<worn on head> the cap of storytelling [poor]
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> an angelic hemp mantle from The Lizardman Swamps of Clavikord
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<held> a quill
**********
************.
.************..
.........***.^.
++++++M@+^*..^M
........**...^.
.*********..^^^
********....^
*****.*.M^^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 75v/117V Pos: standing >
**********.
***********..
************...
........***.^..
++++++M@^*..^M^
.......**...^.^
*********..^^^^
*******....^^
****.*.M^^^
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 75v/117V Pos: standing >
Entrance to a Small Village
To the east, a small dirt path leads to what appears to be a small fishing
or hunting village. Crudely constructed huts seem to surround concentric paths
which branch out from the center of the village. A single large path leads
east to west straight through the center of the small village. Sharpened wood
stakes have been bound together with simple rope to form a defensive wall to
protect against invaders. Four large wooden towers have been constructed at
the corners of the hamlet to provide advanced warning of incoming ships.
Obvious exits: -East -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 74v/117V Pos: standing >
Zone Name: Tribal Oasis
Average mob level in zone: 44
< 190h/190H 76v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 76v/117V Pos: standing >
Approaching a Large Double Gate
Ahead, a large dominating wooden gate has been constructed to prevent entry
to any who would be a threat to the oasis village. The gravel here has many
track marks from caravans that must, undoubtedly, be used to transport goods
between the docks and the village. This small island cannot possibly provide
for the needs of this village alone, so hunters often have to leave in search
of food and supplies on some of the larger islands in the area.
Obvious exits: -East -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 83v/117V Pos: standing >
Before the Gates of the Oasis Village
The gates which stand here, tower to well over twenty feet high. The
gates, which have been constructed from the trunks of mature trees from local
islands, are incredibly thick and heavy. An intricate pully system has been
put in place to operate the large gate. The people of this village may not be
as primitive as once thought. Lookout slits have been cut into the heavy gate
to allow for the villagers to speak with outsiders who visit the island. The
village gates have been opened ahead of time. Either the village doesn't view
the party as a threat, or someone must wish to talk. The village must not
get many visitors here, because the guards maintaining the gate eye strangers
with caution and disdain.
Obvious exits: -East -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 84v/117V Pos: standing >
Inside the Village
To the west, the imposing gates of the oasis village stand ajar. Guards
stand ready to operate the pully system to close the gates if the lookout
towers signal that a potential enemy may be approaching. Women and children
wander about the village maintaining their daily activities. They do,
however, occasionally glance at around with curiosity. To the east, one of the
circular paths intersects the main road of the village.
Obvious exits: -East -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 86v/117V Pos: standing >
A Path Intersection
Here, the main road of the village is intercepted by a smaller gravel path
which leads around the village to the north and south. This outer path runs
parallel to the spiked wooden fence, and leads to the four large guard towers
which are found at the corners of the village. This, the largest of the paths,
doesn't have much activity on it. The most activity can be found nearer to the
center of the village, which lies to the east.
Obvious exits: -North -East -South -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 88v/117V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
An oasis village commoner who is not far off to your north.
An oasis village commoner who is not far off to your north.
< 190h/190H 97v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -South
A patrolling guard walks the perimeter of the village.
A tired bard enters from the south.
A tired bard enters from the south.
< 190h/190H 102v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
A patrolling guard flies through the air, free as a bird!
< 190h/190H 106v/117V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 190h/190H 117v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northeast
A village commoner goes about his daily business.
A village commoner goes about his daily business.
A tired bard enters from the south.
A tired bard enters from the south.
< 190h/190H 115v/117V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 190h/190H 115v/117V Pos: standing >
Pardon?
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
An oasis village commoner flies through the air, free as a bird!
An oasis village commoner flies through the air, free as a bird!
< 190h/190H 117v/117V Pos: standing >
You would need a lot of luck!
< 190h/190H 117v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 190h/190H 117v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest -Northeast
A tired bard enters from the southwest.
A tired bard enters from the southwest.
< 190h/190H 115v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -South -Northeast
A village commoner goes about his daily business.
A village commoner goes about his daily business.
A tired bard enters from the northeast.
A tired bard enters from the northeast.
< 190h/190H 113v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
Ok.
A tired bard starts casting an offensive spell called 'fireball'.
A tired bard starts casting an offensive spell.
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'yufzbarr'
[Damage: 49 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
An oasis village commoner suddenly looks stronger!
An oasis village commoner attacks a tired bard. [0 Hits]
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'fireball'
[Damage: 108 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
< 190h/190H 117v/117V Pos: standing >
You give a tired bard an order.
A tired bard starts singing aloud with a beautiful voice.
< 190h/190H 117v/117V Pos: standing >
An oasis village commoner assists an oasis village commoner heroically.
A tired bard is knocked to the ground by an oasis village commoner's mighty bash!
[Damage: 14 ] A tired bard attacks an oasis village commoner. [1 Hits]
An oasis village commoner attacks a tired bard. [2 Hits]
You give a tired bard an order.
A tired bard seems a bit busy at the moment, try later.
< 190h/190H 117v/117V Pos: standing >
Ok.
A tired bard starts casting an offensive spell.
A tired bard seems a bit busy at the moment, try later.
< 190h/190H 117v/117V Pos: standing >
An oasis village commoner misses a kick at a tired bard due to his small size.
An oasis village commoner attacks a tired bard. [2 Hits]
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
A tired bard completes his spell...
A tired bard utters the word 'yufzbarr'
[Damage: 128 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
< 190h/190H 117v/117V Pos: standing >
[Damage: 13 ] A tired bard attacks an oasis village commoner. [1 Hits]
< 190h/190H 117v/117V Pos: standing >
Autosaving...
< 190h/190H 117v/117V Pos: standing >
An oasis village commoner attacks a tired bard. [2 Hits]
Ok.
A tired bard starts casting an offensive spell called 'fireball'.
A tired bard seems a bit busy at the moment, try later.
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'fireball'
[Damage: 29 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
An oasis village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an oasis village commoner dies in agony.
< 190h/190H 117v/117V Pos: standing >
[Damage: 16 ] A tired bard attacks an oasis village commoner. [1 Hits]
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
Ok.
A tired bard starts casting an offensive spell.
< 190h/190H 117v/117V Pos: standing >
A tired bard clambers to his feet.
An oasis village commoner suddenly looks stronger!
An oasis village commoner attacks a tired bard. [2 Hits]
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'yufzbarr'
[Damage: 126 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
[Damage: 13 ] [Damage: 15 ] A tired bard attacks an oasis village commoner. [2 Hits]
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
Ok.
A tired bard starts casting an offensive spell.
A tired bard starts casting an offensive spell.
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'yufzbarr'
[Damage: 117 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
An oasis village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an oasis village commoner.
A tired bard stops invoking abruptly!
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
Ok.
< 190h/190H 117v/117V Pos: standing >
Ok.
< 190h/190H 117v/117V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -South -Northeast
Puddles of fresh blood cover the ground.
[2] The corpse of an oasis village commoner is lying here.
A sleeping bard lies here in bed. (minion)
A sleeping bard lies here in bed. (minion)
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Southwest -Northeast
A tired bard enters from the southwest.
A tired bard enters from the southwest.
< 190h/190H 115v/117V Pos: standing >
Inside a Guard Tower
Two small cots have been prepared against the north wall for the guards to
sleep on. There are four guards posted at each of the guard towers at all
times. Two of the guards are stationed above watching over the island and the
seas for any signs of invaders. Two of the guards are allowed to sleep here
on the cots beneath the tower. Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village. At no time are any of the towers left unguarded. The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -East -South -Up
A guard spends his time resting here.
A guard spends his time resting here.
A tired bard enters from the south.
A tired bard enters from the south.
< 190h/190H 113v/117V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
Standing atop a Watch Tower
From this vantage, the entire village can be seen. More importantly, the
oceans which surround this small island, can also be viewed with ease. At
first sign of trouble, a large metal bell can be rung to signal the village
to be alert. The gate guards immediately shut the massive wooden gates, and
the village prepares for a siege. Fortunately, this village is well prepared
to deal with most foreign threats from the harsh world of Duris.
Obvious exits: -Down
A strong guard watches the area around the village.
A strong guard watches the area around the village.
A tired bard enters from below.
A tired bard enters from below.
< 190h/190H 116v/117V Pos: standing >
Inside a Guard Tower
Two small cots have been prepared against the north wall for the guards to
sleep on. There are four guards posted at each of the guard towers at all
times. Two of the guards are stationed above watching over the island and the
seas for any signs of invaders. Two of the guards are allowed to sleep here
on the cots beneath the tower. Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village. At no time are any of the towers left unguarded. The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -East -South -Up
A guard spends his time resting here.
A guard spends his time resting here.
A tired bard enters from above.
A tired bard enters from above.
< 190h/190H 114v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southwest -Northeast
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 113v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 116v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Southwest
A patrolling guard walks the perimeter of the village.
A tired bard enters from the southwest.
A tired bard enters from the southwest.
< 190h/190H 115v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -South -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 113v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 114v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A female commoner goes about her daily business.
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 115v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 115v/117V Pos: standing >
Ok.
A tired bard starts casting an offensive spell.
A tired bard starts casting an offensive spell.
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
A female village commoner flies through the air, free as a bird!
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'fireball'
[Damage: 102 ] A tired bard smirks as his fireball explodes into the face of a female village commoner.
A tired bard completes his spell...
A tired bard utters the word 'fireball'
[Damage: 52 ] A tired bard smirks as his fireball explodes into the face of a female village commoner.
A female village commoner suddenly looks stronger!
A female village commoner attacks a tired bard. [1 Hits]
< 190h/190H 117v/117V Pos: standing >
[Damage: 15 ] [Damage: 15 ] A tired bard attacks a female village commoner. [2 Hits]
< 190h/190H 117v/117V Pos: standing >
An oasis village commoner enters from the east.
< 190h/190H 117v/117V Pos: standing >
Ok.
A tired bard starts casting an offensive spell.
A tired bard starts casting an offensive spell.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A female village commoner attacks a tired bard. [0 Hits]
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'fireball'
[Damage: 108 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
A tired bard completes his spell...
A tired bard utters the word 'yufzbarr'
[Damage: 112 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
An oasis village commoner suddenly looks stronger!
An oasis village commoner attacks a tired bard. [1 Hits]
< 190h/190H 117v/117V Pos: standing >
[Damage: 14 ] A tired bard attacks a female village commoner. [1 Hits]
Ok.
A tired bard starts casting an offensive spell.
A tired bard starts casting an offensive spell.
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
An oasis village commoner flies through the air, free as a bird!
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'fireball'
[Damage: 53 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
A tired bard completes his spell...
A tired bard utters the word 'yufzbarr'
[Damage: 41 ] A tired bard smirks as his fireball explodes into the face of an oasis village commoner.
An oasis village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An oasis village commoner's death cry reverberates in your head as he falls to the ground.
< 190h/190H 117v/117V Pos: standing >
A female village commoner attacks a tired bard. [1 Hits]
< 190h/190H 117v/117V Pos: standing >
[Damage: 17 ] A tired bard attacks a female village commoner. [1 Hits]
< 190h/190H 117v/117V Pos: standing >
Ok.
A tired bard starts casting an offensive spell called 'fireball'.
A tired bard starts casting an offensive spell called 'fireball'.
< 190h/190H 117v/117V Pos: standing >
A tired bard completes his spell...
A tired bard utters the word 'fireball'
[Damage: 99 ] A tired bard smirks as his fireball explodes into the face of a female village commoner.
A female village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a female village commoner dies in agony.
A tired bard stops invoking abruptly!
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a female village commoner is lying here.
The corpse of an oasis village commoner is lying here.
A sleeping bard lies here in bed. (minion)
A sleeping bard lies here in bed. (minion)
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 115v/117V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 190h/190H 115v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southeast
A female commoner goes about her daily business.
A patrolling guard walks the perimeter of the village.
A patrolling sergeant looks around carefully.
A patrolling guard walks the perimeter of the village.
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 190h/190H 115v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
A tired bard enters from the northwest.
A tired bard enters from the northwest.
< 190h/190H 114v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
Inside a Guard Tower
Two small cots have been prepared against the north wall for the guards to
sleep on. There are four guards posted at each of the guard towers at all
times. Two of the guards are stationed above watching over the island and the
seas for any signs of invaders. Two of the guards are allowed to sleep here
on the cots beneath the tower. Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village. At no time are any of the towers left unguarded. The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -South -West -Up
A guard spends his time resting here.
A guard spends his time resting here.
A tired bard enters from the west.
A tired bard enters from the west.
< 190h/190H 113v/117V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Northwest -Southeast
A tired bard enters from the north.
A tired bard enters from the north.
< 190h/190H 115v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 116v/117V Pos: standing >
An oasis village commoner enters from the southeast.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
An oasis village commoner flies through the air, free as a bird!
< 190h/190H 117v/117V Pos: standing >
An oasis village commoner leaves southeast.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
It's really c-c-c-cold!!
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
The sun rises over the northern horizon.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
An oasis village commoner enters from the southeast.
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 190h/190H 117v/117V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
< 190h/190H 117v/117V Pos: standing >
A Gnome snaps into visibility.
< 190h/190H 117v/117V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
YIKES! Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
< 71h/190H 117v/117V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a tired bard's soothing song!
< 85h/190H 117v/117V Pos: standing >
A Gnome starts casting an offensive spell called 'energy drain'.
< 85h/190H 117v/117V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
Your some gleaming brass talons was disintegrated by the negative energy!
Your light blue scarf was disintegrated by the negative energy!
Your pair of tight black slippers was disintegrated by the negative energy!