The death of [27 Ethermancer] Turil (Drow Elf)

in The Temple of Tavril

from the perspective of [27 Ethermancer] Turil (Drow Elf)

<worn as a badge>    a symbol of Malch'hor Ganl of strength
<worn on head>       an unearthly dragonscale crown [83%]
<worn in ear>        a pulsating gemstone earring
<worn in ear>        a glowing cured leather stud
<worn on face>       a jeweled mask (magic)
<worn around neck>   an unholy amulet of Drull [poor] (magic) [89%]
<worn around neck>   a patched silver pendant
<worn on body>       some lizardhide robes of wisdom
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<worn on arms>       a pair of vicious looking armguards
<held as shield>     a salamander scale shield
<worn around wrist>  a glistening bracelet of dexterity
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      a pair of shiny black gloves [superior] (glowing)
<worn on finger>     a ring of citizenship [poor] (magic)
<worn on finger>     a ring of endurance (magic)
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       some stylish marble pants

[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  4 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  4 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
A deacon is stunned!
A deacon stops chanting abruptly!

< 139h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  awful >
 You start chanting...

< 139h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  awful >
 You dodge a deacon's vicious attack.
Coatl misses a deacon.
Coatl misses a deacon.
Coatl misses a deacon.

< 139h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  awful >
 You complete your spell...
You point at a deacon.
[Damage:  6 ] Your ice missile slams into a deacon with a soft thud.
A deacon is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
A deacon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a deacon.
Congratulations, you found the right mob, but you're not done yet.

< 139h/267H 160v/160V Pos: standing >
You get a handful of coins from the corpse of a deacon.
There were: 1 platinum coin, 8 gold coins. 

< 139h/267H 160v/160V Pos: standing >
It appears to be the corpse of a deacon.
a small silver key

< 139h/267H 160v/160V Pos: standing >
An acolyte enters from the west.

< 139h/267H 160v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a deacon is lying here.
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Coatl (Troll)(large) stands here.(Red Aura)

< 139h/267H 160v/160V Pos: standing >
Your group consists of ( 2/20):
( Head)   139/267   hit,  160/160  move Turil
(Front)   472/479   hit,   55/133  move Coatl

< 139h/267H 160v/160V Pos: standing >
You get a slab of beef from an illithid-skin sack [superior].

< 140h/267H 160v/160V Pos: standing >
You eat the slab of beef.

< 140h/267H 160v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a deacon is lying here.
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Coatl (Troll)(large) stands here.(Red Aura)

< 140h/267H 160v/160V Pos: standing >
Your group consists of ( 2/20):
( Head)   141/267   hit,  160/160  move Turil
(Front)   479/479   hit,   61/133  move Coatl

< 141h/267H 160v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N# -S -W
Coatl enters from the south.

< 141h/267H 159v/160V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your south.
A deacon who is a brief walk away to your south.
An acolyte who is a brief walk away to your south.
A devout commoner who is close by to your west.
A devout commoner who is not far off to your west.
A devout commoner who is not far off to your west.
A devout commoner who is not far off to your west.
A devout commoner who is rather far off to your west.

< 142h/267H 159v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a deacon is lying here.
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Coatl enters from the north.

< 143h/267H 158v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E# -S -W
Coatl enters from the north.

< 144h/267H 157v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
(Q)A deacon of the church stands here, contemplating his status in the church.(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Coatl enters from the north.

< 144h/267H 158v/160V Pos: standing >
Coatl suddenly attacks a deacon!
Coatl misses a deacon.

< 145h/267H 160v/160V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A devout commoner who is close by to your west.
A devout commoner who is a brief walk away to your west.

< 146h/267H 160v/160V Pos: standing >
Your group consists of ( 2/20):
( Head)   147/267   hit,  160/160  move Turil
(Front)   479/479   hit,   64/133  move Coatl

< 147h/267H 160v/160V Pos: standing >
You sit down and relax.

< 148h/267H 160v/160V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  3 of  9   (  18 seconds)
  2nd circle:  3 of  8   (  22 seconds)
  3rd circle:  0 of  7   (  38 seconds)
  4th circle:  0 of  6   (  37 seconds)
  5th circle:  3 of  5   (  14 seconds)
  6th circle:  1 of  2   (   7 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 148h/267H 160v/160V Pos: sitting >
You start meditating...

< 148h/267H 160v/160V Pos: sitting >
A deacon's face turns pale as Coatl slams his head into his face.

< 149h/267H 160v/160V Pos: sitting >
Coatl dodges a deacon's attack.

< 149h/267H 160v/160V Pos: sitting >
Coatl misses a deacon.
Coatl misses a deacon.
Coatl misses a deacon.

< 149h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 151h/267H 160v/160V Pos: sitting >
An acolyte starts casting a spell.

< 152h/267H 160v/160V Pos: sitting >
A deacon misses Coatl.
A deacon starts casting a spell.

< 152h/267H 160v/160V Pos: sitting >
Coatl misses a deacon.
Coatl's fine slash wounds a deacon.

< 153h/267H 160v/160V Pos: sitting >
Coatl whacks a deacon in the side with a sound kick.

< 153h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
You feel your skill in meditate improving.

< 154h/267H 160v/160V Pos: sitting >
A deacon completes his spell...
A deacon causes an EARTHQUAKE!
Coatl staggers and almost falls!
An acolyte staggers slightly but manages to keep his balance.

< 155h/267H 160v/160V Pos: sitting >
An acolyte completes his spell...

< 156h/267H 160v/160V Pos: sitting >
A deacon misses Coatl.
A deacon starts casting an offensive spell called 'fear'.

< 156h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 156h/267H 160v/160V Pos: sitting >
A deacon dodges Coatl's attack.
A deacon dodges Coatl's attack.
Coatl misses a deacon.

< 157h/267H 160v/160V Pos: sitting >
An acolyte starts casting a spell.

< 157h/267H 160v/160V Pos: sitting >
Coatl almost sweeps a deacon off of his feet with a well placed leg sweep.

< 157h/267H 160v/160V Pos: sitting >

< 158h/267H 160v/160V Pos: sitting >
A deacon completes his spell...
A deacon scares the bejesus out of Coatl!
Coatl attempts to flee.
Coatl tries to flee, but can't make it out of here!

< 158h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 159h/267H 160v/160V Pos: sitting >
A deacon's impressive punch strikes Coatl.
A deacon starts casting an offensive spell.

< 160h/267H 160v/160V Pos: sitting >
Coatl's slash wounds a deacon.
A deacon dodges Coatl's attack.
Coatl's fine slash strikes a deacon.

< 160h/267H 160v/160V Pos: sitting >
An acolyte completes his spell...

< 161h/267H 160v/160V Pos: sitting >
A deacon completes his spell...
The intense flames cause Coatl's skin to smolder and burn!
A deacon calls down a roaring flamestrike at Coatl who starts to melt!

< 161h/267H 160v/160V Pos: sitting >
An acolyte starts casting a spell.
Ethereal essences flow into you, restoring your 4th circle powers!

< 163h/267H 160v/160V Pos: sitting >
Coatl dodges a deacon's attack.
A deacon starts casting an offensive spell.

< 163h/267H 160v/160V Pos: sitting >
Coatl misses a deacon.
Coatl's slash strikes a deacon.

< 164h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 165h/267H 160v/160V Pos: sitting >
A deacon completes his spell...
The intense flames cause Coatl's skin to smolder and burn!
A deacon calls down a roaring flamestrike at Coatl who starts to melt!

< 166h/267H 160v/160V Pos: sitting >
Coatl dodges a deacon's attack.
A deacon starts casting an offensive spell.

< 167h/267H 160v/160V Pos: sitting >
An acolyte completes his spell...

< 167h/267H 160v/160V Pos: sitting >
Coatl misses a deacon.
Coatl misses a deacon.
Coatl misses a deacon.

< 168h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 168h/267H 160v/160V Pos: sitting >
An acolyte starts casting a spell.

< 169h/267H 160v/160V Pos: sitting >
A deacon completes his spell...
The intense flames cause Coatl's skin to smolder and burn!
A deacon calls down a roaring flamestrike at Coatl who starts to melt!

< 169h/267H 160v/160V Pos: sitting >
A deacon's fine punch wounds Coatl.
A deacon starts casting an offensive spell.

< 170h/267H 160v/160V Pos: sitting >
An acolyte completes his spell...

< 171h/267H 160v/160V Pos: sitting >
A deacon dodges Coatl's attack.
Coatl misses a deacon.

< 172h/267H 160v/160V Pos: sitting >
You stop meditating.
Your group consists of ( 2/20):
( Head)   172/267   hit,  160/160  move Turil
(Front)   391/479   hit,   64/133  move Coatl

< 172h/267H 160v/160V Pos: sitting >
You start meditating...

< 172h/267H 160v/160V Pos: sitting >
A deacon completes his spell...
A deacon causes an EARTHQUAKE!
Coatl staggers and almost falls!
An acolyte staggers slightly but manages to keep his balance.

< 173h/267H 160v/160V Pos: sitting >

< 174h/267H 160v/160V Pos: sitting >
Coatl dodges a deacon's attack.

< 174h/267H 160v/160V Pos: sitting >
An acolyte starts casting a spell.
Ethereal essences flow into you, restoring your 4th circle powers!
A deacon's face turns pale as Coatl slams his head into his face.

< 175h/267H 160v/160V Pos: sitting >
Coatl misses a deacon.
Coatl misses a deacon.
Coatl's fine slash strikes a deacon.

< 175h/267H 160v/160V Pos: sitting >
An acolyte enters from the south.

< 176h/267H 160v/160V Pos: sitting >
A deacon misses Coatl.

< 178h/267H 160v/160V Pos: sitting >
An acolyte completes his spell...

< 179h/267H 160v/160V Pos: sitting >
Coatl's impressive slash strikes a deacon.
Coatl misses a deacon.
Coatl misses a deacon.

< 179h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
A deacon's eyes roll as Coatl plants a foot in his face.

< 180h/267H 160v/160V Pos: sitting >
An acolyte starts casting a spell.

< 180h/267H 160v/160V Pos: sitting >
An acolyte starts casting a spell.
Ethereal essences flow into you, restoring your 3rd circle powers!
A deacon's decent punch wounds Coatl.
A deacon starts casting an offensive spell.

< 181h/267H 160v/160V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  3 of  9   (  18 seconds)
  2nd circle:  3 of  8   (  22 seconds)
  3rd circle:  1 of  7   (  33 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 182h/267H 160v/160V Pos: sitting >
An acolyte completes his spell...

< 183h/267H 160v/160V Pos: sitting >
A deacon completes his spell...
Coatl screams as a deacon critically injures him.
Coatl misses a deacon.
Coatl misses a deacon.
Coatl's fine slash wounds a deacon.

< 183h/267H 160v/160V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 183h/267H 160v/160V Pos: standing >
An acolyte completes his spell...
An acolyte utters the words 'cure critic'

< 184h/267H 160v/160V Pos: standing >
Coatl parries a deacon's lunge at him.

< 185h/267H 160v/160V Pos: standing >
You assist Coatl heroically.
[Damage:  6 ] Your fine slash wounds a deacon.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 An acolyte leaves south.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 An acolyte starts casting a spell called 'cure critic'.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 A deacon dodges Coatl's attack.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 You miss a deacon.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 You start chanting...

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 A deacon's punch wounds Coatl.
A deacon starts casting an offensive spell.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 You complete your spell...
[Damage: 35 ] The lightning bolt hits a deacon with full impact.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  small wounds >
 A deacon dodges your futile attack.
You start chanting...

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  small wounds >
 An acolyte completes his spell...
An acolyte utters the words 'judicandus qfuhuq'

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 A deacon dodges Coatl's attack.
Coatl misses a deacon.
Coatl misses a deacon.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 A deacon completes his spell...
A deacon utters the words 'qkadagz qfuhuqar'
Coatl screams as a deacon critically injures him.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP: few scratches >
 You complete your spell...
[Damage: 34 ] The lightning bolt hits a deacon with full impact.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  small wounds >
 An acolyte starts casting a spell called 'cure critic'.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  small wounds >
 A deacon misses Coatl.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  small wounds >
 You start chanting...

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  small wounds >
 You complete your spell...
[Damage: 60 ] The lightning bolt hits a deacon with full impact.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  few wounds >
 You start chanting...

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  few wounds >
 An acolyte completes his spell...
An acolyte utters the words 'cure critic'

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  few wounds >
 Coatl misses a deacon.

< 185h/267H 160v/160V Pos: standing >
< T: Coatl TP: sta TC: few wounds E: deacon sta EP:  few wounds >
 A deacon's face turns pale as Coatl slams his head into his face.
A deacon is stunned!

< 185h/267H 160v/160V Pos: standing >
<You complete your spell...
[Damage: 52 ] The lightning bolt hits a deacon with full impact.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 An acolyte enters from the south.
You miss a deacon.
You miss a deacon.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 You start chanting...

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 A deacon misses you.
A deacon starts casting an offensive spell.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 45 ] The lightning bolt hits a deacon with full impact.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 
< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 You start chanting...

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 Coatl misses a deacon.
Coatl misses a deacon.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 You feel your skill in clerical spell knowledge improving.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 Coatl fails miserably in his attempt to rescue you.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 40 ] The lightning bolt hits a deacon with full impact.

< 185h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP: pretty hurt >
 An acolyte starts casting a spell.
A deacon completes his spell...
A deacon utters the word 'zabrahpdjatz'
A deacon causes an EARTHQUAKE!
An acolyte staggers slightly but manages to keep his balance.
An acolyte staggers slightly but manages to keep his balance.
Coatl staggers and almost falls!
You stagger and almost break your leg!

< 174h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP: pretty hurt >
 Your lucidity is not sufficient enough to cast that spell.

< 174h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP: pretty hurt >
 A deacon dodges your futile attack.

< 174h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP: pretty hurt >
 You start chanting...

< 174h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP: pretty hurt >
 A deacon dodges Coatl's attack.
A deacon dodges Coatl's attack.

< 174h/267H 160v/160V Pos: standing >
< T: Turil TP: sta TC: few wounds E: deacon sta EP: pretty hurt >
 You are rescued by Coatl, you are confused, but grateful!

< 174h/267H 160v/160V Pos: standing >
Casting: ice missile *
An acolyte completes his spell...
An acolyte utters the words 'cure critic'

< 174h/267H 160v/160V Pos: standing >
A deacon starts casting a spell.
You complete your spell...
You point at a deacon.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  4 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.

< 174h/267H 160v/160V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 174h/267H 160v/160V Pos: standing >
You start chanting...

< 175h/267H 160v/160V Pos: standing >
An acolyte starts casting a spell.

< 176h/267H 160v/160V Pos: standing >
Coatl attempts to flee.
Coatl tries to flee, but can't make it out of here!

< 176h/267H 160v/160V Pos: standing >
You complete your spell...
You point at a deacon.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  4 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  4 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
Coatl misses a deacon.

< 176h/267H 160v/160V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 177h/267H 160v/160V Pos: standing >
A deacon completes his spell...
A deacon utters the words 'yjrr pzar'
A torrent of divine energy flows from a deacon into a deacon's body, and his wounds begin to heal!
Coatl parries a deacon's lunge at him.

< 177h/267H 160v/160V Pos: standing >
You complete your spell...
You point at a deacon.
[Damage:  4 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  5 ] Your ice missile slams into a deacon with a soft thud.
[Damage:  4 ] Your ice missile slams into a deacon with a soft thud.

< 178h/267H 160v/160V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 178h/267H 160v/160V Pos: standing >
An acolyte completes his spell...
An acolyte utters the words 'cure critic'

< 179h/267H 160v/160V Pos: standing >
Coatl attempts to flee.
Coatl leaves south.

< 179h/267H 160v/160V Pos: standing >

< 180h/267H 160v/160V Pos: standing >
A deacon starts casting a spell.

< 180h/267H 160v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
(Q)A deacon of the church stands here, contemplating his status in the church. (casting) (Red Aura)

< 180h/267H 160v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -W
Coatl (Troll)(large) stands here.(Red Aura)

< 180h/267H 159v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A commoner kneels here, deep in prayer.
Coatl enters from the east.

< 181h/267H 158v/160V Pos: standing >
An acolyte starts casting a spell.

< 181h/267H 160v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
Coatl enters from the east.

< 182h/267H 159v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Coatl enters from the east.

< 182h/267H 158v/160V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E
An acolyte of the church stands here, contemplating the universe. (casting) (Red Aura)
Coatl enters from the east.

< 184h/267H 159v/160V Pos: standing >
An acolyte completes his spell...
An acolyte utters the words 'sfahzqhuai yfaw qare'
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Coatl enters from the west.

< 185h/267H 158v/160V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your east.
An acolyte who is not far off to your east.
A devout commoner who is not far off to your east.
An acolyte who is close by to your west.

< 186h/267H 160v/160V Pos: standing >
You sit down and relax.

< 187h/267H 160v/160V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of  9   (  27 seconds)
  2nd circle:  3 of  8   (  22 seconds)
  3rd circle:  1 of  7   (  33 seconds)
  4th circle:  0 of  6   (  37 seconds)
  5th circle:  5 of  5
  6th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 187h/267H 160v/160V Pos: sitting >
You start meditating...

< 187h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 190h/267H 160v/160V Pos: sitting >

< 190h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 192h/267H 160v/160V Pos: sitting >
You stop meditating.

< 192h/267H 160v/160V Pos: sitting >
You start meditating...

< 192h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 194h/267H 160v/160V Pos: sitting >

< 194h/267H 160v/160V Pos: sitting >
Coatl nods.

< 194h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
Coatl sits down in a comfortable spot.

< 196h/267H 160v/160V Pos: sitting >
Coatl stops sitting around and lays down.

< 196h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 198h/267H 160v/160V Pos: sitting >

< 200h/267H 160v/160V Pos: sitting >
Coatl is summoned away!

< 202h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 203h/267H 160v/160V Pos: sitting >
Xanan punished 10 levels for: Using automated commands to assist in combat while not at the keys.   -  Sun Sep 17 15:42:32 2017
Draculaz punished 14 levels for: Botting to practice feign.  Did not respond to immortals for 15 minutes while commands activated.   -  Sun Sep 17 15:54:08 2017
Toyan punished 1 level for: insulting immortals -  Fri Sep 22 14:56:46 2017
Toyan punished 1 level for: insulting immortals -  Fri Sep 22 15:14:19 2017
Grelat punished by Termination for: Choron. -  Fri Oct 20 16:25:32 2017
Xziz punished 2 levels for: cheesing Lost Temple of Tikitzopl epics (lost arti as well) -  Sun Oct 22 01:40:58 2017
Lid punished by Termination for: Instigating. -  Sun Oct 29 02:27:03 2017
Tox punished 1 level for: Insulting Imms -  Tue Oct 31 00:02:32 2017
Tox punished by Termination for: Insulting an Imm repeatedly -  Tue Oct 31 00:04:05 2017
Rex punished by Termination for: Insulting Imms. -  Tue Oct 31 00:05:59 2017
Zarcco punished by Termination for: Choron. -  Tue Oct 31 00:09:01 2017
Zarclohrr punished by Termination for: Choron. -  Tue Oct 31 00:10:48 2017
Lohrrisupset punished by Termination for: Choron -  Tue Oct 31 00:14:41 2017
Jevad punished by Termination for: using a duplication bug to spam create cash and not reporting it.  Also, causing crashes. -  Fri Nov  3 06:25:05 2017
Slaug punished by Termination for: using a duplication bug to spam create cash and not reporting it.  Also, causing crashes. -  Fri Nov  3 06:25:36 2017
Turm punished by Termination for: Choron. -  Sat Nov 11 19:11:39 2017
Thurm punished by Termination for: Choron. -  Sat Nov 11 19:16:12 2017
Trom punished by Termination for: Choron. -  Sat Nov 11 19:16:29 2017

< 203h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
You feel your skill in meditate improving.

< 204h/267H 160v/160V Pos: sitting >
You stop meditating.

< 206h/267H 160v/160V Pos: sitting >
You start meditating...

< 206h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 207h/267H 160v/160V Pos: sitting >
Coatl enters from the east.

< 210h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 211h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 214h/267H 160v/160V Pos: sitting >
An acolyte enters from the west.

< 215h/267H 160v/160V Pos: sitting >
A Human enters from the east.

< 219h/267H 160v/160V Pos: sitting >

< 219h/267H 160v/160V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 220h/267H 160v/160V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 221h/267H 160v/160V Pos: standing >
[Damage:  1 ] A Human shivers from the unnatural cold as he hits you!
You are knocked to the ground by a Human's mighty bash!

< 217h/267H 160v/160V Pos: sitting >
< T: Turil TP: sit TC: small wounds E: A Human sta EP: excellent >
 A Gnome snaps into visibility.

< 217h/267H 160v/160V Pos: sitting >
< T: Turil TP: sit TC: small wounds E: A Human sta EP: excellent >
 
< 217h/267H 160v/160V Pos: sitting >
< T: Turil TP: sit TC: small wounds E: A Human sta EP: excellent >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
You are enveloped in flames from a fireball sent by a Gnome - OUCH!
YIKES!  Another hit like that, and you've had it!!
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Your coconut shoulder guard was completely destroyed by the massive blow!
Your pair of forest walking boots of endurance was completely destroyed by the massive blow!
Your ensanguined leather eyepatch was completely destroyed by the massive blow!
Your flaming leather girth was completely destroyed by the massive blow!