<worn as a badge> badge of the Darvanu
<worn on head> an enormous steel warhelm
<worn on eyes> a lizards eye [poor]
<worn in ear> a well-crafted ivory stud
<worn in ear> a goblin earring (glowing)
<worn on face> a well-used gem veil
<worn around neck> a diabolical stone pendant
<worn around neck> a decent leather gorget
<worn on body> a sloppy shirt made from dragonscales
<worn about body> a cloak of woven silver (glowing) [77%]
<worn on back> a large leather backpack
<worn about waist> a miner's belt encrusted with a diamond
<worn on belt buckle>a leather-bound book covered in shifting shadows [68%]
<attached to belt> a rugged adventurers satchel
<worn on arms> a pair of purple silk sleeves [superior] [34%]
<worn around wrist> a spiked zanthium bracer [poor]
<worn around wrist> a heavily spiked bracer [superior]
<worn on hands> a wet pair of black gloves
<worn on finger> an ice ring
<worn on finger> a ring of the Tentabeast (glowing)
<primary weapon> the dagger of bloodlust
<held> a dented brass horn
<worn on legs> the greaves of the Ebriham
<worn on feet> a pair of mushroom stalk boots [82%]
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 683h/683H 132v/132V Pos: standing >
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 683h/683H 132v/132V Pos: standing >
A small chipmunk sits down in a comfortable spot.
< 683h/683H 132v/132V Pos: standing >
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
A small chipmunk opens a mystical tome covered in demon-skin and begins studying it intently.
< 683h/683H 132v/132V Pos: standing >
A small chipmunk closes his book and grins malevolently.
< 683h/683H 132v/132V Pos: standing >
< 683h/683H 132v/132V Pos: standing >
A small chipmunk clambers to his feet.
< 683h/683H 132v/132V Pos: standing >
< 683h/683H 132v/132V Pos: standing >
A Stepped Foyer
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
The corpse of a Gnome is lying here.
The corpse of a tiny gnome summoner is lying here.
A small glowing bauble floats and bobs overhead in small rhythmic circles. (glowing)
*Kushkeel Suicide Squad (Kobold)(small) stands in mid-air here.
*Gelcro Suicide Squad (Kobold)(small) stands in mid-air here.
*A small chipmunk searches for nuts among the flowers.
*Olik Suicide Squad (Orc)(medium) stands in mid-air here.
*A massive golem made of twisted flesh hulks here, writhing.
*A massive golem made of twisted flesh hulks here, writhing.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your south.
A huge, furry mountain ram who is not far off to your south.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your south.
A huge, furry mountain ram who is not far off to your south.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your south.
A huge, furry mountain ram who is not far off to your south.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
< 683h/683H 132v/132V Pos: standing >
< 683h/683H 132v/132V Pos: standing >
A Gnome rides in on a huge, furry mountain ram from the south.
< 683h/683H 132v/132V Pos: standing >
Olik snaps into visibility.
Olik tries to tackle a Gnome and misses completely, making a nice dent in his forehead and the ground!
< 683h/683H 132v/132V Pos: standing >
You start chanting...
You snap into visibility.
< 683h/683H 132v/132V Pos: standing >
You complete your spell...
[Damage: 129 ] Your giant fist of force causes a Gnome to stagger in agony!
< 683h/683H 132v/132V Pos: standing >
Kushkeel starts casting an offensive spell.
Kushkeel snaps into visibility.
< 683h/683H 132v/132V Pos: standing >
A small chipmunk starts casting an offensive spell.
A small chipmunk snaps into visibility.
< 683h/683H 132v/132V Pos: standing >
Gelcro starts casting an offensive spell called 'energy drain'.
Gelcro snaps into visibility.
A Gnome leaves north riding on a huge, furry mountain ram.
< 683h/683H 132v/132V Pos: standing >
Gelcro stops invoking abruptly!
A small chipmunk stops invoking abruptly!
Kushkeel stops invoking abruptly!
< 683h/683H 132v/132V Pos: standing >
You failed.
< 683h/683H 132v/132V Pos: standing >
A Stepped Foyer
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
The corpse of a Gnome is lying here.
The corpse of a tiny gnome summoner is lying here.
A small glowing bauble floats and bobs overhead in small rhythmic circles. (glowing)
Kushkeel Suicide Squad (Kobold)(small) stands in mid-air here.
Gelcro Suicide Squad (Kobold)(small) stands in mid-air here.
A small chipmunk searches for nuts among the flowers.
Olik Suicide Squad (Orc)(medium) crouches in mid-air here.
*A massive golem made of twisted flesh hulks here, writhing.
*A massive golem made of twisted flesh hulks here, writhing.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A small chipmunk who is close by to your north.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A small chipmunk who is close by to your north.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A small chipmunk who is not far off to your north.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A small chipmunk who is not far off to your north.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A small chipmunk who is not far off to your north.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
You quickly scan the area.
A small chipmunk who is not far off to your north.
A shadowmage who is not far off to your south.
< 683h/683H 132v/132V Pos: standing >
Olik rises to his feet.
< 683h/683H 132v/132V Pos: standing >
Olik leaves north.
You follow Olik.
The Mystic Ward
Obvious exits: -N -E -S -W#
A small round shield has been dropped here.
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 130v/132V Pos: standing >
Olik leaves north.
You follow Olik.
The Mystic Ward
Obvious exits: -E -S -W
The corpse of a goblin wildmage is lying here.
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
A small chipmunk searches for nuts among the flowers.
< 683h/683H 128v/132V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.
A huge, furry mountain ram who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
Horusite who is not far off to your east.
Jedd Burningbraids who is not far off to your east.
A young channeler who is not far off to your east.
A young channeler who is not far off to your east.
A young channeler who is not far off to your east.
A flesh golem who is not far off to your south.
A flesh golem who is not far off to your south.
A shadowmage who is rather far off to your south.
< 683h/683H 128v/132V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.
A huge, furry mountain ram who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A LARGE earth elemental who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE fire elemental who is not far off to your east.
Horusite who is not far off to your east.
A young channeler who is not far off to your east.
A young channeler who is not far off to your east.
A flesh golem who is not far off to your south.
A flesh golem who is not far off to your south.
A shadowmage who is rather far off to your south.
< 683h/683H 128v/132V Pos: standing >
< 683h/683H 128v/132V Pos: standing >
Slay whom?
< 683h/683H 129v/132V Pos: standing >
Olik leaves east.
You follow Olik.
The Mystic Ward
Obvious exits: -N -E -S -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 128v/132V Pos: standing >
Olik leaves north.
You follow Olik.
Northern Entry of the Mystic Ward
Obvious exits: -N -S
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
< 683h/683H 126v/132V Pos: standing >
Olik leaves north.
You follow Olik.
+M +
++++++M++++
MMMMM++++MM
MMMM@MMMM
M^M
MM MMM
M MMMMM
A Mystical Runed Hall
Obvious exits: -N -S
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
Gelcro enters from the south.
Kushkeel enters from the south.
< 683h/683H 124v/132V Pos: standing >
Olik leaves north.
You follow Olik.
+
M+M +M
++++++M++++
MMMMM@+++MM
MMMMPMMMM
M^M
M MMM
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
Gelcro enters from the south.
Kushkeel enters from the south.
< 683h/683H 123v/132V Pos: standing >
Olik leaves north.
You follow Olik.
M+
M+ +
M+M +M
+++++@M++++
MMMMMP+++MM
MMMM+MMMM
M^M
A Torch-Lined Rampart
Obvious exits: -E -S -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
Gelcro enters from the south.
Kushkeel enters from the south.
< 683h/683H 123v/132V Pos: standing >
< 683h/683H 123v/132V Pos: standing >
You quickly scan the area.
A wandering Alatorin guard who is close by to your east.
An earth elemental who is a brief walk away to your south.
An earth elemental who is a brief walk away to your south.
An earth elemental who is a brief walk away to your south.
A shield dwarf summoner who is a brief walk away to your south.
An Alatorin elite guard who is a brief walk away to your south.
An Alatorin elite guard who is a brief walk away to your south.
< 683h/683H 124v/132V Pos: standing >
You quickly scan the area.
An earth elemental who is a brief walk away to your south.
An earth elemental who is a brief walk away to your south.
An Alatorin elite guard who is a brief walk away to your south.
An Alatorin elite guard who is a brief walk away to your south.
Olik leaves south.
You follow Olik.
+
M+M +M
+++++PM++++
MMMMM@+++MM
MMMM+MMMM
M^M
M MMM
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
Gelcro enters from the north.
Kushkeel enters from the north.
< 683h/683H 123v/132V Pos: standing >
Olik leaves south.
You follow Olik.
+M +
++++++M++++
MMMMMP+++MM
MMMM@MMMM
M^M
MM MMM
M MMMMM
A Mystical Runed Hall
Obvious exits: -N -S
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
Gelcro enters from the north.
Kushkeel enters from the north.
< 683h/683H 122v/132V Pos: standing >
Olik leaves south.
You follow Olik.
Northern Entry of the Mystic Ward
Obvious exits: -N -S
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
< 683h/683H 122v/132V Pos: standing >
Olik leaves south.
You follow Olik.
The Mystic Ward
Obvious exits: -N -E -S -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 120v/132V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
A shield dwarf summoner who is close by to your north.
An Alatorin elite guard who is close by to your north.
A LARGE air elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE earth elemental who is close by to your east.
A LARGE fire elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE fire elemental who is close by to your east.
A young channeler who is close by to your east.
A young channeler who is close by to your east.
Olik leaves south.
You follow Olik.
Below the Mystic's Tower
Obvious exits: -N -E -W -U
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 118v/132V Pos: standing >
Olik leaves east.
You follow Olik.
The Mystic Ward
Obvious exits: -N -E -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 116v/132V Pos: standing >
Olik leaves east.
You follow Olik.
A Small Alcove
Obvious exits: -W
The corpse of a goblin wildmage is lying here.
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
A small chipmunk searches for nuts among the flowers.
A gnome mystic-turned-shopkeeper sits here on a stool, selling items off his person.
< 683h/683H 115v/132V Pos: standing >
A gnome merchant says 'Don't ever try that again Nazz!'
< 683h/683H 115v/132V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 683h/683H 115v/132V Pos: standing >
A gnome merchant says 'Don't ever try that again Gelcro!'
Olik leaves west.
You follow Olik.
The Mystic Ward
Obvious exits: -N -E -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 114v/132V Pos: standing >
Olik leaves north.
You follow Olik.
A Channeling Circle
Obvious exits: -S -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
A LARGE earth elemental stands here, looking like a living rock.
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A small chipmunk enters from the south.
Gelcro enters from the south.
Kushkeel enters from the south.
< 683h/683H 112v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 683h/683H 113v/132V Pos: standing >
You quickly scan the area.
You see nothing.
Olik leaves west.
You follow Olik.
The Mystic Ward
Obvious exits: -N -E -S -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 112v/132V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
A shield dwarf summoner who is close by to your north.
An Alatorin elite guard who is close by to your north.
An Alatorin elite guard who is close by to your north.
A LARGE air elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE earth elemental who is close by to your east.
A LARGE fire elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE fire elemental who is close by to your east.
Horusite who is close by to your east.
A young channeler who is close by to your east.
A young channeler who is close by to your east.
A young channeler who is close by to your east.
Olik leaves south.
You follow Olik.
Below the Mystic's Tower
Obvious exits: -N -E -W -U
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 110v/132V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
A shield dwarf summoner who is not far off to your north.
An Alatorin elite guard who is not far off to your north.
An Alatorin elite guard who is not far off to your north.
A gnome merchant who is not far off to your east.
A huge, furry mountain ram who is not far off above you.
Miboli Snoblsniz who is not far off above you.
< 683h/683H 111v/132V Pos: standing >
Olik leaves east.
You follow Olik.
The Mystic Ward
Obvious exits: -N -E -W
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 109v/132V Pos: standing >
You quickly scan the area.
A LARGE air elemental who is close by to your north.
A LARGE water elemental who is close by to your north.
A LARGE earth elemental who is close by to your north.
A LARGE fire elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
A LARGE air elemental who is close by to your north.
Jedd Burningbraids who is close by to your north.
A young channeler who is close by to your north.
A young channeler who is close by to your north.
A gnome merchant who is close by to your east.
< 683h/683H 110v/132V Pos: standing >
Olik leaves west.
You follow Olik.
Below the Mystic's Tower
Obvious exits: -N -E -W -U
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 108v/132V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
A shield dwarf summoner who is not far off to your north.
An Alatorin elite guard who is not far off to your north.
An Alatorin elite guard who is not far off to your north.
A gnome merchant who is not far off to your east.
A Gnome who is not far off above you.
A huge, furry mountain ram who is not far off above you.
Miboli Snoblsniz who is not far off above you.
< 683h/683H 109v/132V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
A shield dwarf summoner who is not far off to your north.
An Alatorin elite guard who is not far off to your north.
An Alatorin elite guard who is not far off to your north.
A gnome merchant who is not far off to your east.
A Gnome who is not far off above you.
A huge, furry mountain ram who is not far off above you.
Olik leaves up.
You follow Olik.
Within the Mystic's Tower
Obvious exits: -U -D
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
< 683h/683H 108v/132V Pos: standing >
Olik leaves up.
You follow Olik.
Atop the Mystic's Tower
Obvious exits: -D
A small wooden desk sits here, propped against the northern face.
Olik Suicide Squad (Orc)(medium) stands in mid-air here.
A Gnome (small) Templar - The Empire in mid-air sits atop a huge, furry mountain ram.
Miboli Snoblsniz the deep gnome mystic, mage trainer of Alatorin flies here.
< 683h/683H 106v/132V Pos: standing >
< 683h/683H 106v/132V Pos: standing >
Kushkeel suddenly attacks a Gnome!
Kushkeel misses a Gnome.
A Gnome quickly slides off a huge, furry mountain ram's back.
Olik tackles a Gnome square in the chest knocking the wind out of him!
< 683h/683H 107v/132V Pos: standing >
Gelcro suddenly attacks a Gnome!
Gelcro misses a Gnome.
< 683h/683H 107v/132V Pos: standing >
[Damage: 11 ] Your impressive pierce strikes a Gnome.
< 683h/683H 108v/132V Pos: standing >
< T: Kushkeel TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A small chipmunk starts casting an offensive spell.
< 683h/683H 108v/132V Pos: standing >
< T: Kushkeel TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Kushkeel misses a Gnome.
Kushkeel misses a Gnome.
< 683h/683H 108v/132V Pos: standing >
< T: Kushkeel TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A small chipmunk completes his spell...
A small chipmunk utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 683h/683H 108v/132V Pos: standing >
< T: Kushkeel TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 683h/683H 108v/132V Pos: standing >
< T: Kushkeel TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome misses Kushkeel.
< 683h/683H 108v/132V Pos: standing >
< T: Kushkeel TP: sta TC:excellent E: A Gnome sit EP: awful >
Gelcro misses a Gnome.
Gelcro misses a Gnome.
Olik's slash enshrouds a Gnome in a mist of blood.
Olik's impressive pierce enshrouds a Gnome in a mist of blood.
Olik's impressive slash critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
< 683h/683H 108v/132V Pos: standing >
A small chipmunk starts casting an offensive spell.
< 683h/683H 108v/132V Pos: standing >
Kushkeel starts casting an offensive spell.
< 683h/683H 108v/132V Pos: standing >
A small chipmunk completes his spell...
A small chipmunk utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!