<worn as a badge> a glowing hide badge [46%]
<worn on head> the helm of light (illuminating)
<worn on eyes> an eyepatch of Dagon [superior] (magic) [65%]
<worn in ear> a tiny endurium earring (magic) [88%]
<worn in ear> an earring of rotting flesh [superior]
<worn on face> the scale of a hydrawyrm [74%]
<worn around neck> the holy symbol of sanctity (magic) (glowing) (humming) [68%]
<worn around neck> the pendant of the aboleth [poor] (magic) [38%]
<worn on body> the cloak of woven time (magic) (glowing) [71%]
<worn about body> a demon spiked cloak of haze (magic) (glowing) [78%]
<worn on back> a large leather backpack [81%]
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing) [68%]
<worn about waist> a segmented endurium belt (magic) (glowing)
<worn on belt buckle>the head of Raxthan [poor] [89%]
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing) [84%]
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[239h 44m 49s]
<worn around wrist> a glistening bracelet [superior] [88%]
<worn around wrist> a marble bracelet [superior] (magic) [76%]
<worn on hands> the sacred stone claws of Aan [poor] (magic) [79%]
<worn on finger> a ring of fire protection (magic)
<worn on finger> a spider-shaped diorite ring (magic) [38%]
<worn on feet> the boots of speed [superior] (magic)
Fatwa sneaks east.
Doog leaves east.
Cols leaves east.
Schlaam sneaks east.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
This is the fourth level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. There is a locked barred
gate here.
Obvious exits: -West -Down
The corpse of a shady prisoner is lying here.
The corpse of a Troll is lying here.
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A timid prisoner is standing here, wishing he were free.
Kir enters from the west.
< 965h/973H 203v/206V Pos: standing >
< 965h/973H 203v/206V Pos: standing >
< 965h/973H 206v/206V Pos: standing >
Fatwa sneaks down.
Doog leaves down.
Cols leaves down.
Schlaam sneaks down.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West -Up
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A shady prisoner is standing here glaring at you.
Kir enters from above.
< 965h/973H 205v/206V Pos: standing >
< 965h/973H 205v/206V Pos: standing >
A shady prisoner suddenly attacks YOU!
Fatwa bravely steps in front of you, shielding you from harm!
Fatwa snaps into visibility.
< 966h/973H 205v/206V Pos: standing >
< 966h/973H 205v/206V Pos: standing >
< 966h/973H 205v/206V Pos: standing >
Your pendant of the aboleth [poor] hums briefly.
Fatwa snaps into visibility.
Fatwa attacks a shady prisoner. [2 Hits]
< 966h/973H 205v/206V Pos: standing >
Fatwa snaps into visibility.
A shady prisoner attacks Fatwa. [0 Hits]
< 966h/973H 205v/206V Pos: standing >
You quickly scan the area.
A shady prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A sinister prisoner who is a brief walk away to your north.
A shady prisoner who is a brief walk away to your north.
A sinister prisoner who is not far off to your west.
A sinister prisoner who is not far off to your west.
A sinister prisoner who is a brief walk away to your west.
A timid prisoner who is close by above you.
< 967h/973H 205v/206V Pos: standing >
Cols's pupils dialate and return to normal.
< 967h/973H 205v/206V Pos: standing >
Fatwa snaps into visibility.
Fatwa attacks a shady prisoner. [4 Hits]
< 967h/973H 205v/206V Pos: standing >
Fatwa snaps into visibility.
A shady prisoner attacks Fatwa. [0 Hits]
< 967h/973H 206v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Kir.
< 967h/973H 206v/206V Pos: standing >
Schlaam assists Fatwa heroically.
Schlaam snaps into visibility.
< 967h/973H 206v/206V Pos: standing >
< 968h/973H 206v/206V Pos: standing >
Cols suddenly attacks a shady prisoner!
< 968h/973H 206v/206V Pos: standing >
A shady prisoner is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a shady prisoner.
< 968h/973H 206v/206V Pos: standing >
Saving Dignar.
< 968h/973H 206v/206V Pos: standing >
Kir gets a handful of coins from the corpse of a shady prisoner.
< 968h/973H 206v/206V Pos: standing >
Kir puts a small pile of coins into a bottomless bag of the illithids.
< 968h/973H 206v/206V Pos: standing >
< 969h/973H 206v/206V Pos: standing >
< 969h/973H 206v/206V Pos: standing >
Fatwa sneaks north.
Doog leaves north.
Cols leaves north.
Schlaam sneaks north.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. To the east is a door
made of steel.
Obvious exits: -North -East # -South -West
[3] The corpse of a shady prisoner is lying here.
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here, fighting a shady prisoner.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A shady prisoner stands here, fighting Cols.
Kir enters from the south.
< 969h/973H 205v/206V Pos: standing >
A faint hum can be heard from the holy avenger of Ambran carried by Fatwa.
< 969h/973H 205v/206V Pos: standing >
< 969h/973H 205v/206V Pos: standing >
A shady prisoner is knocked to the ground by Cols's mighty bash!
Cols dives at a shady prisoner skewering him with his longsword of Sevenoaks.
< 970h/973H 205v/206V Pos: standing >
A shady prisoner enters from the west.
< 970h/973H 205v/206V Pos: standing >
Fatwa bravely steps in front of you, shielding you from harm!
Fatwa avoids being bashed by a shady prisoner, who loses his balance and falls.
Fatwa snaps into visibility.
< 970h/973H 205v/206V Pos: standing >
Fatwa snaps into visibility.
Fatwa attacks a shady prisoner. [5 Hits]
< 970h/973H 205v/206V Pos: standing >
Cols attacks a shady prisoner. [3 Hits]
< 970h/973H 205v/206V Pos: standing >
A shady prisoner attacks Cols. [0 Hits]
< 970h/973H 205v/206V Pos: standing >
< 970h/973H 205v/206V Pos: standing >
< 970h/973H 205v/206V Pos: standing >
Schlaam assists Fatwa heroically.
Schlaam snaps into visibility.
< 970h/973H 205v/206V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Kir.
< 971h/973H 205v/206V Pos: standing >
Fatwa snaps into visibility.
Fatwa's the holy avenger of Ambran eminates a soft glow and Fatwa looks refreshed!
A torrent of divine energy flows from Fatwa into Fatwa's body, and his wounds begin to heal!
Fatwa attacks a shady prisoner. [5 Hits]
< 971h/973H 205v/206V Pos: standing >
Cols attacks a shady prisoner. [3 Hits]
< 971h/973H 205v/206V Pos: standing >
A shady prisoner is burned severely as he hits Cols!
A shady prisoner attacks Cols. [1 Hits]
< 971h/973H 205v/206V Pos: standing >
A faint silhouette of a dragon briefly surrounds Fatwa, then quickly dissipates.
< 971h/973H 205v/206V Pos: standing >
Kir assists Cols heroically.
Kir snaps into visibility.
A shady prisoner clambers to his feet.
< 971h/973H 205v/206V Pos: standing >
A shady prisoner is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a shady prisoner dies in agony.
< 971h/973H 205v/206V Pos: standing >
Saving Dignar.
< 971h/973H 205v/206V Pos: standing >
A shady prisoner is incapacitated and will slowly die, if not aided.
A shady prisoner slumps to the ground.
Cols attacks a shady prisoner. [1 Hits]
< 972h/973H 206v/206V Pos: standing >
A shady prisoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a shady prisoner cause a sickening chill to run up your spine.
< 972h/973H 206v/206V Pos: standing >
Saving Dignar.
< 972h/973H 206v/206V Pos: standing >
Kir gets a few coins from the corpse of a shady prisoner.
< 972h/973H 206v/206V Pos: standing >
Kir puts a small pile of coins into a bottomless bag of the illithids.
< 972h/973H 206v/206V Pos: standing >
< 972h/973H 206v/206V Pos: standing >
< 973h/973H 206v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Kir.
Doog leaves south.
Cols leaves south.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a shady prisoner is lying here.
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A timid prisoner is standing here, wishing he were free.
Kir enters from the north.
< 973h/973H 205v/206V Pos: standing >
< 973h/973H 205v/206V Pos: standing >
Doog leaves west.
Cols leaves west.
Schlaam sneaks west.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -West
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Kir enters from the east.
< 973h/973H 204v/206V Pos: standing >
< 973h/973H 204v/206V Pos: standing >
Doog leaves west.
Cols leaves west.
Schlaam sneaks west.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -West
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A sinister prisoner is standing here looking you over.
Kir enters from the east.
< 973h/973H 205v/206V Pos: standing >
< 973h/973H 205v/206V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is not far off to your north.
A shady prisoner who is not far off to your north.
A sinister prisoner who is not far off to your north.
A timid prisoner who is not far off to your north.
A sinister prisoner who is a brief walk away to your north.
A timid prisoner who is not far off to your east.
A sinister prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A sinister prisoner who is close by to your west.
< 973h/973H 205v/206V Pos: standing >
Fatwa sneaks west.
Doog leaves west.
Cols leaves west.
Schlaam sneaks west.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. To the south is an
iron door.
Obvious exits: -North -East -South#
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A sinister prisoner is standing here looking you over.
A timid prisoner is standing here, wishing he were free.
A sinister prisoner is standing here looking you over.
Kir enters from the east.
< 973h/973H 204v/206V Pos: standing >
< 973h/973H 204v/206V Pos: standing >
Fatwa sneaks north.
Doog leaves north.
Cols leaves north.
Schlaam sneaks north.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. To the west is an iron
door.
Obvious exits: -North -East -South -West #
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A sinister prisoner is standing here looking you over.
A sinister prisoner is standing here looking you over.
A timid prisoner is standing here, wishing he were free.
Kir enters from the south.
< 973h/973H 205v/206V Pos: standing >
Fatwa sneaks north.
Doog leaves north.
Cols leaves north.
Schlaam sneaks north.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls. To the west is an iron
door.
Obvious exits: -North -East -South -West #
*Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here, fighting a shady prisoner.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A shady prisoner stands here, fighting Cols.
Kir enters from the south.
You quickly scan the area.
A timid prisoner who is close by to your east.
A shady prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A small rat who is not far off to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
A sinister prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A sinister prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A timid prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
A timid prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
< 973h/973H 204v/206V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Schlaam.
< 973h/973H 204v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Kir.
< 973h/973H 205v/206V Pos: standing >
A shady prisoner is knocked to the ground by Cols's mighty bash!
Cols dives at a shady prisoner skewering him with his longsword of Sevenoaks.
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
Fatwa brings down the holy avenger of Ambran in a mighty slash, cleaving a shady prisoner from his target!
Fatwa heroically rescues Cols.
< 973h/973H 206v/206V Pos: standing >
< 973h/973H 206v/206V Pos: standing >
A timid prisoner enters from the south.
< 973h/973H 206v/206V Pos: standing >
Fatwa attacks a shady prisoner. [3 Hits]
< 973h/973H 206v/206V Pos: standing >
Fatwa's eyes glow briefly for a few seconds, then return to normal.
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
A shady prisoner attacks Fatwa. [0 Hits]
< 973h/973H 206v/206V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A small rat who is not far off to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
< 973h/973H 206v/206V Pos: standing >
Kir starts casting a spell.
< 973h/973H 206v/206V Pos: standing >
Schlaam assists Fatwa heroically.
Schlaam snaps into visibility.
< 973h/973H 206v/206V Pos: standing >
A timid prisoner enters from the east.
< 973h/973H 206v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Kir.
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
Fatwa's impressive slash hits a shady prisoner on the torso making him grimace in pain.
A shady prisoner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a shady prisoner's last actions in this world.
< 973h/973H 206v/206V Pos: standing >
Kir completes her spell...
Kir utters the word 'brjf'
Saving Dignar.
< 973h/973H 206v/206V Pos: standing >
Experience till level: -181315936
< 973h/973H 206v/206V Pos: standing >
< 973h/973H 206v/206V Pos: standing >
Small tendrils of smoke seep out of Fatwa's mouth behind the mask.
< 973h/973H 206v/206V Pos: standing >
Kir gets a handful of coins from the corpse of a shady prisoner.
< 973h/973H 206v/206V Pos: standing >
Kir puts a small pile of coins into a bottomless bag of the illithids.
< 973h/973H 206v/206V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A sinister prisoner who is close by to your north.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is not far off to your east.
A small rat who is not far off to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
< 973h/973H 206v/206V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A sinister prisoner who is close by to your north.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is not far off to your east.
A small rat who is not far off to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
< 973h/973H 206v/206V Pos: standing >
< 973h/973H 206v/206V Pos: standing >
< 973h/973H 206v/206V Pos: standing >
Autosaving...
< 973h/973H 206v/206V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Schlaam.
< 973h/973H 206v/206V Pos: standing >
< 973h/973H 206v/206V Pos: standing >
< 973h/973H 206v/206V Pos: standing >
Fatwa sneaks east.
Doog leaves east.
Cols leaves east.
Schlaam leaves east.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L3
</map>
On the Prison Floor L3
This is the third level of the prison. Its criminal element is
starting to look very tough. The shadows hold more sinister element
than most wish to encounter. A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure. Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick. The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East -South -West
Schlaam Allah - The Empire (Thri-Kreen)(medium) stands in mid-air here.
Cols Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Holy)
A small black rat is scrounging about here for some food.
A timid prisoner is standing here, wishing he were free.
A shady prisoner is standing here glaring at you.
A timid prisoner is standing here, wishing he were free.
You sense a lifeform nearby.
Kir enters from the west.
< 973h/973H 205v/206V Pos: standing >
< 973h/973H 205v/206V Pos: standing >
A shady prisoner suddenly attacks Schlaam!
Fatwa starts casting an offensive spell.
Fatwa snaps into visibility.
< 973h/973H 205v/206V Pos: standing >
Fatwa completes his spell...
Fatwa utters the words 'parl xafe'
Fatwa sends a small rat reeling with a holy word.
A small rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a small rat's gurgling and choking signals his demise.
Fatwa sends a timid prisoner reeling with a holy word.
A timid prisoner seems to be blinded!
Fatwa sends a shady prisoner reeling with a holy word.
Fatwa sends a timid prisoner reeling with a holy word.
A timid prisoner seems to be blinded!
Fatwa sends a Duergar reeling with a holy word.
A timid prisoner attacks Fatwa. [0 Hits]
A timid prisoner attacks Fatwa. [0 Hits]
< 973h/973H 205v/206V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Schlaam.
Saving Dignar.
< 973h/973H 205v/206V Pos: standing >
A Duergar is knocked to the ground by Fatwa's mighty bash!
Fatwa dives at a Duergar skewering him with his holy avenger of Ambran.
< 973h/973H 206v/206V Pos: standing >
Fatwa's eyes glow briefly for a few seconds, then return to normal.
< 973h/973H 206v/206V Pos: standing >
A Duergar avoids being bashed by Cols, who loses his balance and falls.
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
A Duergar attacks Fatwa. [0 Hits]
< 973h/973H 206v/206V Pos: standing >
Kir suddenly attacks a Duergar!
Kir snaps into visibility.
< 973h/973H 206v/206V Pos: standing >
A shady prisoner turns to focus his attack on Kir!
A shady prisoner attacks Schlaam. [1 Hits]
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
A timid prisoner is stunned!
Fatwa's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a timid prisoner!
A timid prisoner screams in utter terror as he is judged before Fatwa's God.
A timid prisoner is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a timid prisoner.
Doog starts casting an offensive spell.
< 973h/973H 206v/206V Pos: standing >
A shady prisoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a shady prisoner cause a sickening chill to run up your spine.
Saving Dignar.
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
A timid prisoner attacks Fatwa. [0 Hits]
< 973h/973H 206v/206V Pos: standing >
Schlaam suddenly attacks a Duergar!
Schlaam snaps into visibility.
< 973h/973H 206v/206V Pos: standing >
Doog completes his spell...
Doog utters the word 'yufzbarr'
Doog smirks as his fireball explodes into the face of a Duergar.
A Duergar's some fine bronze leggings from the Kingdom of Torg is burned from the blast!
Saving Dignar.
< 973h/973H 206v/206V Pos: standing >
A sinister prisoner enters from the east.
< 973h/973H 206v/206V Pos: standing >
Doog starts casting an offensive spell.
< 973h/973H 206v/206V Pos: standing >
Kir snaps into visibility.
Kir attacks a Duergar. [9 Hits]
< 973h/973H 206v/206V Pos: standing >
Doog completes his spell...
Doog utters the word 'yufzbarr'
Doog smirks as his fireball explodes into the face of a Duergar.
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
A halo of white light settles over Fatwa as he charges into battle.
A Duergar attacks Fatwa. [0 Hits]
< 973h/973H 206v/206V Pos: standing >
Fatwa snaps into visibility.
A timid prisoner attacks Fatwa. [0 Hits]
A Duergar clambers to his feet.
< 973h/973H 206v/206V Pos: standing >
You stop using the orb of elemental fire.
< 973h/973H 206v/206V Pos: standing >
Schlaam snaps into visibility.
A Duergar is stunned!
A Duergar's sandworm's tooth was completely destroyed by the massive blow!
A Duergar's cloak of rhemoraz scales was completely destroyed by the massive blow!
A Duergar's necklace of dead frogs [superior] was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.