<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a golden crown set with diamonds (magic) [68%]
<worn on eyes> a foggy visor [79%]
<worn in ear> an ancient dragon tooth earring (magic) [59%]
<worn in ear> a shimmering shark tooth earring
<worn on face> a white hot mask of living flame [poor] (glowing) [46%]
<worn around neck> an angelic brass gorget from Cloud Giant Kingdom
<worn around neck> an amulet of fire dragon's blood (magic) [49%]
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> a glittering black robe (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing) [61%]
<attached to belt> an enchanted spellbook (magic) [79%]
<attached to belt> an obsidian hookah [86%]
<worn on arms> some mantis sleeves
<held as shield> a small circular shield of blue flames [superior]
<worn around wrist> a gnomish lifegiving wristband
<worn around wrist> some wooden beads of enlightenment (glowing) [83%]
<worn on hands> a pair of black leather gloves glowing with faerie fire (magic) (glowing)
<worn on finger> a bone band of infinite power (magic) (humming)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic) [82%]
<held> an oval seastone [poor] (magic) (humming)
<worn on legs> some soldier's dragonscale pants
<worn on feet> a pair of duergar-hide boots (magic)
+++.++**...^.
**^*+**.M..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 132v/136V Pos: standing >
^*M^^^**MMM
^.^^+MM***MMM
.^...M..^****MM
......+...******M
.M.^..M..M.******
..^*..+.@....****
.^^**.+...M...***
^.****+*........*
**^^*+*^^.^....
**^*M^^*..^..
++.++**...^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 130v/136V Pos: standing >
**^^^*^MMMM
*^*M^^^**MMMM
*^.^^+MM***MMMM
*.^...M..^****MMM
......+...******M
.M.^..M.@M.******
..^*..+......****
.^^**.+...M...***
.****+*........
*^^*+*^^.^...
*^*M^^*..^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 131v/136V Pos: standing >
******MMMS
***^^^*^MMMM
**^*M^^^**MMMM
**^.^^+MM***MMMMM
*.^...M..^****MMM
......+.@.******M
.M.^..M..M.******
..^*..+......****
^^**.+...M...**
****+*.......
^^*+*^^.^..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 130v/136V Pos: standing >
M^^*^MMMM
*******MMMS
****^^^*^MMMM
***^*M^^^**MMMM
**^.^^+MM***MMMMM
*.^...M.@^****MMM
......+...******M
.M.^..M..M.******
.^*..+......***
^**.+...M...*
***+*......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 128v/136V Pos: standing >
******MMMS
***^^^*^MMMM
**^*M^^^**MMMM
**^.^^+MM***MMMMM
*.^...M..^****MMM
......+.@.******M
.M.^..M..M.******
..^*..+......****
^^**.+...M...**
****+*.......
^^*+*^^.^..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 129v/136V Pos: standing >
*******MMMS
****^^^*^MMMM
***^*M^^^**MMMM
***^.^^+MM***MMMM
**.^...M..^****MM
*......+@..******
..M.^..M..M.*****
...^*..+......***
.^^**.+...M...*
.****+*......
*^^*+*^^.^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 128v/136V Pos: standing >
M*******MMM
*****^^^*^MMM
****^*M^^^**MMM
****^.^^+MM***MMM
***.^...M..^****M
**......@...*****
...M.^..M..M.****
....^*..+......**
..^^**.+...M...
^.****+*.....
**^^*+*^^.^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 661h/661H 126v/136V Pos: standing >
M*******MMM
*****^^^*^MMM
****^*M^^^**MMM
****^.^^+MM***MMM
***.^...M..^****M
**......@...*****
...M.^..M.M..****
....^*..+......**
..^^**.+...M...
^.****+*.....
**^^*+*^^.^
MM*******MM
M*****^^^*^MM
M****^*M^^^**MM
M****^.^^+MM***MM
****.^...M..^****
***.....@+...****
*...M.^..M.M..***
.....^*..+......*
...^^**.+...M..
.^.****+*....
.**^^*+*^^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 126v/136V Pos: standing >
MMM*******M
MM*****^^^*^M
MM****^*M^^^**M
MM****^.^^+MM***M
M****.^...M..^***
****....@.+...***
**...M.^..M.M..**
*.....^*..+......
....^^**.+...M.
..^.****+*...
..**^^*+*^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 126v/136V Pos: standing >
MMMM^^*^MM
MMMM*******MM
MMM*****^^^*^MM
MMM****^*M^^^**MM
MM****^.^^+MM***M
M****.^.@.M..^***
****......+...***
**...M.^..M.M..**
.....^*..+.....
...^^**.+...M
.^.****+*..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 125v/136V Pos: standing >
MMMM^^*^MMM
MMM*******MMM
MM*****^^^*^MMM
MM****^*M^^^**MMM
M****^.^^+MM***MM
****.^..@M..^****
***......+...****
*...M.^..M.M..***
....^*..+......
..^^**.+...M.
^.****+*...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 124v/136V Pos: standing >
MMM^^^MMM
MMMM^^*^MMMM
MMMM*******MMMS
MMM*****^^^*^MMMM
MM****^*M^^^**MMM
M****^.^@+MM***MM
****.^...M..^****
***......+...****
...M.^..M.M..**
...^*..+.....
.^^**.+...M
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 661h/661H 122v/136V Pos: standing >
MMM^^^MMM
MMMM^^*^MMMM
MMM*******MMMS
MM*****^^^*^MMMM
M****^*M^^^**MMMM
****^.^^@MM***MMM
***.^...M..^****M
**......+...*****
..M.^..M.M..***
..^*..+......
^^**.+...M.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 661h/661H 121v/136V Pos: standing >
You quickly scan the area.
The grinning bobcat who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
A wandering hill giant who is close by to your east.
A stray dog who is not far off to your east.
A mature leucrotta who is close by to your south.
A mature leucrotta who is a brief walk away to your south.
Dreikk, the duergar shadow archer who is almost out of sight to your south.
A female leucrotta who is in the distance to your west.
< 661h/661H 123v/136V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
< 661h/661H 124v/136V Pos: standing >
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
The grinning bobcat stands, apparently asleep.
< 661h/661H 123v/136V Pos: standing >
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 661h/661H 123v/136V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your south.
A mature leucrotta who is rather far off to your south.
< 661h/661H 124v/136V Pos: standing >
Ok.
< 661h/661H 132v/136V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
An orc guard of the Black Order is here watching your every action.(Red Aura)
A grave-robbing orc sifts through the remains here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 661h/661H 134v/136V Pos: standing >
< 661h/661H 135v/136V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your south.
A mature leucrotta who is rather far off to your south.
An orcish guard who is close by above you.
A grave-robbing orc who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
< 661h/661H 136v/136V Pos: standing >
You start chanting...
< 661h/661H 136v/136V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
< 661h/661H 136v/136V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 661h/661H 136v/136V Pos: standing >
Terru is now a member of your group.
Terru is now a member of your group.
Terru is now a member of your group.
Terru is now a member of your group.
Fatwa is in another group.
Cols is in another group.
< 661h/661H 136v/136V Pos: standing >
You start chanting...
< 661h/661H 136v/136V Pos: standing >
An orcish merchant suddenly attacks Terru!
< 661h/661H 136v/136V Pos: standing >
Casting: flicker *
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
Casting: flicker
< 661h/661H 136v/136V Pos: standing >
You complete your spell...
You create a shimmering orb of light, casting shadows over the room!
The room is blanketed in dancing shadows.
Their body is already covered with a magic shell!
Shadows start to swirl around and cover Terru's skin.
Shadows start to swirl around and cover Terru's skin.
Shadows start to swirl around and cover Terru's skin.
Shadows start to swirl around and cover Terru's skin.
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
Terru attacks an orcish merchant. [0 Hits]
< 661h/661H 136v/136V Pos: standing >
An orcish merchant misses a kick at Terru due to his small size.
An orcish merchant attacks Terru. [0 Hits]
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
Ok.
Terru leaves up.
Terru leaves up.
Terru leaves up.
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
Terru attacks an orcish merchant. [0 Hits]
< 661h/661H 136v/136V Pos: standing >
An orcish merchant attacks Terru. [1 Hits]
< 661h/661H 136v/136V Pos: standing >
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Terru Allah - The Empire (Gnome)(small) sits in mid-air here, fighting an orcish elite.(Illusion)(Gold Aura)
Terru Allah - The Empire (Gnome)(small) stands in mid-air here, fighting the orc gate guard.(Illusion)(Gold Aura)
Terru Allah - The Empire (Gnome)(small) sits in mid-air here, fighting the orc gate guard.(Illusion)(Gold Aura)
An orcish elite stands in mid-air here, fighting Terru.(Red Aura)
A large warhorse stands here with its head high.
A warrior orc stands here, fighting Terru.(Red Aura)
An orcish street sweeper stands here, fighting Terru.(Red Aura)
The orc gate guard stands here, fighting Terru.(Red Aura)
The orc gate guard stands here, fighting Terru.(Red Aura)
The orc gate guard stands here, fighting Terru.(Red Aura)
A young orc sentinel stands here, fighting Terru.(Red Aura)
A young orc sentinel stands here, fighting Terru.(Red Aura)
A young orc sentinel stands in mid-air here, fighting Terru.(Red Aura)
An umber hulk stands here, fighting Terru.(Red Aura)
The orc gate guard stands in mid-air here, fighting Terru.(Red Aura)
< 661h/661H 135v/136V Pos: standing >
The orc gate guard attacks Terru. [2 Hits]
An orcish elite attacks Terru. [3 Hits]
A young orc sentinel kicks Terru in the stomach, rendering him breathless.
A young orc sentinel attacks Terru. [1 Hits]
The orc gate guard turns to focus his attack on Terru!
The orc gate guard attacks Terru. [2 Hits]
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.
A grave-robbing orc sifts through the remains here.(Red Aura)
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
An orcish assassin prowls the area hunting his new prey.
< 661h/661H 134v/136V Pos: standing >
Terru stops following you.
Terru is no longer in your group.
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is not far off to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish warrior who is rather far off to your north.
An Ogre who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
(Illusion) Terru who is close by to your south.
(Illusion) Terru who is close by to your south.
An orcish elite who is close by to your south.
A large warhorse who is close by to your south.
A warrior orc who is close by to your south.
An orcish street sweeper who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
< 661h/661H 134v/136V Pos: standing >
Terru stops following you.
Terru is no longer in your group.
< 661h/661H 134v/136V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at an orcish assassin.
An orcish assassin glows dimly as a faint white halo surrounds him.
< 661h/661H 135v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An Ogre (huge) stands here. (Non-Fraggable)(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
< 661h/661H 136v/136V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
*The Swamp Laboratory of Khul'Lor (evil)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (slightly evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
*Orrak (slightly evil)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
Nizari (good)
The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (extremely good)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
*Nakral's Crypt (neutral)
The Outcasts Tower (extremely good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (very good)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly good)
Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (very good)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (slightly evil)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (neutral)
Plane of Air (very good)
The Kingdom of Torg (evil)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly good)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (good)
The Forest City of Aravne (slightly good)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly good)
Jotunheim (good)
The Transparent Tower (slightly good)
*Krethik Keep (slightly evil)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (very good)
The Hall of Knighthood (slightly good)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly good)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (pure good)
The Scorched Valley (neutral)
The Realm of Barovia (very good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly evil)
Ceothia (neutral)
*Tiamat (good)
The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (good)
*The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
< 661h/661H 136v/136V Pos: standing >
An orcish shaman starts casting a spell called 'fire ward'.
< 661h/661H 136v/136V Pos: standing >
You make a magical gesture, sending Terru back to the nether plane.
Terru stops following you.
Terru is no longer in your group.
You make a magical gesture, sending Terru back to the nether plane.
Terru stops following you.
Your group has been disbanded.
< 661h/661H 136v/136V Pos: standing >
<map>
Zone: Shady Grove.
Room: In the Southern Branch of the Bank of Shady
</map>
<map>
Zone: Shady Grove.
Room: In the Southern Branch of the Bank of Shady
</map>
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An Ogre (huge) stands here. (Non-Fraggable)(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
< 661h/661H 135v/136V Pos: standing >
You start chanting...
< 661h/661H 135v/136V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Ogre, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around an Ogre's throat!
< 661h/661H 135v/136V Pos: standing >
[Damage: 84 ] You smirk as a pair of ghostly hands tighten around an Ogre's throat!
< 661h/661H 135v/136V Pos: standing >
[Damage: 78 ] You smirk as a pair of ghostly hands tighten around an Ogre's throat!
< 661h/661H 135v/136V Pos: standing >
You start chanting...
< 661h/661H 136v/136V Pos: standing >
You dodge a bash from an orcish elite bank guard, who loses his balance and falls.
You complete your spell...
A pair of Ghostly Hands appear before an Ogre, close around his neck and begin to squeeze!
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around an Ogre's throat!
An Ogre is dead! R.I.P.
You receive your share of experience.