<worn on eyes> a tarnished ruby eyepatch from Fort Boyard
<worn in ear> a golden, shattered skull earring
<worn in ear> a golden, shattered skull earring [poor]
<worn around neck> a Bloodstone medallion [poor]
<worn around neck> a chain of gold links
<worn on body> a twined adamantium robe from The Kingdom of Torg
<worn as quiver> a fragile stone quiver
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a twined iron bracelet from Bloodstone Keep
<worn around wrist> a stylish bamboo wristguard
<worn on hands> a pair of barbed gauntlets
<worn on finger> a ring of citizenship [poor]
<secondary weapon> a flaming dagger [poor] (glowing) (illuminating)
<worn on legs> some ghastly sapphire leggings from Bloodstone Keep
<worn on feet> a pair of wool-trimmed boots [poor] [83%]
< 88h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC:pretty hurt E: prisoner sta EP: few wounds >
Saving Nz.
< 88h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC:pretty hurt E: prisoner sta EP: few wounds >
On the Prison Floor L2
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
You barely sense a lifeform nearby.
You sense a lifeform nearby.
A shady prisoner crouches here, fighting YOU!
A shady prisoner stands here, fighting YOU!
A menacing prisoner is standing here.
A sinister prisoner is standing here looking you over.
< 88h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC:pretty hurt E: prisoner sta EP: few wounds >
On the Prison Floor L2
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
You sense a lifeform nearby.
A shady prisoner crouches here, fighting YOU!
A shady prisoner stands here, fighting YOU!
A menacing prisoner is standing here.
A sinister prisoner is standing here looking you over.
< 88h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC:pretty hurt E: prisoner sta EP: few wounds >
-=[A shady prisoner's decent punch strikes you hard.]=-
A shady prisoner misses you.
< 78h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC: awful E: prisoner sta EP: few wounds >
You are no longer aggressive to monsters.
< 78h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC: awful E: prisoner sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 78h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC: awful E: prisoner sta EP: few wounds >
A shady prisoner dodges your futile attack.
[Damage: 8 ] -=[Your fine pierce strikes a shady prisoner.]=-
[Damage: 5 ] -=[You slam your knee into a shady prisoner's stomach, winding him.]=-
[Damage: 10 ] -=[Your slash strikes a shady prisoner.]=-
[Damage: 7 ] -=[Your fine slash strikes a shady prisoner.]=-
You attempt to flee...
PANIC! You couldn't escape!
< 78h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC: awful E: prisoner sta EP: few wounds >
You attempt to flee...
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A sinister prisoner is standing here looking you over.
A timid prisoner is standing here, wishing he were free.
You flee northward!
< 78h/550H 90v/139V Pos: standing >
Saving Nz.
< 78h/550H 90v/139V Pos: standing >
Saving Nz.
< 78h/550H 90v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a shady prisoner is lying here.
A menacing prisoner is standing here.
A sinister prisoner is standing here looking you over.
A sinister prisoner is standing here looking you over.
< 79h/550H 90v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L2
</map>
On the Prison Floor L2
Obvious exits: -N -E# -S -W -D
Puddles of fresh blood cover the ground.
A sinister prisoner is standing here looking you over.
< 79h/550H 89v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -S -W -U
Fresh blood splatters cover the area.
You sense a lifeform nearby.
< 81h/550H 89v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S -W
< 81h/550H 88v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A small black rat is scrounging about here for some food.
< 82h/550H 87v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A sinister prisoner is standing here looking you over.
< 82h/550H 87v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 83h/550H 87v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 83h/550H 88v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/550H 88v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
Obvious exits: -N -E -S#
< 84h/550H 87v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/550H 87v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 85h/550H 88v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 85h/550H 88v/139V Pos: standing >
Ok.
< 86h/550H 88v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: At the Entrance to The Prison
</map>
<map>
Zone: Bloodstone Keep.
Room: At the Entrance to The Prison
</map>
At the Entrance to The Prison
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A homeless man is here, longing for better times.
A watcher of the keep stands ready to defend the citizenry.
< 86h/550H 88v/139V Pos: standing >
Ok.
< 87h/550H 88v/139V Pos: standing >
You attempt to hide yourself.
< 87h/550H 88v/139V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
Puddles of fresh blood cover the ground.
A homeless man is here, longing for better times.
A watcher of the keep stands ready to defend the citizenry.
< 107h/550H 101v/139V Pos: standing >
You appear to be Duergar and looks pretty hurt.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is glowing with malevolent power!
< 107h/550H 102v/139V Pos: standing >
< 108h/550H 102v/139V Pos: standing >
A homeless man says 'Will work for food!'
< 109h/550H 102v/139V Pos: standing >
A watcher of the keep leaves east.
< 111h/550H 104v/139V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (evil)
*Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (neutral)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (evil)
Orrak (slightly evil)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (very good)
*Bloodstone Keep (evil)
*The Temple of the Sun (very good)
The Elemental Groves (neutral)
*Temple of Flames (very good)
*Drustl's Yerdonia Enslaved (evil)
*The Obsidian Citadel (good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
*The Prisons of Carthapia (slightly evil)
*Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
*The Githyanki Fortress (very evil)
*Labyrinth of No Return (neutral)
*The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (slightly evil)
*New Cave city (very good)
Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (neutral)
*The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (very good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (good)
The Jade Empire (neutral)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
*Lair of the Gibberling King (good)
*Plane of Air (very good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (slightly evil)
*The Ethereal Plane (slightly good)
*The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly good)
*Jotunheim (good)
The Transparent Tower (neutral)
*Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
*Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (good)
The Hall of Knighthood (good)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (pure good)
*The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (good)
*Celestial Plane (slightly good)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 113h/550H 105v/139V Pos: standing >
You attempt to hide yourself.
< 114h/550H 106v/139V Pos: standing >
< 125h/550H 114v/139V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
A homeless man is here, longing for better times.
< 134h/550H 119v/139V Pos: standing >
You don't see that here.
< 134h/550H 119v/139V Pos: standing >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'
< 134h/550H 119v/139V Pos: standing >
< 138h/550H 122v/139V Pos: standing >
Ok.
< 138h/550H 122v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
< 139h/550H 121v/139V Pos: standing >
Ok.
< 140h/550H 122v/139V Pos: standing >
Inside the Gates of the Prison
Obvious exits: -N -E -S#
Fresh blood covers everything in the area.
< 140h/550H 122v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 142h/550H 123v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S
< 143h/550H 122v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S -W
A sinister prisoner is standing here looking you over.
A small black rat is scrounging about here for some food.
< 144h/550H 122v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N# -E -S -W
< 144h/550H 121v/139V Pos: standing >
The door seems to be closed.
< 144h/550H 121v/139V Pos: standing >
You attempt to hide yourself.
< 145h/550H 121v/139V Pos: standing >
< 156h/550H 129v/139V Pos: standing >
On the Prison Floor L1
Obvious exits: -N# -E -S -W
You sense a lifeform nearby.
< 165h/550H 134v/139V Pos: standing >
You appear to be Duergar and has some big nasty wounds and scratches.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is glowing with malevolent power!
< 165h/550H 135v/139V Pos: standing >
< 165h/550H 135v/139V Pos: standing >
< 166h/550H 135v/139V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (evil)
*Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (neutral)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (evil)
Orrak (slightly evil)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (very good)
*Bloodstone Keep (evil)
*The Temple of the Sun (very good)
The Elemental Groves (neutral)
*Temple of Flames (very good)
*Drustl's Yerdonia Enslaved (evil)
*The Obsidian Citadel (good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
*The Prisons of Carthapia (slightly evil)
*Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
*The Githyanki Fortress (very evil)
*Labyrinth of No Return (neutral)
*The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (slightly evil)
*New Cave city (very good)
Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (neutral)
*The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (very good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (good)
The Jade Empire (neutral)
Mazzolin (slightly good)
Forest of Mir (slightly good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
*Lair of the Gibberling King (good)
*Plane of Air (very good)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (slightly evil)
*The Ethereal Plane (slightly good)
*The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly good)
*Jotunheim (good)
The Transparent Tower (neutral)
*Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
*Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (good)
The Hall of Knighthood (good)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (pure good)
*The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (good)
*Celestial Plane (slightly good)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 166h/550H 135v/139V Pos: standing >
< 167h/550H 136v/139V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your south.
A timid prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
A Halfling snaps into visibility.
< 167h/550H 136v/139V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Halfling has reached its goal.]=-
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 110h/550H 137v/139V Pos: standing >
<A Halfling snaps into visibility.
< 110h/550H 137v/139V Pos: standing >
<You are no longer aggressive to monsters.
< 110h/550H 137v/139V Pos: standing >
<You attempt to flee...
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A sinister prisoner is standing here looking you over.
You flee southward!
< 110h/550H 112v/139V Pos: standing >
Saving Nz.
< 110h/550H 112v/139V Pos: standing >
-=[YOU'RE HIT! A lightning bolt from a Halfling has reached its goal.]=-
You wish that your wounds would stop BLEEDING so much!
< 63h/550H 112v/139V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
< 63h/550H 111v/139V Pos: standing >
The door seems to be closed.
< 64h/550H 112v/139V Pos: standing >
The door seems to be closed.
A Halfling snaps into visibility.
< 64h/550H 112v/139V Pos: standing >
You attempt to hide yourself.
< 65h/550H 112v/139V Pos: standing >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Halfling has reached its goal.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 14h/550H 113v/139V Pos: standing >
<A Halfling snaps into visibility.
< 14h/550H 113v/139V Pos: standing >
<A Halfling snaps into visibility.
< 14h/550H 113v/139V Pos: standing >
<You score a CRITICAL HIT!!!!!
A Halfling snaps into visibility.
[Damage: 14 ] -=[Your impressive slash strikes a Halfling.]=-
A Halfling blocks your futile lunge at him.
A Halfling dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your impressive slash strikes a Halfling.]=-
< 14h/550H 113v/139V Pos: standing >
< T: Nz TP: sta TC: awful E: A Halfling sta EP: small wounds >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Halfling has reached its goal.]=-
Your jagged sword [superior] exploded spreading charges of electrical energy!
Your some blue platemail [poor] exploded spreading charges of electrical energy!
Your unique clay coif exploded spreading charges of electrical energy!
Your dwarf skin belt exploded spreading charges of electrical energy!