The death of [47 Tempest Magus] Firrath The Empire (Human)

in A Small Pier

from the perspective of [51 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [62%]
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the black eyepiece of Menzellon [poor] [82%]
<worn in ear>        a scale of pulsating darkness [superior]
<worn in ear>        a tiny earring woven of fireweed (magic)
<worn on face>       Krindor's Mask of Illusions[82h 4m 44s]
<worn around neck>   some kharma mind beads (magic) [72%]
<worn around neck>   a cloak of dragons (magic) (glowing) [73%]
<worn on body>       a suit of elven chainmail [superior] (magic) (glowing) [82%]
<worn about body>    a cloak of eternal fire [poor] (invis)
<worn about waist>   a darkmail belt [superior] (magic) [84%]
<worn on belt buckle>a cloth-bound tome of magical study (magic) [84%]
<attached to belt>   a mysterious tome [81%]
<attached to belt>   the skull of Saif
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming) [71%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     the ring of illusions (magic)
<held>               a swirling staff of air conjuration (magic) (glowing)[82h 4m 44s]
<worn on legs>       some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet>       some gnomish rocket boots (magic) (humming) [86%]

                
                
                
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >

< 697h/697H 271v/271V Pos: standing >
It is 9pm, on the Day of BloodLust
The 25th Day of the Month of Decay, Year 1804.
Time elapsed since boot-up: 10:09:59
Current time is: Mon Dec  4 18:06:52 2017 (GMT)
                 Mon Dec  4 13:06:52 2017 (EST)

< 697h/697H 271v/271V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (very good)     
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (extremely evil)
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (evil)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@P*++^*  
     MM^^..S    
                
                
                
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^P..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@P*++^*  
     MM^^..S    
                
                
                
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*P+^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A LARGE air elemental who is a brief walk away to your east.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your east.

< 697h/697H 271v/271V Pos: standing >

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^.PS    
                
                
                

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
You don't see that here.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*+P^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*+P^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A LARGE air elemental who is in the distance to your east.
A Human who is in the distance to your east.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
A LARGE air elemental who is in the distance to your east.
A man selling ships who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*++^*  
     MM^^..S    
                
                
                
You hear the sounds of movement in the distance.

< 697h/697H 271v/271V Pos: standing >
   ^******+*    
  ^^^.****+**   
 MM^...***+**.  
 MMMM^..**+*..  
   MMM^@.*+P^*  
     MM^^..S    
                
                
                
You quickly scan the area.
Daiwor who is rather far off to your east.
Pane who is rather far off to your east.
Laz who is rather far off to your east.
A LARGE air elemental who is in the distance to your east.
A Human who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >
You quickly scan the area.
Zukus who is rather far off to your east.
Pane who is rather far off to your east.
A LARGE air elemental who is in the distance to your east.
A Human who is in the distance to your east.

< 697h/697H 271v/271V Pos: standing >

< 697h/697H 271v/271V Pos: standing >

< 697h/697H 271v/271V Pos: standing >
   ******+*.    
  ^^.****+**.   
 M^...***+**.   
 MMM^..**+*..   
  MMM^^@*++^*   
    MM^^..S  F  
                
                
                
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 697h/697H 269v/271V Pos: standing >
 .**+*  
 ^.@++  
 ^^..S  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 697h/697H 267v/271V Pos: standing >
   ****+*..     
  .****+**. ^   
 ...***+**. .^  
 M^..**+*.. ^^  
 MM^^.*@+^* ^M  
  MM^^..S  F    
                
                
                
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 697h/697H 265v/271V Pos: standing >
   ***+*.. .    
  ****+**. ^.   
 ..***+**. .^^  
 ^..**+*.. ^^^  
 M^^.*+@^* ^MM  
 MM^^..S F      
                
                
                
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 697h/697H 264v/271V Pos: standing >

<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>

<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>
A Small Pier
Obvious exits: -E -S -W
The Galleon allah floats here.
The Ketch Ong Ong Money floats here.
The Caravel Go Away! floats here.
The Caravel Mesmerize floats here.
The Galleon Pokmobile floats here.
The Galleon GoAway! floats here.
The Sloop fLaTuLa floats here.
The Galleon Demonic Rage floats here.
The Galleon Interceptor floats here.
The Ketch yep floats here.
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here, fighting a Human.(Red Aura)
Zukus The JoKeR Suicide Squad (Duergar)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Pane  Suicide Squad (Thri-Kreen)(medium) stands in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Laz  Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A Human (medium) Allahling - The Empire crouches in mid-air here, fighting Daiwor.
A man selling ships surveys his latest wares

< 697h/697H 263v/271V Pos: standing >
You start chanting...
You snap into visibility.

< 697h/697H 264v/271V Pos: standing >
Zukus completes his spell...
Zukus utters the word 'gurunsoqz'
A Human is suddenly at a slight loss for words.

< 697h/697H 265v/271V Pos: standing >
You are surrounded by a magenta glow.
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
A Human snaps into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 697h/697H 265v/271V Pos: standing >
You snap into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 697h/697H 266v/271V Pos: standing >
Laz completes her spell...
Laz utters the words 'xarr ay baizg'
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 697h/697H 266v/271V Pos: standing >
You start chanting...

< 697h/697H 267v/271V Pos: standing >
Zukus sits down in a comfortable spot.

< 697h/697H 267v/271V Pos: standing >
Zukus takes out his unholy symbol and begins praying intently.

< 697h/697H 268v/271V Pos: standing >
Daiwor snaps into visibility.
A Human snaps into visibility.
Daiwor's impressive bludgeon strikes a Human hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's impressive bludgeon strikes a Human hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's impressive bludgeon strikes a Human very hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's bludgeon strikes a Human very hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!

< 697h/697H 268v/271V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 697h/697H 268v/271V Pos: standing >
You snap into visibility.
A Human snaps into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human snaps into visibility.
Pane's impressive slash critically injures a Human.
A Human is incapacitated and will slowly die, if not aided.
A Human's body quivers as Pane's hit strikes deep!
Pane's fine slash hits a Human.
A Human's unearthly dragonscale earring was completely destroyed by the massive blow!
A LARGE air elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!