The death of [37 Star Magus] Biz (Halfling)

in Within Tilby's Tavern

from the perspective of [56 Blackguard] Yzari Suicide Squad (Orc)

<worn as a badge>    a clump of glowing fuzz of constitution [86%]
<worn on head>       a ram horned helm of demonic allegiance of agility (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic) [68%]
<worn in ear>        a brightly flaming earring of wisdom [57%]
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[194h 38m 57s]
<worn around neck>   a collar of razor-sharp mithril blades of regeneration (magic) (glowing) [85%]
<worn around neck>   a collar of razor-sharp mithril blades (magic) (glowing) [78%]
<worn on body>       a warsuit of jade wyrmscale of damage (glowing)
<worn about body>    the severed wings of a turkey named 'Dinner' (humming) [72%]
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the frost giant's axe [superior] (magic)
<worn about waist>   the frayed ends of sanity of health (magic)
<worn on belt buckle>Illyn's Holy Sword (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [62%]
<attached to belt>   an orb of mental toughness [superior] (magic) (humming) [82%]
<worn on arms>       some scintillating sleeves [superior] (magic)
<worn around wrist>  a bowman's adamantium wristband [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the sacred stone claws of Aan of regeneration (magic)
<worn on finger>     the signet ring of Frenbar of health (magic)
<worn on finger>     a blue flame ring [superior] (magic)
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[194h 38m 57s]
<worn on legs>       a pair of vapor leggings of dexterity
<worn on feet>       the boots of a MaDMaN of charisma (glowing)

Obvious exits: -North# -East  -West 
An elven woman shops around town here.(Gold Aura)
A man with an insane spark in his eye darts about.(Gold Aura)

< 1271h/1208H 128v/130V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is close by to your west.
A young guard who is a brief walk away to your west.
A young sailor who is in the distance to your west.
A young sailor who is in the distance to your west.

< 1271h/1208H 128v/130V Pos: standing >
A crazy man attempts to flee.
A crazy man leaves west.

< 1271h/1208H 130v/130V Pos: standing >
Ok.

< 1271h/1208H 130v/130V Pos: standing >
An Abandoned Shop
   This shop looks just recently abandoned, boxes and crates
still stacked here and there.  With business down lately it's
understandable.  Dust has begun to settle on everything
around here, the large windows now difficult to see out of.
A creaking wooden door leads back out onto the street.
Obvious exits: -South

< 1271h/1208H 129v/130V Pos: standing >
Close what?

< 1271h/1208H 129v/130V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North -East  -West 
An elven woman shops around town here.(Gold Aura)

< 1271h/1208H 128v/130V Pos: standing >
Ok.

< 1271h/1208H 130v/130V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East  -South -West 
A man with an insane spark in his eye darts about.(Gold Aura)

< 1271h/1208H 129v/130V Pos: standing >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East  -West 
An elite member of the city guard patrols the streets.

< 1271h/1208H 128v/130V Pos: standing >
A Rocky Path
   This path is well used, marking the travel of several villagers
and travellers to and from the beach and streets.  A steep incline
leads downwards towards the beach, cluttered by loose rocks and gravel,
making the trip down slightly difficult.  From here, the ocean is
visible, stretching out westwards towards the horizon, while a long
pier reaches across the waters not too far north.  The path continues
both up and down.
Obvious exits: -South -Down 

< 1270h/1208H 129v/130V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.

< 1270h/1208H 129v/130V Pos: standing >
A Rocky Path
   The steep incline ends abruptly here, the land flattened by years
of high tides and weather.  Seashells, gravel, crabs, and other small
creatures have found their way onto the beach, causing one to watch
closely where they step.  When the sun shines high in the sky it warms
the sand, burning bare feet, while a cool breeze blows in from the sea.
The beach continues northwards towards the pier which extends out over
the water, while a sloping path leads back up to the street.
Obvious exits: -North -Up   

< 1270h/1208H 127v/130V Pos: standing >
You quickly scan the area.
A seagull who is a brief walk away to your north.

< 1270h/1208H 127v/130V Pos: standing >
A Rocky Beach
   The sand is hot against bare feet when the sun is high in the sky,
comforted only by the cool breeze that drifts by here.  A rocky wall
begins to extend upwards on the east side of the beach, allowing for
only a few dozen feet of sand to extend from the water.  The sand isn't
quite as smooth and soft as one might expect, though, cluttered with
broken seashells and gravel washed up by the slow waves.  A long pier
reaches out over the waters to the north of here, fishermen lining it
in hopes of a good catch.  Towards the south a sloping path leads
upwards onto the street.
Obvious exits: -North -South

< 1270h/1208H 128v/130V Pos: standing >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.  A pile of loose rocks are in a pile here.
Obvious exits: -North -South

< 1270h/1208H 126v/130V Pos: standing >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -South
A seagull flies down low over the beach here.

< 1270h/1208H 128v/130V Pos: standing >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -East  -South

< 1270h/1208H 126v/130V Pos: standing >
A Rocky Path Towards the Pier
   The beach comes to an end here, ending on a wooden platform that
marks the beginning of the pier.  This area is crowded at all times
of the day, but even more so in the middle of the afternoons and the
sun is high in the sky.  The smell of freshly caught fish drying on
the pier becomes very strong here, mingled in with the salty scent of
the sea that drifts by with the breeze.  The pier itself extends out
to the west, while the beach continues on southward.
Obvious exits: -South -West 

< 1270h/1208H 128v/130V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your south.
An old seaman who is close by to your west.
A fisherman who is close by to your west.
A seagull who is not far off to your west.
A seagull who is not far off to your west.
A fisherman who is a brief walk away to your west.
A fisherman who is a brief walk away to your west.
A fisherman who is rather far off to your west.
A fisherman who is rather far off to your west.
A seagull who is in the distance to your west.
The skeleton of a beheaded adventurer who is in the distance to your west.
The skeleton of a beheaded adventurer who is in the distance to your west.
Aineila who is in the distance to your west.

< 1270h/1208H 128v/130V Pos: standing >
Small tendrils of smoke flick out of your mouth.

< 1270h/1208H 128v/130V Pos: standing >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -East  -South

< 1270h/1208H 127v/130V Pos: standing >
You quickly scan the area.
A seagull who is close by to your south.

< 1270h/1208H 127v/130V Pos: standing >
A Rocky Beach
   The strong scent of salt assults your senses here, mingled in with
the smell of freshly caught fish drying on the pier.  Lazy waves wash
up against the rocky beach, bringing in broken seashells and small rocks.
A rocky path leads up a small slope and the beach continues to the west.
A long, wooden pier stretches out to the northwest.
Obvious exits: -West  -Up   

< 1270h/1208H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 1270h/1208H 128v/130V Pos: standing >
A Rocky Slope
   Pieces of broken seashells and rocks clutter the path, enough to hurt
a person when walking barefoot.  The scent of the sea air is refreshing,
not as assaulting as other areas of the beach, and the smell of fish
drying in the sun is not so pronounced.  This rocky path continues to
the north towards an old lighthouse and leads down back to the beach.
Obvious exits: -North -Down 

< 1270h/1208H 126v/130V Pos: standing >
You quickly scan the area.
An old fisherman who is not far off to your north.

< 1270h/1208H 126v/130V Pos: standing >
A Sandy Path
   This is probably the only part of the beach area that is not rocky
but rather a smooth sand covers the ground and is soft beneath your feet.
When the sun shines down throughout the day it becomes almost unbearly
hot, though.  An old lighthouse lies to the north, no longer in use,
while a rocky path leads back down to the beach.
Obvious exits: -North -South

< 1270h/1208H 128v/130V Pos: standing >
You quickly scan the area.
An old fisherman who is close by to your north.

< 1270h/1208H 128v/130V Pos: standing >
A Small Beach House
   This small beach house appears to be the remains of an old lighthouse,
the walls made of a thick white stone.  The sounds of the ocean echo
throughout the whole structure.  A large window makes up for most of the
wall facing the actual ocean, allowing the sun to shine in during the day.
Obvious exits: -South
(Q)A retired fisherman spends his days relaxing in the sun.

< 1269h/1208H 127v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 1269h/1208H 127v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 1269h/1208H 130v/130V Pos: standing >
A Sandy Path
   This is probably the only part of the beach area that is not rocky
but rather a smooth sand covers the ground and is soft beneath your feet.
When the sun shines down throughout the day it becomes almost unbearly
hot, though.  An old lighthouse lies to the north, no longer in use,
while a rocky path leads back down to the beach.
Obvious exits: -North -South

< 1269h/1208H 129v/130V Pos: standing >
A Rocky Slope
   Pieces of broken seashells and rocks clutter the path, enough to hurt
a person when walking barefoot.  The scent of the sea air is refreshing,
not as assaulting as other areas of the beach, and the smell of fish
drying in the sun is not so pronounced.  This rocky path continues to
the north towards an old lighthouse and leads down back to the beach.
Obvious exits: -North -Down 

< 1269h/1208H 128v/130V Pos: standing >
A Rocky Beach
   The strong scent of salt assults your senses here, mingled in with
the smell of freshly caught fish drying on the pier.  Lazy waves wash
up against the rocky beach, bringing in broken seashells and small rocks.
A rocky path leads up a small slope and the beach continues to the west.
A long, wooden pier stretches out to the northwest.
Obvious exits: -West  -Up   

< 1269h/1208H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 1269h/1208H 130v/130V Pos: standing >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -East  -South

< 1269h/1208H 128v/130V Pos: standing >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -South
A seagull flies down low over the beach here.

< 1269h/1208H 126v/130V Pos: standing >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.  A pile of loose rocks are in a pile here.
Obvious exits: -North -South

< 1269h/1208H 124v/130V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.

< 1269h/1208H 130v/130V Pos: standing >
A Rocky Beach
   The sand is hot against bare feet when the sun is high in the sky,
comforted only by the cool breeze that drifts by here.  A rocky wall
begins to extend upwards on the east side of the beach, allowing for
only a few dozen feet of sand to extend from the water.  The sand isn't
quite as smooth and soft as one might expect, though, cluttered with
broken seashells and gravel washed up by the slow waves.  A long pier
reaches out over the waters to the north of here, fishermen lining it
in hopes of a good catch.  Towards the south a sloping path leads
upwards onto the street.
Obvious exits: -North -South

< 1269h/1208H 128v/130V Pos: standing >
You quickly scan the area.
A seagull who is a brief walk away to your north.

< 1269h/1208H 128v/130V Pos: standing >
A Rocky Path
   The steep incline ends abruptly here, the land flattened by years
of high tides and weather.  Seashells, gravel, crabs, and other small
creatures have found their way onto the beach, causing one to watch
closely where they step.  When the sun shines high in the sky it warms
the sand, burning bare feet, while a cool breeze blows in from the sea.
The beach continues northwards towards the pier which extends out over
the water, while a sloping path leads back up to the street.
Obvious exits: -North -Up   

< 1269h/1208H 126v/130V Pos: standing >
You quickly scan the area.
A seagull who is rather far off to your north.
An old seaman who is in the distance to your north.

< 1269h/1208H 126v/130V Pos: standing >
A Rocky Path
   This path is well used, marking the travel of several villagers
and travellers to and from the beach and streets.  A steep incline
leads downwards towards the beach, cluttered by loose rocks and gravel,
making the trip down slightly difficult.  From here, the ocean is
visible, stretching out westwards towards the horizon, while a long
pier reaches across the waters not too far north.  The path continues
both up and down.
Obvious exits: -South -Down 

< 1269h/1208H 128v/130V Pos: standing >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East  -West 

< 1269h/1208H 126v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 1269h/1208H 126v/130V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East  -South -West 
An elite member of the city guard patrols the streets.
A man with an insane spark in his eye darts about.(Gold Aura)

< 1269h/1208H 129v/130V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your east.
A retired sailor who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
Torrok's assistant who is close by to your south.
A young sailor who is rather far off to your west.
A young girl who is in the distance to your west.
A young sailor who is in the distance to your west.

< 1269h/1208H 129v/130V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East  -West 
An elven woman shops around town here.(Gold Aura)

< 1269h/1208H 128v/130V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
A retired sailor who is a brief walk away to your east.
An elite guard who is close by to your west.
A crazy man who is close by to your west.
A young sailor who is in the distance to your west.

< 1269h/1208H 130v/130V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.

< 1269h/1208H 129v/130V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
A young guard who is rather far off to your east.
An elven woman who is close by to your west.
An elite guard who is not far off to your west.
A crazy man who is not far off to your west.

< 1269h/1208H 129v/130V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 

< 1269h/1208H 128v/130V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your east.
A fat halfling who is close by to your south.
A retired sailor who is close by to your west.
An elven woman who is not far off to your west.
An elite guard who is a brief walk away to your west.
A crazy man who is a brief walk away to your west.

< 1269h/1208H 128v/130V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.

< 1269h/1208H 129v/130V Pos: standing >
Autosaving...

< 1269h/1208H 129v/130V Pos: standing >
You quickly scan the area.
A drunken sailor who is close by to your north.
A drunken sailor who is close by to your north.
A young guard who is not far off to your east.
An elite guard who is in the distance to your east.
A young guard who is in the distance to your east.
A young girl who is in the distance to your east.
A retired sailor who is not far off to your west.
An elven woman who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A crazy man who is rather far off to your west.

< 1269h/1208H 129v/130V Pos: standing >
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 1269h/1208H 129v/130V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your south.
A waiter who is close by to your west.
A drunken sailor who is close by to your west.
A drunken sailor who is close by to your west.

< 1269h/1208H 129v/130V Pos: standing >
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
Puddles of fresh blood cover the ground.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 1268h/1208H 128v/130V Pos: standing >
You quickly scan the area.
A drunken sailor who is close by to your east.
A drunken sailor who is close by to your east.
A retired sailor who is close by below you.
A void elemental who is close by below you.
A Halfling who is close by below you.
A retired sailor who is close by below you.
A drunken sailor who is close by below you.

< 1268h/1208H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights downward.
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
Fresh blood splatters cover the area.
An old sailor looks uneasy on land here.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
A globe of darkness floats near a void elemental's head.
*A Halfling (small) sits resting. (Non-Fraggable)
A retired sailor is lying here, incapacitated.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.

< 1268h/1208H 130v/130V Pos: standing >
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 1268h/1208H 129v/130V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.

< 1268h/1208H 128v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 1268h/1208H 130v/130V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 
An old sailor looks uneasy on land here.

< 1268h/1208H 129v/130V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??

< 1268h/1208H 129v/130V Pos: standing >
A retired sailor leaves south.

< 1268h/1208H 129v/130V Pos: standing >

< 1267h/1208H 129v/130V Pos: standing >
The Bakery of Delight
   Fresh bread, pastries, pies, and other baked goods fill
the bakery with smells of delight.  Rows of display cases
containing different varieties fill most of the shop.  The
street lies outside to the north.  A plump little halfling
runs around keeping shop, stuffing a few pastries into his
mouth as he does so.
Obvious exits: -North
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1267h/1208H 128v/130V Pos: standing >
You feel a faint chill run down your spine.

< 1267h/1208H 130v/130V Pos: standing >

< 1267h/1208H 130v/130V Pos: standing >

< 1267h/1208H 130v/130V Pos: standing >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!

< 1267h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1267h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1266h/1208H 130v/130V Pos: standing >

< 1266h/1208H 130v/130V Pos: standing >

< 1266h/1208H 130v/130V Pos: standing >

< 1266h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1265h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1265h/1208H 130v/130V Pos: standing >
A pigeon falls asleep.

< 1265h/1208H 130v/130V Pos: standing >
A pigeon slumps to the ground.

< 1265h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
A pigeon is stretched out, sound asleep.(Illusion)(Red Aura)
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1265h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
A pigeon is stretched out, sound asleep.(Illusion)(Red Aura)
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1265h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
A pigeon is stretched out, sound asleep.(Illusion)(Red Aura)
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1265h/1208H 130v/130V Pos: standing >
A pigeon's body appears to recover from the affects of the potion.

< 1265h/1208H 130v/130V Pos: standing >
A pigeon awakens.

< 1265h/1208H 130v/130V Pos: standing >
A pigeon clambers to his feet.

< 1265h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
A pigeon, trained by animal empathists, flutters about.(Illusion)(Red Aura)
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1265h/1208H 130v/130V Pos: standing >
A pigeon no longer wants you to follow.
You stop following a pigeon.

< 1265h/1208H 130v/130V Pos: standing >
A pigeon starts following you.

< 1265h/1208H 130v/130V Pos: standing >
The Bakery of Delight
Obvious exits: -North
A pigeon, trained by animal empathists, flutters about.(Illusion)(Red Aura)
An old sailor looks uneasy on land here.
A very fat halfling eats more than he sells.(Gold Aura)

< 1265h/1208H 130v/130V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 
A pigeon enters from the south.

< 1265h/1208H 129v/130V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.
A pigeon enters from the west.

< 1265h/1208H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 1265h/1208H 130v/130V Pos: standing >
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
A pigeon enters from the south.

< 1265h/1208H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
Puddles of fresh blood cover the ground.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 1264h/1208H 129v/130V Pos: standing >
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
Puddles of fresh blood cover the ground.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
A pigeon enters from the east.

< 1264h/1208H 128v/130V Pos: standing >
Looks like an exit.
You extend your sights downward.
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
A retired sailor stands here, fighting a void elemental.
A void elemental stands in mid-air here, fighting a retired sailor. (Minion) 
A globe of darkness floats near a void elemental's head.
*A Halfling (small) stands in mid-air here. (Non-Fraggable)
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.

< 1264h/1208H 130v/130V Pos: standing >

< 1264h/1208H 130v/130V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.
A retired sailor stands here, fighting a void elemental.
A void elemental stands in mid-air here, fighting a retired sailor. (Minion) 
A globe of darkness floats near a void elemental's head.
*A Halfling (small) stands in mid-air here. (Non-Fraggable)
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A pigeon enters from above.

< 1264h/1208H 129v/130V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
A Halfling snaps into visibility.
[Damage:  3 ] Your bash knocks a Halfling to the ground!

< 1266h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 A void elemental's fine punch strikes a retired sailor.
A void elemental's punch strikes a retired sailor.

< 1266h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 A Halfling misses you.
A Halfling snaps into visibility.
You snap into visibility.

< 1266h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 A pigeon starts casting an offensive spell.

< 1266h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 A void elemental dodges a retired sailor's attack.
A void elemental dodges a retired sailor's attack.

< 1266h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 You snap into visibility.
A Halfling snaps into visibility.
[Damage: 24 ] Your impressive slash strikes a Halfling hard.
[Damage: 22 ] Your impressive slash strikes a Halfling hard.
[Damage: 25 ] Your slash strikes a Halfling hard.
A Halfling blocks your futile lunge at him.
A void elemental's punch strikes a retired sailor.

< 1275h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A pigeon completes his spell...
A pigeon utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 1286h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 1302h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 1313h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  awful >
 You dodge a Halfling's vicious attack.
A Halfling snaps into visibility.
You snap into visibility.

< 1313h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  awful >
 A pigeon starts casting an offensive spell.

< 1313h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sit EP:  awful >
 A void elemental misses a retired sailor.
A void elemental misses a retired sailor.
A retired sailor dodges a void elemental's attack.
A retired sailor misses a void elemental.
A retired sailor misses a void elemental.
A Halfling clambers to his feet.
You haven't reoriented yourself yet enough for another bash!

< 1312h/1208H 129v/130V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Halfling sta EP:  awful >
 You snap into visibility.
A Halfling snaps into visibility.
[Damage: 18 ] Your impressive slash causes a Halfling to grimace in pain.
[Damage: 19 ] Your impressive slash hits a Halfling.
A Halfling's fragile dragonscale heater shield was completely destroyed by the massive blow!
A Halfling's pair of feathered gloves was completely destroyed by the massive blow!
A Halfling's pitch black bodycloak was completely destroyed by the massive blow!
A Halfling's large glowing ring [poor] was completely destroyed by the massive blow!
A Halfling's torn batskin mask was completely destroyed by the massive blow!
A Halfling's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Halfling's belt of desert sands was completely destroyed by the massive blow!
A void elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.