The death of [25 Ethermancer] Ilne (Human)

in Inside a Smoky Tent

from the perspective of [25 Ethermancer] Ilne (Human)

<worn around neck>   a glowing leather torque
<worn around neck>   a light blue scarf
<worn on body>       a legendary iron breastplate
<worn about waist>   a thin leather belt
<held as shield>     a frozen steel heater shield
<worn on legs>       some blood-stained emerald leggings

Ethereal essences flow into you, restoring your 3rd circle powers!

< 222h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 227h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 237h/240H 118v/118V Pos: sitting >
You stop meditating.
Inside a Smoky Tent
Obvious exits: -West #
A visiting slaver is here resting.

< 237h/240H 118v/118V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  3 of  7   (  24 seconds)
  3rd circle:  6 of  7   (   7 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 238h/240H 118v/118V Pos: sitting >
You start meditating...

< 239h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 240h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 240h/240H 118v/118V Pos: sitting >

< 240h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 240h/240H 118v/118V Pos: sitting >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 240h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 240h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 240h/240H 118v/118V Pos: sitting >
You clamber to your feet.

< 240h/240H 118v/118V Pos: standing >
You are already about as tense as you can get.

< 240h/240H 118v/118V Pos: standing >
Inside a Smoky Tent
Obvious exits: -West #
A visiting slaver is here resting.

< 240h/240H 118v/118V Pos: standing >
Ok.

< 240h/240H 118v/118V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East  -South# -West 
A wooden sign is tacked to the southern door

< 240h/240H 117v/118V Pos: standing >
Ok.

< 240h/240H 117v/118V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the southeast where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the east is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. West leads to listening distance of the auction in the center.
Obvious exits: -North -East # -South -West 

< 240h/240H 116v/118V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A powerful looking guard stands here watching the auction.

< 240h/240H 115v/118V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is a rather sturdy looking wooden building. The sign
on the northern door is very easy to read and in big letters. The actual
auction is being held to the southwest where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here.
Obvious exits: -North# -South -West 
A wooden sign is tacked to the northern door

< 240h/240H 114v/118V Pos: standing >
The door seems to be closed.

< 240h/240H 114v/118V Pos: standing >
Ok.

< 240h/240H 115v/118V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East  -South
A rugged looking warrior is here relaxing.
A rugged looking warrior is here relaxing.

< 240h/240H 114v/118V Pos: standing >
Ok.

< 240h/240H 116v/118V Pos: standing >
You start chanting...

< 240h/240H 117v/118V Pos: standing >
You complete your spell...
[Damage: 14 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.
You dodge an experienced bandit warrior's vicious attack.
-=[An experienced bandit warrior's fine punch strikes you.]=-
[Damage:  9 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!
An experienced bandit warrior's sweep catches you in the side and you almost stumble.
[Damage:  5 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!

< 220h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC:few scratches E: warrior sta EP:  small wounds >
 You start chanting...

< 220h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC:few scratches E: warrior sta EP:  small wounds >
 Casting: frost bolt 

< 220h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC:few scratches E: warrior sta EP:  small wounds >
 You complete your spell...
[Damage: 11 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 220h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC:few scratches E: warrior sta EP:  small wounds >
 [Damage: 11 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.
You start chanting...

< 220h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC:few scratches E: warrior sta EP:  small wounds >
 -=[An experienced bandit warrior's punch strikes you.]=-
[Damage:  8 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!

< 208h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 Casting: frost bolt 

< 208h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  small wounds >
 You complete your spell...
[Damage: 16 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 208h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 [Damage:  9 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.
You start chanting...

< 208h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 [Damage: 17 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 208h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 You dodge an experienced bandit warrior's vicious attack.
-=[An experienced bandit warrior's punch strikes you.]=-
[Damage: 10 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!
You block an experienced bandit warrior's feeble kick with your arm.

< 194h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  few wounds >
 You complete your spell...
[Damage: 43 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 194h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 [Damage: 12 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 194h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 [Damage:  9 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 194h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 You start chanting...

< 194h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 [Damage: 10 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 194h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 You complete your spell...
[Damage: 56 ] The lightning bolt hits an experienced bandit warrior with full impact.
An experienced bandit warrior is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You hit an experienced bandit warrior in the throat, he chokes, gasps and dies.
An experienced bandit warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An experienced bandit warrior's death cry reverberates in your head as he falls to the ground.

< 194h/240H 118v/118V Pos: standing >
You get a handful of coins from the corpse of an experienced bandit warrior.
There were: 1 platinum coin, 8 gold coins. 

< 194h/240H 118v/118V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 194h/240H 118v/118V Pos: standing >
You don't have anything to put in it.

< 194h/240H 118v/118V Pos: standing >
You start chanting...

< 194h/240H 118v/118V Pos: standing >
Casting: static discharge *

< 195h/240H 118v/118V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 195h/240H 118v/118V Pos: standing >
You complete your spell...
A web of cracking lightning appears around an experienced bandit warrior!

< 195h/240H 118v/118V Pos: standing >
You start chanting...
You dodge a bash from an experienced bandit warrior, who loses his balance and falls.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP: excellent >
 You complete your spell...
A web of lightning around an experienced bandit warrior intensifies!

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP: excellent >
 Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP: excellent >
 You miss an experienced bandit warrior.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP: excellent >
 You start chanting...

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP: excellent >
 [Damage: 81 ] The electricity surrounding an experienced bandit warrior discharges in a huge burst of lightning!
You complete your spell...
[Damage: 11 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP:  few wounds >
 You start chanting...

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP:  few wounds >
 You complete your spell...
[Damage: 10 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP:  few wounds >
 You miss an experienced bandit warrior.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP:  few wounds >
 You start chanting...

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP:  few wounds >
 [Damage: 16 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior kne EP:  nasty wounds >
 An experienced bandit warrior rises to his feet.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 You complete your spell...
[Damage: 27 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 [Damage: 11 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 An experienced bandit warrior dodges your futile attack.
You start chanting...

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 An experienced bandit warrior misses you.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  nasty wounds >
 [Damage: 16 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 [Damage: 11 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP: pretty hurt >
 You complete your spell...
[Damage: 45 ] The lightning bolt hits an experienced bandit warrior with full impact.

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  awful >
 You start chanting...

< 195h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: small wounds E: warrior sta EP:  awful >
 You block an experienced bandit warrior's lunge at you.
An experienced bandit warrior misses you.
[Damage:  1 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!
You are knocked to the ground by an experienced bandit warrior's mighty bash!

< 193h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC: small wounds E: warrior sta EP:  awful >
 You can't do this sitting!
You abort your prayer before it's done!

< 193h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC: small wounds E: warrior sta EP:  awful >
 You miss an experienced bandit warrior.

< 193h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC: small wounds E: warrior sta EP:  awful >
 -=[An experienced bandit warrior's fine punch strikes you.]=-
[Damage: 11 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!
An experienced bandit warrior is mortally wounded, and will die soon, if not aided.

< 177h/240H 118v/118V Pos: sitting >
<You clamber to your feet.

< 177h/240H 118v/118V Pos: standing >
<You are already about as tense as you can get.

< 177h/240H 118v/118V Pos: standing >
<You are already standing.

< 177h/240H 118v/118V Pos: standing >
<[Damage:  3 ] You hit an experienced bandit warrior in the throat, he chokes, gasps and dies.
An experienced bandit warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
The unmistakable scent of fresh blood can be smelled as an experienced bandit warrior dies in agony.
Who should the spell be cast upon?  You must specify a target!

< 177h/240H 118v/118V Pos: standing >
You get a handful of coins from the corpse of an experienced bandit warrior.
There were: 1 platinum coin, 7 gold coins. 

< 177h/240H 118v/118V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 177h/240H 118v/118V Pos: standing >
You don't have anything to put in it.

< 177h/240H 118v/118V Pos: standing >
You should level anytime now!

< 177h/240H 118v/118V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -East  -South
[2] A guild insignia lies here.
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.

< 177h/240H 117v/118V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 177h/240H 117v/118V Pos: standing >
An experienced bandit warrior leaves south.

< 178h/240H 117v/118V Pos: standing >
You failed.

< 178h/240H 117v/118V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East  -South#
A few drops of fresh blood are scattered around the area.
[2] The corpse of an experienced bandit warrior is lying here.
[5] Shattered bits of ice are scattered about the area.
A rugged looking warrior is here relaxing.

< 178h/240H 116v/118V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 178h/240H 116v/118V Pos: standing >
Casting: static discharge 

< 178h/240H 118v/118V Pos: standing >
You complete your spell...
A web of cracking lightning appears around an experienced bandit warrior!

< 179h/240H 118v/118V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 179h/240H 118v/118V Pos: standing >
You start chanting...

< 179h/240H 118v/118V Pos: standing >
The lightning surrounding an experienced bandit warrior glows briefly.
You complete your spell...

< 179h/240H 118v/118V Pos: standing >
The lightning surrounding an experienced bandit warrior glows briefly.

< 179h/240H 118v/118V Pos: standing >
You start chanting...

< 180h/240H 118v/118V Pos: standing >
You complete your spell...

< 180h/240H 118v/118V Pos: standing >
The lightning surrounding an experienced bandit warrior glows briefly.

< 180h/240H 118v/118V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 180h/240H 118v/118V Pos: standing >
[Damage: 112 ] The electricity surrounding an experienced bandit warrior discharges in a huge burst of lightning!
An experienced bandit warrior misses you.
You feel your skill in shield block improving.
-=[An experienced bandit warrior's impressive punch strikes you very hard.]=-
[Damage: 15 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!
An experienced bandit warrior's kick hits you in your side.
[Damage:  3 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You start chanting...

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 Casting: frost bolt 

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You complete your spell...
[Damage: 12 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You start chanting...

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 An experienced bandit warrior misses you.
You dodge an experienced bandit warrior's vicious attack.

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You complete your spell...
[Damage: 11 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 [Damage: 10 ] You send a bolt of chilling frost streaking towards an experienced bandit warrior, which shatters on impact.
You start chanting...

< 154h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: few wounds E: warrior sta EP: pretty hurt >
 You feel your skill in shield block improving.
-=[An experienced bandit warrior's decent punch strikes you.]=-
[Damage:  8 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!
-=[An experienced bandit warrior's punch strikes you hard.]=-
[Damage:  9 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!
An experienced bandit warrior's kick hits you in your side.
[Damage:  8 ] An experienced bandit warrior shivers from the unnatural cold as he hits you!

< 119h/240H 118v/118V Pos: standing >
< T: Ilne TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
 You complete your spell...
[Damage: 55 ] Your lightning bolt shatters an experienced bandit warrior to pieces.
An experienced bandit warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an experienced bandit warrior dies in agony.

< 119h/240H 118v/118V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 119h/240H 118v/118V Pos: standing >
You get a handful of coins from the corpse of an experienced bandit warrior.
There were: 1 platinum coin, 8 gold coins. 

< 119h/240H 118v/118V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 119h/240H 118v/118V Pos: standing >
You don't have anything to put in it.

< 119h/240H 118v/118V Pos: standing >
Inside a Wooden Structure
Obvious exits: -North -East  -South#
Fresh blood covers everything in the area.
[3] The corpse of an experienced bandit warrior is lying here.
[7] Shattered bits of ice are scattered about the area.

< 119h/240H 118v/118V Pos: standing >
You should level anytime now!

< 119h/240H 118v/118V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -East  -South
[2] A guild insignia lies here.
A leather hammock is affixed to the wall

< 119h/240H 117v/118V Pos: standing >
The Eastern Side of a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -South -West 
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall

< 119h/240H 116v/118V Pos: standing >
The Eastern Side of a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -West 
A leather hammock is affixed to the wall

< 119h/240H 115v/118V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East  -South#
Fresh blood covers everything in the area.
[3] The corpse of an experienced bandit warrior is lying here.
[7] Shattered bits of ice are scattered about the area.

< 119h/240H 115v/118V Pos: standing >
Ok.

< 120h/240H 116v/118V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is a rather sturdy looking wooden building. The sign
on the northern door is very easy to read and in big letters. The actual
auction is being held to the southwest where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here.
Obvious exits: -North -South -West 
A wooden sign is tacked to the northern door

< 120h/240H 115v/118V Pos: standing >
Ok.

< 120h/240H 116v/118V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A bandit walks around here waiting for action to happen.
A powerful looking guard stands here watching the auction.

< 120h/240H 116v/118V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the southeast where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the east is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. West leads to listening distance of the auction in the center.
Obvious exits: -North -East # -South -West 

< 120h/240H 115v/118V Pos: standing >
Autosaving...
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East # -South# -West 
A wooden sign is tacked to the southern door

< 120h/240H 114v/118V Pos: standing >
The door seems to be closed.

< 120h/240H 114v/118V Pos: standing >
The flap seems to be closed.

< 120h/240H 115v/118V Pos: standing >
Ok.

< 120h/240H 115v/118V Pos: standing >
Inside a Smoky Tent
   This tent is very small and could hold five people at the most. The tent
walls are made from leather and it appears to be quite stable. These tents
are used as living quarters for visitors to the camp and contain a bedroll
and room for a small fire. Although plain in most senses, it appears to be
quite cozy compared to the harsh outside of the bandit camp. This tent
is quite different from the others. At each corner of the tent are strange
containers emitting white vapors. These vapors are probably used by
whoever lives here to relax after a long day of murdering and pillaging.
Obvious exits: -West 
A visiting slaver is here resting.

< 120h/240H 114v/118V Pos: standing >
Ok.

< 121h/240H 115v/118V Pos: standing >
You sit down and relax.

< 121h/240H 115v/118V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  7 of  7
  3rd circle:  0 of  7   (  50 seconds)
  4th circle:  1 of  6   (  42 seconds)
  5th circle:  0 of  5   (  47 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 122h/240H 118v/118V Pos: sitting >

< 122h/240H 118v/118V Pos: sitting >
You are using:
<worn on head>       an icy copper skull
<worn around neck>   a glowing leather torque
<worn around neck>   a light blue scarf
<worn on body>       a legendary iron breastplate
<worn about body>    a studded leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a frozen steel heater shield
<worn on legs>       some blood-stained emerald leggings

< 123h/240H 118v/118V Pos: sitting >
You start meditating...

< 124h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 127h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 140h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 149h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 153h/240H 118v/118V Pos: sitting >
Hint: Some mobs will hunt you down if you attack them and flee.

< 163h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 166h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 173h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 185h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 197h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 201h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 205h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 215h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 220h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 225h/240H 118v/118V Pos: sitting >
The killing ice around your body melts.

< 233h/240H 118v/118V Pos: sitting >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 233h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 235h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 240h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 240h/240H 118v/118V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 240h/240H 118v/118V Pos: sitting >
You clamber to your feet.

< 240h/240H 118v/118V Pos: standing >
You are already about as tense as you can get.

< 240h/240H 118v/118V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 240h/240H 118v/118V Pos: standing >
Inside a Smoky Tent
Obvious exits: -West #
A visiting slaver is here resting.

< 240h/240H 118v/118V Pos: standing >

< 240h/240H 118v/118V Pos: standing >
You start setting up camp...

< 240h/240H 118v/118V Pos: standing >
You should level anytime now!

< 240h/240H 118v/118V Pos: standing >
Someone closes the flap.

< 240h/240H 118v/118V Pos: standing >
The flap seems to be closed.
Someone gives an order to his followers.
A Kobold snaps into visibility.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 239h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC:few scratches E: air kne EP: excellent >
 An air elemental snaps into visibility.
-=[An air elemental's fine crush wounds you.]=-
An air elemental misses you.
You block an air elemental's lunge at you.

< 232h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC:few scratches E: air kne EP: excellent >
 A Kobold starts casting an offensive spell.

< 232h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC:few scratches E: air kne EP: excellent >
 An air elemental misses you.
An air elemental misses you.
-=[An air elemental's crush wounds you.]=-
You miss an air elemental.
You block an air elemental's lunge at you.

< 225h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC:few scratches E: air kne EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'euguihzofahz'
A Kobold sends a green ray of light coming .. straight towards YOU!
An icy copper skull turns red hot and burns you!
An icy copper skull cracks from the heat.
Some blood-stained emerald leggings turns red hot and burns you!
Some blood-stained emerald leggings cracks from the heat.
A studded leather cloak turns red hot and burns you!
A studded leather cloak cracks from the heat.
Your body quivers and shakes as a Kobold hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!

< 59h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC:pretty hurt E: air kne EP: excellent >
 A Kobold starts casting an offensive spell.

< 59h/240H 118v/118V Pos: sitting >
< T: Ilne TP: sit TC:pretty hurt E: air kne EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'euguihzofahz'
A Kobold sends a green ray of light coming .. straight towards YOU!
A glowing leather torque turns red hot and burns you!
A glowing leather torque cracks from the heat.
A legendary iron breastplate turns red hot and burns you!
A legendary iron breastplate cracks from the heat.
An icy copper skull turns red hot and burns you!
An icy copper skull cracks from the heat.
A pair of worn leather sleeves turns red hot and burns you!
A pair of worn leather sleeves cracks from the heat.
You scream as you fly into a million pieces. a Kobold grins evilly.
Your studded leather cloak was disintegrated by the negative energy!
Your icy copper skull was disintegrated by the negative energy!
Your pair of worn leather sleeves was disintegrated by the negative energy!