The death of [46 Necrolyte] Sgan The Empire (Gnome)

in Atop the Mystic's Tower

from the perspective of [46 Necrolyte] Sgan The Empire (Gnome)


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The Great Foyer of Alatorin
Obvious exits: -North -South -West 
A strong shield dwarf common man walks through Alatorin, curiously eyeing the surroundings.

< 390h/390H 152v/160V Pos: standing >
 
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The Great Foyer of Alatorin
Obvious exits: -North -East  -West 
(Q)A proud shield dwarf patrol guard stands here looking proud.
(Q)A proud shield dwarf patrol guard stands here looking proud.
(Q)A proud shield dwarf patrol guard stands here looking proud.
(Q)Commanding his troops, a shield dwarf walks here on a task.
(Q)An Ambassador from The Prisons of Carthapia looks at your for assistance.

< 390h/390H 152v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 390h/390H 153v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 390h/390H 153v/160V Pos: standing >
 
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The Entrance of Alatorin
Obvious exits: -East  -West 
A shield dwarf woman casually shops through the city.

< 390h/390H 153v/160V Pos: standing >
 
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The Entrance of Alatorin
Obvious exits: -East  -West 
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.

< 390h/390H 154v/160V Pos: standing >
 
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The Commons
Obvious exits: -North -East  -South -West 

< 390h/390H 154v/160V Pos: standing >
 
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The Commons
Obvious exits: -North -East  -South -West 
(Q)An Ambassador from the Village of Werrun wanders here.

< 390h/390H 154v/160V Pos: standing >
 
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The Commons
Obvious exits: -North -South -West 

< 390h/390H 154v/160V Pos: standing >
 
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The Commons
Obvious exits: -North -South -West 
(Q)An Ambassador from Krethik Keep walks the streets here.

< 390h/390H 156v/160V Pos: standing >
 
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The Commons
Obvious exits: -North -South -West 

< 390h/390H 156v/160V Pos: standing >
 
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The Commons
Obvious exits: -North -South -West 
A holyman in brilliant white robes blesses you as he walks through.

< 390h/390H 156v/160V Pos: standing >
 
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A Grand Arch
Obvious exits: -North -South
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.

< 390h/390H 156v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South

< 390h/390H 157v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East 
A mountain dwarf fruit vendor sits on a stool behind her stall.

< 390h/390H 157v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South -West 

< 390h/390H 158v/160V Pos: standing >
 
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The Trade District
Obvious exits: -East  -South -West 

< 390h/390H 158v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South -West 

< 390h/390H 158v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -West 
A sign reading 'Muntz's Goods' hangs from the building to the west.

< 390h/390H 159v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South -West 
A shield dwarf woman casually shops through the city.

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -South -West 
A velvet-covered table with a small sign posted on it sits here.
(Q)A merchant walks through the streets, eager to sell some fish.
A finely-dressed shield dwarf noble of Alatorin walks through here, smiling prosperously.
A gnome stands behind a table, smiling over an array of jewels.

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South -West 
(Q)A merchant walks through the streets, eager to sell some fish.

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South -West 

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -South -West 

< 390h/390H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -South -West 

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East 
A grinning halfling fisherman stands here, holding out a pole.

< 390h/390H 160v/160V Pos: standing >
 
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The Trade District
Obvious exits: -North -East  -West 
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.

< 390h/390H 160v/160V Pos: standing >
 
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A Huge Arch of Mystic Runes
Obvious exits: -East  -West 
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.

< 390h/390H 160v/160V Pos: standing >
Western Entry of the Mystic Ward
   This vaulted, runed arch glows with a strange and ancient power.
Small glyphs scrolled onto the stone blocks that make up
the walls of this architecture appear to be simple gnomish runes
of prosperity and good fortune.  This passage births a passage out
of the Mystic Ward, or into it depending on ones perspective.
Obvious exits: -East  -West 
A shadowmage walks through here, fading in and out of existence.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.

< 390h/390H 160v/160V Pos: standing >
A Runed Hallway
   This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself.  Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
Obvious exits: -East  -West 

< 390h/390H 160v/160V Pos: standing >
Turn in a Runed Hallway
   This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself.  Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
Obvious exits: -North -West 
A shadowmage walks through here, fading in and out of existence.

< 390h/390H 160v/160V Pos: standing >
A Runed Hallway
   This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself.  Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
Obvious exits: -North -South -West #

< 390h/390H 160v/160V Pos: standing >
A Stepped Foyer
   This long, almost dismal-seeming hallway stretches through the
Mystic Ward, joining the west pass to the north pass through the
pillared ward itself.  Every other stone block on the walls facing
each other is a large, inscribed glyph, each giving off a faint
magical glow.
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
A small round shield has been dropped here.
The corpse of a Gnome is lying here.
The corpse of a tiny gnome summoner is lying here.
A small glowing bauble floats and bobs overhead in small rhythmic circles. (glowing)
*A Kobold (small)  Suicide Squad stands in mid-air here.
*A Kobold (small)  Suicide Squad stands in mid-air here.
*A small chipmunk searches for nuts among the flowers.
*An Orc (medium)  Suicide Squad stands in mid-air here.
*An Orc (medium)  Suicide Squad stands in mid-air here.
*A massive golem made of twisted flesh hulks here, writhing.
*A massive golem made of twisted flesh hulks here, writhing.

< 390h/390H 160v/160V Pos: standing >
An Orc snaps into visibility.
An Orc tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 390h/390H 160v/160V Pos: standing >
An Orc starts casting an offensive spell called 'bigbys clenched fist'.
An Orc snaps into visibility.

< 390h/390H 160v/160V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
-=[An Orc's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 261h/390H 160v/160V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 261h/390H 160v/160V Pos: standing >
A small chipmunk starts casting an offensive spell.
A small chipmunk snaps into visibility.

< 261h/390H 160v/160V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
The Mystic Ward
   This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are.  However, the magic
present within these walls is omnipresent and at times nearly
overwelming.  Small pillows rest in semi-circles in various
portions of this chamber.  Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East  -South -West #
A small round shield has been dropped here.

< 261h/390H 160v/160V Pos: standing >
The Mystic Ward
   This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are.  However, the magic
present within these walls is omnipresent and at times nearly
overwelming.  Small pillows rest in semi-circles in various
portions of this chamber.  Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -East  -South -West 
The corpse of a goblin wildmage is lying here.

< 261h/390H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/390H 160v/160V Pos: standing >
The Mystic Ward
   This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are.  However, the magic
present within these walls is omnipresent and at times nearly
overwelming.  Small pillows rest in semi-circles in various
portions of this chamber.  Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East  -South -West 

< 261h/390H 160v/160V Pos: standing >
A Channeling Circle
   This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are.  However, the magic
present within these walls is omnipresent and at times nearly
overwelming.  Small pillows rest in semi-circles in various
portions of this chamber.  Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -South -West 
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
A LARGE earth elemental stands here, looking like a living rock.
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.

< 261h/390H 160v/160V Pos: standing >
Pardon?

< 262h/390H 160v/160V Pos: standing >

< 265h/390H 160v/160V Pos: standing >

< 267h/390H 160v/160V Pos: standing >
A small chipmunk enters from the west.
The Mystic Ward
   This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are.  However, the magic
present within these walls is omnipresent and at times nearly
overwelming.  Small pillows rest in semi-circles in various
portions of this chamber.  Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East  -West 

< 269h/390H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 269h/390H 160v/160V Pos: standing >
Below the Mystic's Tower
   This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are.  However, the magic
present within these walls is omnipresent and at times nearly
overwelming.  Small pillows rest in semi-circles in various
portions of this chamber.  Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -North -East  -West  -Up   

< 270h/390H 160v/160V Pos: standing >
Within the Mystic's Tower
   Small reagent pouches, bottles, herbs, roots, stones, and bones
lie in small piles or shelves throughout the chaos of this organized
tower.  The spiral staircase of this mystic tower matches the
gnomish design of the other spiral staircase found within this
Mystic Ward.  The chamber of the high mystic himself rests atop
the Mystic's Tower, while the Ward lies below.
Obvious exits: -Up    -Down 

< 270h/390H 160v/160V Pos: standing >
Atop the Mystic's Tower
   Small reagent pouches, bottles, herbs, roots, stones, and bones
lie in small piles or shelves throughout the chaos of this organized
tower.  The spiral staircase of this mystic tower matches the
gnomish design of the other spiral staircase found within this
Mystic Ward.  The chamber of the high mystic himself rests atop
the Mystic's Tower, while the Ward lies below.
Obvious exits: -Down 
A small wooden desk sits here, propped against the northern face.
Miboli Snoblsniz the deep gnome mystic, mage trainer of Alatorin flies here.

< 270h/390H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/390H 160v/160V Pos: standing >

< 271h/390H 160v/160V Pos: standing >
Miboli Snoblsniz starts casting a spell called 'shadow shield'.
Miboli Snoblsniz completes his spell...
Miboli Snoblsniz utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Miboli Snoblsniz's skin.

< 271h/390H 160v/160V Pos: standing >
An Orc enters from below.
An Orc enters from below.

< 271h/390H 160v/160V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a huge, furry mountain ram.
An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 271h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold suddenly attacks YOU!
A Kobold misses you.

< 272h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 
< 272h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 An Orc suddenly attacks YOU!
-=[An Orc's impressive pierce strikes you.]=-

< 261h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A small chipmunk starts casting an offensive spell.

< 261h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.

< 261h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A small chipmunk completes his spell...
A small chipmunk utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 190h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 121h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You miss a Kobold.

< 52h/390H 160v/160V Pos: sitting >
< T: Sgan TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.
-=[An Orc's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An Orc's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An Orc's impressive slash critically injures you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/390H 160v/160V Pos: on your ass >
-=[