<worn as a badge> a dark shadowy circle (magic)
<worn on head> a gleaming dragonscale skullcap
<worn on eyes> the eyes of a basilisk
<worn in ear> a large gold hoop
<worn in ear> an anti-matter earring
<worn on face> a shadow mask [superior]
<worn around neck> a royal token of Valois (magic) (glowing)
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn on body> the platemail of life [poor] (magic)
<worn on back> a large leather backpack
<worn as quiver> the epic flute of sleeping and charming (magic)
<worn about waist> a silver cinch cord [superior]
<worn around wrist> a lapis lazuli bangle [poor] (magic)
<worn around wrist> a glistening bracelet [poor]
<worn on hands> some humming chitin mitts
<worn on finger> a shadowdragon egg (magic)
<worn on finger> a metal ring
<held> a squat obsidian totem (magic)
<held> a marbled quartz totem (magic)
<worn on feet> some exquisite dragonscale moccasins from The Lair of the Swamp Troll King
< 336h/418H 89v/100V Pos: standing >
You do not see or have the corpse.
< 336h/418H 89v/100V Pos: standing >
Grom leaves north.
You follow Grom.
^^^MMM.....
M^^^........M
MMMM^.......^M
............^
MM..........M
^......M@.M^^
^^...PP.^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
Grom Allah - The Empire (Human)(medium) stands, floating here.
Cols enters from the south.
You can't use the flaming dagger of the Council.
You can't use the flaming dagger of the Council.
You can't use the flaming dagger of the Council.
< 336h/418H 88v/100V Pos: standing >
Grom leaves east.
You follow Grom.
^^MMM.....^
^^^........MM
MMM^.......^M
...........^
M..........M
......PP@M^^
^^......^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
Grom Allah - The Empire (Human)(medium) stands, floating here.
Cols enters from the west.
You do not see or have the corpse.
< 336h/418H 87v/100V Pos: standing >
You can't use the flaming dagger of the Council.
You can't use the flaming dagger of the Council.
You can't use the flaming dagger of the Council.
Teru enters from the west.
< 336h/418H 88v/100V Pos: standing >
Grom leaves north.
You follow Grom.
MMMMMMM...^
^^^MMM.....^M
M^^^........MM
MMMM^.......^M
...........^
M.......@..M
......M.PM^^
^^......^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
Grom Allah - The Empire (Human)(medium) stands, floating here.
Cols enters from the south.
Teru enters from the south.
Teru leaves east.
< 336h/418H 87v/100V Pos: standing >
Grom leaves east.
You follow Grom.
MMMMMM...^M
^^MMM.....^M
^^^........MM
MMM^.......^M
..........^
.......P@.M
.....M..M^^
^^......^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
Grom Allah - The Empire (Human)(medium) stands, floating here.
Teru Allah - The Empire (Human)(medium) stands in mid-air here.
Cols enters from the west.
You stop following Grom.
Teru leaves east.
< 336h/418H 86v/100V Pos: standing >
MMMMMMM...^
^^^MMM.....^M
M^^^........MM
MMMM^.......^M
...........^
M.......@PPM
......M..M^^
^^......^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 336h/418H 84v/100V Pos: standing >
MMMMMMMM...
^^^^MMM.....^
MM^^^........MM
.MMMM^.......^M
............^
MM......@.PPM
^......M..M^^
^^......^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 337h/418H 83v/100V Pos: standing >
^^^MMM.....
M^^^........M
MMMM^.......^M
...........P^
MM.......P..M
^......M@.M^^
^^......^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 337h/418H 83v/100V Pos: standing >
^^^^MMM....
MM^^^........
.MMMM^.......^M
.............^
MMM.......P..M
^......@..M^^
^^......^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Kobold is lying here.
Shattered bits of ice are scattered about the area.
A large stag stands here proudly.
< 337h/418H 82v/100V Pos: standing >
You stop using a large leather backpack.
< 338h/418H 89v/100V Pos: standing >
You get a decent clay wristguard from the corpse of Nil.
You get a magical dragonscale shield from the corpse of Nil.
You can't carry any more.
< 338h/418H 93v/100V Pos: standing >
Grom enters from the north.
< 339h/418H 96v/100V Pos: standing >
Grom leaves west.
< 339h/418H 97v/100V Pos: standing >
Grom enters from the west.
< 339h/418H 100v/100V Pos: standing >
Cols enters from the north.
< 340h/418H 100v/100V Pos: standing >
You put 10 items into a large leather backpack.
< 340h/418H 100v/100V Pos: standing >
You get some stitched skin sleeves from the corpse of Nil.
You get some soft white gloves from the corpse of Nil.
You get a pair of forest walking boots from the corpse of Nil.
You get a nice pair of crimson-hued leggings from the corpse of Nil.
You get the helmet of agony from the corpse of Nil.
You get a suit of diamond platemail from the corpse of Nil.
You get a pulsating amulet from the corpse of Nil.
You get a sun ring [superior] from the corpse of Nil.
You get a glowing ruby ring from the corpse of Nil.
You get a small pile of coins from the corpse of Nil.
There were: 62 platinum coins, 2 silver coins, 5 copper coins.
You get an obsidian hookah from the corpse of Nil.
You can't carry any more.
< 340h/418H 100v/100V Pos: standing >
< 341h/418H 100v/100V Pos: standing >
< 341h/418H 100v/100V Pos: standing >
< 342h/418H 100v/100V Pos: standing >
You put 10 items into a large leather backpack.
< 342h/418H 100v/100V Pos: standing >
You get a bottomless bag of the illithids from the corpse of Nil.
You get a dark misty potion from the corpse of Nil.
You get some heirloom Blue Haze from the corpse of Nil.
< 342h/418H 100v/100V Pos: standing >
Grom leaves north.
Cols leaves north.
< 342h/418H 100v/100V Pos: standing >
< 342h/418H 100v/100V Pos: standing >
You put 3 items into a large leather backpack.
< 344h/418H 100v/100V Pos: standing >
the corpse of Nil appears to be empty.
< 344h/418H 100v/100V Pos: standing >
You don't have anything to put in it.
< 344h/418H 100v/100V Pos: standing >
Saving Sev.
< 344h/418H 100v/100V Pos: standing >
You are already standing.
< 344h/418H 100v/100V Pos: standing >
the corpse of Nil appears to be empty.
< 344h/418H 100v/100V Pos: standing >
You don't have anything to put in it.
< 344h/418H 100v/100V Pos: standing >
You are already standing.
< 344h/418H 100v/100V Pos: standing >
Saving Sev.
< 344h/418H 100v/100V Pos: standing >
^^^^MMM....
MM^^^........
.MMMM^.......^M
..M..........^
MMM.....P....M
^......@..^^^
^^......M
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Kobold is lying here.
Shattered bits of ice are scattered about the area.
A large stag stands here proudly.
< 344h/418H 100v/100V Pos: standing >
Saving Sev.
< 345h/418H 100v/100V Pos: standing >
You are already standing.
< 345h/418H 100v/100V Pos: standing >
You strap a large leather backpack on your back.
< 345h/418H 100v/100V Pos: standing >
Saving Sev.
< 345h/418H 100v/100V Pos: standing >
^MMMMMMMM..
^^^^^MMM.....
MMM^^^........M
..MMMM^.......^M
..M..........^
MMM.....@....M
^......M..^^^
^^......M
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
Cols Crusader - The Empire (Human)(medium) stands here.
< 345h/418H 98v/100V Pos: standing >
You failed.
< 345h/418H 98v/100V Pos: standing >
Saving Sev.
< 345h/418H 98v/100V Pos: standing >
You do not see that item here.
< 345h/418H 98v/100V Pos: standing >
Cols leaves south.
< 345h/418H 98v/100V Pos: standing >
You start chanting...
< 346h/418H 100v/100V Pos: standing >
Casting: spirit jump *
< 346h/418H 100v/100V Pos: standing >
< 346h/418H 100v/100V Pos: standing >
You complete your spell...
In the Heart of the Open Desert
Obvious exits: -N -S -W
A large scorpion stands here, fighting Teru.
Teru Allah - The Empire (Human)(medium) sits in mid-air here, fighting an Orc.
An Orc (medium) Suicide Squad sits in mid-air here, fighting a large scorpion.
A large scorpion stands here, fighting an Orc.
< 346h/418H 100v/100V Pos: standing >
An Orc's impressive slash strikes a large scorpion hard.
< 347h/418H 100v/100V Pos: standing >
< 347h/418H 100v/100V Pos: standing >
A large scorpion misses Teru.
A large scorpion's impressive bite wounds an Orc.
A large scorpion shivers as it hits an Orc.
< 347h/418H 100v/100V Pos: standing >
Teru misses an Orc.
Teru pokes an Orc really hard, making you wince.
< 347h/418H 100v/100V Pos: standing >
You start chanting...
< 348h/418H 100v/100V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 86 ] An Orc's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 348h/418H 100v/100V Pos: standing >
An Orc's impressive slash seriously wounds a large scorpion.
< 348h/418H 100v/100V Pos: standing >
You start chanting...
< 348h/418H 100v/100V Pos: standing >
< 349h/418H 100v/100V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 89 ] An Orc's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
A large scorpion misses Teru.
An Orc blocks a large scorpion's lunge at her.
A large scorpion misses a kick at an Orc due to her small size.
Looking panicked, an Orc scrambles madly to her feet!
< 349h/418H 100v/100V Pos: standing >
An Orc attempts to flee.
An Orc leaves south.
< 349h/418H 100v/100V Pos: standing >
Teru clambers to his feet.
< 349h/418H 100v/100V Pos: standing >
You failed.
< 349h/418H 100v/100V Pos: standing >
You failed.
< 349h/418H 100v/100V Pos: standing >
You failed.
< 349h/418H 100v/100V Pos: standing >
You failed.
< 350h/418H 100v/100V Pos: standing >
You failed.
< 350h/418H 100v/100V Pos: standing >
Slay whom?
< 350h/418H 100v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -S -W
Teru enters from the north.
< 350h/418H 98v/100V Pos: standing >
Slay whom?
Teru leaves south.
< 350h/418H 98v/100V Pos: standing >
Slay whom?
< 350h/418H 98v/100V Pos: standing >
I see no person by that name here!
< 351h/418H 98v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E
A scarab burrows into the sand.
< 351h/418H 96v/100V Pos: standing >
Slay whom?
< 351h/418H 96v/100V Pos: standing >
You quickly scan the area.
A large scorpion who is not far off to your north.
A large scorpion who is not far off to your north.
A large scorpion who is close by to your east.
Teru who is not far off to your east.
A desert soldier who is not far off to your east.
A desert soldier who is not far off to your east.
A desert soldier who is not far off to your east.
A desert soldier who is not far off to your east.
< 351h/418H 97v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -S -W
< 351h/418H 97v/100V Pos: standing >
You quickly scan the area.
A large scorpion who is close by to your north.
A large scorpion who is close by to your north.
A small scorpion who is in the distance to your north.
A scarab who is close by to your south.
An Orc who is close by to your west.
A large scorpion who is close by to your west.
A small scorpion who is close by to your west.
< 351h/418H 98v/100V Pos: standing >
Teru enters from the south.
< 351h/418H 98v/100V Pos: standing >
< 352h/418H 100v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E
An Orc (medium) Suicide Squad stands in mid-air here, fighting a large scorpion.
A large scorpion stands here, fighting an Orc.
A small scorpion tries to hide under the sand.
< 352h/418H 98v/100V Pos: standing >
You miss an Orc.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sta EP: few wounds >
An Orc starts casting a spell.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sta EP: few wounds >
Teru enters from the east.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sta EP: few wounds >
Teru settles to his knees.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sta EP: few wounds >
Teru's leap knocks into an Orc, sending her slightly off balance...
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
Teru misses an Orc.
Teru's fine punch wounds an Orc.
An Orc easily blocks Teru's lunge at her.
An Orc blocks Teru's lunge at her.
Teru's fine punch wounds an Orc.
Teru misses an Orc.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
An Orc stops chanting abruptly!
A large scorpion dodges an Orc's attack.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
A large scorpion misses an Orc.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
An Orc blocks your futile lunge at her.
Grom enters from the north.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
Grom's fist shoots with sound barrier-breaking force towards an Orc, stopping only when it strikes her flesh.
Grom shivers as he hits an Orc.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
You start chanting...
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: few wounds >
You complete your spell...
You point at an Orc.
[Damage: 89 ] An Orc's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
Teru's punch strikes an Orc.
An Orc blocks Teru's lunge at her.
Teru's fine punch strikes an Orc.
An Orc blocks Teru's lunge at her.
An Orc blocks Teru's lunge at her.
An Orc easily blocks Teru's lunge at her.
Teru starts to chant in a deep voice.
Teru touches an Orc with his vibrating palm, sending her into spasms of agony.
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sit EP: nasty wounds >
An Orc's impressive slash seriously wounds a large scorpion.
You start chanting...
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sit EP: nasty wounds >
Looking panicked, an Orc scrambles madly to her feet!
< 352h/418H 98v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: nasty wounds >
You complete your spell...
You point at an Orc.
[Damage: 100 ] Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc attempts to flee.
An Orc leaves north.
< 352h/418H 98v/100V Pos: standing >
You don't have that spell memorized.
< 352h/418H 100v/100V Pos: standing >
You don't have that spell memorized.
< 352h/418H 100v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
< 352h/418H 98v/100V Pos: standing >
Slay whom?
< 352h/418H 98v/100V Pos: standing >
Slay whom?
< 352h/418H 98v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Cols Crusader - The Empire (Human)(medium) sits atop a magnificent heavy warhorse.
< 353h/418H 97v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a large scorpion is lying here.
A small scorpion tries to hide under the sand.
< 353h/418H 96v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A scarab burrows into the sand.
< 353h/418H 96v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -E -S -W
< 353h/418H 95v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A scarab burrows into the sand.
< 353h/418H 96v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a large scorpion is lying here.
A small scorpion tries to hide under the sand.
< 353h/418H 94v/100V Pos: standing >
Grom enters from the south.
Cols rides in on a magnificent heavy warhorse from the south.
Teru enters from the south.
In the Heart of the Open Desert
Obvious exits: -N -E -S
A small scorpion tries to hide under the sand.
< 354h/418H 93v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a large scorpion is lying here.
A small scorpion tries to hide under the sand.
< 354h/418H 94v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
< 354h/418H 93v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a large scorpion is lying here.
A small scorpion tries to hide under the sand.
< 354h/418H 94v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 354h/418H 93v/100V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An Orc (medium) Suicide Squad stands in mid-air here, fighting a large scorpion.
A large scorpion stands here, fighting an Orc.
< 355h/418H 91v/100V Pos: standing >
You miss an Orc.
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sta EP: pretty hurt >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: few wounds E: An Orc sta EP: pretty hurt >
An Orc's impressive slash seriously wounds a large scorpion.
An Orc's slash seriously wounds a large scorpion.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
An Orc starts casting a spell.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
A large scorpion misses an Orc.
A large scorpion kicks an Orc in the stomach, rendering her breathless.
A large scorpion shivers as it hits an Orc.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
An Orc blocks your futile lunge at her.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
You start chanting...
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
Grom enters from the north.
Cols enters from the north.
A magnificent heavy warhorse trots in from the north.
Teru enters from the north.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
Grom leaves south.
Cols leaves south.
A magnificent heavy warhorse leaves south.
Teru leaves south.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: pretty hurt >
You complete your spell...
You point at an Orc.
[Damage: 93 ] An Orc's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: awful >
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: awful >
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sta EP: awful >
Grom enters from the south.
Cols enters from the south.
A magnificent heavy warhorse trots in from the south.
Teru enters from the south.
Cols shivers as he hits an Orc.
An Orc is knocked to the ground by Cols's mighty bash!
Cols dives at an Orc skewering her with his huge gladiators blade [superior].
Cols shivers as he hits an Orc.
Teru settles to his knees.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sit EP: awful >
An Orc stops chanting abruptly!
You start chanting...
Teru passes well above his target and lands on his head.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sit EP: awful >
A large scorpion misses an Orc.
< 355h/418H 96v/100V Pos: standing >
< T: large TP: sta TC: nasty wounds E: An Orc sit EP: awful >
You complete your spell...
You point at an Orc.
[Damage: 54 ] Your molten spray melts what remains of an Orc into a puddle of liquid flesh.
An Orc's steel cutlass melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!