The death of [24 Necromancer] Sgan (Gnome)

in An Archer's Parapet

from the perspective of [47 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    a dark shadowy circle (magic)
<worn on head>       a shining helmet (magic)
<worn in ear>        a sparkling golden hoop earring (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a human-skin mask (magic) [78%]
<worn around neck>   a burnt tin charm from The Shaughin Hunting Grounds
<worn around neck>   a twisted ivory choker from The Ship Yards
<worn on body>       a suit of elven chainmail [superior] (magic) (glowing)
<worn about body>    the stretched skin of a giant eye
<worn on tail>       a brutal tin tail protector from Bloodstone Keep
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a black and silver cord
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<attached to belt>   a mysterious tome
<held as shield>     a well-polished mithril body shield [poor] [82%]
<worn around wrist>  a lapis lazuli bangle [superior] (magic)
<worn around wrist>  a bracelet of lights
<worn on hands>      some pitted silver talons
<worn on finger>     a ring of endurance (magic)
<worn on finger>     a ring of the mermaids
<primary weapon>     a black staff headed with a goat skull [poor] (glowing)
<worn on legs>       leggings smeared with blood
<worn on feet>       boots of brain golem skin (magic)

Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 382h/382H 169v/211V Pos: standing >
 
                
            M   
 MMMMMS^  MMMM  
 MMM^....MMM^^  
 M..^M.@^MMM^^  
 .^....^MMM^..  
 ^...^**MMM^^.  
  ^..*^*MM^^*   
   .****M^*^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 382h/382H 171v/211V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^..@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 382h/382H 173v/211V Pos: standing >
 
                
                
             M  
  MMMMMS^  MMM  
 MMMM^.@..MMM^  
 MM..^M.^^MMM^  
 ..^....^MMM^.  
  ^...^**MMM^   
   ^..*^*MM^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 382h/382H 174v/211V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
                
                
                
             M  
  MMMMMS^  MMM  
 MMMM^.@..MMM^  
 MM..^M.^^MMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Vet@+Rer floats here.
The Sloop 2112 floats here.
The Sloop Deez Nuts floats here.
The Sloop Pokmobile floats here.
A centaur guardsman stands here protecting the forest from invaders.

< 382h/382H 174v/211V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^..@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 382h/382H 174v/211V Pos: standing >
You quickly scan the area.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A pigeon who is a brief walk away to your north.
A myrabolan hunter guard who is almost out of sight to your north.
A whitetiger who is almost out of sight to your north.
A celestial white dragon who is almost out of sight to your north.
A halfling trickster who is almost out of sight to your north.
A pretty woman who is almost out of sight to your north.

< 382h/382H 183v/211V Pos: standing >
You quickly scan the area.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A pigeon who is a brief walk away to your north.
A myrabolan hunter guard who is almost out of sight to your north.
A whitetiger who is almost out of sight to your north.
A celestial white dragon who is almost out of sight to your north.
A pretty woman who is almost out of sight to your north.

< 382h/382H 183v/211V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^..@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 382h/382H 186v/211V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 382h/382H 184v/211V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A myrabolan hunter guard who is not far off to your north.
A pigeon who is not far off to your north.
A myrabolan commoner who is a brief walk away to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.
A centaur guardsman who is close by to your west.

< 382h/382H 185v/211V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 382h/382H 186v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 382h/382H 184v/211V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is rather far off to your north.
A whitetiger who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A halfling trickster who is in the distance to your north.
A pretty woman who is in the distance to your north.
A young warlock who is not far off to your east.
A myrabolan commoner who is not far off to your east.
A visiting grey elf who is not far off to your east.
A myrabolan commoner who is a brief walk away to your east.
A deer who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A half-orc commoner who is rather far off to your east.
A minotaur townsperson who is rather far off to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A kitty who is not far off to your west.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is rather far off to your west.
A pigeon who is in the distance to your west.

< 382h/382H 185v/211V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 382h/382H 186v/211V Pos: standing >
You quickly scan the area.
A pretty woman who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A halfling trickster who is rather far off to your north.
A soldier of fortune who is in the distance to your north.
A myrabolan hunter guard who is close by to your south.
A pigeon who is close by to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.

< 382h/382H 186v/211V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 382h/382H 188v/211V Pos: standing >
You quickly scan the area.
A pretty woman who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A whitetiger who is not far off to your north.
A celestial white dragon who is not far off to your north.
A halfling trickster who is a brief walk away to your north.
A soldier of fortune who is rather far off to your north.
A myrabolan commoner who is in the distance to your north.
A black panther who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A myrabolan hunter guard who is not far off to your south.
A pigeon who is not far off to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A half-orc commoner who is close by to your west.
A myrabolan commoner who is close by to your west.
A young warlock who is close by to your west.

< 382h/382H 189v/211V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.
A young warlock wanders the city.

< 382h/382H 190v/211V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A black panther who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A visiting grey elf who is rather far off to your east.

< 382h/382H 190v/211V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A self-righteous High Elf citizen travels the town.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 382h/382H 191v/211V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your south.
A myrabolan commoner who is close by to your south.
A young warlock who is close by to your south.
A pretty woman who is close by above you.

< 382h/382H 192v/211V Pos: standing >
Looks like an exit.
You extend your sights upward.
Rising Sun Inn
Obvious exits: -W -D
A woman shopper travels the city.

< 382h/382H 194v/211V Pos: standing >
You don't have a quest!

< 382h/382H 198v/211V Pos: standing >

		Score information for Saif

Level: 47   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 382(382)  Moves: 203(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   63 platinum    69 gold     0 silver     0 copper
Playing time: 2 days / 18 hours/ 24 minutes
Received data: 1.1639 MB this session.
Send data:     0.0507 MB this session.
Compression ratio: 83%
Title:  Suicide Squad
Status:  Standing.
Epic points(total): 261(261)
Epic Bonus: Epic Points Bonus (1.52%)
Frags:   +1.04   Deaths:   8
In the illusion of: a swarm of insects (fair)
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Undead Low Circle spells
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing
Herbs:          Medicus
Bartender Quests Remaining: 0
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  582 

Active Spells:
--------------
improved invisibility (19 minutes)
phantom armor (11 minutes)
shadow shield (less than a minute remaining)
pantherspeed (18 minutes)
farsee (32 minutes)
detect illusion (8 minutes)


< 382h/382H 203v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 382h/382H 205v/211V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.
A young warlock wanders the city.

< 382h/382H 204v/211V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 382h/382H 204v/211V Pos: standing >
You quickly scan the area.
A pretty woman who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A whitetiger who is not far off to your north.
A celestial white dragon who is not far off to your north.
A halfling trickster who is a brief walk away to your north.
A myrabolan commoner who is in the distance to your north.
A visiting grey elf who is a brief walk away to your east.
A myrabolan commoner who is in the distance to your east.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A half-orc commoner who is close by to your west.
A myrabolan commoner who is close by to your west.
A young warlock who is close by to your west.

< 382h/382H 205v/211V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 382h/382H 205v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 382h/382H 205v/211V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is close by to your north.
A pretty woman who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A whitetiger who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A halfling trickster who is in the distance to your north.
A myrabolan commoner who is not far off to your east.
A visiting grey elf who is not far off to your east.
A young warlock who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A half-orc commoner who is rather far off to your east.
A minotaur townsperson who is in the distance to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A kitty who is close by to your west.
A half-orc commoner who is not far off to your west.
A half-orc commoner who is in the distance to your west.
A pigeon who is in the distance to your west.

< 382h/382H 206v/211V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 382h/382H 207v/211V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A myrabolan hunter guard who is not far off to your north.
A pretty woman who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
A whitetiger who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 382h/382H 207v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 382h/382H 207v/211V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)

< 382h/382H 207v/211V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U

< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.

< 382h/382H 208v/211V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A myrabolan commoner who is close by to your north.
A half-orc commoner who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A young warlock who is close by to your east.
A myrabolan commoner who is close by to your east.
A pretty woman who is close by to your east.
A minotaur townsperson who is not far off to your east.
A half-orc commoner who is not far off to your east.
A pigeon who is not far off to your west.
A kitty who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.

< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U

< 382h/382H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights upward.
An Archer's Parapet
Obvious exits: -D
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)
A Myrabolan archer watches over the city.

< 382h/382H 211v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.

< 382h/382H 210v/211V Pos: standing >
Gate Road East
Obvious exits: -E -S -W
A young warlock wanders the city.
A common resident of the city wanders the streets.
A woman shopper travels the city.

< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.

< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U

< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.

< 382h/382H 210v/211V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A myrabolan commoner who is close by to your north.
A half-orc commoner who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A shock troop who is close by to your north.
A young warlock who is close by to your east.
A myrabolan commoner who is close by to your east.
A pretty woman who is close by to your east.
A minotaur townsperson who is not far off to your east.
A half-orc commoner who is not far off to your east.
A pigeon who is not far off to your west.
A kitty who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.

< 382h/382H 210v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U

< 382h/382H 209v/211V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A visiting grey elf who is close by to your east.
A young warlock who is not far off to your east.
A myrabolan commoner who is not far off to your east.
A pretty woman who is not far off to your east.
A minotaur townsperson who is a brief walk away to your east.
A half-orc commoner who is a brief walk away to your east.
A pigeon who is close by to your west.
A kitty who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.
A Gnome who is close by above you.
An archer who is close by above you.

< 382h/382H 209v/211V Pos: standing >

< 382h/382H 209v/211V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.

< 382h/382H 210v/211V Pos: standing >
You start chanting...

< 382h/382H 210v/211V Pos: standing >
You complete your spell...

< 382h/382H 210v/211V Pos: standing >
You do not see that here.

< 382h/382H 210v/211V Pos: standing >
Consider killing who?

< 382h/382H 210v/211V Pos: standing >
You sit down and relax.

< 382h/382H 210v/211V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - gate to ardgral
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  3 - illusionary wall
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  4 - burning hands
               1 - continual light
               3 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel
    6 seconds:  ( 8th) vanish

You can memorize 1 2nd circle spell(s).
You continue your study.

< 382h/382H 210v/211V Pos: sitting >
You start meditating...

< 382h/382H 211v/211V Pos: sitting >
You have finished memorizing shadow travel.

< 382h/382H 211v/211V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 382h/382H 211v/211V Pos: sitting >

< 382h/382H 211v/211V Pos: sitting >
You clamber to your feet.

< 382h/382H 211v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
Gate Road East
Obvious exits: -E -W -U

< 382h/382H 211v/211V Pos: standing >
A young warlock enters from the east.

< 382h/382H 211v/211V Pos: standing >
Gate Road East
Obvious exits: -E -W -U

< 382h/382H 210v/211V Pos: standing >
Looks like an exit.
You extend your sights upward.
An Archer's Parapet
Obvious exits: -D
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)
A Myrabolan archer watches over the city.

< 382h/382H 210v/211V Pos: standing >
An Archer's Parapet
Obvious exits: -D
A Gnome (small) sits resting. (Non-Fraggable)(Red Aura)
A Myrabolan archer watches over the city.

< 382h/382H 209v/211V Pos: standing >
You start chanting...

< 382h/382H 209v/211V Pos: standing >
You complete your spell...

< 382h/382H 211v/211V Pos: standing >
You see nothing special about him.
This Gnome is in excellent condition.
He's small in size.

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a crude bark helm
<worn on eyes>       a sand visor (magic)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a stylish emerald veil
<worn around neck>   a glittering granite medallion
<worn around neck>   a human-made ivory gorget
<worn on body>       a tunic woven of hardened reed
<worn about body>    a thin batwing cloak
<worn about waist>   a thick black leather belt
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<worn on arms>       some tree bark sleeves [superior]
<held as shield>     a little round wooden shield
<worn around wrist>  a magical granite wristguard
<worn on hands>      some decent hardwood gauntlets
<worn on finger>     a bloody bark band
<worn on finger>     a silver ring embossed with a cresent moon [superior]
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of cotton-weave greaves
<worn on feet>       some boots of the forest (magic)

< 382h/382H 211v/211V Pos: standing >
Now where did that chicken go?

< 382h/382H 211v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 382h/382H 211v/211V Pos: standing >
You complete your spell...
[Damage: 74 ] Your massive hammer causes a Gnome to double over in pain!

< 382h/382H 211v/211V Pos: standing >
You start chanting...

< 382h/382H 211v/211V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 63 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 382h/382H 211v/211V Pos: standing >
[Damage: 40 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome's glittering granite medallion was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.