<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of intelligence (magic)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an emerald disc fashioned from bone of intelligence (magic) [72%]
<worn in ear> a tiny lightning enshrouded black earring of constitution (magic)
<worn on face> the petrified visage of Lord Nymav K'haar [superior]
<worn around neck> some kharma mind beads [superior] (magic)
<worn around neck> a psionicist locket of power of endurance (magic) (glowing)
<worn on body> the Living Necroplasm (magic)[222h 0m 26s]
<worn about body> a thin dragonskin cloak coated with brass of health (magic)
<worn on back> a well crafted backpack (magic) [84%]
<worn as quiver> the epic flute of sleeping and charming (magic)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a cosmic tome
<attached to belt> an intricate hourglass running in reverse [superior] (magic) [79%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> the shield of the battle dragon of constitution (magic) [75%]
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of health (magic) [68%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a ring of regeneration [poor] (magic) (glowing)
<worn on finger> a ring of elemental control [superior] (magic) (glowing) [58%]
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> some leggings of red flames of endurance (magic)
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing)
A sleeping commoner is stretched out, sound asleep.
Cols enters from the east.
< 970h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A retired soldier who is not far off to your east.
< 970h/1012H 135v/136V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
Cols enters from the west.
< 970h/1012H 134v/136V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S
Cols enters from the south.
< 971h/1012H 133v/136V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Cols enters from the south.
< 971h/1012H 134v/136V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Cols enters from the south.
< 971h/1012H 135v/136V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Cols enters from the south.
< 971h/1012H 134v/136V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Cols enters from the south.
< 971h/1012H 133v/136V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
Cols enters from the east.
< 971h/1012H 134v/136V Pos: standing >
Tangwystl's Leather Goods
Obvious exits: -E
A half-orc stands here, reeking of chemicals.
Cols enters from the east.
< 971h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 972h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 972h/1012H 135v/136V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
Cols enters from the west.
< 972h/1012H 134v/136V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
Cols enters from the south.
< 972h/1012H 133v/136V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
Cols enters from the south.
< 972h/1012H 134v/136V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (very good)
*The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (extremely evil)
*Orrak (very evil)
*Pits of Cerberus (very good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (extremely good)
*Nizari (neutral)
The Dark Stone Tower of the Northern Realms (good)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
*The Elemental Groves (slightly good)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (extremely evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly good)
*Nakral's Crypt (good)
The Outcasts Tower (very good)
*Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (good)
*The Lair of the Swamp Troll King (slightly good)
*Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly evil)
*Ice Tower (slightly good)
*Desolate Under Fire (slightly good)
*The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (extremely good)
IceCrag Castle (neutral)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (evil)
*The Jade Empire (very evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (good)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (pure evil)
*Plane of Air (good)
*The Kingdom of Torg (very evil)
*Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly good)
*The Trakkia Mountains (slightly evil)
*The Ethereal Plane (good)
*The Caverns of Armageddon (evil)
The Forest City of Aravne (neutral)
*Plane of Fire (good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (good)
*Krethik Keep (slightly good)
*Temple of the Earth (neutral)
Sea Kingdom (good)
*Plane of Earth (good)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly evil)
The Hall of Knighthood (good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (extremely good)
*The Fortress of Dreams (neutral)
Bahamut's Palace (very good)
Dragonnia (slightly good)
*The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (neutral)
* = already completed this boot.
< 972h/1012H 136v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 973h/1012H 136v/136V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
A half-orc shaman stands here, lost in contemplation.
Cols enters from the east.
< 973h/1012H 135v/136V Pos: standing >
You quickly scan the area.
Savenge who is a brief walk away to your north.
A commoner who is rather far off to your north.
A half-orc mercenary who is rather far off to your east.
< 973h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 973h/1012H 135v/136V Pos: standing >
You quickly scan the area.
Savenge who is a brief walk away to your north.
A commoner who is rather far off to your north.
A half-orc mercenary who is rather far off to your east.
< 973h/1012H 135v/136V Pos: standing >
Ok.
< 974h/1012H 135v/136V Pos: standing >
The door is open.
You extend your sights westward.
The Entrance to the Temple of Tavril
Obvious exits: -E -W#
A temple guard stands here, protecting the temple.(Red Aura)
A temple guard stands here, protecting the temple.(Red Aura)
< 974h/1012H 135v/136V Pos: standing >
The Entrance to the Temple of Tavril
Obvious exits: -E -W#
A temple guard stands here, protecting the temple.(Red Aura)
A temple guard stands here, protecting the temple.(Red Aura)
Cols enters from the east.
< 974h/1012H 134v/136V Pos: standing >
Ok.
< 975h/1012H 136v/136V Pos: standing >
The (null) is open.
You extend your sights westward.
The Temple of Tavril
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
< 975h/1012H 136v/136V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your east.
A half-orc mercenary who is rather far off to your east.
An acolyte who is close by to your west.
A devout commoner who is a brief walk away to your west.
A devout commoner who is rather far off to your west.
A deacon who is in the distance to your west.
< 975h/1012H 136v/136V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your east.
A half-orc mercenary who is rather far off to your east.
An acolyte who is close by to your west.
A devout commoner who is a brief walk away to your west.
A devout commoner who is rather far off to your west.
A deacon who is in the distance to your west.
< 975h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the east.
< 975h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
A deacon who is close by to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.
< 976h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
A deacon who is close by to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.
< 976h/1012H 135v/136V Pos: standing >
An acolyte leaves north.
The Temple of Tavril
Obvious exits: -E -W
Cols enters from the east.
< 976h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A temple guard who is not far off to your east.
A temple guard who is not far off to your east.
A half-orc shaman who is a brief walk away to your east.
A devout commoner who is close by to your west.
A devout commoner who is not far off to your west.
A deacon who is a brief walk away to your west.
< 976h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Cols enters from the east.
< 977h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A temple guard who is a brief walk away to your east.
A temple guard who is a brief walk away to your east.
A half-orc shaman who is rather far off to your east.
A devout commoner who is close by to your west.
A deacon who is not far off to your west.
< 977h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Cols enters from the east.
< 977h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your east.
A temple guard who is rather far off to your east.
A temple guard who is rather far off to your east.
A half-orc shaman who is in the distance to your east.
A deacon who is close by to your west.
< 978h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S
A deacon of the church stands here, contemplating his status in the church.(Red Aura)
Cols enters from the east.
< 978h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is not far off to your north.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your east.
A temple guard who is in the distance to your east.
A temple guard who is in the distance to your east.
A deacon who is close by to your south.
An acolyte who is not far off to your south.
< 978h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 979h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is not far off to your north.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your east.
A temple guard who is in the distance to your east.
A temple guard who is in the distance to your east.
A deacon who is close by to your south.
An acolyte who is not far off to your south.
< 979h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S
Cols enters from the south.
< 979h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your north.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your east.
An acolyte who is rather far off to your east.
A deacon who is close by to your south.
A deacon who is not far off to your south.
An acolyte who is a brief walk away to your south.
< 979h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -S
A commoner kneels here, deep in prayer.
Cols enters from the south.
< 979h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is not far off to your east.
A devout commoner who is not far off to your east.
A devout commoner who is not far off to your east.
A devout commoner who is a brief walk away to your east.
A deacon who is not far off to your south.
A deacon who is a brief walk away to your south.
An acolyte who is rather far off to your south.
< 979h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
Cols enters from the west.
< 980h/1012H 134v/136V Pos: standing >
A Large Altar to Tavril
Obvious exits: -E -W
A statue of Tavril, Greater God stands here. (magic) (glowing)
A commoner kneels here, deep in prayer.
A commoner kneels here, deep in prayer.
A commoner kneels here, deep in prayer.
Cols enters from the west.
< 980h/1012H 133v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your west.
< 980h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/1012H 136v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Cols enters from the west.
< 980h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is a brief walk away to your west.
< 981h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N# -S -W
Cols enters from the west.
< 981h/1012H 134v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your south.
An acolyte who is a brief walk away to your south.
A deacon who is a brief walk away to your south.
An acolyte who is rather far off to your south.
A devout commoner who is close by to your west.
A devout commoner who is not far off to your west.
A devout commoner who is not far off to your west.
A devout commoner who is not far off to your west.
A devout commoner who is rather far off to your west.
< 981h/1012H 136v/136V Pos: standing >
< 984h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
[2] The corpse of a deacon is lying here.
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the north.
< 984h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A deacon who is not far off to your south.
A Troll who is a brief walk away to your south.
An acolyte who is a brief walk away to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
< 984h/1012H 135v/136V Pos: standing >
An acolyte leaves south.
< 985h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N# -S -W
Cols enters from the south.
< 985h/1012H 134v/136V Pos: standing >
< 985h/1012H 136v/136V Pos: standing >
< 986h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
[2] The corpse of a deacon is lying here.
Cols enters from the north.
< 986h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 986h/1012H 135v/136V Pos: standing >
You see nothing special...
< 986h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your south.
A deacon who is not far off to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
< 987h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your south.
A deacon who is not far off to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
< 987h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the north.
< 987h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is a brief walk away to your east.
A half-orc mercenary who is in the distance to your east.
A deacon who is close by to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.
< 987h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
A deacon who is close by to your south.
An acolyte who is not far off to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.
< 988h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
A deacon of the church stands here, contemplating his status in the church. (casting) (Red Aura)
Cols enters from the north.
< 988h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your north.
An acolyte who is close by to your south.
An acolyte who is close by to your west.
An acolyte who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.
< 988h/1012H 135v/136V Pos: standing >
< 989h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your north.
An acolyte who is close by to your south.
An acolyte who is close by to your west.
An acolyte who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.
< 989h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the north.
< 989h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A deacon who is close by to your north.
An acolyte who is not far off to your north.
An acolyte who is close by to your west.
An acolyte who is close by to your west.
A devout commoner who is close by to your west.
An acolyte who is a brief walk away to your west.
A Troll who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.
A devout commoner who is a brief walk away to your west.
< 989h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A commoner kneels here, deep in prayer.
Cols enters from the east.
< 990h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your east.
An acolyte who is not far off to your west.
A Troll who is not far off to your west.
A Drow Elf who is not far off to your west.
A devout commoner who is not far off to your west.
< 990h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
Cols enters from the east.
< 990h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
A Drow Elf (medium) sits resting. (Non-Fraggable)
A globe of darkness floats near a Drow Elf's head.
A commoner kneels here, deep in prayer.
Cols enters from the east.
< 991h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your east.
An acolyte who is not far off to your east.
A devout commoner who is not far off to your east.
An acolyte who is a brief walk away to your east.
< 991h/1012H 135v/136V Pos: standing >
A Drow Elf clambers to his feet.
A Drow Elf shrieks in shock from the severed tupor link.
< 991h/1012H 135v/136V Pos: standing >
Cols shivers as he hits a Drow Elf.
A Drow Elf is knocked to the ground by Cols's mighty bash!
< 992h/1012H 135v/136V Pos: standing >
You start chanting...
You snap into visibility.
< 992h/1012H 135v/136V Pos: standing >
You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 120 ] -=[You throw a fireball at a Drow Elf and have the satisfaction of seeing him enveloped in flames.]=-
[Damage: 108 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Drow Elf.]=-
A Drow Elf's coconut shoulder guard was completely destroyed by the massive blow!
A Drow Elf's pair of forest walking boots of endurance was completely destroyed by the massive blow!
A Drow Elf's ensanguined leather eyepatch was completely destroyed by the massive blow!
A Drow Elf's flaming leather girth was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.