The death of [39 Flame Reaver] Zucht (Goblin)

in Along the Outer Wall of Sarmiz'Duul

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on head>       the blackened crown of the Sixth Legion [superior] (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny lightning enshrouded black earring of constitution (magic)
<worn in ear>        an emerald disc fashioned from bone of intelligence (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[239h 16m 54s]
<worn about body>    a thin dragonskin cloak coated with brass of health (magic)
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     a faded dragonscale quiver [superior] (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [80%]
<attached to belt>   a snuggly cuddlebunny of power (humming) [78%]
<attached to belt>   an intricate hourglass running in reverse [superior] (magic) [56%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of constitution (magic) [59%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist>  some polished endurium bracers (magic) [36%]
<worn on hands>      the sacred stone claws of Aan of damage (magic)
<worn on finger>     a ring of elemental control [superior] (magic) (glowing)
<worn on finger>     a ring of regeneration [poor] (magic) (glowing)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some leggings of red flames of endurance (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

Tangwystl who is not far off to your west.
Fatwa sneaks south riding on a beautiful pegasus.
A beautiful pegasus sneaks south.
Raviel leaves south.
A half-elf guard sneaks south.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
An orcish adventurer stands here.

< 1253h/1024H 239v/241V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
A half-orc magician who is close by to your north.
A half-orc warrior who is not far off to your north.
A commoner who is a brief walk away to your north.
An elite member of the captain's guard who is close by to your east.
An elite member of the captain's guard who is close by to your east.
The captain of the regular guard who is close by to your east.
Fatwa sneaks south riding on a beautiful pegasus.
A beautiful pegasus sneaks south.
Raviel leaves south.
A half-elf guard sneaks south.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.

< 1253h/1024H 238v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A half-orc magician who is not far off to your north.
A half-orc warrior who is a brief walk away to your north.
A commoner who is rather far off to your north.
Learett who is rather far off to your west.
Fatwa sneaks south riding on a beautiful pegasus.
A beautiful pegasus sneaks south.
Raviel leaves south.
Amira sneaks south.
A half-elf guard sneaks south.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.

< 1253h/1024H 240v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A half-orc magician who is a brief walk away to your north.
A half-orc warrior who is rather far off to your north.
A commoner who is in the distance to your north.
A retired soldier who is not far off to your east.
A half-orc shaman who is a brief walk away to your east.
Fatwa sneaks south riding on a beautiful pegasus.
A beautiful pegasus sneaks south.
Raviel leaves south.
Amira sneaks south.
A half-elf guard sneaks south.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.

< 1253h/1024H 239v/241V Pos: standing >

< 1253h/1024H 239v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc magician who is rather far off to your north.
A half-orc warrior who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
A retired soldier who is in the distance to your east.

< 1253h/1024H 241v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc magician who is rather far off to your north.
A half-orc warrior who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
A retired soldier who is in the distance to your east.

< 1253h/1024H 241v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc magician who is rather far off to your north.
A half-orc warrior who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
A retired soldier who is in the distance to your east.
Fatwa sneaks south riding on a beautiful pegasus.
Raviel leaves south.
Amira sneaks south.
A half-elf guard sneaks south.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.

< 1253h/1024H 240v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A half-orc magician who is in the distance to your north.
A retired soldier who is close by to your east.
A sleeping commoner who is close by to your west.
Fatwa sneaks south riding on a beautiful pegasus.
A beautiful pegasus sneaks south.
Raviel leaves south.
Amira sneaks south.
A half-elf guard sneaks south.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.

< 1253h/1024H 239v/241V Pos: standing >
A half-elf guard plays a song to lift his spirit off the ground.

< 1253h/1024H 239v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Goblin who is rather far off to your west.

< 1252h/1024H 241v/241V Pos: standing >
You quickly scan the area.
An orcish adventurer who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Goblin who is rather far off to your west.

< 1252h/1024H 241v/241V Pos: standing >

< 1252h/1024H 241v/241V Pos: standing >
Raviel plays a song to lift his spirit off the ground.
You quickly scan the area.
An orcish adventurer who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc shaman who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Goblin who is rather far off to your west.
Fatwa sneaks east riding on a beautiful pegasus.
Raviel leaves east.
Amira sneaks east.
A half-elf guard sneaks east.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
An aging but brawny half-orc stands here enjoying life.

< 1252h/1024H 240v/241V Pos: standing >

< 1252h/1024H 240v/241V Pos: standing >

< 1252h/1024H 240v/241V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A half-orc shaman who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Goblin who is in the distance to your west.

< 1252h/1024H 240v/241V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A half-orc shaman who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Goblin who is in the distance to your west.

< 1252h/1024H 240v/241V Pos: standing >

< 1252h/1024H 240v/241V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A half-orc shaman who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Goblin who is in the distance to your west.

< 1252h/1024H 240v/241V Pos: standing >

< 1252h/1024H 240v/241V Pos: standing >
Fatwa sneaks west riding on a beautiful pegasus.
A beautiful pegasus sneaks west.
Raviel leaves west.
A half-elf guard sneaks west.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.

< 1252h/1024H 239v/241V Pos: standing >
Fatwa sneaks west riding on a beautiful pegasus.
A beautiful pegasus sneaks west.
Raviel leaves west.
Amira sneaks west.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.

< 1252h/1024H 238v/241V Pos: standing >

< 1251h/1024H 241v/241V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (very good)     
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (good)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (extremely evil)
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (evil)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1251h/1024H 241v/241V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A half-orc shaman who is close by to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Goblin who is a brief walk away to your west.

< 1251h/1024H 241v/241V Pos: standing >
Fatwa sneaks west riding on a beautiful pegasus.
A beautiful pegasus sneaks west.
Raviel leaves west.
Amira sneaks west.
A half-elf guard sneaks west.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
A half-orc shaman stands here, lost in contemplation.

< 1251h/1024H 240v/241V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your north.
A sleeping commoner who is close by to your north.
A retired soldier who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Goblin who is not far off to your west.
Fatwa sneaks west riding on a beautiful pegasus.
A beautiful pegasus sneaks west.
Raviel leaves west.
A half-elf guard sneaks west.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 1251h/1024H 239v/241V Pos: standing >
Fatwa sneaks west riding on a beautiful pegasus.
A beautiful pegasus sneaks west.
Raviel leaves west.
Amira sneaks west.
A half-elf guard sneaks west.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
The corpse of a retired soldier is lying here.
*A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
*Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here.
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
A Goblin (small) stands, floating here. (Non-Fraggable)

< 1251h/1024H 238v/241V Pos: standing >
Amira starts casting an offensive spell called 'arieks shattering iceball'.
Amira snaps into visibility.

< 1251h/1024H 241v/241V Pos: standing >
Raviel suddenly attacks a Goblin!
Raviel misses a Goblin.
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A half-orc shaman who is not far off to your east.
A retired soldier who is in the distance to your east.
A half-elf guard snaps into visibility.
A half-elf guard dances an acrobatic maneuver in battle, and trips up a Goblin!

< 1251h/1024H 241v/241V Pos: standing >
Amira snaps into visibility.
Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at a Goblin.
Amira's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
A half-elf guard's impressive pierce strikes a Goblin hard.
A half-elf guard's impressive pierce strikes a Goblin very hard.
A half-elf guard's impressive pierce strikes a Goblin very hard.
Fatwa sneaks east riding on a beautiful pegasus.
A beautiful pegasus sneaks east.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 1251h/1024H 240v/241V Pos: standing >

< 1251h/1024H 240v/241V Pos: standing >
A Sarmiz'Duul peacekeeper leaves west.
A Sarmiz'Duul peacekeeper leaves west.
Fatwa sneaks west riding on a beautiful pegasus.
A beautiful pegasus sneaks west.
You follow Fatwa.


<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
Shattered bits of ice are scattered about the area.
The corpse of a retired soldier is lying here.
*A beautiful pegasus stands here tossing his mane.(Illusion)
*Fatwa Balance Necros The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A half-elf guard is standing here, busy with his own matters.
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
Amira Balance Necros The Empire (Gnome)(tiny) stands in mid-air here. (Casting) 
Raviel Bring Back Raidable The Empire (Grey Elf)(medium) stands in mid-air here, fighting a Goblin.
A Goblin (small) sits in mid-air here, fighting Raviel. (Non-Fraggable)

< 1250h/1024H 240v/241V Pos: standing >

< 1250h/1024H 240v/241V Pos: standing >
Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at a Goblin.
Amira's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
A Goblin's black, steel tanto freezes and shatters into million pieces from the intense cold!
A Goblin's bent ring [poor] freezes and shatters into million pieces from the intense cold!
A Goblin is dead! R.I.P.
You receive your share of experience.