<worn on head> a bamboo battlehelm [81%]
<worn in ear> an earring of angels
<worn in ear> a decorative wormskin ear clasp
<worn on face> a frogskin mask [superior]
<worn around neck> a studded stone collar [85%]
<worn on body> a spiked breastplate [superior]
<worn as quiver> a soldiers quiver [87%]
<worn about waist> a red linen belt
<worn on arms> the sleeves of the swamp troll
<worn around wrist> a coral bracer [superior]
<worn around wrist> a purple wormskin bracer studded with obsidian [56%]
<worn on hands> a pair of shark-skin gloves [superior]
<worn on finger> a limestone circle
<worn on finger> an obsidian circle
<primary weapon> a massive longsword dubbed 'Dusk and Dawn'
<worn on legs> some fine bronze leggings from The Kingdom of Torg
<worn on feet> some pathfinders boots [poor] [82%]
A timid prisoner who is not far off to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A shady prisoner who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A small rat who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A shady prisoner who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A small rat who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A shady prisoner who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A small rat who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A shady prisoner who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
A timid prisoner enters from the south.
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
Autosaving...
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
*Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (neutral)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (very evil)
Orrak (neutral)
*Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (good)
The Elemental Groves (neutral)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (neutral)
*Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
*The Githyanki Fortress (very evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (slightly good)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (extremely evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
*Lair of the Gibberling King (slightly evil)
Plane of Air (slightly good)
The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (good)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (good)
The Astral Plane (neutral)
*Jotunheim (neutral)
The Transparent Tower (slightly good)
Krethik Keep (good)
*Temple of the Earth (slightly good)
*Sea Kingdom (slightly evil)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
*The Depths of Duris (slightly good)
*Arachdrathos Guilds (slightly evil)
*Valley of the Snow Ogres (neutral)
*The Great Shaboath (slightly good)
The Tempest Court (neutral)
*Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (good)
The Scorched Valley (good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
*Ceothia (slightly evil)
*Tiamat (very good)
The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A small rat who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is close by to your south.
A sinister prisoner who is not far off to your south.
A shady prisoner who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your east.
A small rat who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is close by to your south.
A Grey Elf who is close by to your west.
A Human who is close by to your west.
A Gnome who is close by to your west.
A shady prisoner who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
A shady prisoner leaves south.
< 642h/642H 161v/161V Pos: standing >
A timid prisoner leaves west.
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A small rat who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A shady prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A timid prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A Grey Elf who is close by to your west.
A Thri-Kreen who is close by to your west.
A Human who is close by to your west.
A Gnome who is close by to your west.
A shady prisoner who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
A sinister prisoner enters from the north.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A small rat who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A shady prisoner who is close by to your south.
A sinister prisoner who is close by to your south.
A timid prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A Grey Elf who is close by to your west.
A Thri-Kreen who is close by to your west.
A Human who is close by to your west.
A Gnome who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
You don't see that here.
< 642h/642H 161v/161V Pos: standing >
A shady prisoner enters from the south.
< 642h/642H 161v/161V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your east.
A small rat who is close by to your east.
A sinister prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A sinister prisoner who is not far off to your south.
A sinister prisoner who is not far off to your south.
A timid prisoner who is close by to your west.
A timid prisoner who is close by to your west.
A Grey Elf who is close by to your west.
A Thri-Kreen who is close by to your west.
A Human who is close by to your west.
A Gnome who is close by to your west.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
A timid prisoner enters from the east.
< 642h/642H 161v/161V Pos: standing >
A small rat enters from the east.
< 642h/642H 161v/161V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
*Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (neutral)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (very evil)
Orrak (neutral)
*Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (good)
The Elemental Groves (neutral)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (neutral)
*Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
*The Githyanki Fortress (very evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (slightly good)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (extremely evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
*Lair of the Gibberling King (slightly evil)
Plane of Air (slightly good)
The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (good)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (good)
The Astral Plane (neutral)
*Jotunheim (neutral)
The Transparent Tower (slightly good)
Krethik Keep (good)
*Temple of the Earth (slightly good)
*Sea Kingdom (slightly evil)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
*The Depths of Duris (slightly good)
*Arachdrathos Guilds (slightly evil)
*Valley of the Snow Ogres (neutral)
*The Great Shaboath (slightly good)
The Tempest Court (neutral)
*Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (good)
The Scorched Valley (good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
*Ceothia (slightly evil)
*Tiamat (very good)
The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 642h/642H 161v/161V Pos: standing >
< 642h/642H 161v/161V Pos: standing >
A sinister prisoner leaves east.
< 642h/642H 161v/161V Pos: standing >
A sinister prisoner leaves north.
< 642h/642H 161v/161V Pos: standing >
A Gnome enters from the west.
A Human enters from the west.
A Thri-Kreen enters from the west.
A Grey Elf enters from the west.
< 642h/642H 161v/161V Pos: standing >
A shady prisoner suddenly attacks a Thri-Kreen!
A shady prisoner's punch grazes a Thri-Kreen.
A Human snaps into visibility.
< 642h/642H 161v/161V Pos: standing >
A Human completes his spell...
A Human utters the words 'parl xafe'
A Human sends a small rat reeling with a holy word.
A small rat is dead! R.I.P.
You feel a carnal satisfaction as a small rat's gurgling and choking signals his demise.
A Human sends a timid prisoner reeling with a holy word.
A timid prisoner seems to be blinded!
A Human sends a shady prisoner reeling with a holy word.
A Human sends a timid prisoner reeling with a holy word.
A timid prisoner seems to be blinded!
-=[You are sent reeling by a Human's holy word.]=-
A timid prisoner misses a Human.
A Human parries a timid prisoner's lunge at him.
< 596h/642H 161v/161V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Thri-Kreen.
< 596h/642H 161v/161V Pos: standing >
The globe around a Human's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Human's mighty bash!
A Human grins as he skewers you with his holy avenger of Ambran.
The globe around a Human's body flares as it bears the brunt of your assault!
< 535h/642H 161v/161V Pos: sitting >
< T: prisoner TP: sta TC: few wounds E: A Human sta EP: excellent >
You dodge a bash from a Human, who loses his balance and falls.
< 536h/642H 161v/161V Pos: sitting >
< T: prisoner TP: sta TC: few wounds E: someone sta EP: excellent >
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A Human snaps into visibility.
< 536h/642H 161v/161V Pos: sitting >
< T: prisoner TP: sta TC: few wounds E: A Human sta EP: excellent >
Someone suddenly attacks YOU!
A Human snaps into visibility.
-=[A Human's impressive bludgeon wounds you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
< 504h/642H 161v/161V Pos: sitting >
< T: prisoner TP: sta TC: few wounds E: someone sta EP: excellent >
A shady prisoner's feeble punch grazes a Thri-Kreen.
A Thri-Kreen parries a shady prisoner's lunge at him.
A shady prisoner turns to focus his attack on a Human!
< 504h/642H 161v/161V Pos: sitting >
< T: prisoner TP: sta TC: few wounds E: someone sta EP: excellent >
A Human snaps into visibility.
A Human's impressive slash seriously wounds a timid prisoner.
A Human's powerful slash grievously wounds a timid prisoner.
A Human's impressive slash grievously wounds a timid prisoner.
A timid prisoner is stunned!
A Human's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a timid prisoner!
A timid prisoner screams in utter terror as he is judged before a Human's God.
A timid prisoner is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a timid prisoner.
A Gnome starts casting an offensive spell.
< 504h/642H 161v/161V Pos: sitting >
<A Thri-Kreen's powerful pierce strikes a shady prisoner hard.
A Thri-Kreen's powerful pierce strikes a shady prisoner hard.
A Thri-Kreen's impressive crush strikes a shady prisoner hard.
A Thri-Kreen's impressive pierce strikes a shady prisoner hard.
A Thri-Kreen's crush strikes a shady prisoner very hard.
A Thri-Kreen's impressive pierce strikes a shady prisoner very hard.
A Thri-Kreen's impressive pierce seriously wounds a shady prisoner.
A Thri-Kreen's pierce seriously wounds a shady prisoner.
A Thri-Kreen's powerful pierce enshrouds a shady prisoner in a mist of blood.
A Thri-Kreen's powerful pierce enshrouds a shady prisoner in a mist of blood.
A Thri-Kreen's powerful pierce grievously wounds a shady prisoner.
A Thri-Kreen's impressive crush hits a shady prisoner.
A shady prisoner is dead! R.I.P.
The last gasps of a shady prisoner cause a sickening chill to run up your spine.
< 504h/642H 161v/161V Pos: sitting >
<Someone parries a timid prisoner's lunge at him.
A Human snaps into visibility.
< 504h/642H 161v/161V Pos: sitting >
<Someone suddenly attacks YOU!
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's impressive pierce wounds you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
< 489h/642H 161v/161V Pos: sitting >
<A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome - OUCH!]=-
Your some fine bronze leggings from the Kingdom of Torg is burned from the blast!
< 429h/642H 161v/161V Pos: sitting >
<A sinister prisoner enters from the east.
< 429h/642H 161v/161V Pos: sitting >
<A Gnome starts casting an offensive spell.
< 429h/642H 161v/161V Pos: sitting >
<A Human snaps into visibility.
-=[A Human's fine bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's powerful bludgeon strikes you hard.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's bludgeon strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
< 266h/642H 161v/161V Pos: sitting >
<A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome - OUCH!]=-
< 209h/642H 161v/161V Pos: sitting >
<You miss someone.
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
A Human parries your futile lunge at him.
< 209h/642H 161v/161V Pos: sitting >
< T: Nz TP: sit TC: nasty wounds E: A Human sta EP: excellent >
Someone dodges a timid prisoner's attack.
A timid prisoner misses someone.
A Human snaps into visibility.
You clamber to your feet.
< 209h/642H 161v/161V Pos: standing >
< T: Nz TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You are no longer aggressive to monsters.
< 209h/642H 161v/161V Pos: standing >
< T: Nz TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You are already standing.
A Grey Elf stops using the orb of elemental fire.
< 209h/642H 161v/161V Pos: standing >
< T: Nz TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's crush strikes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's powerful pierce strikes you very hard.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive pierce strikes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive crush strikes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive pierce strikes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's crush strikes you hard.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen swiftly follows up his devastating pierce with a surprise attack!
-=[A Thri-Kreen's impressive crush strikes you hard.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's pierce seriously wounds you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive crush enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's impressive pierce grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine pierce hits you.]=-
Your sandworm's tooth was completely destroyed by the massive blow!
Your cloak of rhemoraz scales was completely destroyed by the massive blow!
Your necklace of dead frogs [superior] was completely destroyed by the massive blow!