<floating about head>a bright purple ioun stone[214h 24m 0s]
<worn as a badge> a clump of glowing fuzz of endurance
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring of wisdom [35%]
<worn in ear> an emerald disc fashioned from bone of precision (magic) [60%]
<worn on face> Bahamut's mask of vigor (magic) (glowing)[214h 24m 0s]
<worn around neck> a collar of razor-sharp mithril blades of regeneration (magic) (glowing) [69%]
<worn around neck> a collar of razor-sharp mithril blades (magic) (glowing) [66%]
<worn on body> a warsuit of jade wyrmscale of damage (glowing)
<worn about body> the severed wings of a turkey named 'Dinner' (humming)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the frost giant's axe [superior] (magic)
<worn about waist> the frayed ends of sanity of health (magic) [88%]
<worn on belt buckle>Illyn's Holy Sword (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing) [84%]
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> some scintillating sleeves [superior] (magic)
<worn around wrist> a bowman's adamantium wristband [superior] (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the sacred stone claws of Aan of regeneration (magic)
<worn on finger> a blue flame ring [superior] (magic)
<worn on finger> the signet ring of Frenbar of health (magic)
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[214h 24m 0s]
<worn on legs> a pair of vapor leggings of dexterity
<worn on feet> the boots of a MaDMaN of charisma (glowing) [80%]
< 1397h/1371H 179v/181V Pos: standing >
You follow Pane.
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 178v/181V Pos: standing >
Pane sneaks south.
You follow Pane.
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 179v/181V Pos: standing >
Pane sneaks east.
You follow Pane.
M^^*^MMMM
*******MMMS
****^^^*^MMMM
**^*^^^^**MMM
*^.^^P@.***MM
.^...+..^****
.....+...****
.^..+....**
*..+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the west.
< 1397h/1371H 178v/181V Pos: standing >
You follow Pane.
******MMM
***^^^*^MMM
**^*^^^^**MMM
*^.^^+P.***MM
.^...+@.^****
.....+...****
..^..+....***
^*..+......
**.+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 179v/181V Pos: standing >
You follow Pane.
**^^^*^MM
*^*^^^^**MM
*^.^^+..***MM
.^...+P.^****
.....+@..****
..^..+....***
.^*..+......*
^**.+......
***+*....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 177v/181V Pos: standing >
You follow Pane.
^*^^^^**M
^.^^+..***M
.^...+..^****
.....+P..****
..^..+@...***
.^*..+......*
^^**.+.......
****+*.....
^^*+*^^.^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 175v/181V Pos: standing >
Pane sneaks south.
You follow Pane.
.^^+..***
^...+..^***
.....+...****
..^..+P...***
.^*..+@.....*
^^**.+.......
.****+*......
*^^*+*^^.^.
*^*P^^*..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 179v/181V Pos: standing >
You follow Pane.
^^+..***M
...+..^****
....+...*****
.^..+....****
^*..+P@....**
^**.+.......*
****+*.......
^^*+*^^.^..
^*P^^*..^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the west.
< 1397h/1371H 177v/181V Pos: standing >
You follow Pane.
..+..^***
...+...****
.^..+....****
^*..+.P....**
^**.+.@.....*
****+*.......
*^^*+*^^.^...
*^*P^^*..^.
+.++**...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 175v/181V Pos: standing >
You follow Pane.
.+..^****
..+...*****
^..+....*****
*..+......***
**.+.P@....**
***+*........
^^*+*^^.^....
^*P^^*..^..
.++**...^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the west.
< 1397h/1371H 179v/181V Pos: standing >
Pane sneaks south.
You follow Pane.
.+...****
..+....****
*..+......***
**.+..P....**
***+*.@......
^^*+*^^.^....
*^*P^^*..^...
+.P+**...^.
^*+**....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 177v/181V Pos: standing >
You follow Pane.
..+...***
^..+....***
^*..+......**
^**.+.......*
****+*@P.....
*^^*+*^^.^...
**^*P^^*..^..
++.++**...^
*^*+**...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
The corpse of a forest ettercap is lying here.
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the east.
< 1397h/1371H 175v/181V Pos: standing >
Pane sneaks west.
You follow Pane.
...+...*M
.^..+....**
.^*..+......*
^^**.+.......
.****+@P.....
**^^*+*^^.^..
.**^*P^^*..^.
+++.++**...
**^*+**..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the east.
< 1397h/1371H 179v/181V Pos: standing >
Pane sneaks south.
You follow Pane.
^..+....*
^*..+......
^^**.+.......
.****+P......
**^^*+@^^.^..
.**^*P^^*..^.
++++.++**...^
.**^*+**...
..^^+*...
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the north.
< 1397h/1371H 177v/181V Pos: standing >
Bash who?
< 1397h/1371H 181v/181V Pos: standing >
Pane sneaks west.
You follow Pane.
.^..+....
.^*..+.....
.^^**.+......
^.****+*.....
.**^^*@*^^.^.
..**^*P^^*..^
.++++.++**...
..**^*+**..
...^^+*..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
Nimli enters from the east.
Bash who?
< 1397h/1371H 179v/181V Pos: standing >
You follow Pane.
^*..+....
^^**.+.....
^.****+*.....
.**^^*P*^^.^.
..**^*@^^*..^
.++++.++**...
...**^*+**...
....^^+*...
.....+^..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
A few drops of fresh blood are scattered around the area.
*Pane Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
An ice elemental is here chilling the room. (minion)
Nil Suicide Squad (Kobold)(small) stands in mid-air here, fighting a water elemental.(Gold Aura)
Shrek Suicide Squad (Ogre)(huge) stands in mid-air here, fighting a Gnome.(Red Aura)
An impenetrable globe of darkness floats near Shrek's head.
A water elemental crouches here, fighting Shrek. (Minion)
A water elemental crouches here, fighting Shrek. (Minion)
A water elemental crouches here, fighting Shrek. (Minion)
A Gnome (small) Allah The Empire stands in mid-air here, fighting Shrek.(Gold Aura)
*An air elemental stands in mid-air here, fighting Shrek. (Minion)
*An air elemental stands in mid-air here, fighting Shrek. (Minion)
*An air elemental stands in mid-air here, fighting Shrek. (Minion)
A Gnome (small) Allah The Empire stands in mid-air here, fighting Shrek.(Gold Aura)
*An air elemental is here looking like a small living tornado.(Illusion)(Gold Aura)
Nimli enters from the north.
< 1397h/1371H 178v/181V Pos: standing >
An air elemental snaps into visibility.
Shrek gasps for air as a pair of ghostly hands tighten around his throat!
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Gnome to the ground!
< 1397h/1371H 178v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few scratches >
Shrek gasps for air as a pair of ghostly hands tighten around his throat!
< 1397h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few scratches >
Shrek snaps into visibility.
A Gnome's bludgeon grazes Shrek.
< 1397h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few scratches >
A Gnome misses Shrek.
A Gnome misses Shrek.
Shrek snaps into visibility.
Shrek snaps into visibility.
Shrek's fine bludgeon wounds a Gnome.
Shrek's decent slash wounds a Gnome.
Shrek's fine slash wounds a Gnome.
Shrek's fine bludgeon wounds a Gnome.
Shrek's fine bludgeon wounds a Gnome.
Shrek's fine bludgeon wounds a Gnome.
A Gnome starts casting an offensive spell.
Nil starts casting an offensive spell called 'arieks shattering iceball'.
Nil snaps into visibility.
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
Electrical arcs continue to blacken and pincushion Shrek.
An air elemental snaps into visibility.
Shrek snaps into visibility.
An air elemental's feeble crush grazes Shrek.
An air elemental's crush grazes Shrek.
An air elemental misses Shrek.
An air elemental's feeble crush grazes Shrek.
An air elemental's crush grazes Shrek.
An air elemental snaps into visibility.
An air elemental's feeble crush grazes Shrek.
Shrek dodges an air elemental's attack.
An air elemental's crush grazes Shrek.
An air elemental's feeble crush grazes Shrek.
An air elemental's feeble crush grazes Shrek.
An air elemental misses Shrek.
An air elemental misses Shrek.
An air elemental snaps into visibility.
Shrek snaps into visibility.
An air elemental's crush grazes Shrek.
An air elemental's decent crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
An air elemental's crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
Nimli starts casting a spell called 'greater mending'.
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
An air elemental attempts to flee.
An air elemental leaves east.
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Gnome.
The sphere circling a Gnome's body darts in front of Nil's assault!
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
Shrek snaps into visibility.
Shrek is engulfed by a shower of arcing electricity sent by a Gnome.
Nil misses a water elemental.
Nil misses a water elemental.
Nil snaps into visibility.
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
Nimli completes her spell...
Nimli utters the words 'ofzahzf wunsoeuio'
Nimli points at Shrek.
Shrek shudders as an immense rush of life flows into his body!
Nil starts casting an offensive spell.
Nil snaps into visibility.
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
An air elemental starts casting an offensive spell called 'asphyxiate'.
An air elemental snaps into visibility.
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
Shrek snaps into visibility.
A dark blue, bitterly icy wave flows over Shrek.
Electrical arcs continue to blacken and pincushion Shrek.
< 1411h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: small wounds >
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Gnome.
Nil's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 1432h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
An ice elemental says in goblin 'I must assist my master!'
An ice elemental suddenly attacks a water elemental!
An ice elemental misses a water elemental.
Pane snaps into visibility.
Pane makes a valiant attempt to bash a Gnome, but simply falls through him.
< 1432h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
Shrek snaps into visibility.
Electrical arcs continue to blacken and pincushion Shrek.
< 1432h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
An air elemental completes his spell...
An air elemental utters the word 'agsplnuahz'
Ghostly hands appear before Shrek, close around his neck and begin to squeeze!
Shrek gasps for air as a pair of ghostly hands tighten around his throat!
< 1432h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
An air elemental snaps into visibility.
Shrek gasps for air as a pair of ghostly hands tighten around his throat!
You snap into visibility.
[Damage: 4 ] Your crude slash grazes a Gnome.
[Damage: 3 ] Your weak slash grazes a Gnome.
[Damage: 3 ] Your weak slash grazes a Gnome.
[Damage: 5 ] Your crude slash wounds a Gnome.
Nil starts casting an offensive spell.
Nil snaps into visibility.
< 1432h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
Shrek gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome misses Shrek.
Shrek snaps into visibility.
Nimli starts casting a spell called 'greater mending'.
< 1432h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
Shrek dodges a Gnome's attack.
Shrek dodges a Gnome's attack.
Shrek snaps into visibility.
< 1432h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
Electrical arcs continue to blacken and pincushion Shrek.
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Gnome.
Nil's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
Nil snaps into visibility.
Nil's fine bludgeon wounds a water elemental.
Nil misses a water elemental.
< 1455h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
Shrek snaps into visibility.
An air elemental's decent crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
An air elemental's decent crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
An air elemental misses Shrek.
An air elemental misses Shrek.
An air elemental misses Shrek.
Shrek dodges an air elemental's attack.
An air elemental's fine crush wounds Shrek.
An air elemental ignites into black flames as it hits Shrek!
An air elemental misses Shrek.
An air elemental's decent crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
An air elemental's decent crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
An air elemental misses Shrek.
An air elemental's crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
An air elemental's crush grazes Shrek.
An air elemental ignites into black flames as it hits Shrek!
A Gnome gives an order to his followers.
An air elemental topples over itself as it tries to bash Nimli.
An air elemental topples over itself as it tries to bash Nimli.
An air elemental topples over itself as it tries to bash Nimli.
< 1458h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
Electrical arcs continue to blacken and pincushion Shrek.
An air elemental starts casting an offensive spell called 'insects'.
< 1458h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
Nimli completes her spell...
Nimli utters the words 'ofzahzf wunsoeuio'
Nimli points at Shrek.
Shrek shudders as an immense rush of life flows into his body!
Nil starts casting an offensive spell.
< 1458h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: few wounds >
An air elemental snaps into visibility.
An air elemental completes his spell...
An air elemental utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Nimli!
A swarm of insects's sting wounds Nimli.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Nimli!
A swarm of insects misses Nimli.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Nimli!
A swarm of insects's sting grazes Nimli.
Shrek snaps into visibility.
Shrek's fine bludgeon strikes a Gnome.
Shrek's fine slash strikes a Gnome.
Shrek's slash wounds a Gnome.
Shrek's fine bludgeon strikes a Gnome.
Shrek's impressive bludgeon strikes a Gnome very hard.
Shrek's bludgeon strikes a Gnome very hard.
Shrek's mace of the earth summons the power of the earth and rock at a Gnome.
Shrek causes an EARTHQUAKE!
A swarm of insects seems unaffected by the quake.
A swarm of insects seems unaffected by the quake.
A swarm of insects seems unaffected by the quake.
An air elemental staggers and almost falls!
Nimli staggers slightly but manages to keep her balance.
You stagger, but manage to keep your balance!
An ice elemental crashes to the ground!
Nil seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
A Gnome seems unaffected by the quake.
A deadly rain of rocks and earth falls from above!
A rain of earth and stone crushes a swarm of insects.
You receive your share of experience.
A rain of earth and stone crushes a swarm of insects.
You receive your share of experience.
A rain of earth and stone crushes a swarm of insects.
You receive your share of experience.
A rain of earth and stone crushes an air elemental.
An air elemental's helmet of corruption cracks from the bombardment of earth.
A rain of earth and stone crushes an ice elemental.
A rain of earth and stone crushes a water elemental.
A rain of earth and stone crushes a water elemental.
A rain of earth and stone crushes a water elemental.
A rain of earth and stone crushes a Gnome.
Shrek's spell flows around an air elemental, leaving it unharmed!
A rain of earth and stone crushes an air elemental.
A rain of earth and stone crushes an air elemental.
Shrek causes an EARTHQUAKE!
An air elemental crashes to the ground!
Nimli staggers slightly but manages to keep her balance.
You stagger, but manage to keep your balance!
Nil seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
An air elemental seems unaffected by the quake.
A Gnome seems unaffected by the quake.
< 1751h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: pretty hurt >
A dark blue, bitterly icy wave flows over Shrek.
Electrical arcs continue to blacken and pincushion Shrek.
< 1751h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: pretty hurt >
Nil snaps into visibility.
Nil completes his spell...
Nil utters the words 'uqz gsutzg'
Nil stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nil stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nil stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
Nil stretches out his hand, unleashing a torret of razor sharp ice toward a Gnome!
< 1750h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: awful >
Shrek snaps into visibility.
Electrical arcs continue to blacken and pincushion Shrek.
An air elemental misses Shrek.
An air elemental snaps into visibility.
Shrek snaps into visibility.
< 1750h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: awful >
An ice elemental's fine punch strikes a water elemental very hard.
A water elemental rises to its feet.
An ice elemental clambers to its feet.
Nimli starts casting a spell called 'greater mending'.
< 1750h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sit EP: awful >
An air elemental clambers to its feet.
A water elemental dodges Nil's attack.
Nil misses a water elemental.
A water elemental dodges Nil's attack.
Nil snaps into visibility.
A Gnome clambers to his feet.
You are already standing.
Nil gives an order to his followers.
A Gnome avoids being bashed by an ice elemental, who loses its balance and falls.
< 1750h/1371H 181v/181V Pos: standing >
< T: Shrek TP: sta TC: few wounds E: A Gnome sta EP: awful >
A Gnome dodges your futile attack.
You snap into visibility.
[Damage: 12 ] Your fine slash enshrouds a Gnome in a mist of blood.
[Damage: 15 ] Your fine slash grievously wounds a Gnome.
A Gnome is stunned!
Your blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Gnome!
[Damage: 12 ] The power of your God rains down pain and suffering upon a Gnome!
A Gnome's yellow ring of chrysoberyl [superior] was disintegrated by the negative energy!
A Gnome's a white hot mask of living flame was disintegrated by the negative energy!
A Gnome's clump of glowing fuzz of intelligence was disintegrated by the negative energy!
A water elemental stops following a Gnome.
A water elemental stops following a Gnome.
A water elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!