The death of [56 Diabolis] Laz Suicide Squad (Kobold)

in Intersection of Royal Way and The Road of Wisdom

from the perspective of [56 Diabolis] Laz Suicide Squad (Kobold)

<worn on tail>       a black ring etched with runes (glowing)

a steel wire (glowing)
an ancient mithril bracer of Clan Bloodyfist [poor]
a ring of regeneration
a mystical serpent runed quiver
a golden crown set with diamonds (invis)
a ring of the Neogi Lords [superior] (glowing)
a ring of the Neogi Lords [poor] (glowing)
a ring of the Neogi Lords [superior] (glowing)
[3] Jonxin's magic cards
a silver brooch [poor] (glowing)
a large black amulet
an amulet of creation [poor] (humming)
[4] Lanom's medallion of purity (glowing) (illuminating)
a spiked soulstone collar [poor]
a spiked zanthium collar [poor]
some kharma mind beads [poor] [82%]
[3] a spellbook
a glowing faerie ring
a few coins
the mask of hatred [poor]
the death-mask of Nakral of health
a deva feather on a copper chain
the ferret Marvin's blessing (glowing)
some slime-covered aboleth skin [superior] (glowing)
a wicked black dagger named 'Sanguine Blessing' [superior]
an adamantium longsword
a pair of boots emitting dust [superior] (glowing)

< 456h/455H 127v/127V Pos: standing >
A large wooden chest contains:

a black ring etched with runes (glowing)
the armor of Hellfire [superior] (glowing)
the flaming sword, Inferno [poor] (invis)
a huge double-bladed axe called 'Skull Splitter' [superior]
a crown of despair
lengths of pure eldrich fire [poor] (glowing)
the collar of firestones
[2] a curtain of elemental fire (humming)

< 456h/455H 127v/127V Pos: standing >
You get a black ring etched with runes from a large wooden chest.

< 456h/455H 127v/127V Pos: standing >

< 456h/455H 127v/127V Pos: standing >
You wear a black ring etched with runes on your tail.

< 456h/455H 127v/127V Pos: standing >
The door seems to be closed.

< 476h/475H 127v/127V Pos: standing >
Ok.

< 476h/475H 127v/127V Pos: standing >
Saving Laz.

< 476h/475H 127v/127V Pos: standing >

< 476h/475H 127v/127V Pos: standing >
Bank of Moregeeth
Obvious exits: -W
A strip of brown wormskin lies here.
A piece of grey wormskin lies here.
A strip of glowing wormskin lies here.
A strip of red wormskin lies here.
A large two-handed sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[3] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[5] A spellbook lies here, discarded.
A large wooden counter is here, with a sign posted on it.
A wealthy noble walks about town while shopping.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 476h/475H 126v/127V Pos: standing >
You are carrying: (0/11)
Nothing.

< 476h/475H 126v/127V Pos: standing >

		Score information for Laz

Level: 56   Race: Kobold   Class: Necromancer / Diabolis Sex: Female
Hit points: 475(475)  Moves: 126(127)
Coins carried:    0 platinum     6 gold     5 silver     0 copper
Coins in bank: 19551 platinum     0 gold     0 silver     0 copper
Playing time: 16 days / 22 hours/ 13 minutes
Received data: 0.5383 MB this session.
Send data:     0.0230 MB this session.
Compression ratio: 80%
Title:  Suicide Squad
Status:  Standing.
Epic points(total): 10746(61596)
Epic Bonus: Epic Points Bonus (48.89%)
Frags:   +4.44   Deaths:   50
Detecting:      Invisible
Protected from: All but High Circle Spells
Enchantments:   Ultravision Fly Haste
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points: 1584 

Active Spells:
--------------
protection from living (56 minutes)
stone skin (10 minutes)
detect invisibility (55 minutes)
fly (111 minutes)
vampiric trance (9 minutes)
stone skin (9 minutes)
globe of invulnerability (7 minutes)
vitalize undead (19 minutes)


< 475h/475H 126v/127V Pos: standing >
At the End of the High Road
Obvious exits: -N -E -S -W -D
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.

< 475h/475H 125v/127V Pos: standing >
At the End of the Lower Road
Obvious exits: -N -E# -S -W -U

< 475h/475H 123v/127V Pos: standing >
A grub enters from the south.

< 475h/475H 123v/127V Pos: standing >
Along Side an Underground River
Obvious exits: -N -S

< 475h/475H 123v/127V Pos: standing >
At the Bottom of a Waterfall
Obvious exits: -S -U

< 475h/475H 121v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 122v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 122v/127V Pos: standing >
Within a Column of Water
Obvious exits: -U -D

< 475h/475H 120v/127V Pos: standing >
The Top of a Waterfall
Obvious exits: -N -D
[2] A long steel sword is here in the dirt.

< 475h/475H 119v/127V Pos: standing >
Along an Underground Stream
Obvious exits: -N -S

< 475h/475H 117v/127V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -NW
A pale looking fish swims about looking for insects.
A pale looking fish swims about looking for insects.

< 475h/475H 116v/127V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 475h/475H 114v/127V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A pale looking fish swims about looking for insects.

< 475h/475H 112v/127V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 475h/475H 111v/127V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A pale looking fish swims about looking for insects.

< 475h/475H 109v/127V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 475h/475H 107v/127V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D

< 475h/475H 106v/127V Pos: standing >
A Stone Path by a Lake
Obvious exits: -S -W -U -SE

< 475h/475H 104v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 104v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 105v/127V Pos: standing >
An Old Stream Bed
Obvious exits: -N -D

< 475h/475H 103v/127V Pos: standing >
A Dark Cave
Obvious exits: -N -S
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.

< 475h/475H 103v/127V Pos: standing >
The End of the Passageway
Obvious exits: -S

< 475h/475H 102v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 103v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 103v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 103v/127V Pos: standing >
You find a secret entrance!

< 475h/475H 104v/127V Pos: standing >
Ok.

< 475h/475H 110v/127V Pos: standing >
On an Old River Bed
Obvious exits: -N -S
[4] A steel dagger about six inches in length lies here.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 475h/475H 109v/127V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt.

< 475h/475H 108v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 475h/475H 109v/127V Pos: standing >
 
   **.MMM..***    
  *..^MM^^M***M   
 **..MM^M.****+*  
 **.^MMM^*****+*  
 *..^MM^@++++++*  
 *.^^MMM^^.*.***  
 *.M^MMM^^.*..**  
  ..^^MMM^^^^**   
   ..^^MMMM^^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.

< 475h/475H 108v/127V Pos: standing >
 
   **..MMM.***    
  ***.MMM..****   
 **..^MM^^M***M*  
 **..MM^M.****+*  
 **.^MMM@*****+*  
 *..^MM^+++++++*  
 *.^^MMM^^.*.***  
  .M^MMM^^.*..*   
   .^^MMM^^^^*    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 475h/475H 109v/127V Pos: standing >

		Score information for Laz

Level: 56   Race: Kobold   Class: Necromancer / Diabolis Sex: Female
Hit points: 475(475)  Moves: 110(127)
Coins carried:    0 platinum     6 gold     5 silver     0 copper
Coins in bank: 19551 platinum     0 gold     0 silver     0 copper
Playing time: 16 days / 22 hours/ 13 minutes
Received data: 0.5418 MB this session.
Send data:     0.0230 MB this session.
Compression ratio: 80%
Title:  Suicide Squad
Status:  Standing.
Epic points(total): 10746(61596)
Epic Bonus: Epic Points Bonus (48.89%)
Frags:   +4.44   Deaths:   50
Detecting:      Invisible
Protected from: All but High Circle Spells
Enchantments:   Ultravision Fly Haste
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points: 1584 

Active Spells:
--------------
protection from living (56 minutes)
stone skin (10 minutes)
detect invisibility (55 minutes)
fly (111 minutes)
vampiric trance (9 minutes)
stone skin (9 minutes)
globe of invulnerability (7 minutes)
vitalize undead (19 minutes)


< 475h/475H 110v/127V Pos: standing >
Looks like an exit.

< 475h/475H 114v/127V Pos: standing >
You start chanting...

< 475h/475H 120v/127V Pos: standing >
Casting: gate 

< 475h/475H 122v/127V Pos: standing >
You complete your spell...
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.
A gateway is opened to the fire plane!

< 475h/475H 122v/127V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
There is a portal here shimmering in a rainbow of colors.

< 475h/475H 125v/127V Pos: standing >
You quickly scan the area.
An efreeti scout who is not far off to your north.
An efreeti scout who is rather far off to your north.
You who is in the distance to your north.
You who is in the distance to your east.
An efreeti scout who is close by to your south.
An efreeti scout who is a brief walk away to your south.
You who is in the distance to your south.
You who is in the distance to your west.
A magman who is a brief walk away above you.
A large fire elemental who is rather far off above you.
You who is in the distance above you.
A large fire elemental who is close by below you.
A magman who is not far off below you.
You who is in the distance below you.

< 475h/475H 125v/127V Pos: standing >
Obvious exits:
    North- The Elemental Plane of Fire
    East - The Elemental Plane of Fire
    South- The Elemental Plane of Fire
    West - The Elemental Plane of Fire
    Up   - The Elemental Plane of Fire
    Down - The Elemental Plane of Fire

< 475h/475H 127v/127V Pos: standing >
You sit down and relax.

< 475h/475H 127v/127V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 12   (   0 seconds)
  2nd circle: 10 of 11   (   1 seconds)
  3rd circle:  9 of 10   (   1 seconds)
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  5 of  6   (   2 seconds)
  8th circle:  5 of  6   (   2 seconds)
  9th circle:  5 of  5
 10th circle:  2 of  5   (   7 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 475h/475H 127v/127V Pos: sitting >
You start meditating...

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 3rd circle DARK powers!
Saving Laz.

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 2nd circle DARK powers!

< 475h/475H 127v/127V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 475h/475H 127v/127V Pos: sitting >
You clamber to your feet.

< 475h/475H 127v/127V Pos: standing >
You are already awake...

< 475h/475H 127v/127V Pos: standing >
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D

< 475h/475H 125v/127V Pos: standing >
Obvious exits:
    North- The Elemental Plane of Fire
    East - The Elemental Plane of Fire
    South- The Elemental Plane of Fire
    West - The Elemental Plane of Fire
    Up   - The Elemental Plane of Fire
    Down - The Elemental Plane of Fire

< 475h/475H 125v/127V Pos: standing >
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
Shattered bits of ice are scattered about the area.
A Human (medium) aKhBar The Empire stands in mid-air here.
*A Human (large) Allah - The Empire stands in mid-air here.
*A Halfling (small)  The Empire stands in mid-air here.
A Grey Elf (medium) StormBender of The Empire stands in mid-air here.
*A Centaur (huge) Wanderer - The Empire stands in mid-air here.
A Barbarian (large) The Blue Tik - The Empire stands in mid-air here.
*A Gnome (tiny) Allah - The Empire stands in mid-air here.
*A Gnome (small) Allah - The Empire stands in mid-air here.

< 475h/475H 123v/127V Pos: standing >
Obvious exits:
    North- The Mighty Gates Of The City Of Brass
    East - The Elemental Plane of Fire
    South- The Elemental Plane of Fire
    West - The Elemental Plane of Fire
    Up   - The Elemental Plane of Fire
    Down - The Elemental Plane of Fire

< 475h/475H 123v/127V Pos: standing >
A Human leaves north.

< 475h/475H 124v/127V Pos: standing >
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
*A fire elemental is here, roaming his native plane.

< 475h/475H 122v/127V Pos: standing >
The Elemental Plane of Fire
Obvious exits: -N -E -S -W -U -D
Shattered bits of ice are scattered about the area.

< 475h/475H 122v/127V Pos: standing >
The Mighty Gates Of The City Of Brass
Obvious exits: -N -S
A Human (medium) aKhBar The Empire stands in mid-air here.
*A Human (large) Allah - The Empire stands in mid-air here.
*A Halfling (small)  The Empire stands in mid-air here.
A Grey Elf (medium) StormBender of The Empire stands in mid-air here.
*A Centaur (huge) Wanderer - The Empire stands in mid-air here.
A Barbarian (large) The Blue Tik - The Empire stands in mid-air here.
*A Gnome (small) Allah - The Empire stands in mid-air here.
*A Gnome (tiny) Allah - The Empire stands in mid-air here.
Gyliana the local minstrel stands here, singing a merry tune. (minion) 
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Grey Elf (medium) Allahling - The Empire stands in mid-air here.

< 475h/475H 120v/127V Pos: standing >
A Human suddenly attacks YOU!
A Human snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 469h/475H 120v/127V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Human sta EP: excellent >
 A Human suddenly attacks YOU!
A halo of white light descends upon a Human burning your soul.

< 468h/475H 121v/127V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Human sta EP: excellent >
 You attempt to flee...
Royal Way
Obvious exits: -N -S
An efreeti commoner travels the city on an unknown errand.
You flee northward!

< 468h/475H 91v/127V Pos: standing >
Saving Laz.

< 468h/475H 91v/127V Pos: standing >
Intersection of Royal Way and Imix Avenue
Obvious exits: -N -E -S -W
A common efreet strolls through the city minding his business.

< 468h/475H 90v/127V Pos: standing >
You quickly scan the area.
An efreeti commoner who is close by to your north.
A beautiful succubus who is rather far off to your north.
A mountain dwarf priest who is rather far off to your north.
An efreeti commoner who is close by to your east.
A guard member of the Illuminated who is not far off to your east.
A Halfling who is close by to your south.
A Grey Elf who is close by to your south.
A Centaur who is close by to your south.
A Barbarian who is close by to your south.
A Gnome who is close by to your south.
A Gnome who is close by to your south.
An efreeti commoner who is close by to your south.
A Human who is not far off to your south.
A Human who is not far off to your south.
Xomop Tippist who is not far off to your south.
A Grey Elf who is not far off to your south.
A fire elemental who is a brief walk away to your south.
A fire elemental who is in the distance to your south.
A large fire elemental who is in the distance to your south.
A medium fire elemental who is close by to your west.
An efreeti commoner who is not far off to your west.
An efreeti commoner who is not far off to your west.
An efreeti commoner who is a brief walk away to your west.
An efreeti commoner who is rather far off to your west.
An efreeti commoner who is in the distance to your west.
An efreeti commoner who is in the distance to your west.

< 468h/475H 91v/127V Pos: standing >
Royal Way
Obvious exits: -N -E -S
An efreeti commoner travels the city on an unknown errand.

< 468h/475H 90v/127V Pos: standing >
Royal Way
Obvious exits: -N -S

< 468h/475H 91v/127V Pos: standing >
You quickly scan the area.
A beautiful succubus who is close by to your north.
A mountain dwarf priest who is not far off to your north.
An efreeti commoner who is close by to your south.
A Halfling who is not far off to your south.
A Grey Elf who is not far off to your south.
A Centaur who is not far off to your south.
A Barbarian who is not far off to your south.
A Gnome who is not far off to your south.
A Gnome who is not far off to your south.
An efreeti commoner who is not far off to your south.
A Human who is a brief walk away to your south.
Gyliana who is a brief walk away to your south.
Xomop Tippist who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
An efreeti commoner who is a brief walk away to your south.
A Human who is rather far off to your south.
A fire elemental who is in the distance to your south.

< 468h/475H 91v/127V Pos: standing >
Royal Way
Obvious exits: -N -E -S
A volupuous beautiful woman draws your attention onto her.

< 469h/475H 91v/127V Pos: standing >
Intersection of Royal Way and The Road of Wisdom
Obvious exits: -E -S -W
A dwarf priest admires the sights as he moves through town.

< 469h/475H 89v/127V Pos: standing >
You quickly scan the area.
An efreeti commoner who is not far off to your east.
An efreeti commoner who is not far off to your east.
An efreeti commoner who is not far off to your east.
A large fire elemental who is not far off to your east.
An efreeti commoner who is not far off to your east.
An efreeti commoner who is a brief walk away to your east.
An efreeti commoner who is rather far off to your east.
An efreeti commoner who is in the distance to your east.
A beautiful succubus who is close by to your south.
A Halfling who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
A Centaur who is a brief walk away to your south.
A Barbarian who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
A Human who is a brief walk away to your south.
An efreeti commoner who is a brief walk away to your south.
A Human who is rather far off to your south.
Gyliana who is rather far off to your south.
Xomop Tippist who is rather far off to your south.
A Grey Elf who is rather far off to your south.
An efreeti commoner who is rather far off to your south.
An efreeti commoner who is in the distance to your south.
A large fire elemental who is close by to your west.
A guard member of the Illuminated who is not far off to your west.
A guard member of the Illuminated who is not far off to your west.
An efreeti commoner who is not far off to your west.
An efreeti commoner who is a brief walk away to your west.
An efreeti commoner who is a brief walk away to your west.
An efreeti commoner who is rather far off to your west.

< 469h/475H 91v/127V Pos: standing >
A Human enters from the south.
A Halfling snaps into visibility.
A Halfling tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 469h/475H 93v/127V Pos: sitting >
A Centaur suddenly attacks YOU!
A Centaur snaps into visibility.

< 455h/475H 93v/127V Pos: sitting >
< T: Laz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Barbarian starts casting an offensive spell.

< 455h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A beautiful succubus enters from the south.

< 455h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A beautiful succubus suddenly attacks a Human!
A beautiful succubus ignites into black flames as she hits a Human!
A beautiful succubus ignites into black flames as she hits a Human!

< 455h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Barbarian completes his spell...
A Barbarian utters the words 'abrauztg gpahhzfuio uqzbarr'
A Barbarian points at you.
You reel in pain as a Barbarian's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Human turns to focus his attack on you!

< 283h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling attacks you. [5 Hits]
A Human suddenly attacks YOU!

< 273h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 273h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell called 'bigbys crushing hand'.
A Gnome snaps into visibility.

< 273h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 You duck under a Barbarian's lame kick.

< 273h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 You attack a Centaur. [0 Hits]

< 273h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell called 'arieks shattering iceball'.
A Gnome snaps into visibility.

< 273h/475H 94v/127V Pos: sitting >
< T: Laz TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
A Centaur snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Centaur surprises you with a blow to the back, leaving you momentarily confused.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your skin soften and return to normal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your consciousness begins to fade in and out as your mortality slips away.....

< -7h/475H 94v/127V Pos: on your ass >