The death of [45 Elaphidist] Grav The Empire (Human)

in The Common Room of the Wailing Griffon

from the perspective of [56 Brigand] Cerif Suicide Squad (Kobold)

<worn as a badge>    a clump of glowing fuzz [81%]
<worn on head>       the helm of the dragonkind of endurance (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a bone pick of intelligence
<worn in ear>        a tiny lightning enshrouded black earring of regeneration
<worn on face>       the terrifying visage of the great wraith Dranum[228h 53m 18s]
<worn around neck>   a string of disembodied hands of agility [51%]
<worn around neck>   a necklace of giant strength [superior] (glowing)
<worn on body>       the platemail of might [poor] (glowing)
<worn about body>    a long, flowing cape of hellfire of endurance (glowing)
<worn on tail>       Zorobabi's circular stone ring of regeneration [67%]
<worn as quiver>     a pantherhide quiver of dexterity (glowing) (illuminating)
<worn about waist>   the masters belt of intelligence (glowing)
<worn on belt buckle>a bloodied gnome corpse [superior]
<attached to belt>   the wand of the The Ethereal Plane (glowing)
<worn on arms>       the pauldrons of the tide of intelligence (glowing)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  a steel wire of endurance (glowing)
<worn on hands>      the cubes of protection [superior] (humming)
<worn on finger>     a glowing band of flowing water [79%]
<worn on finger>     a ring of regeneration of regeneration (glowing) [75%]
<primary weapon>     Sunblade, longsword of Justice[228h 53m 18s]
<secondary weapon>   the granite dagger 'BloodFeast'[228h 53m 18s]
<worn on legs>       a haze of swirling green vapor (glowing)[228h 53m 18s]
<worn on feet>       a pair of dusty boots of greater dexterity (glowing)

 MMMMMM^MMMMMM  
  MMMMM^MMMMM   
   MMM^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1222h/1056H 251v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -N -S

< 1222h/1056H 252v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -S -U

< 1222h/1056H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1222h/1056H 256v/256V Pos: standing >
You feel your skin soften and return to normal.

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -N -D

< 1222h/1056H 255v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -N -S
A small colorless worm squirms on the floor.
A small colorless worm squirms on the floor.

< 1222h/1056H 254v/256V Pos: standing >

< 1221h/1056H 256v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -E -S

< 1221h/1056H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1221h/1056H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1221h/1056H 255v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -W -D

< 1221h/1056H 254v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -N -U
A small colorless worm squirms on the floor.

< 1221h/1056H 253v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -N -S
A small colorless worm squirms on the floor.

< 1221h/1056H 254v/256V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Damp Tunnel Beneath the Mountains
</map>
A Damp Tunnel Beneath the Mountains
Obvious exits: -N -E -S
A small colorless worm squirms on the floor.

< 1221h/1056H 255v/256V Pos: standing >
   MM^..M..*    
  MMMM^^^.M**   
   MMM.^.^..**  
   MMM^^^..***  
   MMMM@^....*  
   MMMM^^^^^..  
  MMMMMMM.^.^^  
  MMMMMMMM^..   
   MMMMMMMM^    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 1221h/1056H 254v/256V Pos: standing >
   MM^^^^..*    
  MMM^..M..**   
  MMMM^^^.M***  
   MMM.^.^..**  
   MMM^@^..***  
   MMMM.^....*  
   MMMM^^^^^..  
  MMMMMMM.^.^   
   MMMMMMM^.    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.

< 1221h/1056H 252v/256V Pos: standing >
   M^^..*.**    
  MMM^^^^..**   
 .MMM^..M..***  
  MMMM^^^.M***  
   MMM.@.^..**  
   MMM^^^..***  
   MMMM.^....*  
   MMMM^^^^^.   
   MMMMMM.^.    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1221h/1056H 252v/256V Pos: standing >
   M^^..*.**    
  MMM^^^^..**   
 .MMM^.M^..***  
  MMMM^^^.M***  
   MMM.@.^..**  
   MMM^^^..***  
   MMMM.^....*  
   MMMM^^^^^.   
   MMMMMM.^.    
Saving Cerif.

< 1221h/1056H 255v/256V Pos: standing >
   M^..^.***    
  MM^^..*.***   
 ^MMM^^^^..***  
 .MMM^.M^..***  
  MMMM^@^.M***  
   MMM.^.^..**  
   MMM^^^..***  
   MMMM.^....   
   MMMM^^^^^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1221h/1056H 254v/256V Pos: standing >
   M^^.^.***    
  MM^..^.****   
 ^MM^^..*.****  
 ^MMM^^^^..***  
 .MMM^.@^..***  
  MMMM^^^.M***  
   MMM.^.^..**  
   MMM^^^..**   
   MMMM.^...    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)

< 1221h/1056H 252v/256V Pos: standing >
   M^^^^.***    
  MM^^.^.****   
 ^MM^..^.*****  
 ^MM^^..*.****  
 ^MMM^^@^..***  
 .MMM^.M^..***  
  MMMM^^^.M***  
   MMM.^.^..*   
   MMM^^^..*    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1221h/1056H 250v/256V Pos: standing >
   MMM^.^.**    
  MM^^^^.****   
 ^MM^^.^.*****  
 ^MM^..^.*****  
 ^MM^^.@*.****  
 ^MMM^^^^..***  
 .MMM^.M^..***  
  MMMM^^^.M**   
   MMM.^.^..    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 1221h/1056H 250v/256V Pos: standing >
   MMM^...**    
  MMMM^.^.***   
 ^MM^^^^.*****  
 ^MM^^.^.*****  
 ^MM^..@.*****  
 ^MM^^..*.****  
 ^MMM^^^^..***  
  MMM^.M^..**   
   MMM^^^.M*    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1221h/1056H 251v/256V Pos: standing >
   MM^...***    
  MMM^.^.****   
 MM^^^^.******  
 MM^^.^.******  
 MM^..^@******  
 MM^^..*.*****  
 MMM^^^^..****  
  MM^.M^..***   
   MM^^^.M**    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 1221h/1056H 252v/256V Pos: standing >
   M^...****    
  MM^.^.*****   
 M^^^^.*******  
 M^^.^.*******  
 M^..^.@******  
 M^^..*.*****M  
 MM^^^^..*****  
  M^.M^..****   
   M^^^.M***    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1220h/1056H 253v/256V Pos: standing >
   ^...*****    
  M^.^.******   
 ^^^^.*******.  
 ^^.^.*******.  
 ^..^.*@******  
 ^^..*.*****M*  
 M^^^^..******  
  ^.M^..*****   
   ^^^.M****    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1220h/1056H 254v/256V Pos: standing >
You feel your skin harden to stone.

< 1220h/1056H 254v/256V Pos: standing >
   ^...*****    
  M^.^.******   
 ^^^^.*******.  
 ^^.^.*******.  
 ^..^.*@******  
 ^^..*.*****M*  
 M^^^^..******  
  ^.M^.M*****   
   ^^^..****    

		Score information for Cerif

Level: 56   Race: Kobold   Class: Mercenary / Brigand Sex: Male
Hit points: 1220(1056)  Moves: 254(256)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1373 platinum   363 gold    52 silver    32 copper
Playing time: 15 days / 17 hours/ 39 minutes
Received data: 0.2313 MB this session.
Send data:     0.0036 MB this session.
Compression ratio: 86%
Title:  Suicide Squad
Group Leader: Okita
Status:  Standing.
Epic points(total): 571(71556) Current task: find runestone of The Elemental Groves
Epic Bonus: Epic Points Bonus (59.56%)
Frags:   +7.46   Deaths:   25
Consenting: Okita
Detecting:      Illusions Invisible Evil Good Life
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Blessing of the Gods Sparkling
Herbs:          Gootwiet Medicus
Stat Pool timeout: 11:52:24
Bartender Quests Remaining: 2
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points: 1701 

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (1 minute)
globe of invulnerability (2 minutes)
rested bonus (138 minutes)
fly (49 minutes)
vitality (11 minutes)
elephantstrength (6 minutes)
hawkvision (4 minutes)
spirit armor (34 minutes)
ravenflight (34 minutes)
pantherspeed (35 minutes)
sense spirit (39 minutes)
bless (less than a minute remaining)


< 1220h/1056H 254v/256V Pos: standing >

< 1220h/1056H 256v/256V Pos: standing >

< 1220h/1056H 256v/256V Pos: standing >

< 1220h/1056H 256v/256V Pos: standing >
Autosaving...

< 1219h/1056H 256v/256V Pos: standing >

< 1219h/1056H 256v/256V Pos: standing >

< 1219h/1056H 256v/256V Pos: standing >
   ^...*****    
  M^.^.******   
 ^^^^.*******.  
 ^^.^.*******.  
 ^..^.*@******  
 ^^..*.*****M*  
 M^^^^..******  
  ^.M^..*****   
   ^^^.M****    

< 1219h/1056H 256v/256V Pos: standing >

< 1218h/1056H 256v/256V Pos: standing >

< 1218h/1056H 256v/256V Pos: standing >

		Score information for Cerif

Level: 56   Race: Kobold   Class: Mercenary / Brigand Sex: Male
Hit points: 1218(1056)  Moves: 256(256)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1373 platinum   363 gold    52 silver    32 copper
Playing time: 15 days / 17 hours/ 39 minutes
Received data: 0.2332 MB this session.
Send data:     0.0036 MB this session.
Compression ratio: 86%
Title:  Suicide Squad
Group Leader: Okita
Status:  Standing.
Epic points(total): 571(71556) Current task: find runestone of The Elemental Groves
Epic Bonus: Epic Points Bonus (59.56%)
Frags:   +7.46   Deaths:   25
Consenting: Okita
Detecting:      Illusions Invisible Evil Good Life
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Listen Sneaking Blessing of the Gods Sparkling
Herbs:          Gootwiet Medicus
Stat Pool timeout: 11:52:14
Bartender Quests Remaining: 2
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points: 1701 

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (1 minute)
globe of invulnerability (2 minutes)
rested bonus (138 minutes)
fly (49 minutes)
vitality (11 minutes)
elephantstrength (6 minutes)
hawkvision (4 minutes)
spirit armor (34 minutes)
ravenflight (34 minutes)
pantherspeed (35 minutes)
sense spirit (39 minutes)
bless (less than a minute remaining)


< 1218h/1056H 256v/256V Pos: standing >
   ^...*****    
  M^.^.******   
 ^^^^.*******.  
 ^^.^.*******.  
 ^..^.*@******  
 ^^..*.*****M*  
 M^^^^..******  
  ^..^..*****   
   ^M^.M****    

< 1218h/1056H 256v/256V Pos: standing >

< 1218h/1056H 256v/256V Pos: standing >
   ^...*****    
  M^.^.******   
 ^^^^.*******.  
 ^^.^.*******.  
 ^..^.*@******  
 ^^..*.*****M*  
 M^^^^..******  
  ^..^..*****   
   ^M^M.****    

< 1217h/1056H 256v/256V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:

<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S -W
*A little squirrel-like creature searches for some food.(Illusion)(Red Aura)
A servant scurries along on an errand.(Gold Aura)
Are you really here?  It must be a dream, you must be sleeping.

< 1217h/1056H 256v/256V Pos: standing >
The world starts spinning, and your ears are ringing!
Huh?  What!?  You find yourself laying on the ground!
You wake up.

< 1216h/1056H 256v/256V Pos: on your ass >

< 1216h/1056H 256v/256V Pos: on your ass >
The world stops spinning.

< 1216h/1056H 256v/256V Pos: on your ass >
You are already awake...

< 1215h/1056H 256v/256V Pos: on your ass >
You are already about as tense as you can get.

< 1215h/1056H 256v/256V Pos: on your ass >
You clamber to your feet.

< 1215h/1056H 256v/256V Pos: standing >
A vampire warlock awakens.
You quickly scan the area.
Lord Oakencrest who is close by to your east.
A cook who is close by to your east.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.

< 1215h/1056H 256v/256V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is close by to your east.
A cook who is close by to your east.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.

< 1215h/1056H 256v/256V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is close by to your east.
A cook who is close by to your east.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.

< 1215h/1056H 256v/256V Pos: standing >
A vampire warlock now follows a ratatosk.

< 1215h/1056H 256v/256V Pos: standing >
You now follow a ratatosk.

< 1215h/1056H 256v/256V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is close by to your east.
A cook who is close by to your east.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.

< 1215h/1056H 256v/256V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is close by to your east.
A cook who is close by to your east.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.

< 1215h/1056H 256v/256V Pos: standing >

< 1215h/1056H 256v/256V Pos: standing >
A ratatosk sneaks south.
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: A Circular Fountain in a Lush Courtyard
</map>

<map>
Zone: The Valoisian Castle.
Room: A Circular Fountain in a Lush Courtyard
</map>
A Circular Fountain in a Lush Courtyard
Obvious exits: -N -E -W
A circular fountain erupts with water.
*A little squirrel-like creature searches for some food.(Illusion)(Red Aura)
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
A vampire warlock sneaks in from the north.

< 1214h/1056H 255v/256V Pos: standing >

< 1214h/1056H 255v/256V Pos: standing >
Backstab who?

< 1214h/1056H 255v/256V Pos: standing >
Backstab who?

< 1214h/1056H 255v/256V Pos: standing >
Tackle who?

< 1214h/1056H 255v/256V Pos: standing >
Tackle who?

< 1214h/1056H 255v/256V Pos: standing >
Tackle who?

< 1214h/1056H 255v/256V Pos: standing >
Tackle who?
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>

<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
Obvious exits: -N -E -W
*A little squirrel-like creature searches for some food.(Illusion)(Red Aura)
A vampire warlock sneaks in from the east.

< 1214h/1056H 254v/256V Pos: standing >
Tackle who?

< 1214h/1056H 254v/256V Pos: standing >
Tackle who?

< 1214h/1056H 256v/256V Pos: standing >
Tackle who?

< 1214h/1056H 256v/256V Pos: standing >
Tackle who?
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>

<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>
A Blue-Hued Brick Road
Obvious exits: -N -S -W#
*A little squirrel-like creature searches for some food.(Illusion)(Red Aura)
A vampire warlock sneaks in from the south.

< 1214h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?
A ratatosk opens the door.

< 1213h/1056H 255v/256V Pos: standing >
Tackle who?
A ratatosk sneaks west.
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: The Common Room of the Wailing Griffon
</map>

<map>
Zone: The Valoisian Castle.
Room: The Common Room of the Wailing Griffon
</map>
The Common Room of the Wailing Griffon
Obvious exits: -N -E
The corpse of a mercenary is lying here.
The corpse of a stealthy figure is lying here.
*A little squirrel-like creature searches for some food.(Illusion)(Red Aura)
A Human (medium) Foot soldier The Empire stands in mid-air here, fighting the barkeep. (Non-Fraggable)(Gold Aura)
The barkeep stands here, fighting a Human.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
A vampire warlock sneaks in from the east.

< 1213h/1056H 254v/256V Pos: standing >
A vampire warlock snaps into visibility.
A vampire warlock places a razor-edged dagger in the back of a Human, resulting in some strange noises and some blood.
With a swift tug a vampire warlock wrenches the weapon free, ramming it into a Human's spine!
A vampire warlock places a razor-edged dagger in the back of a Human, resulting in some strange noises and some blood.
A vampire warlock suddenly appears a bit confused!
You snap into visibility.
You tackle a Human square in the chest knocking the wind out of him!
You snap into visibility.

< 1213h/1056H 254v/256V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 A vampire warlock snaps into visibility.
A vampire warlock attacks a Human. [2 Hits]

< 1213h/1056H 256v/256V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 A Human attacks the barkeep. [0 Hits]

< 1213h/1056H 256v/256V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 A ratatosk closes the door.

< 1213h/1056H 256v/256V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
The barkeep suddenly appears a bit confused!
The barkeep attacks a Human. [3 Hits]

< 1213h/1056H 256v/256V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 A ratatosk closes the door.

< 1212h/1056H 256v/256V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 13 ] You score a CRITICAL HIT!!!!!
[Damage: 27 ] [Damage: 14 ] The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 76 ] You feel energy flowing from a Human into you!
A Human tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 11 ] A Human is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] A Human's long, supple silk-threaded robe was completely destroyed by the massive blow!
A Human's pair of goggles of faerie sight was completely destroyed by the massive blow!
A Human's embroidered illithid-hide backsheath of endurance was completely destroyed by the massive blow!
A Human's daemonic serpentine insignia was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.