The death of [54 Guardian] Om The Empire (Barbarian)

in A Tunnel of Ice

from the perspective of [48 Dark Knight] Sxt Suicide Squad (Orc)

<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a light gold eyepatch [87%]
<worn in ear>        an anti-matter earring
<worn in ear>        a black pearl earring
<worn on face>       a wad of spawn goo [superior] (magic) (humming)
<worn around neck>   a pitted gold pendant
<worn around neck>   a pleasant necklace of flowers [66%]
<worn on body>       the blood armor of Kraange (magic)
<worn about body>    a griffon feather cloak [poor] [84%]
<worn as quiver>     some stitched-up limbs of the damned
<worn about waist>   a black leather belt with a crimson coral buckle [85%]
<worn on belt buckle>a diamondine axe covered in blood (magic)
<worn on arms>       sleeves of pleated seal-skin [poor] [74%]
<worn around wrist>  a knight's sapphire bracer from The Behemoth Herders [74%]
<worn around wrist>  a purple stone bracelet [superior] (magic)
<worn on hands>      gloves of sapphire-encrusted brass (magic)
<worn on finger>     a polished scarlet ring [poor] (magic)
<worn on finger>     a small metallic ring (magic)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[49h 24m 51s]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [70%]
<worn on feet>       some heavily-spiked stone-soled boots [poor]

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (very evil)     
  *Orrak                                         (evil)          
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 828h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 828h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 828h/813H 169v/169V Pos: standing >

< 828h/813H 169v/169V Pos: standing >

< 828h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 828h/813H 169v/169V Pos: standing >
Bash who?

< 828h/813H 169v/169V Pos: standing >
Bash who?

< 828h/813H 169v/169V Pos: standing >

< 828h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 828h/813H 169v/169V Pos: standing >

< 828h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 828h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 827h/813H 169v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (very evil)     
  *Orrak                                         (evil)          
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 827h/813H 169v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (very evil)     
  *Orrak                                         (evil)          
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.

< 827h/813H 169v/169V Pos: standing >

< 827h/813H 169v/169V Pos: standing >
You quickly scan the area.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
An ice golem who is a brief walk away to your north.
A fierce yeti who is rather far off to your north.
A Barbarian who is close by to your south.

< 827h/813H 169v/169V Pos: standing >
A Barbarian sneaks in from the south.

< 827h/813H 169v/169V Pos: standing >
Oof! a Barbarian bumps into a wall of bones...

< 827h/813H 169v/169V Pos: standing >
Oof! a Barbarian bumps into a wall of bones...
Draculaz gives an order to her followers.
The vampire of a guard of the guilds snaps into visibility.
A Barbarian avoids being bashed by the vampire of a guard of the guilds, who loses its balance and falls.
The vampire of a guard of the guilds snaps into visibility.
A Barbarian avoids being bashed by the vampire of a guard of the guilds, who loses its balance and falls.
The vampire of a guard of the guilds snaps into visibility.
A Barbarian withstands a bash from the vampire of a guard of the guilds, who bounces back and falls.

< 827h/813H 169v/169V Pos: standing >
As a Barbarian avoids your bash, you topple over and fall to the ground.
You feel unholy power coursing through your limbs!

< 827h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC:excellent E: A Barbarian sta EP: excellent >
 Uret starts casting an offensive spell called 'asphyxiate'.

< 827h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC:excellent E: A Barbarian sta EP: excellent >
 Uret completes his spell...
Uret utters the word 'asphyxiate'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!

< 836h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC:excellent E: A Barbarian sta EP: few scratches >
 A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
Draculaz waves a golden strand of thread and says 's'.

< 848h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC:excellent E: A Barbarian sta EP: few scratches >
 A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!

< 856h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC:excellent E: A Barbarian sta EP: few scratches >
 A Barbarian attacks the vampire of a guard of the guilds. [4 Hits]
Uret starts casting an offensive spell called 'asphyxiate'.

< 856h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP: few scratches >
 Zuks snaps into visibility.
You no longer feel protected from fire.
You no longer feel protected from the cold.

< 856h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP: few scratches >
 Uret completes his spell...
Uret utters the word 'asphyxiate'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
You can't seem to get a single swing in.

< 865h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  small wounds >
 A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!

< 874h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  small wounds >
 A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!

< 894h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  few wounds >
 Uret starts casting an offensive spell.

< 894h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  few wounds >
 Uret completes his spell...
Uret utters the word 'agsplnuahz'
Ghostly hands appear before a Barbarian, close around his neck and begin to squeeze!
A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!
A Barbarian's a royal badge of Arcium was damaged from the massive blow!

< 894h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  few wounds >
 A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!

< 893h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  few wounds >
 A Barbarian gasps for air as a pair of ghostly hands tighten around his throat!

< 894h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  few wounds >
 The vampire of a guard of the guilds rises to its feet.

< 894h/813H 169v/169V Pos: kneeling >
< T: undead TP: kne TC: small wounds E: A Barbarian sta EP:  few wounds >
 The vampire of a guard of the guilds rises to its feet.
Uret starts casting an offensive spell.

< 894h/813H 169v/169V Pos: kneeling >
< T: undead TP: sta TC: small wounds E: A Barbarian sta EP:  few wounds >
 A Barbarian attacks the vampire of a guard of the guilds. [3 Hits]
You rise to your feet.

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sta EP:  few wounds >
 A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.
Sparks...  flashing lights...  you cannot concentrate!
[Damage:  1 ] You attack a Barbarian. [1 Hits]
You are already standing.
Draculaz starts casting an offensive spell.

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sta EP:  few wounds >
 [Damage:  1 ] Your bash knocks a Barbarian to the ground!

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  few wounds >
 The vampire of a guard of the guilds rises to its feet.
Uret completes his spell...
Uret utters the word 'hammer'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  nasty wounds >
 Draculaz completes her spell...
Draculaz utters the words 'energy drain'
Draculaz drains a Barbarian - what a waste of energy!

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  nasty wounds >
 
< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  nasty wounds >
 The vampire of a guard of the guilds is burned by magical fire as he strikes the spiked shield of a MaDMaN of damage!
The vampire of a guard of the guilds attacks a Barbarian. [0 Hits]
The vampire of a guard of the guilds suddenly appears a bit confused!
The vampire of a guard of the guilds attacks a Barbarian. [2 Hits]
The vampire of a guard of the guilds suddenly appears a bit confused!
The vampire of a guard of the guilds attacks a Barbarian. [2 Hits]
Uret starts casting an offensive spell called 'hammer'.

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  nasty wounds >
 Draculaz starts casting an offensive spell called 'energy drain'.

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  nasty wounds >
 Uret completes his spell...
Uret utters the word 'pawwzf'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Barbarian - what a waste of energy!

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  nasty wounds >
 A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
 Draculaz starts casting an offensive spell.
Uret starts casting an offensive spell.

< 894h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
 [Damage:  1 ] Your holy flamberge of the efreeti summons the power of fire and flames at a Barbarian.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 62 ] You wave the gases towards a Barbarian and have the satisfaction of seeing him enveloped in flames.
[Damage: 76 ] You throw a fireball at a Barbarian and have the satisfaction of seeing him enveloped in flames.
[Damage:  1 ] [Damage:  1 ] You attack a Barbarian. [3 Hits]

< 914h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
 Draculaz completes her spell...
Draculaz utters the words 'unsozfol efaui'
Draculaz drains a Barbarian - what a waste of energy!
A Barbarian attacks the vampire of a guard of the guilds. [1 Hits]

< 914h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  awful >
 Uret completes his spell...
Uret utters the word 'hammer'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!

< 914h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  awful >
 The vampire of a guard of the guilds suddenly appears a bit confused!
The vampire of a guard of the guilds attacks a Barbarian. [2 Hits]
The vampire of a guard of the guilds's eyes glow red as it gazes at a Barbarian!
The vampire of a guard of the guilds attacks a Barbarian. [1 Hits]
The vampire of a guard of the guilds attacks a Barbarian. [2 Hits]

< 914h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  awful >
 Uret starts casting an offensive spell.

< 914h/813H 169v/169V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Barbarian sit EP:  awful >
 Uret completes his spell...
Uret utters the word 'hammer'
Uret creates a hammer out of thin air that smashes into a Barbarian, bits of flesh and bone fly everywhere!
A Barbarian's eyes briefly cloud over as his body is painfully ripped apart from within.
A Barbarian's spiked shield of a MaDMaN of damage shattered in bits as the tortured body spasms and quivers!
A Barbarian's necklace of dangling dwarven skulls shattered in bits as the tortured body spasms and quivers!
A Barbarian's ring of destruction [superior] shattered in bits as the tortured body spasms and quivers!
A Barbarian's some skull knee guards lined with feathers [superior] shattered in bits as the tortured body spasms and quivers!
A Barbarian is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!