<worn as a badge> a symbol of Malch'hor Ganl
<worn on head> the helmet of corruption (glowing)
<worn on eyes> a bone visor (magic) [54%]
<worn in ear> a black pearl earring [superior]
<worn in ear> the earring of the Krahns (glowing)
<worn on face> a splintered dragon scale [poor]
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior]
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> a cloak of deva's feathers [superior]
<worn on back> a black leather backpack [superior] [83%]
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> the threads of astral projection (glowing) [72%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> an illithid-skin sack [superior] (magic) (glowing) [75%]
<attached to belt> a potion of iNSaNe STrEnGTh (magic) (glowing) (humming) [51%]
<worn on arms> some cracked bone arm bracers [64%]
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist> a bracelet of influence (magic) [86%]
<worn on hands> a pair of woven golden gloves (magic)
<worn on finger> a glowing black ring [80%]
<worn on finger> a ring called 'Soulcatcher' of endurance [68%]
<primary weapon> the holy mace of the efreeti (magic) (glowing)[165h 9m 10s]
<worn on legs> some ruby studded greaves (magic) (glowing)
<worn on feet> some spurred blood crystal boots (magic)
< 1206h/1206H 228v/228V Pos: standing >
Daiwor says in troll 'impossible'
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Pane.
< 1206h/1206H 228v/228V Pos: standing >
You failed.
< 1206h/1206H 228v/228V Pos: standing >
You start chanting...
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Laz.
< 1206h/1206H 228v/228V Pos: standing >
Casting: remove curse **
< 1206h/1206H 228v/228V Pos: standing >
Casting: remove curse *
< 1206h/1206H 228v/228V Pos: standing >
Diinkarazan's grace flows down on you restoring the power of remove curse.
You complete your spell...
Laz's illithid's circlet [poor] flashes blue and falls to the ground.
< 1206h/1206H 228v/228V Pos: standing >
You get an illithid's circlet [poor].
< 1206h/1206H 228v/228V Pos: standing >
You sit down and relax.
< 1206h/1206H 228v/228V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
1 - lesser sanctuary
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
1 - silence
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 2 - curse
3 - flame strike
1 - negative energy barrier
( 5th circle) 3 - vitality
4 - destroy undead
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 1 - earthquake
1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 9 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 6th) darkness
You can pray no more spells.
You continue your praying.
< 1206h/1206H 228v/228V Pos: sitting >
You aren't trained in magic.
< 1206h/1206H 228v/228V Pos: sitting >
You start meditating...
< 1206h/1206H 228v/228V Pos: sitting >
You have finished praying for darkness.
Your prayers are complete.
< 1206h/1206H 228v/228V Pos: sitting >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1206h/1206H 228v/228V Pos: sitting >
You clamber to your feet.
< 1206h/1206H 228v/228V Pos: standing >
You start chanting...
< 1206h/1206H 228v/228V Pos: standing >
Casting: remove curse **
< 1206h/1206H 228v/228V Pos: standing >
Casting: remove curse *
< 1206h/1206H 228v/228V Pos: standing >
You complete your spell...
An illithid's circlet [poor] briefly glows blue.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Laz.
< 1206h/1206H 228v/228V Pos: standing >
Ok.
< 1206h/1206H 228v/228V Pos: standing >
You are carrying: (1/10)
a bottomless bag of the shield dwarves
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
< 1206h/1206H 228v/228V Pos: standing >
On the Bridge of the Sloop YEP
Obvious exits: -S
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Daiwor Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
< 1206h/1206H 228v/228V Pos: standing >
Score information for Zukus
Level: 53 Race: Duergar Class: Cleric / Holyman Sex: Male
Hit points: 1206(1206) Moves: 228(228)
Coins carried: 4 platinum 8 gold 0 silver 0 copper
Coins in bank: 78571 platinum 15027 gold 2758 silver 633 copper
Playing time: 10 days / 22 hours/ 36 minutes
Received data: 0.0583 MB this session.
Send data: 0.0012 MB this session.
Compression ratio: 77%
Title: The JoKeR Suicide Squad
Group Leader: Saif
Status: Standing.
Sanctuary Soulshielded
Epic points(total): 6664(20139)
Epic Bonus: Epic Points Bonus (11.14%)
Frags: +0.68 Deaths: 11
Consenting: Zukus
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Blessing of the Gods Fearless GlobeOfDarkness
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 20 Spell Pulse: 0.82
Leaderboard Points: 779
Paladin auras: Spell Protection
Active Spells:
--------------
sanctuary (10 minutes)
lionrage (13 minutes)
hawkvision (12 minutes)
elephantstrength (33 minutes)
levitate (41 minutes)
accelerated healing (29 minutes)
virtue (12 minutes)
rested bonus (135 minutes)
fly (92 minutes)
vitality (10 minutes)
true seeing (59 minutes)
armor (18 minutes)
bless (24 minutes)
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A swarm of insects nods.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
Laz has been kicked out of a swarm of insects's group.
< 1206h/1206H 228v/228V Pos: standing >
Laz is now a member of a swarm of insects's group.
< 1206h/1206H 228v/228V Pos: standing >
You start chanting...
< 1206h/1206H 228v/228V Pos: standing >
Casting: vitality
< 1206h/1206H 228v/228V Pos: standing >
You complete your spell...
< 1206h/1206H 228v/228V Pos: standing >
A swarm of insects starts casting a spell called 'shadow shield'.
< 1206h/1206H 228v/228V Pos: standing >
Your group consists of ( 5/20):
( Head) 697/697 hit, 271/271 move Saif
(Front) 1542/1542 hit, 233/233 move Daiwor
(Front) 815/815 hit, 167/167 move Pane
(Front) 1206/1206 hit, 228/228 move Zukus
(Front) 881/763 hit, 162/162 move Laz
< 1206h/1206H 228v/228V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a swarm of insects's skin.
Pane's skin seems to turn to stone.
< 1206h/1206H 228v/228V Pos: standing >
Pane has been kicked out of a swarm of insects's group.
< 1206h/1206H 228v/228V Pos: standing >
A swarm of insects starts casting a spell.
< 1206h/1206H 228v/228V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'spaihaw abrazak'
< 1206h/1206H 228v/228V Pos: standing >
Pane is now a member of a swarm of insects's group.
< 1206h/1206H 228v/228V Pos: standing >
Daiwor says 'earth'
Daiwor's mace of the earth hums briefly.
Living stone sprouts up and covers Daiwor's flesh.
You feel your skin harden to stone.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Pane.
< 1206h/1206H 228v/228V Pos: standing >
Your group consists of ( 5/20):
( Head) 697/697 hit, 271/271 move Saif
(Front) 1542/1542 hit, 233/233 move Daiwor
(Front) 1206/1206 hit, 228/228 move Zukus
(Front) 880/763 hit, 162/162 move Laz
(Front) 815/815 hit, 167/167 move Pane
< 1206h/1206H 228v/228V Pos: standing >
A swarm of insects disembarks this ship.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
< 1206h/1206H 228v/228V Pos: standing >
Bounty Hunter - Last Edited: 2014-09-20 00:23:52 by ashyel
==========================================================
The Bounty Hunter uses stealth and wits to lure and capture its victims. They can set traps to locate enemies and hide themselves more effectively than their unspecialized Mercenary counterparts. They are master trackers and are adept at detecting deceptions, as their eyes are specially trained to discern illusions and disguises. These skills, combined with the ability to eavesdrop and an enhanced view of the world, make Bounty Hunters the most effective scouts in Duris.
==See also==
* Mercenary
* Brigand
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Troll, Orc, Minotaur, Goblin, Kobold
==Innate abilities==
*battlefield aid (obtained at level 41)
*perception (obtained at level 31)
*intercept (obtained at level 31)
*detect subversion (obtained at level 30)
'*' Designates passive ability.
==Skills==
30th Level: listen
51st Level: trap
==Spells==
None.
< 1206h/1206H 228v/228V Pos: standing >
Trap - Last Edited: 2007-04-19 19:17:16 by Unknown
==================================================
Syntax: "drop trap" and "hide trap"
* Area of effect: <room>
"Trap" is a skill possessed by Thieves and specialized Mercenaries or
Rangers. These individuals have the ability to "set" traps in a room that
when triggered by a mob or a player, will notify the character. Traps must
be purchased from Rogue shops found throughout the world.
The following help topics also matched your search:
Entrapment
Soul Trap
The following character attributes are used in execution of this ability (if any):
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
< 1206h/1206H 228v/228V Pos: standing >
Autosaving...
< 1206h/1206H 228v/228V Pos: standing >
Daiwor says 'rebooting'
< 1206h/1206H 228v/228V Pos: standing >
***+**. ^
.***+**. .^
^..**+*.. ^^^
M^^.*++^* ^MM
MM^^F.S
A Frozen Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Icebreaker floats here.
The Sloop Shipness floats here.
The Sloop TokeTime floats here.
The Sloop ScumFuc floats here.
The Sloop Free Sloop floats here.
The Sloop YEP floats here.
The Sloop The Pearl floats here.
The Sloop GoodBud floats here.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
***+**. ^
.***+**. .^
^..**+*.. ^^^
M^^.*++^* ^MM
MM^^..S
A Frozen Beach
Obvious exits: -N -E -S -W
An old, rickety ferry boat lists to starboard here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Icebreaker floats here.
The Sloop Shipness floats here.
The Sloop TokeTime floats here.
The Sloop ScumFuc floats here.
The Sloop Free Sloop floats here.
The Sloop YEP floats here.
The Sloop The Pearl floats here.
The Sloop GoodBud floats here.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Laz.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Laz.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
Daiwor seems to have overcome her battle madness.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1206h/1206H 228v/228V Pos: standing >
***+**. ^
.***+**. .^
^..**+*.. ^^^
M^^.*++^* ^MM
MM^^..S
A Frozen Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Icebreaker floats here.
The Sloop Shipness floats here.
The Sloop TokeTime floats here.
The Sloop ScumFuc floats here.
The Sloop Free Sloop floats here.
The Sloop YEP floats here.
The Sloop The Pearl floats here.
The Sloop GoodBud floats here.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Laz.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
Daiwor has lost her link.
Daiwor has reconnected.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Pane.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Laz.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1206h/1206H 228v/228V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
< 1206h/1206H 228v/228V Pos: standing >
< 1206h/1206H 228v/228V Pos: standing >
Daiwor lets loose with a powerful SCREAM!!
Daiwor becomes alert and ready to fight.
You feel like you could fight forever.
Laz becomes alert and ready to fight.
Pane becomes alert and ready to fight.
< 1206h/1206H 228v/228V Pos: standing >
< 1256h/1256H 228v/228V Pos: standing >
On the Bridge of the Sloop YEP
Obvious exits: -S
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Daiwor Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
< 1256h/1256H 228v/228V Pos: standing >
Daiwor fills with BloodLust
< 1256h/1256H 228v/228V Pos: standing >
Daiwor seems to have overcome her battle madness.
< 1256h/1256H 228v/228V Pos: standing >
Score information for Zukus
Level: 53 Race: Duergar Class: Cleric / Holyman Sex: Male
Hit points: 1256(1256) Moves: 228(228)
Coins carried: 4 platinum 8 gold 0 silver 0 copper
Coins in bank: 78571 platinum 15027 gold 2758 silver 633 copper
Playing time: 10 days / 22 hours/ 40 minutes
Received data: 0.0644 MB this session.
Send data: 0.0013 MB this session.
Compression ratio: 77%
Title: The JoKeR Suicide Squad
Group Leader: Saif
Status: Standing.
Sanctuary Soulshielded
Epic points(total): 6664(20139)
Epic Bonus: Epic Points Bonus (11.14%)
Frags: +0.68 Deaths: 11
Consenting: Zukus
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking Blessing of the Gods Fearless GlobeOfDarkness
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 20 Spell Pulse: 0.82
Leaderboard Points: 779
Paladin auras: Spell Protection
Active Spells:
--------------
war cry (5 minutes)
stone skin (2 minutes)
sanctuary (7 minutes)
lionrage (10 minutes)
hawkvision (9 minutes)
elephantstrength (30 minutes)
levitate (38 minutes)
accelerated healing (26 minutes)
virtue (9 minutes)
rested bonus (132 minutes)
fly (89 minutes)
vitality (7 minutes)
true seeing (56 minutes)
armor (15 minutes)
bless (21 minutes)
< 1256h/1256H 228v/228V Pos: standing >
Daiwor fills with BloodLust
< 1256h/1256H 228v/228V Pos: standing >
< 1256h/1256H 228v/228V Pos: standing >
Daiwor loses control, veins bulging with anger.
< 1256h/1256H 228v/228V Pos: standing >
< 1256h/1256H 228v/228V Pos: standing >
You start chanting...
< 1256h/1256H 228v/228V Pos: standing >
Casting: vitality
< 1256h/1256H 228v/228V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.
< 1256h/1256H 228v/228V Pos: standing >
You start chanting...
< 1256h/1256H 228v/228V Pos: standing >
Casting: vitality
< 1256h/1256H 228v/228V Pos: standing >
You complete your spell...
< 1256h/1256H 228v/228V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
< 1256h/1256H 228v/228V Pos: standing >
You don't have that spell memorized.
< 1256h/1256H 228v/228V Pos: standing >
You sit down and relax.
< 1256h/1256H 228v/228V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
1 - lesser sanctuary
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
1 - silence
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 2 - curse
3 - flame strike
1 - darkness
1 - negative energy barrier
( 5th circle) 4 - destroy undead
1 - soulshield
( 4th circle) 1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 1 - earthquake
1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 9 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 4th) remove curse
3 seconds: ( 5th) vitality
4 seconds: ( 5th) vitality
6 seconds: ( 5th) vitality
You can pray no more spells.
You continue your praying.
< 1256h/1256H 228v/228V Pos: sitting >
You aren't trained in magic.
< 1256h/1256H 228v/228V Pos: sitting >
You start meditating...
< 1256h/1256H 228v/228V Pos: sitting >
You have finished praying for remove curse.
< 1256h/1256H 228v/228V Pos: sitting >
You have finished praying for vitality.
< 1256h/1256H 228v/228V Pos: sitting >
You have finished praying for vitality.
< 1256h/1256H 228v/228V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 1256h/1256H 228v/228V Pos: sitting >
Daiwor says in troll 'anyone else lagging?'
< 1256h/1256H 228v/228V Pos: sitting >
You clamber to your feet.
< 1256h/1256H 228v/228V Pos: standing >
You start chanting...
< 1256h/1256H 228v/228V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Pane.
< 1256h/1256H 228v/228V Pos: standing >
Casting: vitality
< 1256h/1256H 228v/228V Pos: standing >
You complete your spell...
< 1256h/1256H 228v/228V Pos: standing >
< 1256h/1256H 228v/228V Pos: standing >
< 1256h/1256H 228v/228V Pos: standing >
You sit down and relax.
< 1256h/1256H 228v/228V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
1 - lesser sanctuary
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
1 - silence
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 2 - curse
3 - flame strike
1 - darkness
1 - negative energy barrier
( 5th circle) 2 - vitality
4 - destroy undead
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 1 - earthquake
1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 9 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 5th) vitality
You can pray no more spells.
You continue your praying.
< 1256h/1256H 228v/228V Pos: sitting >
You aren't trained in magic.
< 1256h/1256H 228v/228V Pos: sitting >
You start meditating...
< 1256h/1256H 228v/228V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.
< 1256h/1256H 228v/228V Pos: sitting >
Daiwor disembarks this ship.
< 1256h/1256H 228v/228V Pos: sitting >
< 1256h/1256H 228v/228V Pos: sitting >
You clamber to your feet.
Pane disembarks this ship.
< 1256h/1256H 228v/228V Pos: standing >
You disembark this ship.
***+**. ^
.***+**. .^
^..**+*.. ^^^
M^^.*++^* ^MM
MM^^..@
F
A Frozen Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Icebreaker floats here.
The Sloop Shipness floats here.
The Sloop TokeTime floats here.
The Sloop ScumFuc floats here.
The Sloop Free Sloop floats here.
The Sloop YEP floats here.
The Sloop The Pearl floats here.
The Sloop GoodBud floats here.
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
*Daiwor Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
< 1256h/1256H 228v/228V Pos: standing >
Laz disembarks from the Sloop YEP.
< 1256h/1256H 228v/228V Pos: standing >
You follow Pane.
***+*.. .
****+**. ^.
..***+**. .^^
^..**+*.. ^^^
M^^.*+@^* ^MM
MM^^..S
F
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Daiwor enters from the south.
< 1256h/1256H 226v/228V Pos: standing >
< 1256h/1256H 226v/228V Pos: standing >
< 1256h/1256H 226v/228V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Laz.
Pane sneaks east.
You follow Pane.
A Small Pier
Obvious exits: -E -S -W
The Galleon allah floats here.
The Ketch Ong Ong Money floats here.
The Caravel Go Away! floats here.
The Caravel Mesmerize floats here.
The Galleon Pokmobile floats here.
The Galleon GoAway! floats here.
The Sloop fLaTuLa floats here.
The Galleon Demonic Rage floats here.
The Galleon Interceptor floats here.
The Ketch yep floats here.
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A Human (medium) Allahling - The Empire stands in mid-air here. (Casting)
A man selling ships surveys his latest wares
Daiwor enters from the west.
< 1256h/1256H 225v/228V Pos: standing >
Daiwor snaps into visibility.
A Human snaps into visibility.
Daiwor fills with BLooDLuST and makes a ferocious leap at a Human!
Daiwor knocks a Human down with a mighty blow!
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
< 1256h/1256H 228v/228V Pos: standing >
A Human stops chanting abruptly!
Daiwor snaps into visibility.
A Human snaps into visibility.
Daiwor's impressive bludgeon strikes a Human.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's bludgeon strikes a Human hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's impressive bludgeon strikes a Human.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's impressive bludgeon strikes a Human.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Laz gets a bunch of stuff from a net of endless currents.
< 1256h/1256H 228v/228V Pos: standing >
You start chanting...
You snap into visibility.
Laz starts casting a spell.
< 1256h/1256H 228v/228V Pos: standing >
Pane suddenly attacks a Human!
Pane snaps into visibility.
A Human snaps into visibility.
Pane's impressive slash strikes a Human.
< 1256h/1256H 228v/228V Pos: standing >
A swarm of insects starts casting an offensive spell called 'asphyxiate'.
A swarm of insects snaps into visibility.
< 1256h/1256H 228v/228V Pos: standing >
Casting: silence
< 1256h/1256H 228v/228V Pos: standing >
You complete your spell...
A Human is suddenly at a slight loss for words.
< 1256h/1256H 228v/228V Pos: standing >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human snaps into visibility.
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 1256h/1256H 228v/228V Pos: standing >
A swarm of insects snaps into visibility.
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 1256h/1256H 228v/228V Pos: standing >
Laz completes her spell...
Laz utters the words 'xarr ay baizg'
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 1256h/1256H 228v/228V Pos: standing >
A swarm of insects starts casting an offensive spell.
< 1256h/1256H 228v/228V Pos: standing >
You sit down and relax.
< 1256h/1256H 228v/228V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - true seeing
1 - group recall
1 - lesser sanctuary
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 2 - curse
3 - flame strike
1 - darkness
1 - negative energy barrier
( 5th circle) 3 - vitality
4 - destroy undead
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
6 - invigorate
( 3rd circle) 1 - earthquake
1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 9 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
2 seconds: ( 9th) silence
You can pray no more spells.
You continue your praying.
< 1256h/1256H 228v/228V Pos: sitting >
Daiwor snaps into visibility.
A Human snaps into visibility.
Daiwor's impressive bludgeon strikes a Human hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's impressive bludgeon strikes a Human hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's impressive bludgeon strikes a Human very hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
Daiwor's bludgeon strikes a Human very hard.
The intense flames cause Daiwor's skin to smolder and burn!
Daiwor is burned severely as she hits a Human!
You aren't trained in magic.
< 1256h/1256H 228v/228V Pos: sitting >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
You start meditating...
< 1256h/1256H 228v/228V Pos: sitting >
A swarm of insects snaps into visibility.
A Human snaps into visibility.
A Human gasps for air as a pair of ghostly hands tighten around his throat!
A Human snaps into visibility.
Pane's impressive slash critically injures a Human.
A Human is incapacitated and will slowly die, if not aided.
A Human's body quivers as Pane's hit strikes deep!
Pane's fine slash hits a Human.
A Human's unearthly dragonscale earring was completely destroyed by the massive blow!
A LARGE air elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.