The death of [27 Sorcerer] Nylus (Human)

in A Lavish Home

from the perspective of [55 Blackguard] Yzari Suicide Squad (Orc)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of greater strength (magic)
<worn on head>       the dwarf-bone crown of the troglodytes of endurance (magic)
<worn on eyes>       the eyes of hate (humming)
<worn in ear>        an anti-matter earring [72%]
<worn in ear>        a tiny seashell (magic)
<worn on face>       mask of the future of intelligence (glowing)
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a collar of razor-sharp mithril blades of damage (magic) (glowing) [85%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    a tight green cloak
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>a cold steel axe called 'Brainripper' [poor] (magic) (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [88%]
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [70%]
<worn around wrist>  a spiked mithril wristguard (magic) [83%]
<worn around wrist>  an engraved dwarven mithril bracer (magic) (glowing)
<worn on hands>      gloves of sapphire-encrusted brass (magic)
<worn on finger>     a shiny crimson ring [superior] (magic)
<worn on finger>     a ring of destruction [superior] (magic) (glowing)
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[203h 23m 34s]
<worn on legs>       the leggings of a MaDMaN of endurance (magic) [82%]
<worn on feet>       boots of endurance [poor] [70%]

Obvious exits: -North -East  -South -West 
Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
Lurt enters from the south.
A grub enters from the south.
Karnik sneaks in from the south.

< 1290h/1285H 184v/185V Pos: standing >
Lielz sneaks north.
You follow Lielz.

Inside the Northern Gates of Winterhaven
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Lurt enters from the south.
A grub enters from the south.

< 1290h/1285H 183v/185V Pos: standing >
Lielz sneaks north.
You follow Lielz.

Outside the Northern Gates of Winterhaven
   This road is built very delicately into the surrounding forest.
The workers were obviously instructed to build the road around the
trees, keeping the large and majestic oaks alive. This road itself
is made of a dark decomposed obisidian. The black stone makes the air
feel warmer than it is as it reflects the heat from the sun towards
the many traveling merchants.
Obvious exits: -North -East  -South -West 
Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
Lurt enters from the south.
A grub enters from the south.

< 1290h/1285H 182v/185V Pos: standing >
Lielz sneaks north.
You follow Lielz.

On a Road, North of Winterhaven
   This road is built very delicately into the surrounding forest.
The workers were obviously instructed to build the road around the
trees, keeping the large and majestic oaks alive. This road itself
is made of a dark decomposed obisidian. The black stone makes the air
feel warmer than it is as it reflects the heat from the sun towards
the many traveling merchants.
Obvious exits: -North -East  -South -West 
Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
This agile swallow flies through the air, searching for food.
A spotted wildcat is busy stalking a rabbit.
A fat duck strolls through the room, quacking happily.
A fat duck strolls through the room, quacking happily.
Lurt enters from the south.
A grub enters from the south.
Karnik sneaks in from the south.

< 1290h/1285H 181v/185V Pos: standing >
Lielz says 'stone'
Lielz's legendary platemail of defense [poor] hums briefly.
Lielz's skin seems to turn to stone.

< 1290h/1285H 182v/185V Pos: standing >
Lielz sneaks north.
You follow Lielz.

The King's Private Forest
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
A red fox scurries about the ground, looking for a meal.
A red fox scurries about the ground, looking for a meal.
A dryad of the forest sits here, feeding the animals.
Lurt enters from the south.
A grub enters from the south.

< 1290h/1285H 182v/185V Pos: standing >
You follow Lielz.

The King's Private Forest
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -South
Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)
Lurt enters from the south.
A grub enters from the south.

< 1290h/1285H 181v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >
Lielz starts casting a spell.

< 1290h/1285H 185v/185V Pos: standing >
Lielz completes his spell...
Lielz utters the word 'uizuoafahz'
Lielz appears invigorated.

< 1290h/1285H 185v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >
A forest dryad enters from the east.

< 1290h/1285H 185v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >
The King's Private Forest
Obvious exits: -East  -South
A dryad of the forest sits here, feeding the animals.
Karnik  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A grub crawls about looking for carrion.(Red Aura)
Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Lielz  Suicide Squad (Kobold)(small) stands in mid-air here.(Holy)(Red Aura)

< 1290h/1285H 185v/185V Pos: standing >
A forest dryad enters from the south.

< 1290h/1285H 185v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >
The King's Private Forest
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
A red fox scurries about the ground, looking for a meal.
A red fox scurries about the ground, looking for a meal.

< 1290h/1285H 183v/185V Pos: standing >
The magenta glow surrounding you fades away.
On a Road, North of Winterhaven
   This road is built very delicately into the surrounding forest.
The workers were obviously instructed to build the road around the
trees, keeping the large and majestic oaks alive. This road itself
is made of a dark decomposed obisidian. The black stone makes the air
feel warmer than it is as it reflects the heat from the sun towards
the many traveling merchants.
Obvious exits: -North -East  -South -West 
A majestic eagle flies through the air, looking for prey.
This agile swallow flies through the air, searching for food.

< 1290h/1285H 181v/185V Pos: standing >
Outside the Northern Gates of Winterhaven
   This road is built very delicately into the surrounding forest.
The workers were obviously instructed to build the road around the
trees, keeping the large and majestic oaks alive. This road itself
is made of a dark decomposed obisidian. The black stone makes the air
feel warmer than it is as it reflects the heat from the sun towards
the many traveling merchants.
Obvious exits: -North -East  -South -West 
A fat duck strolls through the room, quacking happily.
A spotted wildcat is busy stalking a rabbit.

< 1290h/1285H 179v/185V Pos: standing >
Inside the Northern Gates of Winterhaven
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 1290h/1285H 179v/185V Pos: standing >
A Large Intersection at the Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, a bright alley continues alongside the city walls.
Obvious exits: -North -East  -South -West 

< 1290h/1285H 181v/185V Pos: standing >
You quickly scan the area.
A massive elite guard who is close by to your north.
A massive elite guard who is close by to your north.
A massive elite guard who is close by to your north.
A mighty wizard who is close by to your north.
A fat duck who is not far off to your north.
A spotted wildcat who is not far off to your north.
A majestic eagle who is a brief walk away to your north.
An agile swallow who is a brief walk away to your north.
A red fox who is rather far off to your north.
A red fox who is rather far off to your north.
A forest dryad who is in the distance to your north.
A forest dryad who is in the distance to your north.
Karnik who is in the distance to your north.
Lurt who is in the distance to your north.
Lielz who is in the distance to your north.
A wealthy merchant who is close by to your east.
A filthy beggar who is close by to your south.
A tiny brown cat who is close by to your south.
A female commoner who is not far off to your south.
An Ambassador from the Forgotten Mansion who is a brief walk away to your south.
A small black dog who is rather far off to your west.

< 1290h/1285H 185v/185V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the East, the bright alley continues alongside the wall.
To the West, the alley continues towards the Northern gates.
Obvious exits: -East  -West 
A wealthy merchant from another city stands here.(Gold Aura)

< 1290h/1285H 184v/185V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the East, the bright alley continues alongside the wall.
To the West, the alley continues towards the Northern gates.
Obvious exits: -East  -South -West 

< 1290h/1285H 183v/185V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the East, the bright alley continues alongside the wall.
To the West, the alley continues towards the Northern gates.
Obvious exits: -East  -West 
A wealthy merchant from another city stands here.(Gold Aura)

< 1290h/1285H 183v/185V Pos: standing >
A Large Intersection at the Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, a bright alley continues alongside the city walls.
Obvious exits: -North -East  -South -West 

< 1290h/1285H 183v/185V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A tiny brown cat sits here, playing with its tail.(Red Aura)

< 1290h/1285H 184v/185V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
A female commoner stands here, trying to look busy.(Gold Aura)

< 1290h/1285H 183v/185V Pos: standing >
You quickly scan the area.
A filthy beggar who is close by to your north.
A tiny brown cat who is close by to your north.
A massive elite guard who is a brief walk away to your north.
A massive elite guard who is a brief walk away to your north.
A mighty wizard who is a brief walk away to your north.
A happy chipmunk who is rather far off to your north.
A fat duck who is rather far off to your north.
A spotted wildcat who is rather far off to your north.
A majestic eagle who is in the distance to your north.
An Ambassador from the Forgotten Mansion who is close by to your south.

< 1290h/1285H 183v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1285H 185v/185V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
(Q)An Ambassador from The Forgotten Mansion wanders are the room.

< 1290h/1285H 184v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1285H 184v/185V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South

< 1290h/1285H 183v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1290h/1285H 183v/185V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 

< 1290h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
(Q)Melfist, the local Dyer, walks the streets here.(Gold Aura)
A neophyte cleric is lying here, mortally wounded.(Holy) (minion) (Gold Aura)

< 1290h/1285H 183v/185V Pos: standing >
It rains a bit harder.

< 1290h/1285H 184v/185V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 

< 1290h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
(Q)Melfist, the local Dyer, walks the streets here.(Gold Aura)
A neophyte cleric is lying here, mortally wounded.(Holy) (minion) (Gold Aura)

< 1290h/1285H 183v/185V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from bamboo wood, and
the walls are covered with silk tapestries. Even the roof is painted with
gold leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South

< 1290h/1285H 183v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
(Q)Melfist, the local Dyer, walks the streets here.(Gold Aura)
A neophyte cleric is lying here, mortally wounded.(Holy) (minion) (Gold Aura)

< 1290h/1285H 184v/185V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from mahogany, and
the walls are covered with silk tapestries. Even the roof is painted with
gold leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a noble is lying here.

< 1290h/1285H 183v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
(Q)Melfist, the local Dyer, walks the streets here.(Gold Aura)
A neophyte cleric is lying here, mortally wounded.(Holy) (minion) (Gold Aura)

< 1290h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South# -West 
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)

< 1290h/1285H 183v/185V Pos: standing >
You quickly scan the area.
Melfist who is close by to your west.
A neophyte cleric who is close by to your west.
A serene Druid who is a brief walk away to your west.

< 1290h/1285H 184v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >

< 1290h/1285H 185v/185V Pos: standing >
Ok.

< 1290h/1285H 185v/185V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
platinum leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
A female noble screams at you to leave her house.
(Q)An Ambassador from The Hall of Knighthood wanders the city.
A black crow flaps its wings and caws at you.(Red Aura)
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
A black crow flaps its wings and caws at you.(Red Aura)
A female noble screams at you to leave her house.

< 1290h/1285H 184v/185V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1290h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)

< 1290h/1285H 183v/185V Pos: standing >
You quickly scan the area.
A female noble who is close by to your south.
An Ambassador from the Hall of Knighthood who is close by to your south.
A black crow who is close by to your south.
A small black dog who is close by to your south.
A black crow who is close by to your south.
A female noble who is close by to your south.
Melfist who is close by to your west.
A neophyte cleric who is close by to your west.
A serene Druid who is a brief walk away to your west.

< 1289h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 

< 1289h/1285H 184v/185V Pos: standing >
You quickly scan the area.
A small yellow cat who is close by to your north.
A small black dog who is close by to your west.
Melfist who is not far off to your west.
A neophyte cleric who is not far off to your west.
A serene Druid who is rather far off to your west.

< 1289h/1285H 184v/185V Pos: standing >

< 1289h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -South -West 

< 1289h/1285H 183v/185V Pos: standing >
You quickly scan the area.
A city mason who is close by to your south.
A small black dog who is not far off to your west.
Melfist who is a brief walk away to your west.
A neophyte cleric who is a brief walk away to your west.
A serene Druid who is in the distance to your west.

< 1289h/1285H 185v/185V Pos: standing >
Alas, you cannot go that way. . . .

< 1289h/1285H 185v/185V Pos: standing >
You quickly scan the area.
A city mason who is close by to your south.
A small black dog who is not far off to your west.
Melfist who is a brief walk away to your west.
A neophyte cleric who is a brief walk away to your west.
A serene Druid who is in the distance to your west.

< 1289h/1285H 185v/185V Pos: standing >

< 1289h/1285H 185v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 

< 1289h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)

< 1289h/1285H 183v/185V Pos: standing >

< 1289h/1285H 183v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
(Q)Melfist, the local Dyer, walks the streets here.(Gold Aura)
A neophyte cleric is lying here, mortally wounded.(Holy) (minion) (Gold Aura)

< 1289h/1285H 184v/185V Pos: standing >
You quickly scan the area.
A serene Druid who is not far off to your west.

< 1289h/1285H 184v/185V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 

< 1289h/1285H 183v/185V Pos: standing >
You quickly scan the area.
An Ambassador from the Forgotten Mansion who is not far off to your north.
A tiny brown cat who is a brief walk away to your north.
A female commoner who is a brief walk away to your north.
A filthy beggar who is rather far off to your north.
Melfist who is close by to your east.
A neophyte cleric who is close by to your east.
A small black dog who is not far off to your east.
A city guard who is a brief walk away to your south.
A white-clad Monk who is rather far off to your south.
A serene Druid who is close by to your west.

< 1289h/1285H 184v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South# -West 
A serene Druid uses nature to aid you. (minion) 

< 1289h/1285H 184v/185V Pos: standing >
You quickly scan the area.
A noble who is close by to your north.
An ambassador from the Sky City of Ultarium who is close by to your north.
A neophyte cleric who is not far off to your east.
A small black dog who is a brief walk away to your east.
An ambassador from the Forest City of Aravne who is in the distance to your west.

< 1289h/1285H 184v/185V Pos: standing >
You see nothing special about her.
A serene Druid appears to be Grey Elf and is in excellent condition.
She's medium in size.
Her skin has a barklike texture..


< 1289h/1285H 184v/185V Pos: standing >

< 1289h/1285H 184v/185V Pos: standing >
You quickly scan the area.
A noble who is close by to your north.
An ambassador from the Sky City of Ultarium who is close by to your north.
Melfist who is not far off to your east.
A neophyte cleric who is not far off to your east.
A small black dog who is a brief walk away to your east.

< 1289h/1285H 184v/185V Pos: standing >

< 1289h/1285H 184v/185V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
copper leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South
A noble stares at you with a condescending gaze.
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 1289h/1285H 183v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South# -West 
A serene Druid uses nature to aid you. (minion) 

< 1289h/1285H 184v/185V Pos: standing >
The door seems to be closed.

< 1289h/1285H 184v/185V Pos: standing >
Ok.

< 1289h/1285H 185v/185V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from mahogany, and
the walls are covered with silk tapestries. Even the roof is painted with
copper leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
Fresh blood splatters cover the area.
The corpse of a noble is lying here.
A Human (medium) sits resting. (Non-Fraggable)(Gold Aura)
A Thri-Kreen (medium) Allahling - The Empire stands here. (Non-Fraggable)(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)

< 1289h/1285H 184v/185V Pos: standing >

< 1289h/1285H 184v/185V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  4 ] Your bash knocks a Thri-Kreen to the ground!

< 1291h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  small wounds >
 
< 1291h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  small wounds >
 [Damage: 35 ] Your powerful slash strikes a Thri-Kreen hard.
A Thri-Kreen's black double-edged shortsword dubbed, Huntsmaster of agility parries your futile lunge at him.
[Damage: 26 ] Your slash strikes a Thri-Kreen hard.

< 1299h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A Human clambers to his feet.

< 1299h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1299h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen's crude slash grazes you.
[Damage:  1 ] A Thri-Kreen suffers from contact with the aura about you.
A Thri-Kreen's weak slash grazes you.
You parry a Thri-Kreen's lunge at you.

< 1295h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A Human starts casting an offensive spell.

< 1295h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 46 ] Your powerful slash strikes a Thri-Kreen very hard.
[Damage: 27 ] Your impressive slash strikes a Thri-Kreen hard.
[Damage: 31 ] Your slash strikes a Thri-Kreen very hard.

< 1309h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sit EP:  nasty wounds >
 A Thri-Kreen clambers to his feet.

< 1309h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Human stops invoking abruptly!
A Lavish Home
Obvious exits: -North
Fresh blood splatters cover the area.
The corpse of a noble is lying here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Thri-Kreen (medium) Allahling - The Empire stands here, fighting YOU! (Non-Fraggable)(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)

< 1309h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.

< 1309h/1285H 184v/185V Pos: standing >
Bash who?

< 1309h/1285H 184v/185V Pos: standing >
Bash who?

< 1309h/1285H 184v/185V Pos: standing >

< 1309h/1285H 185v/185V Pos: standing >

< 1309h/1285H 185v/185V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 1309h/1285H 184v/185V Pos: standing >
Bash who?

< 1309h/1285H 184v/185V Pos: standing >
Bash who?

< 1309h/1285H 184v/185V Pos: standing >
You quickly scan the area.
A noble who is close by to your north.
Melfist who is not far off to your east.
A neophyte cleric who is not far off to your east.
A serene Druid who is in the distance to your east.
A Thri-Kreen who is in the distance to your east.
A Human who is close by to your south.
A male commoner who is close by to your south.
An ambassador from the Forest City of Aravne who is rather far off to your west.

< 1309h/1285H 184v/185V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from mahogany, and
the walls are covered with silk tapestries. Even the roof is painted with
copper leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
Fresh blood splatters cover the area.
The corpse of a noble is lying here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)

< 1309h/1285H 184v/185V Pos: standing >
Ok.
A Human starts casting an offensive spell.

< 1309h/1285H 184v/185V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  4 ] Your bash knocks a Human to the ground!

< 1311h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP: few scratches >
 A Human stops invoking abruptly!

< 1311h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP: few scratches >
 You feel your skill in riposte improving.
You parry a Human's lunge at you.

< 1311h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP: few scratches >
 [Damage: 28 ] Your slash strikes a Human very hard.
You score a CRITICAL HIT!!!!!
[Damage: 53 ] Your powerful slash seriously wounds a Human.
[Damage: 31 ] Your slash seriously wounds a Human.

< 1326h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 
< 1326h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 You parry a Human's lunge at you.

< 1326h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 [Damage: 28 ] Your impressive slash seriously wounds a Human.
[Damage: 27 ] Your impressive slash enshrouds a Human in a mist of blood.
[Damage: 29 ] Your impressive slash causes a Human to grimace in pain.

< 1338h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP:  awful >
 You feel your skin soften and return to normal.

< 1338h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sit EP:  awful >
 A Human clambers to his feet.

< 1338h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 A Lavish Home
Obvious exits: -North#
Fresh blood splatters cover the area.
The corpse of a noble is lying here.
A Human (medium) stands here, fighting YOU! (Non-Fraggable)(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)

< 1338h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 
< 1338h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 You say 'stone'
Your legendary platemail of defense [poor] hums briefly.
You feel your skin harden to stone.
A Human starts casting an offensive spell called 'fireball'.

< 1338h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!

< 1337h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!

< 1337h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human completes his spell...
A Human utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Human - OUCH!

< 1308h/1285H 184v/185V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Human sta EP:  awful >
 [Damage: 23 ] Your impressive slash grievously wounds a Human.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive slash hits a Human.
A Human is dead! R.I.P.
You receive your share of experience.