The death of [27 Cleric] Mes (Goblin)

in a Well Traveled Path

from the perspective of [36 Frost Magus] Bh (Halfling)

<worn on head>       a tarnished steel helm
<worn on eyes>       a troll-skin eyepatch
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a frost-rimed flesh pendant from Verspin
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       an incomplete suit of chainmail of the elements (magic) (glowing)
<worn as quiver>     an unique stone quiver
<worn about waist>   a stylish tin girth
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some light hemp arm plates from The Surface Realm of Duris
<held as shield>     a well-crafted copper tower shield
<worn around wrist>  a dented ivory bracer
<worn on hands>      a pair of white healer gloves [poor] (magic)
<worn on finger>     a sapphire ring
<worn on finger>     a gleaming ruby band
<worn on legs>       some knight's tin pants from Enclave of the Opal Phoenix

Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A rather buff looking deer moves about here.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A ravenous chipmunk lurks here.
A small sparrow flaps his wings frantically.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)

< 326h/326H 130v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[109] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)

< 326h/326H 128v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A mistgrave hare hops around here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 326h/326H 126v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A doe moves about here looking for her mother.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)

< 326h/326H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/326H 125v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/326H 125v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a dew faerie is lying here.
A robin circles here looking for her lost child.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 326h/326H 125v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 326h/326H 123v/134V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A majestic bluejay who is close by to your north.
A humming bird who is close by to your north.
A swift who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A doe who is not far off to your north.
A swallow who is not far off to your north.
An evil looking crow who is not far off to your north.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A wandering merchant who is close by to your south.
A muscular villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A peasant commoner who is not far off to your south.
A young villager who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A pudgy commoner who is a brief walk away to your south.
A Goblin who is a brief walk away to your south.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A young villager who is close by to your west.
A young villager who is close by to your west.
A muscular villager who is not far off to your west.
A village warrior who is not far off to your west.
A traveling adventurer who is not far off to your west.
A pudgy commoner who is not far off to your west.
A small child who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A muscular villager who is a brief walk away to your west.
A wandering merchant who is a brief walk away to your west.
A muscular villager who is rather far off to your west.

< 326h/326H 124v/134V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A majestic bluejay who is close by to your north.
A humming bird who is close by to your north.
A swift who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A doe who is not far off to your north.
A swallow who is not far off to your north.
An evil looking crow who is not far off to your north.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A wandering merchant who is close by to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A peasant commoner who is not far off to your south.
A young villager who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A pudgy commoner who is a brief walk away to your south.
A Goblin who is a brief walk away to your south.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A young villager who is close by to your west.
A young villager who is close by to your west.
A muscular villager who is not far off to your west.
A village warrior who is not far off to your west.
A traveling adventurer who is not far off to your west.
A pudgy commoner who is not far off to your west.
A small child who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A muscular villager who is a brief walk away to your west.
A wandering merchant who is a brief walk away to your west.
A muscular villager who is rather far off to your west.

< 326h/326H 128v/134V Pos: standing >
You quickly scan the area.
A robin who is close by to your north.
A majestic bluejay who is close by to your north.
A humming bird who is close by to your north.
A swift who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A doe who is not far off to your north.
A swallow who is not far off to your north.
An evil looking crow who is not far off to your north.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A wandering merchant who is close by to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A peasant commoner who is not far off to your south.
A young villager who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A pudgy commoner who is a brief walk away to your south.
A Goblin who is a brief walk away to your south.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A young villager who is close by to your west.
A young villager who is close by to your west.
A village champion who is not far off to your west.
A muscular villager who is not far off to your west.
A village warrior who is not far off to your west.
A traveling adventurer who is not far off to your west.
A pudgy commoner who is not far off to your west.
A small child who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A muscular villager who is a brief walk away to your west.
A wandering merchant who is a brief walk away to your west.
A muscular villager who is rather far off to your west.

< 326h/326H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 326h/326H 132v/134V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 326h/326H 132v/134V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 326h/326H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 326h/326H 131v/134V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A Goblin (small) sits resting.(Red Aura)

< 326h/326H 132v/134V Pos: standing >
You start chanting...

< 326h/326H 134v/134V Pos: standing >
A wandering adventurer enters from the south.

< 326h/326H 134v/134V Pos: standing >
Casting: wall of ice 

< 326h/326H 134v/134V Pos: standing >
You complete your spell...

< 326h/326H 134v/134V Pos: standing >
You start chanting...

< 326h/326H 134v/134V Pos: standing >
Casting: conjure ice 

< 326h/326H 134v/134V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 326h/326H 134v/134V Pos: standing >
You sit down and relax.

< 326h/326H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  5 of  6   (   7 seconds)
  7th circle:  2 of  4   (  15 seconds)
  8th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 326h/326H 134v/134V Pos: sitting >
You start meditating...

< 326h/326H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 326h/326H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 326h/326H 134v/134V Pos: sitting >
A peasant commoner leaves south.
A muscular villager leaves south.

< 326h/326H 134v/134V Pos: sitting >
You stop meditating.
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -W
[2] The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A Goblin (small) sits resting.(Red Aura)

< 326h/326H 134v/134V Pos: sitting >
You start meditating...

< 326h/326H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 326h/326H 134v/134V Pos: sitting >
A muscular villager enters from the south.

< 326h/326H 134v/134V Pos: sitting >
You clamber to your feet.

< 326h/326H 134v/134V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A swallow who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A battle scarred seagull who is rather far off to your north.
A robin who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A muscular villager who is close by to your south.
A peasant commoner who is close by to your south.
A young villager who is close by to your south.
A pudgy commoner who is close by to your south.
A Goblin who is close by to your south.

< 326h/326H 134v/134V Pos: standing >
Ok.
An ice elemental sits down in a comfortable spot.

< 326h/326H 134v/134V Pos: standing >
An ice elemental clambers to its feet.

< 326h/326H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
[2] The corpse of a wandering merchant is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A Goblin (small) sits resting.(Red Aura)
An ice elemental enters from the north.

< 326h/326H 132v/134V Pos: standing >
A muscular villager leaves north.

< 326h/326H 132v/134V Pos: standing >
You start chanting...

< 326h/326H 132v/134V Pos: standing >
Casting: wall of ice **

< 326h/326H 132v/134V Pos: standing >
Casting: wall of ice 

< 326h/326H 132v/134V Pos: standing >
You complete your spell...

< 326h/326H 132v/134V Pos: standing >
A peasant commoner enters from the north.

< 326h/326H 132v/134V Pos: standing >
A young villager leaves north.

< 326h/326H 132v/134V Pos: standing >
A Goblin raises his unholy symbol and smiles malevolently.

< 326h/326H 132v/134V Pos: standing >
Ok.
An ice elemental suddenly attacks a Goblin!
You snap into visibility.
[Damage: 12 ] A Goblin stops using a spirit totem of Mes.

< 326h/326H 132v/134V Pos: standing >
A Goblin wields a bloody brass trident from Shairak and Smokeveil Forest.

< 326h/326H 132v/134V Pos: standing >
A muscular villager enters from the north.

< 326h/326H 132v/134V Pos: standing >
A Goblin clambers to his feet.

< 326h/326H 132v/134V Pos: standing >
A Goblin attacks an ice elemental. [0 Hits]

< 326h/326H 132v/134V Pos: standing >
You start chanting...

< 326h/326H 132v/134V Pos: standing >
An ice elemental attacks a Goblin. [0 Hits]

< 326h/326H 132v/134V Pos: standing >
You complete your spell...
[Damage: 20 ] You hurl a spike of razor sharp ice at a Goblin.
[Damage: 20 ] You hurl a spike of razor sharp ice at a Goblin.
[Damage: 20 ] You hurl a spike of razor sharp ice at a Goblin.

< 326h/326H 132v/134V Pos: standing >
A wall of ice is too heavy to lift.
The corpse of a wandering merchant isn't takeable.
The corpse of a wandering merchant isn't takeable.

< 326h/326H 134v/134V Pos: standing >
A Goblin attacks an ice elemental. [0 Hits]
An ice elemental is now a member of your group.

< 326h/326H 134v/134V Pos: standing >
An ice elemental attacks a Goblin. [0 Hits]

< 326h/326H 134v/134V Pos: standing >
You start chanting...
You snap into visibility.

< 326h/326H 134v/134V Pos: standing >
Casting: ice spikes **
A Goblin attempts to flee.
A Goblin leaves north.

< 326h/326H 134v/134V Pos: standing >
You abort your prayer before it's done!

< 326h/326H 134v/134V Pos: standing >
You failed.

< 326h/326H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north. (magic)
The corpse of a wandering merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A Goblin (small) stands here.(Red Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
An ice elemental enters from the south.
Oof! a Goblin bumps into a wall of ice...

< 326h/326H 132v/134V Pos: standing >
You stumble, but recover in time!
Oof! a Goblin bumps into a wall of ice...

< 326h/326H 132v/134V Pos: standing >
A Goblin leaves south.

< 326h/326H 132v/134V Pos: standing >
A peasant commoner enters from the south.

< 326h/326H 132v/134V Pos: standing >
You failed.

< 326h/326H 132v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 306h/326H 132v/134V Pos: standing >
You failed.

< 306h/326H 132v/134V Pos: standing >
You failed.

< 306h/326H 133v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A huge block of solid ice is here to the west. (magic)
[2] The corpse of a wandering merchant is lying here.
A Goblin (small) stands here. (Casting) (Red Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
An ice elemental enters from the north.

< 306h/326H 131v/134V Pos: standing >

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP:  few wounds >
 A Goblin completes his spell...
A Goblin utters the word 'pzar'
Healing energy flows from a Goblin into a Goblin's body!

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You attack a Goblin. [0 Hits]

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 You snap into visibility.
A Goblin attacks you. [0 Hits]

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 You give an ice elemental an order.
You snap into visibility.
A Goblin avoids being bashed by an ice elemental, who loses its balance and falls.

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
You attack a Goblin. [0 Hits]

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 You snap into visibility.
A Goblin attacks you. [0 Hits]

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 A pudgy commoner leaves north.

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell called 'cause critical'.

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 You snap into visibility.

< 306h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 You snap into visibility.
Casting: ice spikes *
A Goblin completes his spell...
A Goblin utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Goblin touches you.

< 288h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 You snap into visibility.
A Goblin attacks you. [0 Hits]

< 288h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 You snap into visibility.
Casting: ice spikes 
A Goblin starts casting an offensive spell.

< 288h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 You complete your spell...
[Damage: 26 ] You hurl a spike of razor sharp ice at a Goblin.
[Damage: 26 ] You hurl a spike of razor sharp ice at a Goblin.
[Damage: 26 ] You hurl a spike of razor sharp ice at a Goblin.

< 288h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 288h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 Casting: ice spikes 
A Goblin completes his spell...
A Goblin utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Goblin touches you.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 An ice elemental rises to its feet.
You snap into visibility.
You complete your spell...
[Damage: 25 ] You hurl a spike of razor sharp ice at a Goblin.
[Damage: 25 ] You hurl a spike of razor sharp ice at a Goblin.
[Damage: 25 ] You hurl a spike of razor sharp ice at a Goblin.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 A pudgy commoner enters from the north.
You snap into visibility.
A Goblin attacks you. [0 Hits]

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 A Goblin starts casting an offensive spell called 'cause critical'.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 A traveling adventurer enters from the north.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 An ice elemental attacks a Goblin. [0 Hits]
Your lucidity is not sufficient enough to cast that spell.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 264h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 A Goblin completes his spell...
A Goblin utters the words 'cause critical'
You snap into visibility.
You are almost dissolved by pain as a Goblin touches you.
Your improved dexterity grants you an additional attack!
You snap into visibility.
You attack a Goblin. [0 Hits]
You failed.

< 240h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You failed.

< 240h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 A peasant commoner enters from the north.

< 240h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin starts casting a spell.

< 240h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You failed.

< 240h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 240h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
A Goblin calls down a roaring flamestrike which hits you dead on!

< 218h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 An ice elemental attacks a Goblin. [0 Hits]

< 218h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You snap into visibility.
Casting: lightning bolt 
A Goblin starts casting an offensive spell.

< 218h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 60 ] The lightning bolt hits a Goblin with full impact.
A Goblin's angelic emerald bracelet from Shairak and Smokeveil Forest is filled with electrical energy!

< 218h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 218h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 A Goblin completes his spell...
A Goblin utters the words 'yrawz ghfutz'
A Goblin calls down a roaring flamestrike which hits you dead on!

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You snap into visibility.
Casting: lightning bolt 

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 Oof! a peasant commoner bumps into a wall of ice...

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
[Damage: 55 ] The lightning bolt hits a Goblin with full impact.

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 An ice elemental attacks a Goblin. [0 Hits]

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 You start chanting...
You snap into visibility.
A Goblin starts casting an offensive spell called 'cause critical'.

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
[Damage: 40 ] The lightning bolt hits a Goblin with full impact.

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 You start chanting...
You snap into visibility.

< 198h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 A Goblin completes his spell...
A Goblin utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Goblin touches you.

< 174h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 You snap into visibility.

< 174h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 A Goblin starts casting a spell.

< 174h/326H 132v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Goblin sta EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 29 ] The lightning bolt hits a Goblin with full impact.
A Goblin's pitted bamboo helm exploded spreading charges of electrical energy!
A Goblin's some holy beads exploded spreading charges of electrical energy!
A Goblin is dead! R.I.P.
You receive your share of experience.