The death of [27 Sorcerer] Nylus (Human)

in A Lavish Home

from the perspective of [27 Sorcerer] Nylus (Human)

<worn on head>       a blood-stained flesh cap
<worn in ear>        a legendary copper earring
<worn around neck>   an unique obsidian choker
<worn on body>       a burnt limestone tunic from Bandit Camp
<worn about body>    a studded leather cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a glowing quill (glowing)
<worn on arms>       some dwarven-made hide sleeves
<worn around wrist>  a brutal bone bracelet
<worn on hands>      some dwarven-made copper gloves
<worn on finger>     an iron ring of lesser physical resistance
<worn on finger>     an angelic clay ring
<primary weapon>     a shimmering iron mace

Obvious exits: -North# -South
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 229h/229H 99v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

A Large Intersection at the Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, a bright alley continues alongside the city walls.
Obvious exits: -North -East  -South -West 
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.

< 229h/229H 100v/112V Pos: standing >
Toj leaves east.
A serene Druid leaves east.
You follow Toj.

A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the East, the bright alley continues alongside the wall.
To the West, the alley continues towards the Northern gates.
Obvious exits: -East  -West 
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.

< 229h/229H 100v/112V Pos: standing >
Toj leaves west.
A serene Druid leaves west.
You follow Toj.

A Large Intersection at the Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, a bright alley continues alongside the city walls.
Obvious exits: -North -East  -South -West 
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.

< 229h/229H 100v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A filthy beggar stands infront of you, asking for spare coins.

< 229h/229H 100v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A tiny brown cat sits here, playing with its tail.
(Q)An Ambassador from The Forgotten Mansion wanders are the room.

< 229h/229H 99v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A female commoner stands here, trying to look busy.

< 229h/229H 99v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -South
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.

< 229h/229H 99v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.

< 229h/229H 99v/112V Pos: standing >
Toj leaves east.
A serene Druid leaves east.
You follow Toj.

On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South# -West 
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A neophyte cleric is lying here, mortally wounded. (Minion) 

< 229h/229H 99v/112V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 229h/229H 101v/112V Pos: standing >
Toj opens the door.

< 229h/229H 102v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from mahogany, and
the walls are covered with silk tapestries. Even the roof is painted with
gold leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A noble stares at you with a condescending gaze.

< 229h/229H 101v/112V Pos: standing >
Toj gives a serene Druid an order.
A serene Druid leaves north.

< 229h/229H 106v/112V Pos: standing >
Toj closes the door.

< 229h/229H 108v/112V Pos: standing >
Toj suddenly attacks a noble!
Toj's slash wounds a noble.

< 229h/229H 112v/112V Pos: standing >
You start chanting...

< 229h/229H 112v/112V Pos: standing >
You complete your spell...
You throw a fireball at a noble and have the satisfaction of seeing him enveloped in flames.

< 229h/229H 112v/112V Pos: standing >
A noble's fine punch strikes Toj.
Toj dodges a noble's attack.
Toj's eyes roll as a noble plants a foot in his face.

< 229h/229H 112v/112V Pos: standing >
A noble dodges Toj's attack.
Toj's slash wounds a noble.
Toj's slash wounds a noble.
Toj's fine slash wounds a noble.
Toj's impressive slash wounds a noble.
A noble dodges Toj's attack.
Toj's fine slash wounds a noble.

< 229h/229H 112v/112V Pos: standing >
Autosaving...
You sit down and relax.

< 229h/229H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:

< 229h/229H 112v/112V Pos: sitting >
You start meditating...

< 229h/229H 112v/112V Pos: sitting >
Toj leaps over a noble's attack.
A noble's punch strikes Toj.

< 229h/229H 112v/112V Pos: sitting >
Toj's impressive slash wounds a noble.
Toj's impressive slash wounds a noble.
Toj's slash wounds a noble.
Toj's impressive slash wounds a noble.
Toj's impressive slash wounds a noble.
Toj's slash wounds a noble.
Toj's impressive slash wounds a noble.

< 229h/229H 112v/112V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 229h/229H 112v/112V Pos: sitting >
You clamber to your feet.

< 229h/229H 112v/112V Pos: standing >
You start chanting...

< 229h/229H 112v/112V Pos: standing >
Toj dodges a noble's attack.
Toj dodges a noble's attack.
Toj blocks a noble's kick with his arm.

< 229h/229H 112v/112V Pos: standing >
Casting: fireball 

< 229h/229H 112v/112V Pos: standing >
You complete your spell...
You throw a fireball at a noble and have the satisfaction of seeing him enveloped in flames.
Toj's fine slash wounds a noble.
Toj's impressive slash strikes a noble.
Toj's fine slash wounds a noble.
Toj's fine slash wounds a noble.
Toj's slash strikes a noble.
Toj's powerful slash strikes a noble.
Toj's impressive slash strikes a noble.
A noble dodges Toj's attack.

< 229h/229H 112v/112V Pos: standing >
You sit down and relax.

< 229h/229H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:

< 229h/229H 112v/112V Pos: sitting >
Toj dodges a noble's attack.
A noble's fine punch strikes Toj.
You start meditating...

< 229h/229H 112v/112V Pos: sitting >
Toj's slash strikes a noble.
Toj's impressive slash strikes a noble.
Toj's impressive slash strikes a noble.
Toj's fine slash strikes a noble.
Toj's impressive slash strikes a noble.
Toj's impressive slash strikes a noble.
Toj's fine slash strikes a noble.
Toj's slash strikes a noble.

< 229h/229H 112v/112V Pos: sitting >
Toj parries a noble's lunge at him.
Toj deflects a noble's blow and strikes back at him!
Toj's impressive slash strikes a noble.
A noble almost sweeps Toj off of his feet with a well placed leg sweep.

< 229h/229H 112v/112V Pos: sitting >
Toj's slash strikes a noble very hard.
Toj's impressive slash strikes a noble hard.
Toj misses a noble.
Toj's impressive slash strikes a noble hard.
Toj's fine slash strikes a noble hard.
Toj's powerful slash seriously wounds a noble.
A noble dodges Toj's attack.
A noble dodges Toj's attack.

< 229h/229H 112v/112V Pos: sitting >
Toj parries a noble's lunge at him.

< 229h/229H 112v/112V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 229h/229H 112v/112V Pos: sitting >
You clamber to your feet.

< 229h/229H 112v/112V Pos: standing >
You start chanting...

< 229h/229H 112v/112V Pos: standing >
A noble dodges Toj's attack.
Toj's impressive slash strikes a noble very hard.
Toj's impressive slash seriously wounds a noble.
Toj's fine slash seriously wounds a noble.
Toj's powerful slash causes a noble to grimace in pain.
Toj's slash causes a noble to grimace in pain.
Toj's slash hits a noble.
A noble is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a noble.
You abort your spell before it's done!

< 229h/229H 112v/112V Pos: standing >
Toj gets a small pile of coins from the corpse of a noble.

< 229h/229H 112v/112V Pos: standing >
Toj stops using a large leather backpack.

< 229h/229H 112v/112V Pos: standing >
Toj puts a small pile of coins into a large leather backpack.

< 229h/229H 112v/112V Pos: standing >
Toj straps a large leather backpack to his back.

< 229h/229H 112v/112V Pos: standing >
Toj opens the door.

< 229h/229H 112v/112V Pos: standing >
Toj leaves north.
You follow Toj.

On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South -West 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A serene Druid uses nature to aid you. (minion) 
A neophyte cleric is lying here, mortally wounded. (Minion) 

< 229h/229H 111v/112V Pos: standing >
Toj gives a serene Druid an order.
A serene Druid starts casting a spell.

< 229h/229H 111v/112V Pos: standing >
A serene Druid completes her spell...
A serene Druid utters the words 'iahjcandusg hajqp'
A serene Druid gently touches Toj's body, and his wounds begin to heal!

< 229h/229H 111v/112V Pos: standing >
Toj gives a serene Druid an order.
A serene Druid starts casting a spell.

< 229h/229H 111v/112V Pos: standing >
A serene Druid completes her spell...
A serene Druid utters the words 'iahjcandusg hajqp'
A serene Druid gently touches Toj's body, and his wounds begin to heal!

< 229h/229H 111v/112V Pos: standing >
Toj leaves west.
A serene Druid leaves west.
You follow Toj.

An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.

< 229h/229H 110v/112V Pos: standing >
Toj leaves west.
A serene Druid leaves west.
You follow Toj.

On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.

< 229h/229H 109v/112V Pos: standing >
Toj opens the door.

< 229h/229H 111v/112V Pos: standing >
Toj leaves north.
A serene Druid leaves north.
You follow Toj.

A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
copper leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A noble stares at you with a condescending gaze.
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 229h/229H 111v/112V Pos: standing >
Toj gives a serene Druid an order.
A serene Druid leaves south.

< 229h/229H 111v/112V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 229h/229H 111v/112V Pos: standing >
Toj leaves south.
You follow Toj.

On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South# -West 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A serene Druid uses nature to aid you. (minion) 

< 229h/229H 111v/112V Pos: standing >
Toj opens the door.

< 229h/229H 111v/112V Pos: standing >
Toj leaves south.
A serene Druid leaves south.
You follow Toj.

A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from mahogany, and
the walls are covered with silk tapestries. Even the roof is painted with
copper leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
A serene Druid uses nature to aid you. (minion) 
Toj Allahling - The Empire (Thri-Kreen)(medium) stands here.
A noble stands here, wondering why you are in his living room.
A male commoner explores the streets for some entertainment.

< 229h/229H 110v/112V Pos: standing >
Toj gives a serene Druid an order.
A serene Druid leaves north.

< 229h/229H 112v/112V Pos: standing >
Toj closes the door.

< 229h/229H 112v/112V Pos: standing >
Toj suddenly attacks a noble!
Toj's impressive slash wounds a noble.

< 229h/229H 112v/112V Pos: standing >
You start chanting...

< 229h/229H 112v/112V Pos: standing >
You complete your spell...
You throw a fireball at a noble and have the satisfaction of seeing him enveloped in flames.

< 229h/229H 112v/112V Pos: standing >
Toj parries a noble's lunge at him.
A noble misses Toj.
A noble whacks Toj in the side with a sound kick.

< 229h/229H 112v/112V Pos: standing >
Toj's impressive slash wounds a noble.
Toj's impressive slash wounds a noble.
Toj's fine slash wounds a noble.
Toj's slash wounds a noble.
A noble dodges Toj's attack.
Toj's powerful slash strikes a noble.
Toj's impressive slash wounds a noble.
Toj's impressive slash wounds a noble.

< 229h/229H 112v/112V Pos: standing >
You sit down and relax.

< 229h/229H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:

< 229h/229H 112v/112V Pos: sitting >
You start meditating...

< 229h/229H 112v/112V Pos: sitting >
Toj dodges a noble's attack.
Toj dodges a noble's attack.

< 229h/229H 112v/112V Pos: sitting >
A noble dodges Toj's attack.
Toj's impressive slash wounds a noble.
A noble dodges Toj's attack.
Toj's slash wounds a noble.
Toj's impressive slash wounds a noble.
Toj's impressive slash wounds a noble.
Toj's slash wounds a noble.

< 229h/229H 112v/112V Pos: sitting >
A noble's fine punch strikes Toj.
Toj parries a noble's lunge at him.
A noble whacks Toj in the side with a sound kick.

< 229h/229H 112v/112V Pos: sitting >
Toj's impressive slash wounds a noble.
Toj's impressive slash wounds a noble.
Toj's fine slash wounds a noble.
Toj's fine slash wounds a noble.
Toj's impressive slash strikes a noble.
Toj's slash wounds a noble.
Toj's fine slash wounds a noble.
Toj's impressive slash strikes a noble.

< 229h/229H 112v/112V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 229h/229H 112v/112V Pos: sitting >
You clamber to your feet.

< 229h/229H 112v/112V Pos: standing >
A noble's punch strikes Toj.
A noble's fine punch strikes Toj.
You start chanting...

< 229h/229H 112v/112V Pos: standing >
You complete your spell...
You throw a fireball at a noble and have the satisfaction of seeing him enveloped in flames.
Toj's impressive slash strikes a noble.
Toj's slash strikes a noble.
Toj misses a noble.
A noble dodges Toj's attack.
A noble dodges Toj's attack.
Toj's impressive slash strikes a noble.
A noble dodges Toj's attack.

< 229h/229H 112v/112V Pos: standing >
Toj leaps towards a noble and sinks his jaws dripping with venom deep in his flesh.
A noble shivers slightly.

< 229h/229H 112v/112V Pos: standing >
You sit down and relax.

< 229h/229H 112v/112V Pos: sitting >
Toj parries a noble's lunge at him.
Toj deflects a noble's blow and strikes back at him!
Toj's slash strikes a noble.
Toj's eyes roll as a noble plants a foot in his face.
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 6th circle)  1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:

< 229h/229H 112v/112V Pos: sitting >
You start meditating...

< 229h/229H 112v/112V Pos: sitting >
Toj's slash strikes a noble.
Toj's impressive slash strikes a noble.
Toj's slash strikes a noble.
Toj's fine slash strikes a noble.
Toj's impressive slash strikes a noble.
Toj's lost sword of Cymrych Hugh explodes with vibrant colors as it sends a green beam towards a noble!
Toj calls upon the power of the gods to tear apart the insides of a noble with a mighty harm spell!
Toj's powerful slash seriously wounds a noble.
Toj's lost sword of Cymrych Hugh of damage explodes with vibrant colors as it sends a green beam towards a noble!
Toj calls upon the power of the gods to tear apart the insides of a noble with a mighty harm spell!
Toj's slash strikes a noble very hard.

< 229h/229H 112v/112V Pos: sitting >
Toj parries a noble's lunge at him.
Toj dodges a noble's attack.

< 229h/229H 112v/112V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 229h/229H 112v/112V Pos: sitting >
You clamber to your feet.

< 229h/229H 112v/112V Pos: standing >
You start chanting...

< 229h/229H 112v/112V Pos: standing >
A noble dodges Toj's attack.
Toj's impressive slash strikes a noble very hard.
Toj's lost sword of Cymrych Hugh of damage explodes with vibrant colors as it sends a green beam towards a noble!
Toj calls upon the power of the gods to tear apart the insides of a noble with a mighty harm spell!
Toj's impressive slash enshrouds a noble in a mist of blood.
A noble dodges Toj's attack.
Toj's impressive slash causes a noble to grimace in pain.
A noble dodges Toj's attack.
Toj's fine slash critically injures a noble.
A noble is mortally wounded, and will die soon, if not aided.
Toj's decent slash hits a noble.
A noble is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a noble's last actions in this world.
You abort your spell before it's done!

< 229h/229H 112v/112V Pos: standing >
Toj gets a few coins from the corpse of a noble.

< 229h/229H 112v/112V Pos: standing >
Toj stops using a large leather backpack.

< 229h/229H 112v/112V Pos: standing >
Toj puts a small pile of coins into a large leather backpack.

< 229h/229H 112v/112V Pos: standing >
Toj straps a large leather backpack to his back.

< 229h/229H 112v/112V Pos: standing >
You sit down and relax.

< 229h/229H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - fireball
               1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

You can memorize no more spells.
You have memorized the following spells:
( 6th circle)  1 - fireball
               1 - color spray
( 5th circle)  4 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
( 3rd circle)  1 - concealment
               2 - shocking grasp
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               4 - chill touch
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               5 - magic missile
               1 - detect magic

An Orc enters from the north.

< 229h/229H 112v/112V Pos: sitting >
You start meditating...

< 229h/229H 112v/112V Pos: sitting >
A dark shroud encases an Orc as she charges into battle.
Toj is knocked to the ground by an Orc's mighty bash!

< 229h/229H 112v/112V Pos: sitting >
An Orc's powerful slash strikes Toj hard.
Toj's black double-edged shortsword dubbed, Huntsmaster of agility parries an Orc's lunge at Toj.
An Orc's slash strikes Toj hard.

< 229h/229H 112v/112V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 229h/229H 112v/112V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by an Orc.

< 229h/229H 112v/112V Pos: standing >
Toj suddenly appears a bit confused!
Toj's crude slash grazes an Orc.
Toj suffers from contact with the aura about an Orc.
Toj's weak slash grazes an Orc.
An Orc parries Toj's lunge at her.

< 229h/229H 112v/112V Pos: standing >
You start chanting...

< 229h/229H 112v/112V Pos: standing >
An Orc's powerful slash strikes Toj very hard.
An Orc's impressive slash strikes Toj hard.
An Orc's slash strikes Toj very hard.

< 229h/229H 112v/112V Pos: standing >
Toj clambers to his feet.

< 229h/229H 112v/112V Pos: standing >
You lost your concentration!
You abort your spell before it's done!

< 229h/229H 112v/112V Pos: standing >
Toj attempts to flee.
Toj leaves north.

< 229h/229H 112v/112V Pos: standing >
An Orc leaves north.

< 229h/229H 112v/112V Pos: standing >
You failed.

< 229h/229H 112v/112V Pos: standing >
An Orc enters from the north.

< 229h/229H 112v/112V Pos: standing >
An Orc closes the door.
You start chanting...

< 229h/229H 112v/112V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 225h/229H 112v/112V Pos: sitting >
< T: Nylus TP: sit TC:few scratches E: An Orc sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 225h/229H 112v/112V Pos: sitting >
< T: Nylus TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at her.

< 225h/229H 112v/112V Pos: sitting >
< T: Nylus TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc's slash strikes you very hard.
OUCH!  That really did HURT!
An Orc's powerful slash seriously wounds you.
OUCH!  That really did HURT!
An Orc's slash seriously wounds you.
OUCH!  That really did HURT!

< 113h/229H 112v/112V Pos: sitting >
< T: Nylus TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at her.

< 113h/229H 112v/112V Pos: sitting >
< T: Nylus TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc's impressive slash seriously wounds you.
OUCH!  That really did HURT!
An Orc's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
An Orc's impressive slash causes you to grimace in pain.
OUCH!  That really did HURT!

< 29h/229H 112v/112V Pos: sitting >
< T: Nylus TP: sit TC: awful E: An Orc sta EP: excellent >
 Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 29h/229H 112v/112V Pos: sitting >
< T: Nylus TP: sit TC: awful E: An Orc sta EP: excellent >
 You clamber to your feet.

< 29h/229H 112v/112V Pos: standing >
< T: Nylus TP: sta TC: awful E: An Orc sta EP: excellent >
 You are already standing.

< 29h/229H 112v/112V Pos: standing >
< T: Nylus TP: sta TC: awful E: An Orc sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 29h/229H 112v/112V Pos: standing >
< T: Nylus TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc says 'stone'
An Orc's legendary platemail of defense [poor] hums briefly.
An Orc's skin seems to turn to stone.
You start chanting...
You feel your skill in sorcerous spell knowledge improving.

< 29h/229H 112v/112V Pos: standing >
< T: Nylus TP: sta TC: awful E: An Orc sta EP: excellent >
 Casting: fireball 

< 29h/229H 112v/112V Pos: standing >
< T: Nylus TP: sta TC: awful E: An Orc sta EP: excellent >
 You complete your spell...
You throw a fireball at an Orc and have the satisfaction of seeing her enveloped in flames.

< 29h/229H 112v/112V Pos: standing >
< T: Nylus TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Orc's impressive slash hits you.