<worn as a badge> a dark shadowy circle (magic)
<worn on head> a shining helmet (magic)
<worn in ear> a sparkling golden hoop earring (magic)
<worn in ear> a glowing jade earring (glowing)
<worn on face> a human-skin mask (magic) [78%]
<worn around neck> a burnt tin charm from The Shaughin Hunting Grounds
<worn around neck> a twisted ivory choker from The Ship Yards
<worn on body> a suit of elven chainmail [superior] (magic) (glowing)
<worn about body> the stretched skin of a giant eye
<worn on tail> a brutal tin tail protector from Bloodstone Keep
<worn as quiver> a quiver smeared with blood
<worn about waist> a black and silver cord
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<attached to belt> a mysterious tome
<held as shield> a well-polished mithril body shield [poor] [82%]
<worn around wrist> a lapis lazuli bangle [superior] (magic)
<worn around wrist> a bracelet of lights
<worn on hands> some pitted silver talons
<worn on finger> a ring of endurance (magic)
<worn on finger> a ring of the mermaids
<primary weapon> a black staff headed with a goat skull [poor] (glowing)
<worn on legs> leggings smeared with blood
<worn on feet> boots of brain golem skin (magic)
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 382h/382H 169v/211V Pos: standing >
M
MMMMMS^ MMMM
MMM^....MMM^^
M..^M.@^MMM^^
.^....^MMM^..
^...^**MMM^^.
^..*^*MM^^*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 382h/382H 171v/211V Pos: standing >
MM
MMMMMS^ MMMM
MMM^..@.MMM^^
M..^M.^^MMM^^
.^....^MMM^..
...^**MMM^^
..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 382h/382H 173v/211V Pos: standing >
M
MMMMMS^ MMM
MMMM^.@..MMM^
MM..^M.^^MMM^
..^....^MMM^.
^...^**MMM^
^..*^*MM^
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 382h/382H 174v/211V Pos: standing >
Looks like an exit.
You extend your sights northward.
M
MMMMMS^ MMM
MMMM^.@..MMM^
MM..^M.^^MMM^
.^....^MMM^
...^**MMM
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Vet@+Rer floats here.
The Sloop 2112 floats here.
The Sloop Deez Nuts floats here.
The Sloop Pokmobile floats here.
A centaur guardsman stands here protecting the forest from invaders.
< 382h/382H 174v/211V Pos: standing >
MM
MMMMMS^ MMMM
MMM^..@.MMM^^
M..^M.^^MMM^^
.^....^MMM^..
...^**MMM^^
..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 382h/382H 174v/211V Pos: standing >
You quickly scan the area.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A pigeon who is a brief walk away to your north.
A myrabolan hunter guard who is almost out of sight to your north.
A whitetiger who is almost out of sight to your north.
A celestial white dragon who is almost out of sight to your north.
A halfling trickster who is almost out of sight to your north.
A pretty woman who is almost out of sight to your north.
< 382h/382H 183v/211V Pos: standing >
You quickly scan the area.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A pigeon who is a brief walk away to your north.
A myrabolan hunter guard who is almost out of sight to your north.
A whitetiger who is almost out of sight to your north.
A celestial white dragon who is almost out of sight to your north.
A pretty woman who is almost out of sight to your north.
< 382h/382H 183v/211V Pos: standing >
MM
MMMMMS^ MMMM
MMM^..@.MMM^^
M..^M.^^MMM^^
.^....^MMM^..
...^**MMM^^
..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 382h/382H 186v/211V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
< 382h/382H 184v/211V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A myrabolan hunter guard who is not far off to your north.
A pigeon who is not far off to your north.
A myrabolan commoner who is a brief walk away to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.
A centaur guardsman who is close by to your west.
< 382h/382H 185v/211V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 382h/382H 186v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
< 382h/382H 184v/211V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is rather far off to your north.
A whitetiger who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A halfling trickster who is in the distance to your north.
A pretty woman who is in the distance to your north.
A young warlock who is not far off to your east.
A myrabolan commoner who is not far off to your east.
A visiting grey elf who is not far off to your east.
A myrabolan commoner who is a brief walk away to your east.
A deer who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A half-orc commoner who is rather far off to your east.
A minotaur townsperson who is rather far off to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A kitty who is not far off to your west.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is rather far off to your west.
A pigeon who is in the distance to your west.
< 382h/382H 185v/211V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
< 382h/382H 186v/211V Pos: standing >
You quickly scan the area.
A pretty woman who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A halfling trickster who is rather far off to your north.
A soldier of fortune who is in the distance to your north.
A myrabolan hunter guard who is close by to your south.
A pigeon who is close by to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.
< 382h/382H 186v/211V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
< 382h/382H 188v/211V Pos: standing >
You quickly scan the area.
A pretty woman who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A whitetiger who is not far off to your north.
A celestial white dragon who is not far off to your north.
A halfling trickster who is a brief walk away to your north.
A soldier of fortune who is rather far off to your north.
A myrabolan commoner who is in the distance to your north.
A black panther who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A myrabolan hunter guard who is not far off to your south.
A pigeon who is not far off to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A half-orc commoner who is close by to your west.
A myrabolan commoner who is close by to your west.
A young warlock who is close by to your west.
< 382h/382H 189v/211V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.
A young warlock wanders the city.
< 382h/382H 190v/211V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A black panther who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A visiting grey elf who is rather far off to your east.
< 382h/382H 190v/211V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A self-righteous High Elf citizen travels the town.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 382h/382H 191v/211V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your south.
A myrabolan commoner who is close by to your south.
A young warlock who is close by to your south.
A pretty woman who is close by above you.
< 382h/382H 192v/211V Pos: standing >
Looks like an exit.
You extend your sights upward.
Rising Sun Inn
Obvious exits: -W -D
A woman shopper travels the city.
< 382h/382H 194v/211V Pos: standing >
You don't have a quest!
< 382h/382H 198v/211V Pos: standing >
Score information for Saif
Level: 47 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 382(382) Moves: 203(211)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 63 platinum 69 gold 0 silver 0 copper
Playing time: 2 days / 18 hours/ 24 minutes
Received data: 1.1639 MB this session.
Send data: 0.0507 MB this session.
Compression ratio: 83%
Title: Suicide Squad
Status: Standing.
Epic points(total): 261(261)
Epic Bonus: Epic Points Bonus (1.52%)
Frags: +1.04 Deaths: 8
In the illusion of: a swarm of insects (fair)
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Undead Low Circle spells
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing
Herbs: Medicus
Bartender Quests Remaining: 0
Combat Pulse: 11 Spell Pulse: 0.60
Leaderboard Points: 582
Active Spells:
--------------
improved invisibility (19 minutes)
phantom armor (11 minutes)
shadow shield (less than a minute remaining)
pantherspeed (18 minutes)
farsee (32 minutes)
detect illusion (8 minutes)
< 382h/382H 203v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 382h/382H 205v/211V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.
A young warlock wanders the city.
< 382h/382H 204v/211V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
< 382h/382H 204v/211V Pos: standing >
You quickly scan the area.
A pretty woman who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A whitetiger who is not far off to your north.
A celestial white dragon who is not far off to your north.
A halfling trickster who is a brief walk away to your north.
A myrabolan commoner who is in the distance to your north.
A visiting grey elf who is a brief walk away to your east.
A myrabolan commoner who is in the distance to your east.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A half-orc commoner who is close by to your west.
A myrabolan commoner who is close by to your west.
A young warlock who is close by to your west.
< 382h/382H 205v/211V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
< 382h/382H 205v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
< 382h/382H 205v/211V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is close by to your north.
A pretty woman who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A whitetiger who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A halfling trickster who is in the distance to your north.
A myrabolan commoner who is not far off to your east.
A visiting grey elf who is not far off to your east.
A young warlock who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A half-orc commoner who is rather far off to your east.
A minotaur townsperson who is in the distance to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A kitty who is close by to your west.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is in the distance to your west.
A pigeon who is in the distance to your west.
< 382h/382H 206v/211V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A myrabolan hunter guard who is not far off to your north.
A pretty woman who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A whitetiger who is in the distance to your north.
A celestial white dragon who is in the distance to your north.
< 382h/382H 207v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
< 382h/382H 207v/211V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
< 382h/382H 207v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.
< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A myrabolan commoner who is close by to your north.
A half-orc commoner who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A young warlock who is close by to your east.
A myrabolan commoner who is close by to your east.
A pretty woman who is close by to your east.
A minotaur townsperson who is not far off to your east.
A half-orc commoner who is not far off to your east.
A pigeon who is not far off to your west.
A kitty who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.
< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
< 382h/382H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights upward.
An Archer's Parapet
Obvious exits: -D
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)
A Myrabolan archer watches over the city.
< 382h/382H 211v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.
< 382h/382H 210v/211V Pos: standing >
Gate Road East
Obvious exits: -E -S -W
A young warlock wanders the city.
A common resident of the city wanders the streets.
A woman shopper travels the city.
< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.
< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.
< 382h/382H 210v/211V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A myrabolan commoner who is close by to your north.
A half-orc commoner who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A young warlock who is close by to your east.
A myrabolan commoner who is close by to your east.
A pretty woman who is close by to your east.
A minotaur townsperson who is not far off to your east.
A half-orc commoner who is not far off to your east.
A pigeon who is not far off to your west.
A kitty who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.
< 382h/382H 210v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
< 382h/382H 209v/211V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A visiting grey elf who is close by to your east.
A young warlock who is not far off to your east.
A myrabolan commoner who is not far off to your east.
A pretty woman who is not far off to your east.
A minotaur townsperson who is a brief walk away to your east.
A half-orc commoner who is a brief walk away to your east.
A pigeon who is close by to your west.
A kitty who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.
A Gnome who is close by above you.
An archer who is close by above you.
< 382h/382H 209v/211V Pos: standing >
< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.
< 382h/382H 210v/211V Pos: standing >
You start chanting...
< 382h/382H 210v/211V Pos: standing >
You complete your spell...
< 382h/382H 210v/211V Pos: standing >
You do not see that here.
< 382h/382H 210v/211V Pos: standing >
Consider killing who?
< 382h/382H 210v/211V Pos: standing >
You sit down and relax.
< 382h/382H 210v/211V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 3 - stunning visions
4 - reflection
( 5th circle) 3 - illusionary wall
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - infravision
4 - insects
( 3rd circle) 2 - blindness
3 - mirror image
4 - shadow monster
( 2nd circle) 4 - burning hands
1 - continual light
3 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
3 seconds: ( 5th) shadow travel
6 seconds: ( 8th) vanish
You can memorize 1 2nd circle spell(s).
You continue your study.
< 382h/382H 210v/211V Pos: sitting >
You start meditating...
< 382h/382H 211v/211V Pos: sitting >
You have finished memorizing shadow travel.
< 382h/382H 211v/211V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.
< 382h/382H 211v/211V Pos: sitting >
< 382h/382H 211v/211V Pos: sitting >
You clamber to your feet.
< 382h/382H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
Gate Road East
Obvious exits: -E -W -U
< 382h/382H 211v/211V Pos: standing >
A young warlock enters from the east.
< 382h/382H 211v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
< 382h/382H 210v/211V Pos: standing >
Looks like an exit.
You extend your sights upward.
An Archer's Parapet
Obvious exits: -D
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)
A Myrabolan archer watches over the city.
< 382h/382H 210v/211V Pos: standing >
An Archer's Parapet
Obvious exits: -D
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)
A Myrabolan archer watches over the city.
< 382h/382H 209v/211V Pos: standing >
You start chanting...
< 382h/382H 209v/211V Pos: standing >
You complete your spell...
< 382h/382H 211v/211V Pos: standing >
You see nothing special about him.
This Gnome is in excellent condition.
He's small in size.
<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on head> a crude bark helm
<worn on eyes> a sand visor (magic)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a stylish emerald veil
<worn around neck> a glittering granite medallion
<worn around neck> a human-made ivory gorget
<worn on body> a tunic woven of hardened reed
<worn about body> a thin batwing cloak
<worn about waist> a thick black leather belt
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<worn on arms> some tree bark sleeves [superior]
<held as shield> a little round wooden shield
<worn around wrist> a magical granite wristguard
<worn on hands> some decent hardwood gauntlets
<worn on finger> a bloody bark band
<worn on finger> a silver ring embossed with a cresent moon [superior]
<primary weapon> a thin steel dagger
<worn on legs> a pair of cotton-weave greaves
<worn on feet> some boots of the forest (magic)
< 382h/382H 211v/211V Pos: standing >
Now where did that chicken go?
< 382h/382H 211v/211V Pos: standing >
You start chanting...
You snap into visibility.
< 382h/382H 211v/211V Pos: standing >
You complete your spell...
[Damage: 74 ] Your massive hammer causes a Gnome to double over in pain!
< 382h/382H 211v/211V Pos: standing >
You start chanting...
< 382h/382H 211v/211V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 63 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 382h/382H 211v/211V Pos: standing >
[Damage: 40 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome's glittering granite medallion was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.