The death of [53 Air Magus] Orthyn The Empire (Gnome)

in A Vaulted Runed Tunnel

from the perspective of [56 Cavalier] Fatwa The Empire (Human)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a derroskin admiral's hat [poor]
<worn on eyes>       a black duergar eyepatch [poor]
<worn in ear>        a brightly flaming earring
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[218h 20m 51s]
<worn around neck>   a blood-stained githyanki rosary
<worn around neck>   a blood-stained githyanki rosary
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a long, flowing cape of hellfire of endurance (magic) (glowing)
<worn on back>       a well crafted backpack (magic) [27%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   a belt of sapphires [superior] (magic) (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       a pair of stone sleeves of dexterity (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic) [84%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of the void [poor] (magic)
<worn on finger>     a shiny crimson ring [poor] (magic)
<wielding twohanded> the holy avenger of Ambran (magic) (glowing) (illuminating)[218h 20m 51s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[218h 20m 51s]
<worn on feet>       a pair of shadowseed stone boots [superior]

Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
 
   M++M         
  M^+MMMMM  M   
  MMMM+M^M MMM  
     M+P+M MMM  
     M^@M+MMMM  
     MMMMMM^MM  
        MMMMMM  
           MM   
                
The Trade District
Obvious exits: -N -E -W
A strong shield dwarf common man walks through Alatorin, curiously eyeing the surroundings.
Moxo enters from the north.
Tik enters from the north.
Orthyn enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cols enters from the north.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
A visiting mountain dwarf who is close by to your north.
A shopping shield dwarf woman who is close by to your east.
A disgruntled and incoherent goblin who is close by to your west.

< 1070h/1070H 172v/172V Pos: standing >
 
   ++M     M    
  ^+MMMMM  MM   
 MMMM+M^M MMMM  
    M+M+M MMMM  
    M^P@+MMMMM  
    MMMMMM^MMM  
       MMMMMMM  
          MMM   
                
The Trade District
Obvious exits: -N -E -S -W
A shield dwarf woman casually shops through the city.
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
 
   +MMMMM  M    
  MMM+M^M MMM   
    M+M+M MMMM  
    M^MP+MMMMM  
    MMM@MM^MMM  
       MMMMMMM  
          MMMM  
                
                
The Trade District
Obvious exits: -N -E
A strong shield dwarf common man walks through Alatorin, curiously eyeing the surroundings.
A grinning halfling fisherman stands here, holding out a pole.
Moxo enters from the north.
Tik enters from the north.
Orthyn enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Cols enters from the north.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
A shopping shield dwarf woman who is close by to your north.
A shield dwarf who is close by to your east.
A tough Alatorin sentry who is not far off to your east.
A tough Alatorin sentry who is not far off to your east.
An earth elemental who is a brief walk away to your east.
An earth elemental who is a brief walk away to your east.
An earth elemental who is a brief walk away to your east.
A shield dwarf summoner who is a brief walk away to your east.
An Alatorin elite guard who is a brief walk away to your east.
An Alatorin elite guard who is a brief walk away to your east.
A goblin wildmage who is rather far off to your east.

< 1070h/1070H 172v/172V Pos: standing >
 
   MMMMM  MM    
  MM+M^M MMMM   
   M+M+M MMMMM  
   M^MM+MMMMMM  
   MMMP@M^MMM^  
      MMMMMMMM  
         MMMMM  
                
                
The Trade District
Obvious exits: -N -E -W
A common shield dwarf man of Alatorin walks through his city.
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
 
   MMMM  MMM    
  M+M^M MMMMM   
  M+M+M MMMMM   
  M^MM+MMMMMMM  
  MMMMP@^MMM^M  
     MMMMMMMMM  
        MMMMM   
                
                
A Huge Arch of Mystic Runes
Obvious exits: -E -W
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A shield dwarf summoner who is close by to your east.
An Alatorin elite guard who is close by to your east.
An Alatorin elite guard who is close by to your east.
A goblin wildmage who is not far off to your east.
A shield dwarf who is close by to your west.
A wandering shield dwarf common man who is not far off to your west.
A fisherman who is not far off to your west.

< 1070h/1070H 172v/172V Pos: standing >
Western Entry of the Mystic Ward
Obvious exits: -E -W
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
A goblin wildmage who is close by to your east.
A tough Alatorin sentry who is close by to your west.
A tough Alatorin sentry who is close by to your west.
A shield dwarf who is not far off to your west.
A wandering shield dwarf common man who is a brief walk away to your west.
A fisherman who is a brief walk away to your west.

< 1070h/1070H 172v/172V Pos: standing >
A Runed Hallway
Obvious exits: -E -W
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
A shield dwarf summoner who is close by to your west.
An Alatorin elite guard who is close by to your west.
An Alatorin elite guard who is close by to your west.
A tough Alatorin sentry who is not far off to your west.
A tough Alatorin sentry who is not far off to your west.
A shield dwarf who is a brief walk away to your west.
A wandering shield dwarf common man who is rather far off to your west.
A fisherman who is rather far off to your west.

< 1070h/1070H 172v/172V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Turn in a Runed Hallway
Obvious exits: -N -W

< 1070h/1070H 172v/172V Pos: standing >
Turn in a Runed Hallway
Obvious exits: -N -W
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
An earth elemental who is not far off to your north.
A shield dwarf summoner who is not far off to your north.
An osquip who is not far off to your north.
A goblin wildmage who is close by to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A shield dwarf summoner who is not far off to your west.
An Alatorin elite guard who is not far off to your west.
An Alatorin elite guard who is not far off to your west.
A tough Alatorin sentry who is a brief walk away to your west.
A tough Alatorin sentry who is a brief walk away to your west.
A shield dwarf who is rather far off to your west.
A wandering shield dwarf common man who is in the distance to your west.
A fisherman who is in the distance to your west.

< 1070h/1070H 172v/172V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Runed Hallway
Obvious exits: -N -S -W

< 1070h/1070H 172v/172V Pos: standing >
A Runed Hallway
Obvious exits: -N -S -W
Moxo enters from the south.
Tik enters from the south.
Orthyn enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Cols enters from the south.

< 1070h/1070H 172v/172V Pos: standing >
A Stepped Foyer
Obvious exits: -N -E -S -W
A small glowing bauble floats and bobs overhead in small rhythmic circles. (magic) (glowing)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
A small hairless osquip scurries across the city floor.
Moxo enters from the south.
Tik enters from the south.
Orthyn enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Cols enters from the south.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
A shadowmage who is close by to your east.
A goblin wildmage who is not far off to your west.

< 1070h/1070H 172v/172V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Above a Spiral Staircase
Obvious exits: -W -D
A shadowmage walks through here, fading in and out of existence.

< 1070h/1070H 172v/172V Pos: standing >
Above a Spiral Staircase
Obvious exits: -W -D
A shadowmage walks through here, fading in and out of existence.
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
Looks like an exit.
You extend your sights downward.
Below a Spiral Staircase
Obvious exits: -E -U

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
A shield dwarf summoner who is close by to your west.
An osquip who is close by to your west.
A goblin wildmage who is a brief walk away to your west.

< 1070h/1070H 172v/172V Pos: standing >
Below a Spiral Staircase
Obvious exits: -E -U
Moxo enters from above.
Tik floats in from above.
Orthyn floats in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
Cols enters from above.

< 1070h/1070H 172v/172V Pos: standing >
A Tunnel of Runes and Time
Obvious exits: -E -W
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >
You quickly scan the area.
The vampire of a guard of the guilds who is close by to your east.
The vampire of a guard of the guilds who is close by to your east.
The vampire of a guard of the guilds who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A caribou who is close by to your east.
A hook horror who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
An Orc who is close by to your east.
A tough Alatorin sentry who is close by to your east.
A tough Alatorin sentry who is close by to your east.

< 1070h/1070H 172v/172V Pos: standing >

< 1070h/1070H 172v/172V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
   MMM    ,,    
  MMMMM   ,,.   
  MMMMM  ,,  M  
 MMMMMMM,,      
 M^MMM^P,,,     
 MMMMMMM,M,,..  
  MMMMM   ,,,.  
                
                
A Vaulted Runed Tunnel
Obvious exits: -E -W
The vampire of a guard of the guilds stands here. (minion) (Red Aura)
The vampire of a guard of the guilds stands here. (minion) (Red Aura)
The vampire of a guard of the guilds stands here. (minion) (Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*A caribou graciously leaps from spot to spot in the tundra, looking about.(Red Aura)
A vicious hook horror is here, snarling. (minion) 
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*A Kobold (small)  Suicide Squad stands in mid-air here.(Gold Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*An Orc (medium)  Suicide Squad stands in mid-air here.(Red Aura)
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.

< 1070h/1070H 172v/172V Pos: standing >

< 1070h/1070H 172v/172V Pos: standing >

< 1070h/1070H 172v/172V Pos: standing >

< 1070h/1070H 172v/172V Pos: standing >
 
   MMM    ,,    
  MMMMM   ,,.   
  MMMMM  ,,  M  
 MMMMMMM,,      
 M^MMM^@,,,     
 MMMMMMM,M,,..  
  MMMMM   ,,,.  
                
                
A Vaulted Runed Tunnel
Obvious exits: -E -W
The vampire of a guard of the guilds stands here. (minion) (Red Aura)
The vampire of a guard of the guilds stands here. (minion) (Red Aura)
The vampire of a guard of the guilds stands here. (minion) (Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*A caribou graciously leaps from spot to spot in the tundra, looking about.(Red Aura)
A vicious hook horror is here, snarling. (minion) 
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*A Kobold (small)  Suicide Squad stands in mid-air here.(Gold Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*An Orc (medium)  Suicide Squad stands in mid-air here.(Red Aura)
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
Moxo enters from the west.
Tik enters from the west.
Orthyn enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Cols enters from the west.

< 1070h/1070H 172v/172V Pos: standing >

< 1070h/1070H 172v/172V Pos: standing >
A halo of white light settles over Cols as he charges into battle.
A Kobold is knocked to the ground by Cols's mighty bash!

< 1070h/1070H 172v/172V Pos: standing >
Cols anticipates a Kobold's attack and masterfully parries the incoming blow.

< 1070h/1070H 172v/172V Pos: standing >
You direct your battle steed into action!!!
You order your mount to trample a Kobold.
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage: 47 ] A beautiful pegasus's hooves crash into a Kobold's chest with a stunning force.
A Kobold is knocked to the ground!

< 1070h/1070H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  small wounds >
 You anticipate a Kobold's maneuver and masterfully parry the attack.
You snap into visibility.

< 1072h/1072H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  small wounds >
 A beautiful pegasus suddenly attacks a Kobold!
[Damage: 20 ] A beautiful pegasus's fine thrash strikes a Kobold hard.
Tik starts casting an offensive spell.
You bravely step in front of Tik, shielding him from harm!
You withstand a bash from the vampire of a guard of the guilds, who bounces back and falls.
A Kobold suddenly attacks Tik!
A Kobold misses Tik.
A hook horror suddenly attacks Tik!
A hook horror's feeble bite grazes Tik.
Tik is knocked to the ground by a tough Alatorin sentry's mighty bash!

< 1072h/1072H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  few wounds >
 A tough Alatorin sentry's crude punch grazes Tik.
A tough Alatorin sentry's decent punch grazes Tik.

< 1072h/1072H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  few wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
A Kobold gives an order to his followers.

< 1072h/1072H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  few wounds >
 Orthyn starts casting a spell called 'mirror image'.

< 1072h/1072H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  few wounds >
 Tik stops invoking abruptly!

< 1072h/1072H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  few wounds >
 A caribou starts casting an offensive spell called 'asphyxiate'.
A caribou snaps into visibility.
A Kobold gives an order to her followers.
Orthyn is knocked to the ground by the vampire of a guard of the guilds's mighty bash!
Orthyn avoids being bashed by the vampire of a guard of the guilds, who loses its balance and falls.

< 1072h/1072H 172v/172V Pos: standing >
< T: Fatwa TP: sta TC:excellent E: image sit EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
The sphere circling Orthyn's body darts in front of a Kobold's assault!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Orthyn!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Orthyn!
A Kobold stretches out his hand, unleashing a torret of razor sharp ice toward Orthyn!
You snap into visibility.
[Damage: 30 ] Your slash seriously wounds a Kobold.
Your holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a Kobold!
[Damage: 146 ] The power of your God rains down pain and suffering upon a Kobold!
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a caribou.
An Orc snaps into visibility.
An Orc leaps at Orthyn only to realize he is down already.

< 1072h/1072H 172v/172V Pos: standing >
Orthyn stops invoking abruptly!

< 1072h/1072H 172v/172V Pos: standing >
A tough Alatorin sentry peers around, scanning the area around his post for any signs of trouble.

Cols parries a Kobold's lunge at him.
Cols's impressive slash strikes a Kobold.
Cols's huge flaming greatsword burns a Kobold with a godly fire!
Cols's impressive slash strikes a Kobold.
Cols's huge flaming greatsword burns a Kobold with a godly fire!
Cols's impressive slash strikes a Kobold.
Cols's huge flaming greatsword burns a Kobold with a godly fire!
Cols's impressive slash strikes a Kobold.
Cols's huge flaming greatsword burns a Kobold with a godly fire!

< 1072h/1072H 172v/172V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1072h/1072H 172v/172V Pos: standing >
A caribou completes his spell...
A caribou utters the word 'agsplnuahz'
Ghostly hands appear before Orthyn, close around his neck and begin to squeeze!
Orthyn gasps for air as a pair of ghostly hands tighten around his throat!
An Orc's crude slash grazes Orthyn.
An Orc's pierce grazes Orthyn.
An Orc's fine pierce wounds Orthyn.

< 1072h/1072H 172v/172V Pos: standing >
Orthyn gasps for air as a pair of ghostly hands tighten around his throat!
A Kobold misses Tik.

< 1072h/1072H 172v/172V Pos: standing >
Your divine power fades.
Orthyn gasps for air as a pair of ghostly hands tighten around his throat!

< 1070h/1070H 172v/172V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Orthyn.
A Kobold's iceball shatters upon impacting Orthyn, rending flesh and sending blood flying.
A Kobold starts casting an offensive spell.

< 1070h/1070H 172v/172V Pos: standing >
The vampire of a guard of the guilds dodges Orthyn's attack.

< 1070h/1070H 172v/172V Pos: standing >
The vampire of a guard of the guilds's feeble punch grazes Orthyn.
The vampire of a guard of the guilds's crude punch grazes Orthyn.
The vampire of a guard of the guilds's feeble punch grazes Orthyn.
A hook horror's feeble bite grazes Tik.
Tik dodges a hook horror's attack.
A hook horror's feeble bite grazes Tik.

< 1070h/1070H 172v/172V Pos: standing >
You bravely step in front of Orthyn, shielding him from harm!
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You snap into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Divine power encases you as you turn to battle evil.
An air elemental suddenly attacks an Orc!
An air elemental snaps into visibility.
An Orc snaps into visibility.
An air elemental's feeble crush grazes an Orc.
A caribou starts casting an offensive spell called 'asphyxiate'.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1032h/1070H 172v/172V Pos: standing >
<A tough Alatorin sentry's crude punch grazes Tik.
A tough Alatorin sentry's crude punch grazes Tik.
A tough Alatorin sentry's crude punch grazes Tik.

< 1136h/1174H 172v/172V Pos: standing >
<Tik's fine crush wounds a Kobold.
A Kobold dodges Tik's attack.

< 1136h/1174H 172v/172V Pos: standing >
<A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Orthyn.
A Kobold's iceball shatters upon impacting Orthyn, rending flesh and sending blood flying.
A Kobold starts casting an offensive spell.

< 1136h/1174H 172v/172V Pos: standing >
<Cols parries a Kobold's lunge at him.

< 1136h/1174H 172v/172V Pos: standing >
<A caribou completes his spell...
A caribou utters the word 'agsplnuahz'
Ghostly hands appear before Orthyn, close around his neck and begin to squeeze!
Orthyn gasps for air as a pair of ghostly hands tighten around his throat!

< 1136h/1174H 172v/172V Pos: standing >
<Orthyn gasps for air as a pair of ghostly hands tighten around his throat!
Tik dodges a Kobold's attack.
A Kobold starts casting an offensive spell called 'energy drain'.

< 1136h/1174H 172v/172V Pos: standing >
<Orthyn gasps for air as a pair of ghostly hands tighten around his throat!
Cols's powerful slash strikes a Kobold very hard.
Cols's huge flaming greatsword burns a Kobold with a godly fire!
Cols's impressive slash strikes a Kobold.
Cols's huge flaming greatsword burns a Kobold with a godly fire!
Cols's impressive slash strikes a Kobold.
Cols's huge flaming greatsword burns a Kobold with a godly fire!
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1136h/1174H 172v/172V Pos: standing >
<A beautiful pegasus suddenly attacks the vampire of a guard of the guilds!
[Damage: 16 ] A beautiful pegasus's thrash wounds the vampire of a guard of the guilds.
A Kobold clambers to her feet.

< 1136h/1174H 172v/172V Pos: standing >
<An Orc snaps into visibility.
An Orc's weak slash wounds Orthyn.
An Orc's weak pierce wounds Orthyn.
An Orc's weak pierce wounds Orthyn.

< 1136h/1174H 172v/172V Pos: standing >
<A Kobold completes her spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold drains Orthyn - what a waste of energy!
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Orthyn.
A Kobold's iceball shatters upon impacting Orthyn, rending flesh and sending blood flying.
Orthyn's gold tablet entitled "The Holy Code of Honor" freezes and shatters into million pieces from the intense cold!
Orthyn's the robes of the maelstrom of intelligence freezes and shatters into million pieces from the intense cold!
An air elemental stops following Orthyn.
an air elemental is no longer in your group.
An air elemental stops following Orthyn.
an air elemental is no longer in your group.
An air elemental stops following Orthyn.
an air elemental is no longer in your group.
Orthyn is dead! R.I.P.