<worn about body> a roperskin cloak
<worn about waist> a dwarf skin belt
<worn on arms> a pair of tight black sleeves
<held as shield> a little round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a stout oaken cudgel
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
Active Spells:
--------------
concealment (45 minutes)
well-rested bonus (146 minutes)
< 25h/25H 105v/111V Pos: standing >
Great Road through a Cavern filled with Mushrooms
The cavern opens up here forming a large mushroom forest.
To the west a broad path has been hacked through the mushroom
forest to form a road that leads away into the darkness. On
both sides of the road are pedestals with bows of illuminating
fungi providing light for lesser races with vision worse than
duergar. The duergar have been trying to rid this road of
threats but it will be a long time, if ever, before it is safe
for the inexperienced adventurer.
Obvious exits: -North -East -South -West
A giant black centipede slithers along the ground.
A furry brown mold clings to the wall here.
< 25h/25H 104v/111V Pos: standing >
Great Road through a Cavern filled with Mushrooms
The cavern opens up here forming a large mushroom forest.
To the west a broad path has been hacked through the mushroom
forest to form a road that leads away into the darkness. On
both sides of the road are pedestals with bows of illuminating
fungi providing light for lesser races with vision worse than
duergar. The duergar have been trying to rid this road of
threats but it will be a long time, if ever, before it is safe
for the inexperienced adventurer.
Obvious exits: -North -East -West
< 25h/25H 104v/111V Pos: standing >
Great Road through a Cavern filled with Mushrooms
The cavern opens up here forming a large mushroom forest.
To the west a broad path has been hacked through the mushroom
forest to form a road that leads away into the darkness. On
both sides of the road are pedestals with bows of illuminating
fungi providing light for lesser races with vision worse than
duergar. The duergar have been trying to rid this road of
threats but it will be a long time, if ever, before it is safe
for the inexperienced adventurer. To the west the cavern seems
to lead into a tunnel carved out of the rocky wall.
Obvious exits: -North -East -West
< 25h/25H 103v/111V Pos: standing >
The Great Road of the Khildarak Stronghold
This passage has been chiseled out with great care. Some
thirty feet wide and ten feet high this is truely a sight to
behold. Centuries ago it was but half as wide but legend has
it that the more hot tempered denziens of the underdark would
battle over who who would have the right of way when large
wagons would block the path. Bloodlust is a way of life for
the duergar but basic communications began to collapse. Thus
began the massive task of creating this gigantic road leading
up to the Khildarak stronghold.
Obvious exits: -East -South
< 25h/25H 103v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 104v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 25h/25H 106v/111V Pos: standing >
Great Road through a Cavern filled with Mushrooms
The cavern opens up here forming a large mushroom forest.
To the west a broad path has been hacked through the mushroom
forest to form a road that leads away into the darkness. On
both sides of the road are pedestals with bows of illuminating
fungi providing light for lesser races with vision worse than
duergar. The duergar have been trying to rid this road of
threats but it will be a long time, if ever, before it is safe
for the inexperienced adventurer. To the west the cavern seems
to lead into a tunnel carved out of the rocky wall.
Obvious exits: -North -East -West
< 25h/25H 105v/111V Pos: standing >
Inside a Large Mushroom Forest
The great mushroom forest looks like forest found this deep
inside the underdark. The mushrooms range in size from a few
inches to nine feet tall. They appear to have a wide range of
colors but the cavern is dominated by those of white and pinkish
hue. The entire cavern floor is covered with different kinds of
fungi and must grow very fast as very few tracks can be seen
anywhere in the vincinity. The mushroom forest is alive with the
noise from all small creatures that consider this place to be
their home. Every once in awhile complete silence falls upon
this area as some dangerous creature passes through but the
constant tittering soon returns.
Obvious exits: -East -South
The corpse of a brown mold is lying here.
A green slime hangs from the walls of the cavern.
< 25h/25H 104v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
Inside a Large Mushroom Forest
The great mushroom forest looks like forest found this deep
inside the underdark. The mushrooms range in size from a few
inches to nine feet tall. They appear to have a wide range of
colors but the cavern is dominated by those of white and pinkish
hue. The entire cavern floor is covered with different kinds of
fungi and must grow very fast as very few tracks can be seen
anywhere in the vincinity. The mushroom forest is alive with the
noise from all small creatures that consider this place to be
their home. Every once in awhile complete silence falls upon
this area as some dangerous creature passes through but the
constant tittering soon returns.
Obvious exits: -North -East -South -West
The corpse of a shrieker is lying here.
< 25h/25H 105v/111V Pos: standing >
Inside a Large Mushroom Forest
The great mushroom forest looks like forest found this deep
inside the underdark. The mushrooms range in size from a few
inches to nine feet tall. They appear to have a wide range of
colors but the cavern is dominated by those of white and pinkish
hue. The entire cavern floor is covered with different kinds of
fungi and must grow very fast as very few tracks can be seen
anywhere in the vincinity. The mushroom forest is alive with the
noise from all small creatures that consider this place to be
their home. Every once in awhile complete silence falls upon
this area as some dangerous creature passes through but the
constant tittering soon returns.
Obvious exits: -East -South
< 25h/25H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 106v/111V Pos: standing >
Inside a Large Mushroom Forest
The great mushroom forest looks like forest found this deep
inside the underdark. The mushrooms range in size from a few
inches to nine feet tall. They appear to have a wide range of
colors but the cavern is dominated by those of white and pinkish
hue. The entire cavern floor is covered with different kinds of
fungi and must grow very fast as very few tracks can be seen
anywhere in the vincinity. The mushroom forest is alive with the
noise from all small creatures that consider this place to be
their home. Every once in awhile complete silence falls upon
this area as some dangerous creature passes through but the
constant tittering soon returns.
Obvious exits: -East -South -West
A large velvet black bat flies around here.
< 25h/25H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 107v/111V Pos: standing >
Inside a Large Mushroom Forest
The great mushroom forest looks like forest found this deep
inside the underdark. The mushrooms range in size from a few
inches to nine feet tall. They appear to have a wide range of
colors but the cavern is dominated by those of white and pinkish
hue. The entire cavern floor is covered with different kinds of
fungi and must grow very fast as very few tracks can be seen
anywhere in the vincinity. The mushroom forest is alive with the
noise from all small creatures that consider this place to be
their home. Every once in awhile complete silence falls upon
this area as some dangerous creature passes through but the
constant tittering soon returns.
Obvious exits: -North -East -South -West
< 25h/25H 106v/111V Pos: standing >
Inside a Large Mushroom Forest
The great mushroom forest looks like forest found this deep
inside the underdark. The mushrooms range in size from a few
inches to nine feet tall. They appear to have a wide range of
colors but the cavern is dominated by those of white and pinkish
hue. The entire cavern floor is covered with different kinds of
fungi and must grow very fast as very few tracks can be seen
anywhere in the vincinity. The mushroom forest is alive with the
noise from all small creatures that consider this place to be
their home. Every once in awhile complete silence falls upon
this area as some dangerous creature passes through but the
constant tittering soon returns.
Obvious exits: -East -South
< 25h/25H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 107v/111V Pos: standing >
Inside a Large Mushroom Forest
The great mushroom forest looks like forest found this deep
inside the underdark. The mushrooms range in size from a few
inches to nine feet tall. They appear to have a wide range of
colors but the cavern is dominated by those of white and pinkish
hue. The entire cavern floor is covered with different kinds of
fungi and must grow very fast as very few tracks can be seen
anywhere in the vincinity. The mushroom forest is alive with the
noise from all small creatures that consider this place to be
their home. Every once in awhile complete silence falls upon
this area as some dangerous creature passes through but the
constant tittering soon returns. A small pool of water has formed
at the base of the wall, partly hidden by the thick fungi
vegetation.
Obvious exits: -North -South -West
A pool of water is here.
< 25h/25H 106v/111V Pos: standing >
A Reinforced Tunnel
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -North# -South
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 106v/111V Pos: standing >
The gate seems to be closed.
< 25h/25H 106v/111V Pos: standing >
The gate seems to be closed.
< 25h/25H 106v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 107v/111V Pos: standing >
Ok.
< 25h/25H 108v/111V Pos: standing >
A Gate Room to Khildarak
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -North -South
A clansdwarf sits atop a large steeder.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 106v/111V Pos: standing >
Ok.
< 25h/25H 108v/111V Pos: standing >
A Reinforced Tunnel
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -South -West
< 25h/25H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 107v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 108v/111V Pos: standing >
A Reinforced Tunnel
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -East -West
A clansdwarf watches the area closely.
< 25h/25H 106v/111V Pos: standing >
A Reinforced Tunnel
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -North -East
A clansdwarf watches the area closely.
< 25h/25H 104v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 105v/111V Pos: standing >
A Reinforced Tunnel
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -South -West
A clansdwarf sits atop a large steeder.
< 25h/25H 104v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 104v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 105v/111V Pos: standing >
A Reinforced Tunnel
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -East -West
< 25h/25H 104v/111V Pos: standing >
A Reinforced Tunnel
This passage was cut out of pure rock. Large stone pillars support the
tunnel's flanks. Small diamond shaped pavers were inserted into the
floor with extreme precision and craftsmanship. The ceiling is well
over 20 feet in height and the width is a constant 10 feet. An army
of Ogres could march through here with the greatest of ease.
Obvious exits: -East -West
< 25h/25H 102v/111V Pos: standing >
The Top Of A Sloping Passage
This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
A bright light fills this area.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a clansdwarf is lying here.
A steel war hammer has been left here.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 101v/111V Pos: standing >
Before The Gates of the Khildarak Stronghold
This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
[2] A shield has been left here.
[5] The corpse of a duergar guard is lying here.
[2] The corpse of a duergar high priest is lying here.
[3] The corpse of a duergar guard is lying here.
< 25h/25H 102v/111V Pos: standing >
A Wide And Spacious Overlook
This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down
< 25h/25H 102v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
Some black leather boots rest upon the ghastly ground here.
< 25h/25H 102v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 101v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 101v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 100v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 99v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 98v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 98v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 97v/111V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 25h/25H 96v/111V Pos: standing >
The Bottom Of A Carved Stairway
The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
< 25h/25H 96v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 96v/111V Pos: standing >
Alas, you cannot go that way. . . .
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 96v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 96v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 97v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 97v/111V Pos: standing >
Pardon?
< 25h/25H 98v/111V Pos: standing >
Strongstone Pavilion
This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
A tiny little weed has been discovered here.
The corpse of a duergar inquisitor is lying here.
The corpse of a clansdwarf is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a large steeder is lying here.
The corpse of a duergar inquisitor is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a clansdwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
< 25h/25H 98v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 98v/111V Pos: standing >
Score information for Killme
Level: 1 Race: Duergar Class: Rogue Sex: Female
Hit points: 25(25) Moves: 100(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 6 minutes
Received data: 0.0413 MB this session.
Send data: 0.0004 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision Invisibility
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 10
Active Spells:
--------------
concealment (44 minutes)
well-rested bonus (145 minutes)
< 25h/25H 100v/111V Pos: standing >
Score information for Killme
Level: 1 Race: Duergar Class: Rogue Sex: Female
Hit points: 25(25) Moves: 102(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 6 minutes
Received data: 0.0419 MB this session.
Send data: 0.0004 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision Invisibility
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 10
Active Spells:
--------------
concealment (44 minutes)
well-rested bonus (145 minutes)
< 25h/25H 102v/111V Pos: standing >
Score information for Killme
Level: 1 Race: Duergar Class: Rogue Sex: Female
Hit points: 25(25) Moves: 104(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 6 minutes
Received data: 0.0419 MB this session.
Send data: 0.0004 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision Invisibility
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 10
Active Spells:
--------------
concealment (44 minutes)
well-rested bonus (145 minutes)
< 25h/25H 104v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -East -South -West
A tiny little weed has been discovered here.
The corpse of a duergar inquisitor is lying here.
The corpse of a clansdwarf is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a large steeder is lying here.
The corpse of a duergar inquisitor is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a clansdwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
< 25h/25H 105v/111V Pos: standing >
You drink the water from a pool of water.
< 25h/25H 111v/111V Pos: standing >
< 25h/25H 111v/111V Pos: standing >
The winds of time have reclaimed the corpse of a large steeder.
The corpse of a large steeder crumbles to dust and blows away.
< 25h/25H 111v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 111v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 111v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 111v/111V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 25h/25H 111v/111V Pos: standing >
< 25h/25H 111v/111V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 25h/25H 111v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -East -South -West
A tiny little weed has been discovered here.
The corpse of a duergar inquisitor is lying here.
The corpse of a clansdwarf is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a duergar inquisitor is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a clansdwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
< 25h/25H 111v/111V Pos: standing >
Hints are now turned OFF.
< 25h/25H 111v/111V Pos: standing >
You may not use this command until level two.
< 25h/25H 111v/111V Pos: standing >
You may not use this command until level two.
< 25h/25H 111v/111V Pos: standing >
The winds of time have reclaimed the corpse of a clansdwarf.
The corpse of a clansdwarf crumbles to dust and blows away.
< 25h/25H 111v/111V Pos: standing >
The winds of time have reclaimed the corpse of the Khildarak Quartermaster.
The corpse of the Khildarak Quartermaster crumbles to dust and blows away.
< 25h/25H 111v/111V Pos: standing >
Raniom has just given you her consent.
< 25h/25H 111v/111V Pos: standing >
< 25h/25H 111v/111V Pos: standing >
< 25h/25H 111v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -East -South -West
A small pile of coins lies here.
A tiny little weed has been discovered here.
The corpse of a duergar inquisitor is lying here.
The corpse of a clansdwarf is lying here.
The corpse of the Khildarak Quartermaster is lying here.
The corpse of a duergar inquisitor is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
< 25h/25H 111v/111V Pos: standing >
Score information for Killme
Level: 1 Race: Duergar Class: Rogue Sex: Female
Hit points: 25(25) Moves: 111(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 7 minutes
Received data: 0.0434 MB this session.
Send data: 0.0005 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision Invisibility
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 10
Active Spells:
--------------
concealment (43 minutes)
well-rested bonus (144 minutes)
< 25h/25H 111v/111V Pos: standing >
The winds of time have reclaimed the corpse of a duergar inquisitor.
The corpse of a duergar inquisitor crumbles to dust and blows away.
< 25h/25H 111v/111V Pos: standing >
Strongstone Circle
This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
< 25h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 110v/111V Pos: standing >
Southeast Corner of Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
< 25h/25H 109v/111V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
< 25h/25H 108v/111V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a clansdwarf is lying here.
< 25h/25H 107v/111V Pos: standing >
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. Strongstone Circle
lies to the south. The street continues north.
Obvious exits: -North -South
A clansdwarf watches the area closely.
< 25h/25H 106v/111V Pos: standing >
The Path of Clans
This street has been created and named to honor the various clans that
comprise the Khildarak Stronghold. stone insignias of the various clans
have been skillfully carved and used to pave the street. Inhabitants of
the stronghold hurry along street, in the usual business like fashion of
the Duergar. Merchants wagons rattle past, their wooden wheels rolling
easily along the stone surface. The entrance to a building is east. The
street continues north and south.
Obvious exits: -North -East -South
< 25h/25H 105v/111V Pos: standing >
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. Strongstone Circle
lies to the south. The street continues north.
Obvious exits: -North -South
A clansdwarf watches the area closely.
< 25h/25H 106v/111V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a clansdwarf is lying here.
< 25h/25H 106v/111V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
A long steel sword is here in the dirt.
A steel short sword lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a clansdwarf is lying here.
The corpse of a duergar merchant is lying here.
[2] The corpse of a cavern snake is lying here.
A Githzerai (large) Sergeant The Empire stands in mid-air here.
A Grey Elf (medium) Allah The Empire stands in mid-air here.
A Grey Elf (small) Allah The Empire stands in mid-air here.
A vampire necromancer is standing here, busy with his own matters.
A brightly glowing torch floats near a vampire necromancer's head. (Illuminating)
A Human (small) Foot soldier The Empire stands in mid-air here.
A Grey Elf (medium) Allah The Empire stands in mid-air here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 25h/25H 105v/111V Pos: standing >
A Barbarian snaps into visibility.
You snap into visibility.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Barbarian's skillful bash!
< -2h/25H 106v/111V Pos: sitting >
< T: Killme TP: sit TC: bleeding, close to death E: A Barbarian sta EP: excellent >
A Human snaps into visibility.
A beautiful pegasus's hooves crash into you with a stunning force!
Your black leather mask was completely destroyed by the massive blow!