The death of [56 Diabolis] Laz Suicide Squad (Kobold)

in Intersection of Royal Way and The Road of Wisdom

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of intelligence (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a sapphire earring [54%]
<worn in ear>        a tiny lightning enshrouded black earring of constitution (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [88%]
<worn around neck>   some kharma mind beads (magic) [82%]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[237h 59m 33s]
<worn about body>    a thin dragonskin cloak coated with brass of health (magic)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     the epic flute of sleeping and charming (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a cosmic tome
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of constitution (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic) [78%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a ring of regeneration [poor] (magic) (glowing)
<worn on finger>     a ring of elemental control [superior] (magic) (glowing) [62%]
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some leggings of red flames of endurance (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)


Obvious exits: -N -E -S -W#
An efreeti commoner travels the city on an unknown errand.(Red Aura)

< 930h/809H 204v/210V Pos: standing >
Intersection of Imix Avenue and Merchants Street
Obvious exits: -N -E -S# -W#
An efreeti commoner travels the city on an unknown errand.(Red Aura)

< 930h/809H 204v/210V Pos: standing >
The door seems to be closed.

< 930h/809H 206v/210V Pos: standing >
Imix Avenue
Obvious exits: -E -W
A common efreet strolls through the city minding his business.(Red Aura)
An efreeti commoner travels the city on an unknown errand.(Red Aura)

< 929h/809H 207v/210V Pos: standing >

< 929h/809H 210v/210V Pos: standing >
Imix Avenue
Obvious exits: -E -S# -W
A common efreet strolls through the city minding his business.(Red Aura)

< 929h/809H 208v/210V Pos: standing >
Imix Avenue
Obvious exits: -E -W
An efreeti commoner travels the city on an unknown errand.(Red Aura)

< 929h/809H 206v/210V Pos: standing >
Imix Avenue
Obvious exits: -N# -E -S# -W

< 929h/809H 204v/210V Pos: standing >
Imix Avenue
Obvious exits: -E -W
A common efreet strolls through the city minding his business.(Red Aura)

< 929h/809H 208v/210V Pos: standing >

< 929h/809H 208v/210V Pos: standing >
Intersection of Royal Way and Imix Avenue
Obvious exits: -N -E -S -W
An efreeti commoner travels the city on an unknown errand.(Red Aura)
A fire elemental shaped like a humanoid wanders the town.

< 929h/809H 206v/210V Pos: standing >
Royal Way and the city gates are in that direction.
You extend your sights southward.
Royal Way
Obvious exits: -N -S
An efreeti commoner travels the city on an unknown errand.(Red Aura)

< 929h/809H 206v/210V Pos: standing >

< 929h/809H 210v/210V Pos: standing >

< 929h/809H 210v/210V Pos: standing >

< 927h/809H 210v/210V Pos: standing >

< 927h/809H 210v/210V Pos: standing >
Royal Way
Obvious exits: -N -S
An efreeti commoner travels the city on an unknown errand.(Red Aura)

< 927h/809H 208v/210V Pos: standing >
The gates is open.
The city gates can be seen in that direction.
You extend your sights southward.
The Mighty Gates Of The City Of Brass
Obvious exits: -N -S
Gyliana the local minstrel stands here, singing a merry tune. (minion) (Gold Aura)
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
Decerin Allahling - The Empire (Grey Elf)(medium) stands in mid-air here.(Red Aura)
Cols aKhBar The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 927h/809H 208v/210V Pos: standing >

< 927h/809H 208v/210V Pos: standing >

< 926h/809H 208v/210V Pos: standing >

< 925h/809H 208v/210V Pos: standing >

< 925h/809H 208v/210V Pos: standing >

< 925h/809H 210v/210V Pos: standing >

< 925h/809H 210v/210V Pos: standing >

< 924h/809H 210v/210V Pos: standing >

< 924h/809H 210v/210V Pos: standing >

< 924h/809H 210v/210V Pos: standing >

< 924h/809H 210v/210V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly good) 
  *Kobold Settlement                             (very good)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
  *Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (very evil)     
  *The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (slightly evil) 
  *Lair of the Gibberling King                   (pure evil)     
   Plane of Air                                  (very good)     
  *The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (neutral)       
  *The Transparent Tower                         (good)          
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (good)          
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (good)          
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (extremely good)
  *The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (very good)     
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 923h/809H 210v/210V Pos: standing >

< 923h/809H 210v/210V Pos: standing >
You sit down and relax.

< 923h/809H 210v/210V Pos: sitting >
You appear to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His hands glow blood red!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 923h/809H 210v/210V Pos: sitting >

< 923h/809H 210v/210V Pos: sitting >
You clamber to your feet.

< 923h/809H 210v/210V Pos: standing >

< 923h/809H 210v/210V Pos: standing >
The gates is open.
The city gates can be seen in that direction.
You extend your sights southward.
The Mighty Gates Of The City Of Brass
Obvious exits: -N -S
Gyliana the local minstrel stands here, singing a merry tune. (minion) (Gold Aura)
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
Decerin Allahling - The Empire (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*Kir Allah - The Empire (Human)(large) stands in mid-air here.(Gold Aura)
*Inic  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
Pok StormBender of The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Tik The Blue Tik - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Cols aKhBar The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 922h/809H 210v/210V Pos: standing >

< 922h/809H 210v/210V Pos: standing >

< 922h/809H 210v/210V Pos: standing >
The Mighty Gates Of The City Of Brass
Obvious exits: -N -S
Gyliana the local minstrel stands here, singing a merry tune. (minion) (Gold Aura)
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
Decerin Allahling - The Empire (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*Kir Allah - The Empire (Human)(large) stands in mid-air here.(Gold Aura)
*Inic  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
Pok StormBender of The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Tik The Blue Tik - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Cols aKhBar The Empire (Human)(medium) stands in mid-air here.(Gold Aura)

< 922h/809H 208v/210V Pos: standing >
The elemental plane of fire is that way.
You extend your sights southward.
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
Shattered bits of ice are scattered about the area.

< 922h/809H 208v/210V Pos: standing >

< 922h/809H 208v/210V Pos: standing >
You are carrying: (3/11)
the mace of mentality
the wondrous mace of the Sea (magic) (illuminating)
a portable hole

< 922h/809H 208v/210V Pos: standing >
Gyliana sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Gyliana's soothing song!
You are surrounded by a blood-red glow.

< 921h/809H 208v/210V Pos: standing >
Amira sneaks south.
You follow Amira.

The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
Shattered bits of ice are scattered about the area.
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Kenon sneaks in from the north.
Pok sneaks in from the north.
Inic sneaks in from the north.
Kir sneaks in from the north.
Cols enters from the north.
A Kobold enters from below.

< 921h/809H 206v/210V Pos: standing >
The Mighty Gates Of The City Of Brass
Obvious exits: -N -S
Gyliana the local minstrel stands here, singing a merry tune. (minion) (Gold Aura)
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
Decerin Allahling - The Empire (Grey Elf)(medium) stands in mid-air here.(Red Aura)

< 921h/809H 208v/210V Pos: standing >
Amira sneaks in from the south.
Pok sneaks in from the south.
Kir sneaks in from the south.
Cols enters from the south.

< 921h/809H 208v/210V Pos: standing >

< 921h/809H 208v/210V Pos: standing >
The elemental plane of fire is that way.
You extend your sights southward.
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
Shattered bits of ice are scattered about the area.

< 921h/809H 208v/210V Pos: standing >
A Kobold enters from the south.

< 921h/809H 208v/210V Pos: standing >
Kir suddenly attacks a Kobold!
Kir snaps into visibility.
Kir's bludgeon grazes a Kobold.
Kir's weak bludgeon grazes a Kobold.
The elemental plane of fire is that way.
You extend your sights southward.
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
Shattered bits of ice are scattered about the area.

< 921h/809H 208v/210V Pos: standing >

< 921h/809H 208v/210V Pos: standing >
Cols suddenly attacks a Kobold!
A halo of white light settles over Cols as he charges into battle.
Cols's weak slash grazes a Kobold.

< 921h/809H 208v/210V Pos: standing >

< 920h/809H 208v/210V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves north.
You failed.

< 920h/809H 208v/210V Pos: standing >
Gyliana sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Gyliana's soothing song!

< 920h/809H 208v/210V Pos: standing >
Amira sneaks north.
You follow Amira.

Royal Way
Obvious exits: -N -S
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
An efreeti commoner travels the city on an unknown errand.(Red Aura)

< 920h/809H 208v/210V Pos: standing >
You failed.

< 920h/809H 208v/210V Pos: standing >
You failed.

< 920h/809H 208v/210V Pos: standing >
Decerin enters from the south.
Xomop Tippist enters from the south.
Gyliana enters from the south.

< 920h/809H 208v/210V Pos: standing >
Amira sneaks north.
You follow Amira.

The blood-red glow surrounding you fades away.
Intersection of Royal Way and Imix Avenue
Obvious exits: -N -E -S -W
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
A common efreet strolls through the city minding his business.(Red Aura)
Tik sneaks in from the south.
Kenon sneaks in from the south.

< 920h/809H 206v/210V Pos: standing >

< 920h/809H 210v/210V Pos: standing >

< 920h/809H 210v/210V Pos: standing >
You quickly scan the area.
An efreeti commoner who is close by to your north.
A Kobold who is not far off to your north.
A beautiful succubus who is a brief walk away to your north.
A mountain dwarf priest who is rather far off to your north.
An efreeti commoner who is close by to your east.
A guard member of the Illuminated who is not far off to your east.
Cols who is close by to your south.
Gyliana who is close by to your south.
Xomop Tippist who is close by to your south.
Decerin who is close by to your south.
An efreeti commoner who is close by to your south.
Kir who is not far off to your south.
A fire elemental who is a brief walk away to your south.
A fire elemental who is in the distance to your south.
A large fire elemental who is in the distance to your south.
A medium fire elemental who is close by to your west.
An efreeti commoner who is not far off to your west.
An efreeti commoner who is not far off to your west.
An efreeti commoner who is a brief walk away to your west.
An efreeti commoner who is rather far off to your west.
An efreeti commoner who is in the distance to your west.
An efreeti commoner who is in the distance to your west.

< 920h/809H 210v/210V Pos: standing >
Cols enters from the south.

< 920h/809H 210v/210V Pos: standing >
Cols leaves north.

< 920h/809H 210v/210V Pos: standing >
Amira sneaks north.
You follow Amira.

Royal Way
Obvious exits: -N -E -S
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Cols aKhBar The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An efreeti commoner travels the city on an unknown errand.(Red Aura)
Pok sneaks in from the south.

< 920h/809H 208v/210V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A beautiful succubus who is not far off to your north.
A mountain dwarf priest who is a brief walk away to your north.
An efreeti commoner who is close by to your east.
An efreeti hotel receptionist who is close by to your east.
Gyliana who is close by to your south.
Xomop Tippist who is close by to your south.
Decerin who is close by to your south.
An efreeti commoner who is close by to your south.
An efreeti commoner who is not far off to your south.
Kir who is a brief walk away to your south.
A fire elemental who is rather far off to your south.

< 919h/809H 210v/210V Pos: standing >
You quickly scan the area.
A beautiful succubus who is not far off to your north.
A Kobold who is a brief walk away to your north.
A mountain dwarf priest who is a brief walk away to your north.
An efreeti commoner who is close by to your east.
An efreeti hotel receptionist who is close by to your east.
Gyliana who is close by to your south.
Xomop Tippist who is close by to your south.
Decerin who is close by to your south.
An efreeti commoner who is close by to your south.
Kir who is not far off to your south.
An efreeti commoner who is not far off to your south.
A fire elemental who is rather far off to your south.

< 919h/809H 210v/210V Pos: standing >
You quickly scan the area.
A beautiful succubus who is not far off to your north.
A Kobold who is a brief walk away to your north.
A mountain dwarf priest who is a brief walk away to your north.
An efreeti commoner who is close by to your east.
An efreeti hotel receptionist who is close by to your east.
Gyliana who is close by to your south.
Xomop Tippist who is close by to your south.
Decerin who is close by to your south.
An efreeti commoner who is close by to your south.
Kir who is not far off to your south.
An efreeti commoner who is not far off to your south.
A fire elemental who is rather far off to your south.

< 919h/809H 210v/210V Pos: standing >
You quickly scan the area.
A beautiful succubus who is not far off to your north.
A Kobold who is a brief walk away to your north.
A mountain dwarf priest who is a brief walk away to your north.
An efreeti commoner who is close by to your east.
An efreeti hotel receptionist who is close by to your east.
Kir who is close by to your south.
Gyliana who is close by to your south.
Xomop Tippist who is close by to your south.
Decerin who is close by to your south.
An efreeti commoner who is close by to your south.
An efreeti commoner who is not far off to your south.
A fire elemental who is rather far off to your south.

< 919h/809H 210v/210V Pos: standing >
You quickly scan the area.
A beautiful succubus who is not far off to your north.
A Kobold who is a brief walk away to your north.
A mountain dwarf priest who is a brief walk away to your north.
An efreeti commoner who is close by to your east.
An efreeti hotel receptionist who is close by to your east.
Kir who is close by to your south.
Gyliana who is close by to your south.
Xomop Tippist who is close by to your south.
Decerin who is close by to your south.
An efreeti commoner who is close by to your south.
An efreeti commoner who is not far off to your south.
A fire elemental who is rather far off to your south.

< 919h/809H 210v/210V Pos: standing >

< 919h/809H 210v/210V Pos: standing >
Amira sneaks north.
You follow Amira.

Royal Way
Obvious exits: -N -S
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Tik sneaks in from the south.
Pok sneaks in from the south.
Inic sneaks in from the south.
Cols enters from the south.

< 919h/809H 208v/210V Pos: standing >
You are surrounded by a blood-red glow.
Amira sneaks north.
You follow Amira.

Royal Way
Obvious exits: -N -E -S
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
A volupuous beautiful woman draws your attention onto her.(Gold Aura)
Tik sneaks in from the south.
Pok sneaks in from the south.
Inic sneaks in from the south.
Cols enters from the south.

< 919h/809H 206v/210V Pos: standing >
Amira sneaks north.
You follow Amira.

Intersection of Royal Way and The Road of Wisdom
Obvious exits: -E -S -W
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
A dwarf priest admires the sights as he moves through town.(Gold Aura)
Tik sneaks in from the south.
Kenon sneaks in from the south.
Pok sneaks in from the south.
Inic sneaks in from the south.
Cols enters from the south.
Inic snaps into visibility.
Inic tackles a Kobold square in the chest knocking the wind out of her!

< 919h/809H 204v/210V Pos: standing >
Kenon suddenly attacks a Kobold!
Kenon snaps into visibility.
Kenon's slash wounds a Kobold.
Kenon's fine slash wounds a Kobold.

< 919h/809H 206v/210V Pos: standing >
Tik starts casting an offensive spell called 'arieks shattering iceball'.

< 919h/809H 208v/210V Pos: standing >
A beautiful succubus enters from the south.

< 919h/809H 210v/210V Pos: standing >
A beautiful succubus suddenly attacks Cols!
A beautiful succubus's slash grazes Cols.
A beautiful succubus ignites into black flames as she hits Cols!
A beautiful succubus's powerful slash wounds Cols.
A beautiful succubus ignites into black flames as she hits Cols!
Amira sneaks south.
You follow Amira.

Royal Way
Obvious exits: -N -E -S
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)

< 919h/809H 208v/210V Pos: standing >
Kir sneaks in from the south.

< 919h/809H 208v/210V Pos: standing >
You failed.

< 919h/809H 208v/210V Pos: standing >
Amira sneaks north.
You follow Amira.

Intersection of Royal Way and The Road of Wisdom
Obvious exits: -E -S -W
Shattered bits of ice are scattered about the area.
*Amira Allah - The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
*Kir Allah - The Empire (Human)(large) stands in mid-air here.(Gold Aura)
A beautiful succubus stands in mid-air here, fighting Cols.(Gold Aura)
Cols aKhBar The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*Inic  The Empire (Halfling)(small) stands in mid-air here, fighting a Kobold.(Gold Aura)
Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here, fighting a Kobold.(Gold Aura)
Tik The Blue Tik - The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Kobold (small)  Suicide Squad sits in mid-air here, fighting Kenon.(Red Aura)
A dwarf priest admires the sights as he moves through town.(Gold Aura)
Pok sneaks in from the south.

< 919h/809H 206v/210V Pos: standing >
Inic snaps into visibility.
Inic's pierce grazes a Kobold.
Inic's crush grazes a Kobold.
Inic's pierce grazes a Kobold.
Inic's pierce wounds a Kobold.
Inic's weak pierce grazes a Kobold.
Kir suddenly attacks a Kobold!

< 919h/809H 206v/210V Pos: standing >
Pok starts casting an offensive spell.

< 918h/809H 210v/210V Pos: standing >
You start chanting...
You snap into visibility.

< 918h/809H 210v/210V Pos: standing >
A Kobold easily ducks under Tik's lame kick.

< 918h/809H 210v/210V Pos: standing >
Kenon parries a Kobold's lunge at him.
Kenon dodges a Kobold's attack.

< 918h/809H 210v/210V Pos: standing >
Amira starts casting an offensive spell called 'arieks shattering iceball'.
Amira snaps into visibility.

< 918h/809H 210v/210V Pos: standing >
You complete your spell...
[Damage: 195 ] -=[A Kobold is grabbed by your giant fist, which begins crushing her.]=-
Kenon snaps into visibility.
Kenon's fine slash strikes a Kobold.
Kenon's slash strikes a Kobold hard.
Kenon's slash strikes a Kobold very hard.
With a swift turn Kenon lashes at a beautiful succubus.
Kenon's impressive slash wounds a beautiful succubus.
Kenon's impressive slash enshrouds a Kobold in a mist of blood.
Kenon surprises a Kobold with a blow to her back, leaving her momentarily confused.
Kenon's slash seriously wounds a Kobold.
Kenon's fine slash seriously wounds a Kobold.
Kenon's fine slash enshrouds a Kobold in a mist of blood.
Kenon's fine slash enshrouds a Kobold in a mist of blood.
Kenon's slash critically injures a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
With a swift turn Kenon lashes at a beautiful succubus.
Kenon's impressive slash wounds a beautiful succubus.

< 983h/809H 210v/210V Pos: standing >
Pok completes his spell...
Pok utters the word 'gjifal'
Pok unleashes light in a focused, searing ray at a Kobold!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!