<worn on head> a boreal tin cap from The Forest City of Aravne
<worn on eyes> a stylish dragonscale visor from Arachdrathos Guilds
<worn in ear> a sparkling earring (magic) (glowing) [82%]
<worn in ear> a bloody onyx ear stud [superior] (magic)
<worn on face> a pitch-black leather mask [superior] (magic)
<worn around neck> a golden necklace of the gypsy king (glowing)
<worn on body> a suit of durethium chainmail [poor]
<worn about body> a rough leather coat [superior]
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> a pair of purple silk sleeves [poor]
<held as shield> a masterly-crafted dragonscale buckler
<worn around wrist> a glistening bracelet [superior]
<worn around wrist> a stained wooden bracelet (magic)
<worn on hands> a pair of tough leather gloves [superior]
<worn on finger> a sun ring [poor] (magic) (glowing)
<worn on finger> a small fishbone signet ring [poor]
<held> a carved femur of a stupid barb [poor] (magic) (glowing) (illuminating)
<worn on legs> the leggings of Arkan'non [superior] (invis) (magic)
<worn on feet> a pair of minotaur boots
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 501h/501H 190v/190V Pos: standing >
Zukus starts casting a spell.
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
Draculaz who is close by to your north.
< 501h/501H 190v/190V Pos: standing >
Zukus completes his spell...
Zukus utters the word 'zufhjz'
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
Draculaz who is close by to your north.
< 501h/501H 190v/190V Pos: standing >
Zukus sits down in a comfortable spot.
< 501h/501H 190v/190V Pos: standing >
Zukus takes out his unholy symbol and begins praying intently.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 501h/501H 190v/190V Pos: standing >
Zukus raises his unholy symbol and smiles malevolently.
< 501h/501H 190v/190V Pos: standing >
Zukus clambers to his feet.
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
Draculaz who is close by to your north.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
Draculaz who is close by to your north.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^*P*
M*@^*
MMM*M
You quickly scan the area.
You see nothing.
< 501h/501H 190v/190V Pos: standing >
^^*.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 501h/501H 190v/190V Pos: standing >
^^*.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^*.*
M*@^*
MMM*M
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 501h/501H 190v/190V Pos: standing >
^^*.*
M*@^*
MMM*^
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^*.*
M*@^*
MMM*^
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 501h/501H 190v/190V Pos: standing >
^^*P*
M*@^*
MMM*^
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*^
^^P.*
M*@^*
MMM*^
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*^
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
Draculaz who is close by to your north.
< 501h/501H 190v/190V Pos: standing >
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*^
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*^
Within the Jungle of the Living Dead
Obvious exits: -N -S -W
Zukus The JoKeR Suicide Squad (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
*Nil Suicide Squad (Kobold)(tiny) stands in mid-air here.
< 501h/501H 190v/190V Pos: standing >
^^P.*
M*@^*
MMM*^
< 501h/501H 190v/190V Pos: standing >
^^PP*
M*@^*
MMM*^
< 501h/501H 190v/190V Pos: standing >
You quickly scan the area.
Draculaz who is close by to your north.
< 501h/501H 190v/190V Pos: standing >
^^P.P
M*@^*
MMM*^
< 501h/501H 190v/190V Pos: standing >
Rex leaves north.
< 501h/501H 190v/190V Pos: standing >
^^P.P
M*@^*
MMM*^
< 501h/501H 190v/190V Pos: standing >
^^PPP
M*@^*
MMM*^
< 501h/501H 190v/190V Pos: standing >
^^PP*
M*@^*
MMM*^
< 501h/501H 190v/190V Pos: standing >
^^P.P
M*@^*
MMM*^
***.*
^^@.P
M*P^*
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
(Q)Ulster Stonehammer the shield dwarf constable of Alatorin stands here with a concerned look upon his face. (minion) (Gold Aura)
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
A Grey Elf (medium) Allahling - The Empire stands in mid-air here, fighting Draculaz.(Gold Aura)
A Grey Elf (medium) Crusader - The Empire stands in mid-air here.(Gold Aura)
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here, fighting a Grey Elf.(Red Aura)
Zukus enters from the south.
Nil enters from the south.
< 501h/501H 188v/190V Pos: standing >
****.****
*****.*****
^****.***M*
MM^^*@*****
MMM**^*****
^^MMM*^^***
M^MMMM^^^
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Zukus enters from the west.
Nil enters from the west.
< 501h/501H 186v/190V Pos: standing >
*.***
PP@**
*^*M*
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Rex Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Zukus enters from the west.
Nil enters from the west.
< 501h/501H 184v/190V Pos: standing >
< 501h/501H 184v/190V Pos: standing >
****.****
*****.*****
^****.***M*
MM^^*@*****
MMM**^*****
^^MMM*^^***
M^MMMM^^^
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Zukus enters from the east.
Nil enters from the east.
Rex enters from the east.
< 501h/501H 183v/190V Pos: standing >
< 501h/501H 184v/190V Pos: standing >
< 501h/501H 186v/190V Pos: standing >
*.***
PP@**
*^*M*
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Zukus enters from the west.
Nil enters from the west.
Rex enters from the west.
< 501h/501H 186v/190V Pos: standing >
< 501h/501H 187v/190V Pos: standing >
< 501h/501H 188v/190V Pos: standing >
*.***
P.@**
*^***
****.****
*****.*****
^****.***M*
MM^^*@*****
MMM**^*****
^^MMM*^M***
M^MMMM^^^
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Zukus enters from the east.
Nil enters from the east.
Rex enters from the east.
< 501h/501H 186v/190V Pos: standing >
***.*
^^@P*
M**^*
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
(Q)Ulster Stonehammer the shield dwarf constable of Alatorin stands here with a concerned look upon his face. (minion) (Gold Aura)
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
A Grey Elf (medium) Allahling - The Empire stands in mid-air here, fighting Draculaz.(Gold Aura)
A Grey Elf (medium) Crusader - The Empire stands in mid-air here.(Gold Aura)
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here, fighting a Grey Elf. (Casting) (Red Aura)
Zukus enters from the east.
Nil enters from the east.
Rex enters from the east.
< 501h/501H 185v/190V Pos: standing >
A Grey Elf attacks Draculaz. [0 Hits]
< 501h/501H 186v/190V Pos: standing >
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Grey Elf - what a waste of energy!
A Grey Elf is knocked to the ground by Rex's skillful bash!
You failed.
< 501h/501H 187v/190V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (neutral)
*The High Moor Forest (slightly good)
The Stone Tomb of Kelek (slightly evil)
Orrak (slightly evil)
*Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
Nizari (good)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (evil)
*The Temple of the Sun (very good)
The Elemental Groves (slightly good)
Temple of Flames (good)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly evil)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (evil)
Labyrinth of No Return (slightly good)
*The Desert City of Venan'Trut (slightly good)
*Rogue Plains (good)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (slightly good)
Desolate Under Fire (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (good)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly good)
Plane of Air (very good)
*The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
*The Caverns of Armageddon (good)
*The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
*The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (neutral)
*Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
*Plane of Earth (slightly evil)
Sevenoaks (slightly good)
*The Keep of Evil (very evil)
The Forgotten Mansion (slightly good)
*Domain of Lost Souls (good)
*The Hall of Knighthood (good)
The Depths of Duris (neutral)
*Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (slightly evil)
Pit of Dragons (slightly good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (very good)
The Scorched Valley (slightly good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very good)
The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 501h/501H 189v/190V Pos: standing >
A Grey Elf sneaks north.
Xomop Tippist leaves north.
Ulster Stonehammer the constable sneaks north.
< 501h/501H 189v/190V Pos: standing >
**P.*
^^@.*
M**^*
Draculaz starts casting an offensive spell.
< 501h/501H 190v/190V Pos: standing >
Rex attacks a Grey Elf. [2 Hits]
< 501h/501H 190v/190V Pos: standing >
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Grey Elf - what a waste of energy!
Nil starts casting an offensive spell.
Nil snaps into visibility.
< 501h/501H 190v/190V Pos: standing >
You start chanting...
< 501h/501H 190v/190V Pos: standing >
***P*
^^@P*
M**^*
< 501h/501H 190v/190V Pos: standing >
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Grey Elf.
Nil's spell flows around a Grey Elf, leaving him unharmed!
***P*
^^@.*
M**^*
Draculaz starts casting an offensive spell.
< 501h/501H 190v/190V Pos: standing >
A Grey Elf sings a song so well you feel your pain and suffering ebbing away.
***.*
^^@.*
M**^*
< 501h/501H 190v/190V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 203 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf attacks Draculaz. [1 Hits]
< 501h/501H 190v/190V Pos: standing >
Nil starts casting an offensive spell.
Nil snaps into visibility.
< 501h/501H 190v/190V Pos: standing >
You start chanting...
< 501h/501H 190v/190V Pos: standing >
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Grey Elf - what a waste of energy!
< 501h/501H 190v/190V Pos: standing >
Nil snaps into visibility.
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Grey Elf.
Nil's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's blue Cimmerian chain [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's some dented tin vambraces freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!