The death of [ 7 Warrior] Zarkov (Ogre)

in In the Southern Branch of the Bank of Shady

from the perspective of [ 7 Warrior] Zarkov (Ogre)

<primary weapon>     a two-handed sword

  M..^.****+*   
 .....**^^*+*^  
 ......**^*+^^  
 +..+.+@++.++*  
 .......**^*+*  
 ..^.^.M..^^+*  
  ^^^.......+   
   ^....MM..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 218h/257H 45v/128V Pos: standing >
 
   ..^^**.+.    
  ..^.****+*.   
 ....**^^*+*^^  
 .....**^*+^^*  
 ..+.++@+.++**  
 ......**^*+**  
 .^.^.M..^^+*.  
  ^^.......+^   
   ....MM..+    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 218h/257H 44v/128V Pos: standing >
 
   .^^**.+..    
  .^.****+*..   
 ...**^^*+*^^.  
 ....**^*+^^*.  
 .+.+++@.++**.  
 .....**^*+**.  
 ^.^.M..^^+*..  
  ^.......+^.   
   ...MM..+^    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 218h/257H 44v/128V Pos: standing >
 
   ^^**.+...    
  ^.****+*...   
 ..**^^*+*^^.^  
 ...**^*+^^*..  
 +.++++@++**..  
 ....**^*+**..  
 .^.M..^^+*...  
  .......+^..   
   ..MM..+^.    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 218h/257H 43v/128V Pos: standing >
 
   ^**.+....    
  .****+*....   
 .**^^*+*^^.^.  
 ..**^*+^^*..^  
 .++++.@+**...  
 ...**^*+**...  
 ^.M..^^+*....  
  ......+^...   
   .MM..+^..    
A Turning Point Marked with an Impaled Head
Obvious exits: -N -E -S -W
An old sign is posted here in the grass.

< 218h/257H 43v/128V Pos: standing >
 
   ^*.M+....    
  ^^**.+.....   
 ^.****+*.....  
 .**^^*+*^^.^.  
 ..**^*@^^*..^  
 .++++.++**...  
 ...**^*+**...  
  .M..^^+*...   
   .....+^..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 218h/257H 42v/128V Pos: standing >
 
   .^..+.M..    
  .^*.M+.....   
 .^^**.+......  
 ^.****+*.....  
 .**^^*@*^^.^.  
 ..**^*+^^*..^  
 .++++.++**...  
  ..**^*+**..   
   M..^^+*..    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 218h/257H 42v/128V Pos: standing >
 
   ..M.+...*    
  ..^..+.M..*   
 ..^*.M+.....M  
 .^^**.+......  
 ^.****@*.....  
 .**^^*+*^^.^.  
 ..**^*+^^*..^  
  ++++.++**..   
   .**^*+**.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 218h/257H 41v/128V Pos: standing >
 
   ^...+..^*    
  ...M.+...**   
 ...^..+.M..**  
 ..^*.M+.....M  
 .^^**.@......  
 ^.****+*.....  
 .**^^*+*^^.^.  
  .**^*+^^*..   
   +++.++**.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 218h/257H 40v/128V Pos: standing >
 
   ^.^^+..**    
  .^...+..^**   
 ....M.+...***  
 ...^..+.M..**  
 ..^*.M@.....M  
 .^^**.+......  
 ^.****+*.....  
  **^^*+*^^.^   
   **^*+^^*.    
A repaired Cobblestone Path
Obvious exits: -N -E -S -W

< 219h/257H 40v/128V Pos: standing >
 
   *^*^^^^**    
  *^.^^+..***   
 *.^...+..^***  
 ....M.+...***  
 ...^..@.M..**  
 ..^*.M+.....M  
 .^^**.+......  
  .****+*....   
   *^^*+*^^.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 219h/257H 39v/128V Pos: standing >
 
   ***^^^*^M    
  **^*^^^^**M   
 **^.^^+..***M  
 *.^...+..^***  
 ....M.@...***  
 ...^..+.M..**  
 ..^*.M+.....M  
  ^^**.+.....   
   ****+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 219h/257H 38v/128V Pos: standing >
 
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..***M  
 *.^...@..^***  
 ....M.+...***  
 ...^..+.M..**  
  .^*.M+.....   
   ^**.+....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 219h/257H 37v/128V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ....M.+...***  
  ..^..+.M..*   
   ^*.M+....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 219h/257H 37v/128V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 219h/257H 36v/128V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
An orcish merchant is standing here completing his next transaction.
The grinning bobcat stands, apparently asleep.

< 219h/257H 35v/128V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A small round shield has been dropped here.

< 219h/257H 35v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/257H 35v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/257H 35v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/257H 36v/128V Pos: standing >
Ok.

< 219h/257H 37v/128V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
An orcish elite sits atop a large warhorse.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 219h/257H 36v/128V Pos: standing >
Ok.

< 220h/257H 37v/128V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 220h/257H 38v/128V Pos: standing >

		Character attributes for Zarkov

Level: 7   Race: Ogre   Class: Warrior 
Age: 27 yrs / 4 mths  Height: 87 inches Weight: 529 lbs  Size: huge

STR: excellent        AGI: excellent         DEX: excellent
POW: good             INT: very good         WIS: very good
CON: excellent        CHA: very good        LUCK: very good

Armor Points: -10  Reduces melee damage taken by 1.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 4% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 130% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: better than average	Damroll: quite awesome
Alignment: extremely evil

Saving Throws: PAR[awful]  FEA[below average]
               BRE[slightly below average]  SPE[far worse than average]

Load carried: What load?

< 220h/257H 38v/128V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
An orcish elite sits atop a large warhorse.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 220h/257H 41v/128V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.

< 221h/257H 42v/128V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A drunken orc wanders about lost out of his mind.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 221h/257H 42v/128V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Mordiv
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

The escort says 'You have 6 items, this cost you 1 silver, and 9 copper'
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 221h/257H 44v/128V Pos: standing >
You are carrying: (5/9)
a rugged adventurers satchel
[4] a small bandage

< 221h/257H 47v/128V Pos: standing >
A rugged adventurers satchel contains:

Nothing.

< 221h/257H 48v/128V Pos: standing >
You drop a rugged adventurers satchel.

< 221h/257H 51v/128V Pos: standing >
You are using:
<primary weapon>     a two-handed sword

< 221h/257H 51v/128V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 221h/257H 52v/128V Pos: standing >
Ok.

< 221h/257H 54v/128V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A drunken orc wanders about lost out of his mind.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 221h/257H 53v/128V Pos: standing >
You are using:
<primary weapon>     a two-handed sword

< 221h/257H 54v/128V Pos: standing >
Anti-paladin Skills - Last Edited: 2014-07-31 23:54:23 by lohrr
===============================================================
The following is a list of all the skills and spells available to the Anti-Paladin class:

==See also==
* Anti-Paladin 
* Pray

==Innate abilities==
 summon mount (obtained at level 8)
*anti-good
*vampiric touch
 drain life (obtained at level 36)
*decrepify
 aura_of_protection
 aura_of_precision (obtained at level 10)
 aura_of_battlelust (obtained at level 45)
 aura_of_endurance (obtained at level 15)
 aura_of_vigor (obtained at level 30)
'*' Designates passive ability.

==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, retreat, riposte, salvage, swim, switch opponents, unarmed damage
10th Level: clerical spell knowledge, mounted combat, sorcerous spell knowledge
20th Level: guard
31st Level: rescue
36th Level: cleave
41st Level: skewer
56th Level: triple attack

==Spells==
3rd Circle: armor, cause light, protection from good
4th Circle: dispel good
5th Circle: cause serious, fear, invigorate
6th Circle: blindness, cause critical, curse
7th Circle: harm, soulshield
8th Circle: battle ecstasy, darkness, enervation, wither
9th Circle: unholy word
10th Circle: vortex of fear
11th Circle: apocalypse, energy drain, taint
12th Circle: bleak foeman


< 221h/257H 59v/128V Pos: standing >
Paladin - Last Edited: 2016-06-02 18:45:19 by lohrr
===================================================
Paladins are holy warriors that are dedicated to their gods and to bringing good to the world. They must remain good at all times, otherwise they fall from grace and become a regular warrior.

Although they themselves are hearty fighters, Paladins prefer to rally the forces around them and lead them into battle. As a reward for their virtue and chivalry, they are granted limited clerical powers, which includes the ability to heal.  Agility and dexterity help them best utilize this magical skill.   Paladins also gain hit and damage bonuses with wielding two-handed swords.

Paladins receive a considerable experience bonus for slaying evil race beings, and an immense experience penalty for slaying those of good alignment.

Although they are less skilled than a pure Warrior, they are by far the best horsemen in the world. They have an innate bonus to all saving throws and always detect evil and good. The gods grant Paladins the power to lay hands that heal a target. As the Paladin gains level, the amount of healing increases.

With their innate Paladin auras, they are also able to bestow beneficial effects on everyone in their group.


The following epic skills are available to this class:
   anatomy, advanced meditation, devotion, shield combat, toughness, improved endurance, fix, smelt, expert parry, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control 

==Equipment usage==
Paladins are permitted to use a wide variety of weapons and armor, ranging from full platemail to massive two-handed swords.

==Disadvantages==
* Paladins are prohibited from "toggling vicious" or setting AGGR on, as this
  goes against all their training and principles.
* Paladins must always have a good alignment.

==See also==
Alignment, Ascend, Paladin Skills 


==Allowed races==
* Human

==Innate abilities==
 summon mount (obtained at level 8)
*anti-evil
 lay hands
 aura_of_protection
 aura_of_precision (obtained at level 10)
 aura_of_battlelust (obtained at level 45)
 aura_of_endurance (obtained at level 15)
 aura_of_improved_healing (obtained at level 30)
*holy combat (obtained at level 21)
'*' Designates passive ability.

==Specializations==
* Crusader
* Cavalier


The following help topics also matched your search:
 Anti-Paladin
 Anti-paladin Skills
 Paladin auras
 Paladin Skills


< 221h/257H 64v/128V Pos: standing >
Paladin Skills - Last Edited: 2014-08-01 05:22:46 by lohrr
==========================================================
The following is a list of all skills and spells available to the Paladin class:

==See also==
* Lay Hands
* Paladin
* Pray

==Innate abilities==
 summon mount (obtained at level 8)
*anti-evil
 lay hands
 aura_of_protection
 aura_of_precision (obtained at level 10)
 aura_of_battlelust (obtained at level 45)
 aura_of_endurance (obtained at level 15)
 aura_of_improved_healing (obtained at level 30)
*holy combat (obtained at level 21)
'*' Designates passive ability.

==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, rescue, retreat, riposte, salvage, swim, unarmed damage
10th Level: clerical spell knowledge, mounted combat
20th Level: guard
36th Level: cleave
41st Level: skewer
51st Level: switch opponents
56th Level: triple attack

==Spells==
3rd Circle: armor, bless, cure light, protection from evil
4th Circle: cure blind, dispel evil, remove poison
5th Circle: cure serious, invigorate, turn undead
6th Circle: cure critic, remove curse
7th Circle: destroy undead, soulshield
8th Circle: continual light, cure disease, heal
9th Circle: dharma, holy word
10th Circle: group heal, sanctuary
11th Circle: accelerated healing, judgement
12th Circle: righteous aura


The following help topics also matched your search:
 Anti-paladin Skills


< 222h/257H 67v/128V Pos: standing >
An orcish assassin enters from the west.

< 235h/257H 128v/128V Pos: standing >
A drunken orc leaves west.

< 241h/257H 128v/128V Pos: standing >
A baby orc enters from the west.

< 257h/257H 128v/128V Pos: standing >
An orcish assassin leaves west.

< 257h/257H 128v/128V Pos: standing >
Autosaving...

< 257h/257H 128v/128V Pos: standing >
A baby orc leaves west.

< 257h/257H 128v/128V Pos: standing >
A baby orc enters from the west.

< 257h/257H 128v/128V Pos: standing >
A baby orc leaves west.

< 257h/257H 128v/128V Pos: standing >
An orcish guard enters from the west.

< 257h/257H 128v/128V Pos: standing >
An orcish assassin enters from the west.

< 257h/257H 128v/128V Pos: standing >
An orcish guard leaves west.

< 257h/257H 128v/128V Pos: standing >
Autosaving...

< 257h/257H 128v/128V Pos: standing >
The taste of blood slowly fades from your body.

< 257h/257H 128v/128V Pos: standing >
A cute kitten enters from the west.

< 257h/257H 128v/128V Pos: standing >
An orcish assassin leaves west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul enters from the west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the word 'abrazak'

< 257h/257H 128v/128V Pos: standing >
A wandering soul starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the word 'abrazak'

< 257h/257H 128v/128V Pos: standing >
A cute kitten leaves west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul leaves west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul enters from the west.

< 257h/257H 128v/128V Pos: standing >
Autosaving...

< 257h/257H 128v/128V Pos: standing >
A drunken orc enters from the west.

< 257h/257H 128v/128V Pos: standing >
A drunken orc leaves west.

< 257h/257H 128v/128V Pos: standing >
A drunken orc enters from the west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul leaves west.

< 257h/257H 128v/128V Pos: standing >
A drunken orc leaves west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
Autosaving...

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 257h/257H 128v/128V Pos: standing >
You can't use the GCC channel!

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
A black skunk enters from the west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul enters from the west.

< 257h/257H 128v/128V Pos: standing >
An orcish assassin enters from the west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the words 'sfahzqhuai yfaw oaae'

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish elite rides in on a large warhorse from the west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
A wandering soul leaves west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul enters from the west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
A black skunk leaves west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite sits atop a large warhorse.
An orcish assassin prowls the area hunting his new prey.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 257h/257H 128v/128V Pos: standing >
A black skunk enters from the west.

< 257h/257H 128v/128V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 257h/257H 128v/128V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A small collar collects among the rubble on the ground.
A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A small black skunk peers wearily at you.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish elite sits atop a large warhorse.
An orcish assassin prowls the area hunting his new prey.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 257h/257H 128v/128V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 257h/257H 128v/128V Pos: standing >
You are using:
<primary weapon>     a two-handed sword

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
A wandering soul starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the words 'sfahzqhuai yfaw oaae'

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
You can't use the GCC channel!

< 257h/257H 128v/128V Pos: standing >
A black skunk leaves west.

< 257h/257H 128v/128V Pos: standing >
An orcish elite leaves west riding on a large warhorse.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
A female orc enters from the west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
Autosaving...

< 257h/257H 128v/128V Pos: standing >
A female orc leaves west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish assassin leaves west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish guard enters from the west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the word 'abrazak'

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish guard leaves west.

< 257h/257H 128v/128V Pos: standing >
An orcish guard enters from the west.

< 257h/257H 128v/128V Pos: standing >
A wandering soul leaves west.

< 257h/257H 128v/128V Pos: standing >
An orcish guard leaves west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish shaman enters from the west.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at an orcish elite bank guard.
An orcish elite bank guard glows dimly as a faint white halo surrounds him.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at an orcish elite bank guard.
An orcish elite bank guard glows dimly as a faint white halo surrounds him.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish shaman starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'paxtzuguai'
An orcish shaman's pupils rapidly dilate until almost no iris is visible.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman starts casting a spell.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
An orcish elite bank guard floats up into the air, free as a bird!

< 257h/257H 128v/128V Pos: standing >
An orcish shaman starts casting a spell.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'saihpzfgszze'
An orcish shaman points at an orcish elite bank guard.
An orcish elite bank guard begins to move much more quickly.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman starts casting a spell.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
An orcish elite bank guard floats up into the air, free as a bird!

< 257h/257H 128v/128V Pos: standing >
An orcish shaman starts casting a spell.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'saihpzfgszze'
An orcish shaman points at an orcish elite bank guard.
An orcish elite bank guard begins to move much more quickly.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
A baby orc enters from the west.

< 257h/257H 128v/128V Pos: standing >
A baby orc leaves west.

< 257h/257H 128v/128V Pos: standing >
An orcish shaman leaves west.

< 257h/257H 128v/128V Pos: standing >
A baby orc enters from the west.

< 257h/257H 128v/128V Pos: standing >

< 257h/257H 128v/128V Pos: standing >
A baby orc leaves west.

< 257h/257H 128v/128V Pos: standing >
Autosaving...

< 257h/257H 128v/128V Pos: standing >
A wandering hill giant enters from the west.

< 257h/257H 128v/128V Pos: standing >
A wandering hill giant starts casting an offensive spell.

< 257h/257H 128v/128V Pos: standing >
A wandering hill giant completes his spell...
A wandering hill giant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 183h/257H 128v/128V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 99h/257H 128v/128V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 21h/257H 128v/128V Pos: standing >
A wandering hill giant starts casting an offensive spell.

< 21h/257H 128v/128V Pos: standing >
A wandering hill giant avoids being bashed by an orcish elite bank guard, who loses his balance and falls.
A wandering hill giant completes his spell...
A wandering hill giant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!