The death of [24 Necromancer] Sgan (Gnome)

in An Archer's Parapet

from the perspective of [24 Necromancer] Sgan (Gnome)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a crude bark helm
<worn on eyes>       a sand visor
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a stylish emerald veil
<worn around neck>   a human-made ivory gorget
<worn on body>       a tunic woven of hardened reed
<worn about body>    a thin batwing cloak
<worn about waist>   a thick black leather belt
<worn on belt buckle>a burnt out brazier long past forgotten (glowing)
<worn on arms>       some tree bark sleeves [superior]
<held as shield>     a little round wooden shield
<worn around wrist>  a magical granite wristguard
<worn on hands>      some decent hardwood gauntlets
<worn on finger>     a bloody bark band
<worn on finger>     a silver ring embossed with a cresent moon [superior]
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of cotton-weave greaves
<worn on feet>       some boots of the forest


  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -South -West 

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -East  -West 

< 166h/166H 134v/134V Pos: standing >
Your mount is too exhausted.

< 166h/166H 134v/134V Pos: standing >
Your mount is too exhausted.

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
Your mount is too exhausted.

< 166h/166H 134v/134V Pos: standing >
Your mount is too exhausted.

< 166h/166H 134v/134V Pos: standing >
Your mount is too exhausted.

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
Autosaving...

< 166h/166H 134v/134V Pos: standing >
The sun hangs low on the southern sky.

< 166h/166H 134v/134V Pos: standing >
The snow has let up a little.

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
Obvious exits: -East  -West 

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East  -West 
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
A su-monster swoops from one tree branch to another with great speed.

A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East  -South

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -South

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -South -West 
A burnt obsidian necklace lies here on the ground.

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -East  -West 
A su-monster stands here.
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -North -East 

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -South -West 
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -East  -South
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -South -West 
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East  -West 
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
A Jungle Trail
  The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East 
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 166h/166H 134v/134V Pos: standing >
The sun starts to set in the south.

< 166h/166H 134v/134V Pos: standing >
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West 

< 166h/166H 134v/134V Pos: standing >
A su-monster enters from the west.

< 166h/166H 134v/134V Pos: standing >
A su-monster swoops from one tree branch to another with great speed.


< 166h/166H 134v/134V Pos: standing >
The taste of blood slowly fades from your body.

< 166h/166H 134v/134V Pos: standing >

< 166h/166H 134v/134V Pos: standing >
A su-monster swoops from one tree branch to another with great speed.


< 166h/166H 134v/134V Pos: standing >
With a quick turn of its head, a su-monster looks towards you and lets out a scream.


< 166h/166H 134v/134V Pos: standing >
A su-monster leaves south.

< 166h/166H 134v/134V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 166h/166H 134v/134V Pos: standing >
A su-monster enters from the south.

< 166h/166H 134v/134V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.


< 166h/166H 134v/134V Pos: standing >
A su-monster snorts loudly and shows its teeth as it peers around.


< 166h/166H 134v/134V Pos: standing >
A su-monster enters from the south.

< 166h/166H 134v/134V Pos: standing >
With a quick turn of its head, a su-monster looks towards you and lets out a scream.


< 166h/166H 134v/134V Pos: standing >
Autosaving...

< 166h/166H 134v/134V Pos: standing >
A su-monster leaves south.

< 166h/166H 134v/134V Pos: standing >
The sun vanishes behind the southern horizon.

< 166h/166H 134v/134V Pos: standing >
A su-monster swoops from one tree branch to another with great speed.


< 166h/166H 134v/134V Pos: standing >
With a quick turn of its head, a su-monster looks towards you and lets out a scream.


< 166h/166H 134v/134V Pos: standing >
A su-monster leaves south.

< 166h/166H 134v/134V Pos: standing >
The night has begun.

< 166h/166H 134v/134V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East  -South -West  -Up   

< 166h/166H 134v/134V Pos: standing >
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West 

< 166h/166H 134v/134V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East  -West 

< 166h/166H 134v/134V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East  -West 
A su-monster stands here.

< 166h/166H 134v/134V Pos: standing >
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East  -West 

< 166h/166H 134v/134V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East  -West 

< 166h/166H 134v/134V Pos: standing >
 
 ..^**  
 ..@^*  
 .****  
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
 
   MMMM^....    
  MMM..^M.^^M   
 ^...^....^MMM  
 ...^...^**MMM  
 ....^.@*^*MM^  
 .^..^.****M^*  
 ^^^^^^^^*MM^*  
  MMMMMMMMMMM   
   MMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
 
    MMMMMS^     
  MMMMM^....M   
 MMMM..^M.^^MM  
 ^...^....^MMM  
 ...^..@^**MMM  
 ....^..*^*MM^  
 .^..^.****M^*  
  ^^^^^^^*MM^   
   MMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
 
                
    MMMMMS^     
 MMMMMM^....MM  
 MMMM..^M.^^MM  
 ^...^.@..^MMM  
 ...^...^**MMM  
 ....^..*^*MM^  
  ^..^.****M^   
   ^^^^^^*MM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
 
                
                
    MMMMMS^  M  
 MMMMMM^....MM  
 MMMM..@M.^^MM  
 ^...^....^MMM  
 ...^...^**MMM  
  ...^..*^*MM   
   ..^.****M    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
 
                
                
   MMMMMS^  MM  
 MMMMM^....MMM  
 MMM..^@.^^MMM  
 ...^....^MMM^  
 ..^...^**MMM^  
  ..^..*^*MM^   
   .^.****M^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
A hippogryph flies here, beating its wings majestically.

< 166h/166H 134v/134V Pos: standing >
 
                
                
                
   MMMMMS^  MM  
 MMMMM^@...MMM  
 MMM..^M.^^MMM  
 ...^....^MMM^  
  .^...^**MMM   
   .^..*^*MM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
 
                
                
             M  
  MMMMMS^  MMM  
 MMMM^.@..MMM^  
 MM..^M.^^MMM^  
 ..^....^MMM^.  
  ^...^**MMM^   
   ^..*^*MM^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
 
                
                
                
             M  
  MMMMM@^  MMM  
 MMMM^....MMM^  
 MM..^M.^^MMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -North -East  -South -West 
The WaveDancer floats here, ready to ferry passengers.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Vet@+Rer floats here.
The Sloop 2112 floats here.
The Sloop Deez Nuts floats here.
The Sloop Pokmobile floats here.
A centaur guardsman stands here protecting the forest from invaders.

< 166h/166H 134v/134V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 166h/166H 134v/134V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 166h/166H 134v/134V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A pigeon, trained by animal empathists, flutters about.

< 166h/166H 134v/134V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 166h/166H 134v/134V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A common resident of the city wanders the streets.

< 166h/166H 134v/134V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 166h/166H 134v/134V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
A woman shopper travels the city.
A young warlock wanders the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 166h/166H 134v/134V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 24 platinum coins, 26 gold coins, 127 silver coins, 150 copper coins. 

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 8 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 2 a zombie warder (2 left) in The City of Newhaven!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 166h/166H 134v/134V Pos: standing >
A pretty woman floats up.

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 4 gold, 2 silver, and 1 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 8 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 4 a cloaked druid (4 left) in Shadowclave!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 4 gold, 2 silver, and 1 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 8 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask Morlanthra in Southern Coastal Highway about the Month of the Cooling.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 166h/166H 134v/134V Pos: standing >
A young warlock starts casting a spell.

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 4 gold, 2 silver, and 1 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 8 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 3 a satyr (3 left) in Pits of Cerberus!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 166h/166H 134v/134V Pos: standing >
A young warlock completes her spell...
A young warlock utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A duergar bartender begins to shimmer.

< 166h/166H 134v/134V Pos: standing >
A young warlock starts casting a spell.

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 4 gold, 2 silver, and 1 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 166h/166H 134v/134V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 8 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 5 a larger speckled fish (5 left) in Abandoned Elven Homestead!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 166h/166H 134v/134V Pos: standing >
A young warlock completes her spell...
A young warlock utters the words 'minor globe of invulnerability'
An off-duty militia guard begins to shimmer.

< 166h/166H 134v/134V Pos: standing >
Ok.
You put 11 platinum, 9 gold, 3 silver, and 6 copper coins into a large leather backpack.

< 166h/166H 134v/134V Pos: standing >
Hunter's Tavern
Obvious exits: -South -Up   
A young warlock wanders the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 166h/166H 134v/134V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
A woman shopper travels the city.
A self-righteous High Elf citizen travels the town.
A common resident of the city wanders the streets.

< 166h/166H 134v/134V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 
A common resident of the city wanders the streets.

< 166h/166H 134v/134V Pos: standing >
A myrabolan commoner enters from the east.
Ok.

< 166h/166H 134v/134V Pos: standing >
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 166h/166H 134v/134V Pos: standing >
You dismount a hare.

< 166h/166H 134v/134V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.
A common resident of the city wanders the streets.

< 166h/166H 133v/134V Pos: standing >
Ok.

< 166h/166H 133v/134V Pos: standing >
You could do it with a needle!

< 166h/166H 133v/134V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
A woman shopper travels the city.
A self-righteous High Elf citizen travels the town.

< 166h/166H 132v/134V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 166h/166H 131v/134V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.
A young warlock wanders the city. (casting) 

< 166h/166H 131v/134V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 166h/166H 131v/134V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 166h/166H 132v/134V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.

< 166h/166H 131v/134V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   

< 166h/166H 131v/134V Pos: standing >
An Archer's Parapet
This room is built by the same sturdy, magical, white stone that the city
walls are created from. A ladder leads down to the Gate Road and continues
up to the open ceiling, that is used for carrier pigeons sending scout
reports to the palace. A slit is open in west, south, and east walls just
narrow enough to give the archers targetting space.
Obvious exits: -Down 
A Myrabolan archer watches over the city.

< 166h/166H 131v/134V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 166h/166H 133v/134V Pos: standing >
You have memorized the following spells:
( 5th circle)  1 - teleport
               1 - levitate
               1 - heal undead
               1 - raise spectre
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  2 - chill touch
( 1st circle)  1 - minor creation
               2 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) chill touch
   18 seconds:  ( 2nd) chill touch
   27 seconds:  ( 2nd) chill touch
   37 seconds:  ( 2nd) chill touch
   46 seconds:  ( 2nd) chill touch
   52 seconds:  ( 1st) slashing darkness
   59 seconds:  ( 1st) slashing darkness
   65 seconds:  ( 1st) slashing darkness
   72 seconds:  ( 1st) slashing darkness
   78 seconds:  ( 1st) slashing darkness
   91 seconds:  ( 4th) life leech
  104 seconds:  ( 4th) life leech

You can memorize no more spells.

< 166h/166H 134v/134V Pos: standing >
You sit down and relax.

< 166h/166H 134v/134V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - teleport
               1 - levitate
               1 - heal undead
               1 - raise spectre
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  2 - chill touch
( 1st circle)  1 - minor creation
               2 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) chill touch
   18 seconds:  ( 2nd) chill touch
   27 seconds:  ( 2nd) chill touch
   37 seconds:  ( 2nd) chill touch
   46 seconds:  ( 2nd) chill touch
   52 seconds:  ( 1st) slashing darkness
   59 seconds:  ( 1st) slashing darkness
   65 seconds:  ( 1st) slashing darkness
   72 seconds:  ( 1st) slashing darkness
   78 seconds:  ( 1st) slashing darkness
   91 seconds:  ( 4th) life leech
  104 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 166h/166H 134v/134V Pos: sitting >
You start meditating...

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing chill touch.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing chill touch.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing chill touch.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing chill touch.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing chill touch.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing slashing darkness.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing slashing darkness.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing slashing darkness.

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing slashing darkness.

< 166h/166H 134v/134V Pos: sitting >
Someone completes his spell...

< 166h/166H 134v/134V Pos: sitting >
You have finished memorizing slashing darkness.

< 166h/166H 134v/134V Pos: sitting >
A swarm of insects snaps into visibility.

< 166h/166H 134v/134V Pos: sitting >
A swarm of insects completes his spell...
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 92h/166H 134v/134V Pos: sitting >
A swarm of insects starts casting an offensive spell.

< 92h/166H 134v/134V Pos: sitting >
A swarm of insects completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 29h/166H 134v/134V Pos: sitting >
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your glittering granite medallion was completely destroyed by the massive blow!