's crush critically injures a Firbolg.
A Firbolg is mortally wounded, and will die soon, if not aided.
Snapping ribs can be heard as Tiu caves in a Firbolg's chest with a fearsome blow.
A Firbolg's obsidian headband studded with durithalite [superior] was completely destroyed by the massive blow!
A Firbolg's soldiers ring was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.