The death of [37 Star Magus] Biz (Halfling)

in Within Tilby's Tavern

from the perspective of [56 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [59%]
<worn on head>       the helmet of agony (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a scale of pulsating darkness [superior]
<worn in ear>        a tiny earring woven of fireweed
<worn on face>       a white hot mask of living flame (glowing) [73%]
<worn around neck>   some kharma mind beads [72%]
<worn around neck>   a cloak of dragons (glowing) [73%]
<worn on body>       the Living Necroplasm[155h 36m 26s]
<worn about body>    a thin dragonskin cloak coated with brass [poor]
<worn on tail>       some mithril ringlets [superior] [87%]
<worn as quiver>     a hollowed eye stalk [superior] (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a soul sceptre of endurance (glowing) [75%]
<attached to belt>   a mysterious tome [78%]
<attached to belt>   a cloth-bound tome of magical study [81%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield of endurance
<worn around wrist>  a bracelet of influence [79%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril [30%]
<worn on hands>      the enchanted gloves of oblivion (humming) [71%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     the ring of illusions
<held>               the flaming orb of revenge
<worn on legs>       some black leather pants glowing with faerie fire (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins [85%]

A rebellious ranger who is close by to your north.
A rebellious ranger who is close by to your north.
The leader of squad 58 who is close by to your north.
A rebellious ranger who is close by to your north.

< 981h/852H 188v/190V Pos: standing >
Pinnacle of Cresent Concourse
Obvious exits: -S -W
A vigilante ranger follows his leader.
A vigilante ranger follows his leader.
A vigilante ranger follows his leader.
A militant hunter guard leads his rebellious group.
A vigilante ranger follows his leader. (casting) 

< 981h/852H 189v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 981h/852H 189v/190V Pos: standing >
Cresent Concourse
Obvious exits: -N -E

< 980h/852H 188v/190V Pos: standing >
Cresent Concourse
Obvious exits: -S -W

< 980h/852H 187v/190V Pos: standing >
Cresent Concourse
Obvious exits: -N -S

< 980h/852H 187v/190V Pos: standing >
End of Protection Street East
Obvious exits: -N -E -W

< 980h/852H 187v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 980h/852H 190v/190V Pos: standing >
Protection Street East
Obvious exits: -E -W
A pigeon, trained by animal empathists, flutters about.
A Half-Orc, born and raised in the city, loiters here.

< 980h/852H 189v/190V Pos: standing >
Protection Street East
Obvious exits: -E -W -U
A woman shopper travels the city.

< 980h/852H 188v/190V Pos: standing >
Protection Street East
Obvious exits: -E -W
A pigeon, trained by animal empathists, flutters about.
A Half-Orc, born and raised in the city, loiters here.

< 980h/852H 189v/190V Pos: standing >
You start chanting...

< 979h/852H 189v/190V Pos: standing >
Casting: clone form *

< 979h/852H 189v/190V Pos: standing >
Casting: clone form 

< 979h/852H 189v/190V Pos: standing >
You complete your spell...
You blur and take on the form of a pigeon!

< 979h/852H 189v/190V Pos: standing >
You sit down and relax.

< 978h/852H 190v/190V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  4 of  8   (   8 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  4 of  5   (   2 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 978h/852H 190v/190V Pos: sitting >
You start meditating...

< 978h/852H 190v/190V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 978h/852H 190v/190V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 978h/852H 190v/190V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 978h/852H 190v/190V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 978h/852H 190v/190V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 977h/852H 190v/190V Pos: sitting >
You clamber to your feet.

< 977h/852H 190v/190V Pos: standing >
You are already following yourself.

< 977h/852H 190v/190V Pos: standing >
It is 5am, on the Day of the Deception
The 2nd Day of the Month of The Fevor, Year 1806.
Time elapsed since boot-up: 25:42:01
Current time is: Tue Dec 26 03:22:35 2017 (GMT)
                 Mon Dec 25 22:22:35 2017 (EST)

< 977h/852H 190v/190V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly good) 
  *Drustl's Yerdonia Enslaved                    (pure evil)     
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (evil)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (very evil)     
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (extremely evil)
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (slightly good) 
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 977h/852H 190v/190V Pos: standing >
You start chanting...

< 976h/852H 190v/190V Pos: standing >
You complete your spell...
You failed.

< 976h/852H 190v/190V Pos: standing >
You start chanting...

< 976h/852H 190v/190V Pos: standing >
You complete your spell...
You failed.

< 976h/852H 190v/190V Pos: standing >

< 975h/852H 190v/190V Pos: standing >
Protection Street East
Obvious exits: -E -W
A pigeon, trained by animal empathists, flutters about.
A Half-Orc, born and raised in the city, loiters here.

< 975h/852H 190v/190V Pos: standing >
Protection Street East
Obvious exits: -E -W -U
A woman shopper travels the city.

< 975h/852H 189v/190V Pos: standing >
Myrabolus Highway - Protection Street Intersection
Obvious exits: -N -E -S -W
A whitetiger obeys her master with obedience.
A standard Myrabolan hunter guard keeps peace in the city.

< 975h/852H 188v/190V Pos: standing >
You quickly scan the area.
A palace guard who is a brief walk away to your north.
A palace guard who is a brief walk away to your north.
A pretty woman who is close by to your east.
A pigeon who is not far off to your east.
A half-orc commoner who is not far off to your east.
A black panther who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A high elf citizen who is close by to your south.
A visiting grey elf who is not far off to your south.
A celestial white dragon who is not far off to your south.
A pretty woman who is close by to your west.
A pretty woman who is rather far off to your west.
A myrabolan commoner who is rather far off to your west.
A pigeon who is rather far off to your west.
A high elf citizen who is in the distance to your west.

< 975h/852H 188v/190V Pos: standing >

< 974h/852H 190v/190V Pos: standing >

< 974h/852H 190v/190V Pos: standing >
You start chanting...

< 974h/852H 190v/190V Pos: standing >
You complete your spell...
You failed.

< 974h/852H 190v/190V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A self-righteous High Elf citizen travels the town.

< 973h/852H 189v/190V Pos: standing >
Myrabolus Fountain Plaza
Obvious exits: -N -E -S -W
A fountain, designed with the symbol of balance, bubbles with fresh water.
A Grey Elf from Charing, wanders the city.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 973h/852H 188v/190V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 973h/852H 189v/190V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A common resident of the city wanders the streets.

< 973h/852H 188v/190V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 973h/852H 187v/190V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 973h/852H 189v/190V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 973h/852H 188v/190V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 973h/852H 188v/190V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A myrabolan commoner who is rather far off to your north.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 973h/852H 188v/190V Pos: standing >
 
                
                
                
             M  
  MMMMM@^  MMM  
 MMMM^....MMM^  
 MM..^M.^^MMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Horsey floats here.
The Sloop Vet@+Rer floats here.
The Sloop Sneaky Arse floats here.
The Sloop Eithermancer floats here.
The Sloop Andy floats here.
The Sloop Shambles floats here.
The Sloop Deez Nuts floats here.
The Sloop Halflife floats here.
The Sloop Mirage Barge floats here.
The Sloop Green Machine floats here.

< 973h/852H 186v/190V Pos: standing >
You quickly scan the area.
An archer who is rather far off to your east.
An archer who is rather far off to your east.

< 973h/852H 186v/190V Pos: standing >
You do not see that here.

< 972h/852H 188v/190V Pos: standing >
 
                
                
             M  
  MMMMMS^  MMM  
 MMMM^.@..MMM^  
 MM..^M.^^MMM^  
 ..^....^MMM^.  
  ^...^**MMM^   
   ^..*^*MM^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 972h/852H 188v/190V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^..@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 972h/852H 186v/190V Pos: standing >
 
                
            M   
 MMMMMS^  MMMM  
 MMM^....MMM^^  
 M..^M.@^MMM^^  
 .^....^MMM^..  
 ^...^**MMM^^.  
  ^..*^*MM^^*   
   .****M^*^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 972h/852H 184v/190V Pos: standing >
 
                
           MM   
 MMMMS^  MMMM^  
 MM^....MMM^^^  
 ..^M.^@MMM^^M  
 ^....^MMM^...  
 ...^**MMM^^..  
  ..*^*MM^^**   
   ****M^*^*    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 972h/852H 183v/190V Pos: standing >

< 972h/852H 190v/190V Pos: standing >
 
                
            M   
 MMMMMS^  MMMM  
 MMM^....MMM^^  
 M..^M.@^MMM^^  
 .^....^MMM^..  
 ^...^**MMM^^.  
  ^..*^*MM^^*   
   .****M^*^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 972h/852H 188v/190V Pos: standing >
 
                
  MMMMS^  MMM   
 MMM^....MMM^^  
 M..^M.^^MMM^^  
 .^....@MMM^..  
 ^...^**MMM^^.  
 .^..*^*MM^^**  
  ^.****M^*^*   
   ^^^*MM^**    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 972h/852H 186v/190V Pos: standing >
 
   MMMS^  MM    
  MM^....MMM^   
 M..^M.^^MMM^^  
 .^....^MMM^..  
 ^...^*@MMM^^.  
 .^..*^*MM^^**  
 .^.M***M^*^**  
  M^^^*MM^***   
   MMMMMMM.*    
A Dark Jungle
Obvious exits: -N -E -S -W

< 972h/852H 184v/190V Pos: standing >

< 972h/852H 190v/190V Pos: standing >

< 972h/852H 190v/190V Pos: standing >

< 971h/852H 190v/190V Pos: standing >

< 971h/852H 190v/190V Pos: standing >
You start chanting...

< 971h/852H 190v/190V Pos: standing >
Casting: dream travel *

< 971h/852H 190v/190V Pos: standing >
Casting: dream travel 

< 971h/852H 190v/190V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 971h/852H 190v/190V Pos: standing >
You feel like a potion could do you good once again.

< 970h/852H 190v/190V Pos: on your ass >

< 950h/852H 190v/190V Pos: on your ass >
You wake up.

< 950h/852H 190v/190V Pos: on your ass >
You clamber to your feet.

< 950h/852H 190v/190V Pos: standing >
You are already about as tense as you can get.

< 950h/852H 190v/190V Pos: standing >
You are already standing.

< 950h/852H 190v/190V Pos: standing >
You are already about as tense as you can get.

< 950h/852H 190v/190V Pos: standing >

< 950h/852H 190v/190V Pos: standing >
You look around and quickly decide nobody is worthy enough to follow your greatness.
Yzari stops following you.

< 950h/852H 190v/190V Pos: standing >
You now follow Yzari.

< 949h/852H 190v/190V Pos: standing >
The Bakery of Delight
Obvious exits: -N
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.

< 949h/852H 190v/190V Pos: standing >
The Bakery of Delight
Obvious exits: -N
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.

< 949h/852H 190v/190V Pos: standing >
You follow Yzari.

Shaiennar Road
Obvious exits: -E -S -W
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.

< 949h/852H 189v/190V Pos: standing >
Yzari sneaks east.
You follow Yzari.

Shaiennar Road
Obvious exits: -N -E -W
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.
An old sailor looks uneasy on land here.

< 949h/852H 188v/190V Pos: standing >
Yzari sneaks north.
You follow Yzari.

Tilby's Tavern
Obvious exits: -S -W
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 949h/852H 189v/190V Pos: standing >
Yzari sneaks west.
You follow Yzari.

Within Tilby's Tavern
Obvious exits: -E -D
Puddles of fresh blood cover the ground.
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 949h/852H 188v/190V Pos: standing >

< 948h/852H 190v/190V Pos: standing >
Yzari sneaks down.
You follow Yzari.

Within Tilby's Tavern
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
*Yzari  Suicide Squad (Orc)(medium) stands in mid-air here.
A retired sailor stands here, fighting a void elemental.
A void elemental stands in mid-air here, fighting a retired sailor. (Minion) 
A globe of darkness floats near a void elemental's head.
*A Halfling (small) stands in mid-air here. (Non-Fraggable)
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.

< 948h/852H 189v/190V Pos: standing >
Yzari snaps into visibility.
A dark shroud encases Yzari as she charges into battle.
A Halfling snaps into visibility.
A Halfling is knocked to the ground by Yzari's mighty bash!

< 948h/852H 189v/190V Pos: standing >
A void elemental attacks a retired sailor. [2 Hits]

< 948h/852H 189v/190V Pos: standing >
A Halfling snaps into visibility.
Yzari snaps into visibility.
A Halfling attacks Yzari. [0 Hits]

< 948h/852H 189v/190V Pos: standing >
This Halfling has some small wounds and bruises.
He's small in size.
He is in the front rank.
He does not wholly occupy this plane of existence.


< 948h/852H 189v/190V Pos: standing >
You start chanting...

< 948h/852H 189v/190V Pos: standing >
A retired sailor attacks a void elemental. [0 Hits]

< 948h/852H 189v/190V Pos: standing >
Yzari snaps into visibility.
A Halfling snaps into visibility.
Yzari attacks a Halfling. [3 Hits]
A void elemental attacks a retired sailor. [1 Hits]

< 948h/852H 189v/190V Pos: standing >
Casting: asphyxiate 

< 948h/852H 189v/190V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
[Damage: 51 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 965h/852H 189v/190V Pos: standing >
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 989h/852H 189v/190V Pos: standing >
[Damage: 53 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 993h/852H 190v/190V Pos: standing >
A Halfling snaps into visibility.
Yzari snaps into visibility.
A Halfling attacks Yzari. [0 Hits]

< 993h/852H 190v/190V Pos: standing >
You start chanting...

< 992h/852H 190v/190V Pos: standing >
Casting: asphyxiate *

< 992h/852H 190v/190V Pos: standing >
A void elemental attacks a retired sailor. [0 Hits]
A retired sailor attacks a void elemental. [0 Hits]
A Halfling clambers to his feet.

< 992h/852H 190v/190V Pos: standing >
Casting: asphyxiate 
Yzari snaps into visibility.
A Halfling snaps into visibility.
A Halfling's fragile dragonscale heater shield was completely destroyed by the massive blow!
A Halfling's pair of feathered gloves was completely destroyed by the massive blow!
A Halfling's pitch black bodycloak was completely destroyed by the massive blow!
A Halfling's large glowing ring [poor] was completely destroyed by the massive blow!
A Halfling's torn batskin mask was completely destroyed by the massive blow!
A Halfling's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Halfling's belt of desert sands was completely destroyed by the massive blow!
A void elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.