<worn as a badge> a spiked dragonscale badge
<worn on head> the cap of storytelling (magic)
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn around neck> the collar of firestones (magic)
<worn around neck> a sapphire and amethyst necklace
<worn about body> a long flowing silk robe (glowing)
<worn about waist> a soft leather belt
<worn on belt buckle>a tome of wizardry
<attached to belt> a tome of wizardry
<attached to belt> a tome of wizardry
<worn on arms> a pair of sleeves woven from mist
<held as shield> a heavy steel shield
<worn around wrist> a well-crafted bamboo bracelet
<worn on hands> a pair of royal blacksmith gloves (magic)
<worn on finger> a ring of endurance (magic)
<worn on finger> a ring of endurance (magic)
<primary weapon> the humming sword named 'Blaze' (magic) (humming)
<worn on legs> some legendary marble leggings
<worn on feet> some sinister dragonscale boots
Obvious exits: -N -E# -S -W
A bandit walks around here waiting for action to happen.
< 364h/364H 141v/155V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.
< 364h/364H 140v/155V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your south.
A rich merchant who is close by to your west.
A merchant who is not far off to your west.
A human bandit who is not far off to your west.
The auctioneer who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
An ogre slave who is not far off to your west.
A merchant who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
< 364h/364H 141v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door
< 364h/364H 141v/155V Pos: standing >
The door seems to be closed.
< 364h/364H 142v/155V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your south.
A human bandit who is not far off to your south.
A rich merchant who is not far off to your west.
< 364h/364H 142v/155V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N# -E -S -W
< 364h/364H 145v/155V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your south.
A merchant who is not far off to your south.
A merchant who is not far off to your south.
A rich merchant who is close by to your west.
< 364h/364H 146v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door
< 364h/364H 146v/155V Pos: standing >
Ok.
< 364h/364H 148v/155V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is not far off to your north.
An auction guard who is close by to your south.
A human bandit who is not far off to your south.
A rich merchant who is not far off to your west.
< 364h/364H 149v/155V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S
[3] The corpse of an experienced bandit warrior is lying here.
Shattered bits of ice are scattered about the area.
A rugged looking warrior is here relaxing.
< 364h/364H 149v/155V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An auction guard who is not far off to your south.
A human bandit who is a brief walk away to your south.
< 364h/364H 150v/155V Pos: standing >
Inside a Wooden Structure
Obvious exits: -E -S
[2] A guild insignia lies here.
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
< 364h/364H 151v/155V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your east.
An experienced bandit warrior who is close by to your south.
An auction guard who is a brief walk away to your south.
A human bandit who is rather far off to your south.
< 364h/364H 151v/155V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -S -W
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
< 364h/364H 153v/155V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -N -W
A leather hammock is affixed to the wall
< 364h/364H 152v/155V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is close by to your west.
< 364h/364H 153v/155V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S
[3] The corpse of an experienced bandit warrior is lying here.
A rugged looking warrior is here relaxing.
< 364h/364H 153v/155V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An auction guard who is not far off to your south.
A human bandit who is a brief walk away to your south.
< 364h/364H 154v/155V Pos: standing >
You start chanting...
< 364h/364H 155v/155V Pos: standing >
Casting: conjure elemental *
< 364h/364H 155v/155V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 364h/364H 155v/155V Pos: standing >
You start chanting...
< 364h/364H 155v/155V Pos: standing >
Casting: conjure elemental *
< 364h/364H 155v/155V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 364h/364H 155v/155V Pos: standing >
An experienced bandit warrior leaves north.
< 364h/364H 155v/155V Pos: standing >
You start chanting...
< 364h/364H 155v/155V Pos: standing >
Casting: conjure elemental *
< 364h/364H 155v/155V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 364h/364H 155v/155V Pos: standing >
This only works for group leaders.
< 364h/364H 155v/155V Pos: standing >
This only works for group leaders.
< 364h/364H 155v/155V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S
[3] The corpse of an experienced bandit warrior is lying here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 364h/364H 155v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -S -W
A wooden sign is tacked to the northern door
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 154v/155V Pos: standing >
Ok.
< 364h/364H 154v/155V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your south.
A human bandit who is not far off to your south.
A merchant who is not far off to your west.
A rich merchant who is not far off to your west.
< 364h/364H 154v/155V Pos: standing >
Score information for Sadash
Level: 44 Race: Kobold Class: Conjurer / Air Magus Sex: Male
Hit points: 364(364) Moves: 154(155)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 5400 platinum 182 gold 0 silver 0 copper
Playing time: 1 days / 23 hours/ 50 minutes
Received data: 8.8078 MB this session.
Send data: 0.0549 MB this session.
Compression ratio: none
Title: Suicide Squad
Group Leader: Gelonicist
Followers:
an air elemental
an air elemental
an air elemental
Status: Standing.
Negative Shielded
Epic points(total): 399(399)
Epic Bonus: Cargo Discount (0.00%)
Frags: -0.59 Deaths: 10
Detecting: Invisible Good Magic
Protected from: Fire All but High Circle Spells
Enchantments: Ultravision Farsee Fly Haste Invisibility
Bartender Quests Remaining: 7
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 478
Active Spells:
--------------
improved invisibility (20 minutes)
strength (42 minutes)
globe of invulnerability (11 minutes)
stone skin (less than a minute remaining)
detect magic (9 minutes)
detect good (9 minutes)
detect invisibility (16 minutes)
< 364h/364H 154v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 364h/364H 154v/155V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your south.
A human bandit who is not far off to your south.
A merchant who is not far off to your west.
A rich merchant who is not far off to your west.
< 364h/364H 154v/155V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 153v/155V Pos: standing >
You quickly scan the area.
A vicious giant rat who is not far off to your east.
A human bandit who is close by to your south.
A rich merchant who is close by to your west.
A human bandit who is not far off to your west.
The auctioneer who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
An ogre slave who is not far off to your west.
An auction guard who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
A merchant who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
< 364h/364H 153v/155V Pos: standing >
A human bandit enters from the south.
< 364h/364H 153v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 153v/155V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
An auction guard who is close by to your north.
A rich merchant who is not far off to your west.
A human bandit who is a brief walk away to your west.
A merchant who is a brief walk away to your west.
A merchant who is rather far off to your west.
< 364h/364H 154v/155V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A bandit walks around here waiting for action to happen.
A powerful looking guard stands here watching the auction.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 154v/155V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 364h/364H 153v/155V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your east.
A human bandit who is close by to your west.
An auction guard who is close by to your west.
A rich merchant who is not far off to your west.
A rich merchant who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
An ogre slave who is a brief walk away to your west.
An auction guard who is rather far off to your west.
A rich merchant who is rather far off to your west.
A merchant who is in the distance to your west.
An auction guard who is in the distance to your west.
An auction guard who is in the distance to your west.
An auction guard who is in the distance to your west.
< 364h/364H 153v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S -W
A vicious giant rat is here sniffing the air and looking around for food.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 364h/364H 152v/155V Pos: standing >
You quickly scan the area.
A vicious giant rat who is not far off to your north.
A vicious giant rat who is a brief walk away to your north.
A human bandit who is a brief walk away to your north.
A vicious giant rat who is a brief walk away to your north.
A human bandit who is rather far off to your north.
A human bandit who is rather far off to your north.
A vicious giant rat who is a brief walk away to your south.
A human bandit who is rather far off to your south.
A vicious giant rat who is rather far off to your south.
A human bandit who is not far off to your west.
An auction guard who is not far off to your west.
A rich merchant who is a brief walk away to your west.
A human bandit who is rather far off to your west.
The auctioneer who is rather far off to your west.
A rich merchant who is rather far off to your west.
A rich merchant who is rather far off to your west.
A rich merchant who is rather far off to your west.
A rich merchant who is rather far off to your west.
An ogre slave who is rather far off to your west.
An auction guard who is in the distance to your west.
A rich merchant who is in the distance to your west.
< 364h/364H 153v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 153v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 152v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.
A bandit walks around here waiting for action to happen.
A vicious giant rat is here sniffing the air and looking around for food.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 152v/155V Pos: standing >
A human bandit leaves north.
< 364h/364H 153v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -S -W -U
A bandit walks around here waiting for action to happen.
A bandit walks around here waiting for action to happen.
A bandit walks around here waiting for action to happen.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 152v/155V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your south.
A vicious giant rat who is close by to your south.
A vicious giant rat who is not far off to your south.
A vicious giant rat who is rather far off to your south.
A human bandit who is a brief walk away to your west.
A human bandit who is in the distance to your west.
A vicious giant rat who is in the distance to your west.
< 364h/364H 153v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.
A vicious giant rat is here sniffing the air and looking around for food.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 153v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 152v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 151v/155V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S -W
A vicious giant rat is here sniffing the air and looking around for food.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 152v/155V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 364h/364H 151v/155V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 364h/364H 150v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A bandit walks around here waiting for action to happen.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 150v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 150v/155V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
An auction guard who is not far off to your north.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
< 364h/364H 151v/155V Pos: standing >
Ok.
< 364h/364H 151v/155V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S
[2] The corpse of an experienced bandit warrior is lying here.
A guild insignia lies here.
A small diamond has been left here, sparkling.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 151v/155V Pos: standing >
You quickly scan the area.
A human bandit who is not far off to your north.
An auction guard who is a brief walk away to your north.
An experienced bandit warrior who is close by to your east.
An experienced bandit warrior who is close by to your south.
An experienced bandit warrior who is close by to your south.
< 364h/364H 151v/155V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E
A superior bone breastplate lies here on the ground.
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
A rugged looking warrior is here relaxing.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 151v/155V Pos: standing >
You quickly scan the area.
A human bandit who is a brief walk away to your north.
An auction guard who is rather far off to your north.
An experienced bandit warrior who is close by to your east.
< 364h/364H 152v/155V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S
[2] The corpse of an experienced bandit warrior is lying here.
A guild insignia lies here.
A small diamond has been left here, sparkling.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 153v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A wooden sign is tacked to the southern door
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 152v/155V Pos: standing >
Ok.
< 364h/364H 153v/155V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your north.
An auction guard who is not far off to your north.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A merchant who is rather far off to your west.
< 364h/364H 153v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A bandit walks around here waiting for action to happen.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 364h/364H 152v/155V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 364h/364H 152v/155V Pos: standing >
Ok.
< 364h/364H 153v/155V Pos: standing >
Inside a Smoky Tent
Obvious exits: -W
A Human (medium) stands in mid-air here. (Non-Fraggable)
A visiting slaver is here resting.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 364h/364H 152v/155V Pos: standing >
A Human begins to set up camp..
< 364h/364H 153v/155V Pos: standing >
Ok.
< 364h/364H 154v/155V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage: 1 ] An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
< 364h/364H 155v/155V Pos: standing >
An air elemental snaps into visibility.
[Damage: 7 ] An air elemental's fine crush wounds a Human.
An air elemental misses a Human.
A Human blocks an air elemental's lunge at him.
< 364h/364H 155v/155V Pos: standing >
You start chanting...
< 364h/364H 155v/155V Pos: standing >
An air elemental misses a Human.
An air elemental misses a Human.
[Damage: 7 ] An air elemental's crush wounds a Human.
A Human misses an air elemental.
A Human blocks an air elemental's lunge at him.
< 364h/364H 155v/155V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 1 ] An icy copper skull turns red hot, a Human screams as an icy copper skull burns him.
[Damage: 1 ] Some blood-stained emerald leggings turns red hot, a Human screams as some blood-stained emerald leggings burns him.
[Damage: 1 ] A studded leather cloak turns red hot, a Human screams as a studded leather cloak burns him.
[Damage: 163 ] You smile happily as your disintegration ray hits a Human!
< 364h/364H 155v/155V Pos: standing >
You start chanting...
< 364h/364H 155v/155V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 1 ] A glowing leather torque turns red hot, a Human screams as a glowing leather torque burns him.
[Damage: 1 ] A legendary iron breastplate turns red hot, a Human screams as a legendary iron breastplate burns him.
[Damage: 1 ] An icy copper skull turns red hot, a Human screams as an icy copper skull burns him.
[Damage: 1 ] A pair of worn leather sleeves turns red hot, a Human screams as a pair of worn leather sleeves burns him.
[Damage: 66 ] You disintegrate a Human into small bits!
A Human's studded leather cloak was disintegrated by the negative energy!
A Human's icy copper skull was disintegrated by the negative energy!
A Human's pair of worn leather sleeves was disintegrated by the negative energy!
A Human is dead! R.I.P.
You receive your share of experience.