<worn as a badge> a symbol of Malch'hor Ganl
<worn on head> an icy ruby circlet
<worn on eyes> a dark-green eyepiece (glowing)
<worn in ear> an icy hemp stud
<worn in ear> an earring of a bloody skull [88%]
<worn on face> a mask of shadows [poor] (magic)
<worn around neck> an angelic dragonscale amulet from Sarmiz'Duul
<worn around neck> a static crystal gorget
<worn on body> a full suit of spiked bone platemail [poor]
<worn about body> a cloak of rotting flesh [superior] [63%]
<worn as quiver> a fanged iron quiver
<worn about waist> a moss-covered belt [superior] (magic) [74%]
<worn on belt buckle>an ashen cured leather belt buckle
<worn on arms> some light gem sleeves from Sarmiz'Duul
<held as shield> a huge bone-spiked dematite war shield
<worn around wrist> a bracer of hunting
<worn around wrist> a fanged iron bracer
<worn on hands> some superior sapphire mitts from Clan Stoutdorf Settlement
<worn on finger> an unearthly flesh signet
<worn on finger> a ring of rainbow colors [poor]
<held> a heart of living darkness [superior] (magic)
<worn on legs> some rusty dragonscale leg plates from Clan Stoutdorf Settlement
<worn on feet> some well-crafted cured leather boots
Sxt's eyes start to glow red!
< 619h/619H 171v/171V Pos: standing >
1st CIRCLE:
adrenaline control
combat mind
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
cannibalize
ectoplasmic form
inertial barrier
molecular control
9th CIRCLE:
displacement
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
thought beacon
< 619h/619H 171v/171V Pos: standing >
Score information for Zuks
Level: 48 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 619(619) Mana: 1004(1004) Moves: 171(171)
Coins carried: 4 platinum 22 gold 0 silver 0 copper
Coins in bank: 365 platinum 601 gold 36 silver 0 copper
Playing time: 1 days / 3 hours/ 20 minutes
Received data: 0.0726 MB this session.
Send data: 0.0012 MB this session.
Compression ratio: 81%
Title: Suicide Squad
Group Leader: Draculaz
Status: Standing.
Epic points(total): 21(21)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 15
Consenting: Draculaz
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Gas Acid
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 489
Guarded by: Sxt
Active Spells:
--------------
roar of heroes (4 minutes)
tower of iron will (22 minutes)
infravision (42 minutes)
vitality (4 minutes)
well-rested bonus (139 minutes)
flesh armor (23 minutes)
aura sight (9 minutes)
fly (69 minutes)
inertial barrier (less than a minute remaining)
adrenaline control (25 minutes)
energy containment (4 minutes)
combat mind (24 minutes)
displacement (18 minutes)
cannibalize (32 minutes)
< 619h/619H 171v/171V Pos: standing >
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
Casting: molecular control *
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
Sxt raises his unholy symbol and smiles malevolently.
< 619h/619H 171v/171V Pos: standing >
Sxt clambers to his feet.
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
Casting: ectoplasmic form *
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 619h/619H 171v/171V Pos: standing >
Sorry, typo, try again!
< 619h/619H 171v/171V Pos: standing >
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
Casting: intellect fortress *
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
A virtual fortress forms around you.
Your inertial barrier fades away.
< 619h/619H 171v/171V Pos: standing >
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
Casting: inertial barrier *
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
You feel uneasy, almost as if a headache is coming on. Almost as if you're slightly in control of reality now.
< 619h/619H 171v/171V Pos: standing >
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
Casting: cell adjustment *
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
< 619h/619H 171v/171V Pos: standing >
A Tunnel of Ice
Obvious exits: -N -S
A large wall of bones is here to the north. (magic)
Uret Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
Sxt Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 171v/171V Pos: standing >
You sit down and relax.
< 619h/619H 171v/171V Pos: sitting >
You start meditating...
< 619h/619H 171v/171V Pos: sitting >
Your mana reserves are now full.
< 619h/619H 171v/171V Pos: sitting >
You clamber to your feet.
< 619h/619H 171v/171V Pos: standing >
A Tunnel of Ice
Obvious exits: -N -S
A large wall of bones is here to the north. (magic)
Uret Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
Sxt Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 171v/171V Pos: standing >
Autosaving...
Score information for Zuks
Level: 48 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 619(619) Mana: 1084(1084) Moves: 171(171)
Coins carried: 4 platinum 22 gold 0 silver 0 copper
Coins in bank: 365 platinum 601 gold 36 silver 0 copper
Playing time: 1 days / 3 hours/ 22 minutes
Received data: 0.0745 MB this session.
Send data: 0.0013 MB this session.
Compression ratio: 81%
Title: Suicide Squad
Group Leader: Draculaz
Status: Standing.
Epic points(total): 21(21)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 15
Consenting: Draculaz
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Gas Acid
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 489
Guarded by: Sxt
Active Spells:
--------------
inertial barrier (30 minutes)
intellect fortress (23 minutes)
ectoplasmic form (23 minutes)
molecular control (11 minutes)
roar of heroes (3 minutes)
tower of iron will (21 minutes)
infravision (41 minutes)
vitality (3 minutes)
well-rested bonus (138 minutes)
flesh armor (22 minutes)
aura sight (8 minutes)
fly (68 minutes)
adrenaline control (24 minutes)
energy containment (3 minutes)
combat mind (23 minutes)
displacement (17 minutes)
cannibalize (31 minutes)
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (slightly evil)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (very evil)
*Orrak (evil)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly good)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly evil)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
The Githyanki Fortress (very evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly good)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (extremely evil)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly good)
The Kingdom of Torg (very evil)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (good)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (good)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (slightly evil)
Plane of Earth (slightly good)
Sevenoaks (neutral)
The Keep of Evil (evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (good)
The Scorched Valley (good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
*Tiamat (extremely good)
The Fortress of Dreams (neutral)
*Bahamut's Palace (very good)
*Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (slightly evil)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (very evil)
*Orrak (evil)
Pits of Cerberus (slightly good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly good)
The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly evil)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
The Githyanki Fortress (very evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly good)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (extremely evil)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly good)
The Kingdom of Torg (very evil)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (good)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (good)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (slightly evil)
Plane of Earth (slightly good)
Sevenoaks (neutral)
The Keep of Evil (evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (good)
The Scorched Valley (good)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
*Tiamat (extremely good)
The Fortress of Dreams (neutral)
*Bahamut's Palace (very good)
*Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
A Tunnel of Ice
Obvious exits: -N -S
A large wall of bones is here to the north. (magic)
Uret Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
*The vampire of a guard of the guilds stands here. (minion) (Red Aura)
Sxt Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Draculaz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 171v/171V Pos: standing >
Oof! a Barbarian bumps into a wall of bones...
< 619h/619H 171v/171V Pos: standing >
Oof! a Barbarian bumps into a wall of bones...
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
Draculaz gives an order to her followers.
The vampire of a guard of the guilds snaps into visibility.
A Barbarian avoids being bashed by the vampire of a guard of the guilds, who loses its balance and falls.
The vampire of a guard of the guilds snaps into visibility.
A Barbarian avoids being bashed by the vampire of a guard of the guilds, who loses its balance and falls.
The vampire of a guard of the guilds snaps into visibility.
A Barbarian withstands a bash from the vampire of a guard of the guilds, who bounces back and falls.
< 619h/619H 171v/171V Pos: standing >
A Barbarian avoids being bashed by Sxt, who loses his balance and falls.
A dark shroud encases Sxt as he charges into battle.
< 619h/619H 171v/171V Pos: standing >
Uret starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
Uret completes his spell...
Uret utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
Draculaz waves a golden strand of thread and says 's'.
< 619h/619H 171v/171V Pos: standing >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 619h/619H 171v/171V Pos: standing >
A Barbarian's mighty crush strikes the vampire of a guard of the guilds.
A Barbarian's impressive crush wounds the vampire of a guard of the guilds.
A Barbarian's crush wounds the vampire of a guard of the guilds.
A Barbarian's impressive crush wounds the vampire of a guard of the guilds.
Uret starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
You snap into visibility.
Casting: psychic crush *
< 619h/619H 171v/171V Pos: standing >
Uret completes his spell...
Uret utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
Casting: psychic crush
< 619h/619H 171v/171V Pos: standing >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 185 ] A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 619h/619H 171v/171V Pos: standing >
Uret starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
Uret completes his spell...
Uret utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
A Barbarian's a royal badge of Arcium was damaged from the massive blow!
< 619h/619H 171v/171V Pos: standing >
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 619h/619H 171v/171V Pos: standing >
Casting: psychic crush *
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
< 619h/619H 171v/171V Pos: standing >
The vampire of a guard of the guilds rises to its feet.
< 619h/619H 171v/171V Pos: standing >
The vampire of a guard of the guilds rises to its feet.
Casting: psychic crush
Uret starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
A Barbarian's impressive crush wounds the vampire of a guard of the guilds.
A Barbarian's impressive crush wounds the vampire of a guard of the guilds.
A Barbarian misses the vampire of a guard of the guilds.
A Barbarian's impressive crush wounds the vampire of a guard of the guilds.
Sxt rises to his feet.
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
[Damage: 97 ] A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Barbarian blocks Sxt's lunge at him.
A Barbarian blocks Sxt's lunge at him.
Sxt suddenly appears a bit confused!
Sxt's slash grazes a Barbarian.
Draculaz starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
A Barbarian is knocked to the ground by Sxt's mighty bash!
< 619h/619H 171v/171V Pos: standing >
The vampire of a guard of the guilds rises to its feet.
Uret completes his spell...
Uret utters the word 'pawwzf'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
< 619h/619H 171v/171V Pos: standing >
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Barbarian - what a waste of energy!
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
< 619h/619H 171v/171V Pos: standing >
A Barbarian dodges the vampire of a guard of the guilds's attack.
The vampire of a guard of the guilds is burned by magical fire as he strikes the spiked shield of a MaDMaN of damage!
A Barbarian blocks the vampire of a guard of the guilds's lunge at him.
The vampire of a guard of the guilds suddenly appears a bit confused!
The vampire of a guard of the guilds's feeble punch grazes a Barbarian.
The vampire of a guard of the guilds's punch grazes a Barbarian.
The vampire of a guard of the guilds suddenly appears a bit confused!
The vampire of a guard of the guilds's feeble punch grazes a Barbarian.
A Barbarian blocks the vampire of a guard of the guilds's lunge at him.
The vampire of a guard of the guilds's feeble punch grazes a Barbarian.
Uret starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
Draculaz starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
Casting: psychic crush *
< 619h/619H 171v/171V Pos: standing >
Uret completes his spell...
Uret utters the word 'pawwzf'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Barbarian - what a waste of energy!
< 619h/619H 171v/171V Pos: standing >
Casting: psychic crush
< 619h/619H 171v/171V Pos: standing >
Your mental manipulations become a reality...
[Damage: 100 ] A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 619h/619H 171v/171V Pos: standing >
Draculaz starts casting an offensive spell.
Uret starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
Sxt's feeble slash grazes a Barbarian.
Sxt's holy flamberge of the efreeti summons the power of fire and flames at a Barbarian.
Billowing clouds of incendiary gases pour from Sxt's fingertips!
Sxt cackles as his incendiary cloud torches a Barbarian.
Sxt smirks as his fireball explodes into the face of a Barbarian.
Sxt's feeble slash grazes a Barbarian.
Sxt's feeble slash grazes a Barbarian.
< 619h/619H 171v/171V Pos: standing >
You begin to focus your will...
< 619h/619H 171v/171V Pos: standing >
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Barbarian - what a waste of energy!
A Barbarian's impressive crush wounds the vampire of a guard of the guilds.
A Barbarian misses the vampire of a guard of the guilds.
The vampire of a guard of the guilds barely blocks a Barbarian's lunge at it.
A Barbarian misses the vampire of a guard of the guilds.
< 619h/619H 171v/171V Pos: standing >
Uret completes his spell...
Uret utters the word 'pawwzf'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
< 619h/619H 171v/171V Pos: standing >
The vampire of a guard of the guilds's punch wounds a Barbarian.
A Barbarian blocks the vampire of a guard of the guilds's lunge at him.
The vampire of a guard of the guilds suddenly appears a bit confused!
The vampire of a guard of the guilds's feeble punch wounds a Barbarian.
A Barbarian blocks the vampire of a guard of the guilds's lunge at him.
The vampire of a guard of the guilds's feeble punch wounds a Barbarian.
The vampire of a guard of the guilds's eyes glow red as it gazes at a Barbarian!
A Barbarian dodges the vampire of a guard of the guilds's attack.
The vampire of a guard of the guilds's decent punch strikes a Barbarian.
The vampire of a guard of the guilds's decent punch strikes a Barbarian.
< 619h/619H 171v/171V Pos: standing >
Casting: psychic crush *
< 619h/619H 171v/171V Pos: standing >
Uret starts casting an offensive spell.
< 619h/619H 171v/171V Pos: standing >
Casting: psychic crush
< 619h/619H 171v/171V Pos: standing >
Uret completes his spell...
Uret utters the word 'pawwzf'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
Your mental manipulations become a reality...
[Damage: 21 ] A Barbarian's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Barbarian's spiked shield of a MaDMaN of damage shattered in bits as the tortured body spasms and quivers!
A Barbarian's necklace of dangling dwarven skulls shattered in bits as the tortured body spasms and quivers!
A Barbarian's ring of destruction [superior] shattered in bits as the tortured body spasms and quivers!
A Barbarian's some skull knee guards lined with feathers [superior] shattered in bits as the tortured body spasms and quivers!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!