The death of [27 Cleric] Mes (Goblin)

in a Well Traveled Path

from the perspective of [27 Cleric] Mes (Goblin)

<worn as a badge>    a gleaming bronze badge
<worn on face>       a fine granite veil
<worn around neck>   a crude leather necklace
<worn on body>       a burnt hide ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a beautiful brass belt
<worn on arms>       some magical gold arm plates
<held as shield>     a rusty hemp heater shield
<worn around wrist>  an angelic emerald bracelet from Shairak and Smokeveil Forest
<worn on hands>      some decent leather gauntlets
<primary weapon>     a bloody brass trident from Shairak and Smokeveil Forest
<worn on legs>       some diabolical gold greaves
<worn on feet>       some skin-wrapped hide boots

A wandering merchant's body is wracked with spasms as you touch him!

< 307h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You start chanting...

< 307h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A traveling adventurer enters from the west.
Casting: cause serious *

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] A wandering merchant's body is wracked with spasms as you touch him!

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A muscular villager enters from the west.

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Casting: cause serious *

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 11 ] A wandering merchant's body is wracked with spasms as you touch him!
-=[A wandering merchant attacks you.]=- [0 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 The day has begun.

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Casting: cause serious *

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] A wandering merchant's body is wracked with spasms as you touch him!

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A traveling adventurer enters from the west.

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] A wandering merchant's body is wracked with spasms as you touch him!

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
A warm feeling fills your body!

< 333h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You start chanting...

< 333h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 Casting: cause light 

< 333h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] Your touch sends shivers of pain through a wandering merchant's body.
You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 You start chanting...

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 Casting: cause light 

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  5 ] Your touch sends shivers of pain through a wandering merchant's body.
-=[You attack a wandering merchant.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 You start chanting...

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  6 ] Your touch sends shivers of pain through a wandering merchant's body.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]
You start chanting...

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 Casting: cause light 

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  2 ] Your touch sends shivers of pain through a wandering merchant's body.
-=[A wandering merchant attacks you.]=- [1 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 Casting: cause light 

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  1 ] Your touch sends shivers of pain through a wandering merchant's body.

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 Casting: cause light 

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 A traveling adventurer leaves north.
You complete your spell...
[Damage:  4 ] Your touch sends shivers of pain through a wandering merchant's body.
-=[You attack a wandering merchant.]=- [0 Hits]

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You don't have that spell memorized.

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 298h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 286h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You feel your skill in clerical spell knowledge improving.

< 286h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
A warm feeling fills your body!
[Damage:  3 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling adventurer enters from the north.

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A small villager leaves north.

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant's kick parts your hair but does little else.
-=[A wandering merchant attacks you.]=- [0 Hits]
-=[You attack a wandering merchant.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A peasant commoner enters from the west.

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant dodges, and you miss your kick at his legs.

< 334h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [1 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 [Damage:  3 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A small villager enters from the north.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant's kick parts your hair but does little else.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling adventurer leaves north.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 [Damage:  8 ] Your kick hits a wandering merchant in the side.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling adventurer leaves west.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant deftly blocks your kick with his forearm.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant's kick parts your hair but does little else.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant ducks, and your foot flies a mile high.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]
-=[You attack a wandering merchant.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A small villager leaves west.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A pudgy commoner enters from the north.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A muscular villager leaves west.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 313h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling adventurer enters from the north.

< 313h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[You attack a wandering merchant.]=- [0 Hits]

< 313h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant deftly blocks your kick with his forearm.

< 313h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 -=[A wandering merchant attacks you.]=- [0 Hits]

< 313h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 [Damage:  3 ] -=[You attack a wandering merchant.]=- [1 Hits]

< 313h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 It's cold!

< 313h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: merchant sta EP:  awful >
 You suddenly see a wandering merchant's foot in your chest.
-=[A wandering merchant attacks you.]=- [0 Hits]

< 302h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 [Damage:  6 ] You hit a wandering merchant in the face, sending him reeling.

< 302h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: merchant sta EP:  awful >
 [Damage:  3 ] A wandering merchant is incapacitated and will slowly die, if not aided.
-=[You attack a wandering merchant.]=- [1 Hits]

< 302h/337H 129v/129V Pos: standing >
<[Damage:  4 ] A wandering merchant is mortally wounded, and will die soon, if not aided.
-=[You attack a wandering merchant.]=- [1 Hits]

< 302h/337H 129v/129V Pos: standing >
<[Damage:  2 ] A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 302h/337H 129v/129V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins. 

< 302h/337H 129v/129V Pos: standing >
You are not using it.

< 302h/337H 129v/129V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a large moth-eaten leather sack.

< 302h/337H 129v/129V Pos: standing >
Your hands are full.

< 302h/337H 129v/129V Pos: standing >
You sit down and relax.

< 303h/337H 129v/129V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal
               1 - vitality
( 4th circle)  1 - summon
               1 - protection from good
               1 - cure disease
               3 - invigorate
( 2nd circle)  1 - protection from fire
( 1st circle)  1 - armor
               1 - bless
               1 - turn undead

And you are currently praying for the following spells:
   13 seconds:  ( 6th) flame strike
   26 seconds:  ( 6th) flame strike
   35 seconds:  ( 3rd) cause critical
   44 seconds:  ( 3rd) cause critical
   53 seconds:  ( 3rd) cause critical
   63 seconds:  ( 3rd) cause critical
   72 seconds:  ( 3rd) cause critical
   81 seconds:  ( 3rd) cause critical
   90 seconds:  ( 3rd) cause critical
  102 seconds:  ( 5th) heal
  110 seconds:  ( 2nd) cause serious
  117 seconds:  ( 2nd) cause serious
  125 seconds:  ( 2nd) cause serious
  132 seconds:  ( 2nd) cause serious
  140 seconds:  ( 2nd) cause serious
  147 seconds:  ( 2nd) cause serious
  155 seconds:  ( 2nd) cause serious
  166 seconds:  ( 5th) heal
  172 seconds:  ( 1st) cause light
  177 seconds:  ( 1st) cause light
  182 seconds:  ( 1st) cause light
  187 seconds:  ( 1st) cause light
  193 seconds:  ( 1st) cause light
  198 seconds:  ( 1st) cause light
  210 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 303h/337H 129v/129V Pos: sitting >
You stop using a bloody brass trident from Shairak and Smokeveil Forest.

< 303h/337H 129v/129V Pos: sitting >
You hold a spirit totem of Mes.

< 303h/337H 129v/129V Pos: sitting >
You are using:
<worn as a badge>    a gleaming bronze badge
<worn on head>       a pitted bamboo helm [80%]
<worn on face>       a fine granite veil
<worn around neck>   some holy beads [85%]
<worn around neck>   a crude leather necklace
<worn on body>       a burnt hide ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a beautiful brass belt
<worn on arms>       some magical gold arm plates
<held as shield>     a rusty hemp heater shield
<worn around wrist>  an angelic emerald bracelet from Shairak and Smokeveil Forest
<worn on hands>      some decent leather gauntlets
<held>               a spirit totem of Mes (glowing)
<worn on legs>       some diabolical gold greaves
<worn on feet>       some skin-wrapped hide boots

< 303h/337H 129v/129V Pos: sitting >
You start meditating...

< 303h/337H 129v/129V Pos: sitting >
You have finished praying for flame strike.

< 304h/337H 129v/129V Pos: sitting >
A small villager enters from the north.

< 305h/337H 129v/129V Pos: sitting >
You have finished praying for flame strike.

< 306h/337H 129v/129V Pos: sitting >
A peasant commoner leaves north.
A traveling adventurer leaves north.

< 307h/337H 129v/129V Pos: sitting >
You have finished praying for cause critical.

< 307h/337H 129v/129V Pos: sitting >
A small villager enters from the west.

< 309h/337H 129v/129V Pos: sitting >
You have finished praying for cause critical.

< 309h/337H 129v/129V Pos: sitting >
You have finished praying for cause critical.

< 310h/337H 129v/129V Pos: sitting >
You have finished praying for cause critical.

< 311h/337H 129v/129V Pos: sitting >
You feel your skill in meditate improving.
You have finished praying for cause critical.

< 312h/337H 129v/129V Pos: sitting >
A traveling adventurer enters from the west.

< 312h/337H 129v/129V Pos: sitting >
You have finished praying for cause critical.

< 313h/337H 129v/129V Pos: sitting >
You have finished praying for cause critical.

< 315h/337H 129v/129V Pos: sitting >
A peasant commoner enters from the north.

< 315h/337H 129v/129V Pos: sitting >
Autosaving...

< 316h/337H 129v/129V Pos: sitting >
A young villager enters from the north.

< 316h/337H 129v/129V Pos: sitting >
You have finished praying for heal.

< 316h/337H 129v/129V Pos: sitting >
A traveling adventurer leaves west.

< 317h/337H 129v/129V Pos: sitting >
You have finished praying for cause serious.

< 317h/337H 129v/129V Pos: sitting >
A peasant commoner leaves north.

< 317h/337H 129v/129V Pos: sitting >
You have finished praying for cause serious.

< 319h/337H 129v/129V Pos: sitting >
You have finished praying for cause serious.

< 320h/337H 129v/129V Pos: sitting >
A small villager leaves west.

< 320h/337H 129v/129V Pos: sitting >
A wandering adventurer enters from the west.

< 321h/337H 129v/129V Pos: sitting >
You have finished praying for cause serious.

< 321h/337H 129v/129V Pos: sitting >
A muscular villager enters from the west.

< 322h/337H 129v/129V Pos: sitting >
A wandering adventurer leaves north.

< 323h/337H 129v/129V Pos: sitting >
You have finished praying for cause serious.

< 323h/337H 129v/129V Pos: sitting >
A small villager leaves west.

< 324h/337H 129v/129V Pos: sitting >
You have finished praying for cause serious.

< 324h/337H 129v/129V Pos: sitting >
You have finished praying for cause serious.

< 326h/337H 129v/129V Pos: sitting >
You have finished praying for heal.

< 328h/337H 129v/129V Pos: sitting >
You have finished praying for cause light.

< 329h/337H 129v/129V Pos: sitting >
A peasant commoner enters from the north.
A muscular villager enters from the north.

< 329h/337H 129v/129V Pos: sitting >
You have finished praying for cause light.

< 330h/337H 129v/129V Pos: sitting >
You have finished praying for cause light.

< 332h/337H 129v/129V Pos: sitting >
A muscular villager leaves north.

< 332h/337H 129v/129V Pos: sitting >
A traveling adventurer enters from the west.

< 332h/337H 129v/129V Pos: sitting >
You have finished praying for cause light.

< 332h/337H 129v/129V Pos: sitting >
You have finished praying for cause light.

< 333h/337H 129v/129V Pos: sitting >
An ice elemental enters from the north.

< 333h/337H 129v/129V Pos: sitting >
A muscular villager leaves north.

< 333h/337H 129v/129V Pos: sitting >
You have finished praying for cause light.

< 334h/337H 129v/129V Pos: sitting >
Someone completes his spell...

< 334h/337H 129v/129V Pos: sitting >
A peasant commoner enters from the north.

< 334h/337H 129v/129V Pos: sitting >
A young villager leaves north.

< 335h/337H 129v/129V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 335h/337H 129v/129V Pos: sitting >
Someone gives an order to his followers.
An ice elemental suddenly attacks YOU!
A Halfling snaps into visibility.
You stop using a spirit totem of Mes.

< 323h/337H 129v/129V Pos: sitting >
< T: Mes TP: sit TC:few scratches E: ice sta EP: excellent >
 You wield a bloody brass trident from Shairak and Smokeveil Forest.

< 323h/337H 129v/129V Pos: sitting >
< T: Mes TP: sit TC:few scratches E: ice sta EP: excellent >
 A muscular villager enters from the north.
You are using:
<worn as a badge>    a gleaming bronze badge
<worn on head>       a pitted bamboo helm [80%]
<worn on face>       a fine granite veil
<worn around neck>   some holy beads [85%]
<worn around neck>   a crude leather necklace
<worn on body>       a burnt hide ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a beautiful brass belt
<worn on arms>       some magical gold arm plates
<held as shield>     a rusty hemp heater shield
<worn around wrist>  an angelic emerald bracelet from Shairak and Smokeveil Forest
<worn on hands>      some decent leather gauntlets
<primary weapon>     a bloody brass trident from Shairak and Smokeveil Forest
<worn on legs>       some diabolical gold greaves
<worn on feet>       some skin-wrapped hide boots

< 323h/337H 129v/129V Pos: sitting >
< T: Mes TP: sit TC:few scratches E: ice sta EP: excellent >
 You clamber to your feet.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: ice sta EP: excellent >
 -=[You attack an ice elemental.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: ice sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: ice sta EP: excellent >
 -=[An ice elemental attacks you.]=- [0 Hits]

< 323h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: ice sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!

< 263h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: ice sta EP: excellent >
 -=[You attack an ice elemental.]=- [0 Hits]

< 263h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: ice sta EP: excellent >
 -=[An ice elemental attacks you.]=- [0 Hits]

< 263h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: ice sta EP: excellent >
 A Halfling snaps into visibility.

< 263h/337H 129v/129V Pos: standing >
< T: Mes TP: sta TC: small wounds E: ice sta EP: excellent >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -N -S
A huge block of solid ice is here to the north.
The corpse of a wandering merchant is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
You flee northward!

< 263h/337H 105v/129V Pos: standing >
A Halfling enters from the south.
An ice elemental enters from the south.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 243h/337H 107v/129V Pos: standing >
A Halfling suddenly attacks YOU!
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 223h/337H 107v/129V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A huge block of solid ice is here to the west.
[2] The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.

< 223h/337H 107v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/337H 107v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 223h/337H 108v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/337H 108v/129V Pos: standing >
A peasant commoner leaves north.

< 224h/337H 109v/129V Pos: standing >
You start chanting...

< 224h/337H 111v/129V Pos: standing >
Oof! a peasant commoner bumps into a wall of ice...
A Halfling enters from the north.
An ice elemental enters from the north.

< 224h/337H 111v/129V Pos: standing >
A Halfling suddenly attacks YOU!

< 224h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 Casting: heal *

< 224h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 Casting: heal 

< 224h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 You complete your spell...
A warm feeling fills your body!

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 -=[A Halfling attacks you.]=- [0 Hits]

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 Hits]

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 Someone gives an ice elemental an order.
A Halfling snaps into visibility.
You dodge a bash from an ice elemental, who loses its balance and falls.

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling snaps into visibility.
-=[A Halfling attacks you.]=- [0 Hits]

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 
< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: someone sta EP: few scratches >
 A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 Hits]

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A pudgy commoner leaves north.

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: someone sta EP: few scratches >
 You start chanting...

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: someone sta EP: few scratches >
 A Halfling snaps into visibility.

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 Casting: cause critical *

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: someone sta EP: few scratches >
 A Halfling snaps into visibility.

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling snaps into visibility.
You complete your spell...
[Damage: 18 ] Your touch sends wracking pains through a Halfling's body.

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: someone sta EP:  small wounds >
 A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 Hits]

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 A Halfling snaps into visibility.
You start chanting...

< 326h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:few scratches E: A Halfling sta EP:  small wounds >
 A Halfling completes his spell...
A Halfling utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!

< 248h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A Halfling snaps into visibility.

< 248h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a Halfling's body.

< 248h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  small wounds >
 An ice elemental rises to its feet.
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 A pudgy commoner enters from the north.
A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 Hits]

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP:  small wounds >
 You start chanting...

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  small wounds >
 A traveling adventurer enters from the north.

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  small wounds >
 -=[An ice elemental attacks you.]=- [0 Hits]

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  small wounds >
 You complete your spell...
A Halfling snaps into visibility.
[Damage: 24 ] Your touch sends wracking pains through a Halfling's body.
A Halfling snaps into visibility.
-=[A Halfling attacks you.]=- [0 Hits]

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A peasant commoner enters from the north.

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  few wounds >
 You start chanting...

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] [Damage: 13 ] You call down a roaring flamestrike which hits a Halfling dead on!

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 -=[An ice elemental attacks you.]=- [0 Hits]

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.
You start chanting...

< 173h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: few wounds E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
OUCH!  That really did HURT!
Your angelic emerald bracelet from Shairak and Smokeveil Forest is filled with electrical energy!

< 113h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 Casting: flame strike 

< 113h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.

< 113h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 You complete your spell...
[Damage:  8 ] [Damage: 12 ] You call down a roaring flamestrike which hits a Halfling dead on!

< 113h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.
You don't have that spell memorized.

< 113h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 Oof! a peasant commoner bumps into a wall of ice...
You don't have that spell memorized.

< 113h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: nasty wounds E: A Halfling sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
OUCH!  That really did HURT!

< 58h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:pretty hurt E: someone sta EP:  few wounds >
 -=[An ice elemental attacks you.]=- [0 Hits]

< 58h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:pretty hurt E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.
You start chanting...

< 58h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC:pretty hurt E: A Halfling sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 18h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: awful E: A Halfling sta EP:  few wounds >
 Casting: cause critical *

< 18h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: awful E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.

< 18h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: awful E: A Halfling sta EP:  few wounds >
 Casting: cause critical 

< 18h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: awful E: A Halfling sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a Halfling's body.

< 18h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: awful E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.

< 18h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: awful E: someone sta EP:  few wounds >
 You start chanting...

< 18h/337H 112v/129V Pos: standing >
< T: Mes TP: sta TC: awful E: someone sta EP:  few wounds >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
Your pitted bamboo helm exploded spreading charges of electrical energy!
Your some holy beads exploded spreading charges of electrical energy!