The death of [45 Elaphidist] Grav The Empire (Human)

in The Common Room of the Wailing Griffon

from the perspective of [50 Assassin] Sasu Suicide Squad (Duergar)

<worn as a badge>    the badge of the chamberlain [superior] [34%]
<worn on head>       a wreath of poisonous ivy of endurance [43%]
<worn on eyes>       the eye of gorgimera Xiizhaha [superior] (glowing) [84%]
<worn in ear>        a lightning earring [superior]
<worn in ear>        a mithril stud carved like a fist [superior] [55%]
<worn on face>       a mask made of leaves [superior] [73%]
<worn around neck>   an emerald pendant of the ice drake [poor] [86%]
<worn around neck>   a slaadi necklace of Chaos (glowing) [82%]
<worn on body>       the platemail of the Nessus royal guard of dexterity (glowing) (humming) [81%]
<worn about body>    the mantle of the Dark [superior]
<worn on back>       a black rucksack with a gale crest [87%]
<worn as quiver>     some stitched-up limbs of the damned [38%]
<worn about waist>   the woven entrails of an unfortunate soul [superior] [88%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming)
<worn on arms>       some poisonous sleeves
<worn around wrist>  a blackened bracelet of the ogre chiefs [41%]
<worn around wrist>  a steel wire (glowing) [75%]
<worn on hands>      some razor-knuckled blood crystal gloves [43%]
<worn on finger>     a ring of the beholder [superior] [87%]
<worn on finger>     a shiny crimson ring [poor] (invis) [89%]
<primary weapon>     a razor-edged dagger
<secondary weapon>   the dagger of Wind[203h 25m 26s]
<worn on legs>       a pair of chitaneous leg plates [poor] [68%]
<worn on feet>       a pair of winded boots of endurance [52%]

Zone: The Monestary of Tranquility.
Room: The Base of An Icy Mountain Trail
</map>
The Base of An Icy Mountain Trail
Obvious exits: -E -W

< 796h/796H 145v/151V Pos: standing >
   ^MMMM        
  *^^^MM        
 M**^MMMM       
 M^**MMMMM      
 M^^*MM@^MM     
 M^^*^*.^MMM    
 MM^MM**^^MM    
  M^MM**^^^MM   
   ^MM***^DM    
Steep Hills Within a Valley
Obvious exits: -N -E -S -W

< 796h/796H 144v/151V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 796h/796H 146v/151V Pos: standing >
   ^^^MM        
  **^MMMM       
 M^**MMMMM      
 M^^*MM.^MM     
 M^^*^*@^MMM    
 MM^MM**^^MM    
 MM^MM**^^^MM   
  M^MM***^DMM   
   MM^***^^M    
Steep Hills Within a Valley
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
 ^*.^M  
 M*@^^  
 M**^^  
A Forest Covered With Snow
Obvious exits: -N -E -S -W
A large pile of ice lies here in a heap.
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.
There are Duergar tracks going north.
There are some tracks heading north.

< 796h/796H 147v/151V Pos: standing >
 M*M^^  
 M*@^^  
 MMD*^  
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
 M**^^  
 MM@*^  
 ^*.*^  
A Forest Covered With Snow
Obvious exits: -N -E -S -W
A wyrm with scales of ice patrols the path.

< 796h/796H 146v/151V Pos: standing >
 MMD*^  
 ^*@*^  
 ^*M*^  
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 796h/796H 146v/151V Pos: standing >
 ^*.*^  
 ^*@*^  
 ^^*^^  
A Forest Covered With Snow
Obvious exits: -N -E -S -W
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.

< 796h/796H 146v/151V Pos: standing >
 ^*M*^  
 ^^@^^  
 M^*^M  
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 796h/796H 146v/151V Pos: standing >
 ^^.^^  
 M^@^M  
 M^D^M  
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 796h/796H 145v/151V Pos: standing >
 M^*^M  
 M^@^M  
 M^MMM  
A Forest Covered With Snow
Obvious exits: -N -E -S -W
A wyrm with scales of ice patrols the path.
There are some tracks heading south.

< 796h/796H 145v/151V Pos: standing >
 M^D^M  
 M^@MM  
 M^*^M  
A Forest Covered With Snow
Obvious exits: -N -E -S -W
A frost giant warrior prowls around looking for intruders.
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.

< 796h/796H 145v/151V Pos: standing >
 M^MMM  
 M^@^M  
 M^^MM  
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 796h/796H 145v/151V Pos: standing >

< 796h/796H 146v/151V Pos: standing >

< 796h/796H 150v/151V Pos: standing >
   MMM^*^MMM    
  MMMM^*^MM     
 MMMMM^*MMM     
 MMMMM^*^MM     
 MMMMM^@MM      
 MMMMMM^MM  M   
 MMMMM^^^M MM   
  MMMM^^   M    
   MM^^.        
Steep Hills Within a Valley
Obvious exits: -N -E -S -W

< 796h/796H 149v/151V Pos: standing >

<map>
Zone: the Lost Temple of the North.
Room: A Tunnel of Ice
</map>
A Tunnel of Ice
Obvious exits: -N -S

< 796h/796H 147v/151V Pos: standing >

<map>
Zone: the Lost Temple of the North.
Room: Before the Ice Guardians
</map>
Before the Ice Guardians
Obvious exits: -N -S

< 796h/796H 146v/151V Pos: standing >

<map>
Zone: the Lost Temple of the North.
Room: Mouth of a Large Tunnel
</map>
Mouth of a Large Tunnel
Obvious exits: -N -S

< 796h/796H 146v/151V Pos: standing >
   MMM^*MMM     
  MMMM^*^MM     
 MMMMM^^MM      
 MMMMMM^MM  M   
 MMMMM^@^M MM   
 MMMMM^^   M    
 MMMM^^.        
  MMM^^MM       
   ^^.^^M       
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
   MMM^*^MM     
  MMMM^^MM      
 MMMMMM^MM  M   
 MMMMM^.^M MM   
 MMMMM^@   M    
 MMMM^^.        
 MMMM^^MM       
  ^^^.^^M   M   
   M^^...       
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
   MMM^^MM      
  MMMMM^MM  M   
 MMMMM^.^M MM   
 MMMMM^.   M    
 MMMM^^@        
 MMMM^^MM       
 ^^^^.^^M   M   
  MM^^...   M   
   M^^.^.       
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 796h/796H 146v/151V Pos: standing >
   MMMM^MM      
  MMMM^.^M MM   
 MMMMM^.   M    
 MMMM^^.        
 MMMM^^@M       
 ^^^^.^^M   M   
 ^MM^^...   MM  
  MM^^.^.       
   ^.^.^.^      
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
Lomikolnd the humanoid bard from The Fields Between stands here.

< 796h/796H 146v/151V Pos: standing >

< 796h/796H 148v/151V Pos: standing >
   MMM^.^M M    
  MMMM^.   M    
 MMMM^^.        
 MMMM^^MM       
 ^^^^.^@M   M   
 ^MM^^...   MM  
 MMM^^.^.    M  
  M^.^.^.^      
   ^^.^^^.M     
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 148v/151V Pos: standing >
   MMM^.   M    
  MMM^^.        
 MMMM^^MM       
 ^^^^.^^M   M   
 ^MM^^.@.   MM  
 MMM^^.^.    M  
 MM^.^.^.^      
  M^^.^^^.M     
   ^^..^.^^M    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
   MM^^.        
  MMM^^MM       
 ^^^^.^^M   M   
 ^MM^^...   MM  
 MMM^^.@.    M  
 MM^.^.^.^      
 MM^^.^^^.M     
  M^^..^.^^M    
   ..^^^^.^^    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
   MM^^MM       
  ^^^.^^M   M   
 ^MM^^...   MM  
 MMM^^...    M  
 MM^.^.@.^      
 MM^^.^^^.M     
 MM^^..^.^^M    
  M..^^^^.^^^   
   M.^..^^^^    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
   ^^.^^M       
  MM^^...   M   
 MMM^^...    M  
 MM^.^...^      
 MM^^.^@^.M     
 MM^^..^.^^M    
 MM..^^^^.^^^   
  MM.^..^^^^^   
   ^.^^.^^^^    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
   M^^...       
  MM^^...       
 MM^.^...^      
 MM^^.^.^.M     
 MM^^..@.^^M    
 MM..^^^^.^^^   
 MMM.^..^^^^^^  
  ^^.^^.^^^^.   
   .^^^^.^..    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 146v/151V Pos: standing >

< 796h/796H 148v/151V Pos: standing >

< 796h/796H 150v/151V Pos: standing >

< 796h/796H 151v/151V Pos: standing >

< 796h/796H 151v/151V Pos: standing >

< 796h/796H 151v/151V Pos: standing >
   M^^...       
  MM^^...       
 MM^.^...^      
 MM^^.^.^.M     
 MM^^..@.^^M    
 MM..^^^^.^^^   
 MMM.^..^^^^^^  
  ^^.^^.^^^^.   
   .^^^^.^..    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 151v/151V Pos: standing >

< 796h/796H 151v/151V Pos: standing >
You attempt to give consent...

< 796h/796H 151v/151V Pos: standing >
   MM^^...      
  MMM^^...      
 MMM^.^...^     
 MMM^^.^.^.M    
 MMM^^.@^.^^M   
 MMM..^^^^.^^^  
 MMMM.^..^^^^^  
  M^^.^^.^^^^   
   M.^^^^.^.    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 796h/796H 149v/151V Pos: standing >
   ^MM^^...     
  MMMM^^...     
 MMMM^.^...^    
 MMMM^^.^.^.M   
 MMMM^^@.^.^^M  
 MMMM..^^^^.^^  
 MMMMM.^..^^^^  
  MM^^.^^.^^^   
   MM.^^^^.^    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 796h/796H 147v/151V Pos: standing >
   MMM^^...     
  MMM^.^...^    
 MMMM^^.^.^.M   
 MMMM^^..^.^^M  
 MMMM..@^^^.^^  
 MMMMM.^..^^^^  
 MMM^^.^^.^^^^  
  MMM.^^^^.^.   
   M^^^.^...    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 145v/151V Pos: standing >
   MM^.^...^    
  MMM^^.^.^.M   
 MMMM^^..^.^^M  
 MMMM...^^^.^^  
 MMMMM.@..^^^^  
 MMM^^.^^.^^^^  
 MMMM.^^^^.^..  
  MM^^^.^....   
   M^M^^^^.^    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 144v/151V Pos: standing >
   MM^^.^.^.    
  MMM^^..^.^^   
 MMMM...^^^.^^  
 MMMMM....^^^^  
 MMM^^.@^.^^^^  
 MMMM.^^^^.^..  
 MMM^^^.^....^  
  MM^M^^^^.^.   
   ^^^.^...^    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 144v/151V Pos: standing >
   MM^^..^.^    
  MMM...^^^.^   
 MMMMM....^^^^  
 MMM^^..^.^^^^  
 MMMM.^@^^.^..  
 MMM^^^.^....^  
 MMM^M^^^^.^.^  
  M^^^.^...^.   
   .^^.^.***    
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W

< 796h/796H 144v/151V Pos: standing >
   MM...^^^.    
  MMMM....^^^   
 MMM^^..^.^^^^  
 MMMM.^.^^.^..  
 MMM^^^@^....^  
 MMM^M^^^^.^.^  
 MM^^^.^...^..  
  M.^^.^.***.   
   ^..M.****    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 796h/796H 143v/151V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:

<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S -W
*Cerif (Kobold)(small) stands, apparently asleep.
*A little squirrel-like creature searches for some food.(Red Aura)
A servant scurries along on an errand.(Gold Aura)
There are Kobold tracks going north.
Are you really here?  It must be a dream, you must be sleeping.

< 796h/796H 145v/151V Pos: standing >

< 796h/796H 151v/151V Pos: standing >
In your dreams, or what?

< 796h/796H 151v/151V Pos: standing >
In your dreams, or what?

< 796h/796H 151v/151V Pos: standing >
In your dreams, or what?

< 796h/796H 151v/151V Pos: standing >
You wake up.

< 796h/796H 151v/151V Pos: standing >
You tense up and become more alert.

< 796h/796H 151v/151V Pos: standing >
You are already standing.

< 796h/796H 151v/151V Pos: standing >
You now follow a ratatosk.

< 796h/796H 151v/151V Pos: standing >
Cerif now follows a ratatosk.

< 796h/796H 151v/151V Pos: standing >

< 796h/796H 151v/151V Pos: standing >
Cerif sneaks south.
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: A Circular Fountain in a Lush Courtyard
</map>

<map>
Zone: The Valoisian Castle.
Room: A Circular Fountain in a Lush Courtyard
</map>
A Circular Fountain in a Lush Courtyard
Obvious exits: -N -E -W
A circular fountain erupts with water.
*Cerif (Kobold)(small) stands in mid-air here.
*A little squirrel-like creature searches for some food.(Red Aura)
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 796h/796H 150v/151V Pos: standing >

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>

<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
Obvious exits: -N -E -W
*Cerif (Kobold)(small) stands in mid-air here.
*A little squirrel-like creature searches for some food.(Red Aura)

< 796h/796H 149v/151V Pos: standing >
Backstab who?

< 796h/796H 149v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 151v/151V Pos: standing >
Backstab who?
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>

<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>
A Blue-Hued Brick Road
Obvious exits: -N -S -W#
*Cerif (Kobold)(small) stands in mid-air here.
*A little squirrel-like creature searches for some food.(Red Aura)
There are Duergar tracks going north.
There are Kobold tracks going north.

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?

< 796h/796H 150v/151V Pos: standing >
Backstab who?
A ratatosk opens the door.

< 796h/796H 150v/151V Pos: standing >
Backstab who?
You follow a ratatosk.


<map>
Zone: The Valoisian Castle.
Room: The Common Room of the Wailing Griffon
</map>

<map>
Zone: The Valoisian Castle.
Room: The Common Room of the Wailing Griffon
</map>
The Common Room of the Wailing Griffon
Obvious exits: -N -E
The corpse of a mercenary is lying here.
The corpse of a stealthy figure is lying here.
*Cerif (Kobold)(small) stands in mid-air here.
*A little squirrel-like creature searches for some food.(Red Aura)
A Human (medium) Foot soldier The Empire stands in mid-air here, fighting the barkeep.(Gold Aura)
The barkeep stands here, fighting a Human.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)
A lively drunkard blows the frothe of his brew.(Gold Aura)

< 796h/796H 149v/151V Pos: standing >
You snap into visibility.
[Damage: 62 ] A Human makes a strange sound as you place a razor-edged dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 47 ] A Human makes a strange sound as you place a razor-edged dagger in his back.
Sparks...  flashing lights...  you cannot concentrate!
Cerif snaps into visibility.
Cerif tackles a Human square in the chest knocking the wind out of him!
Cerif snaps into visibility.

< 796h/796H 149v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  few wounds >
 You snap into visibility.
[Damage: 13 ] [Damage: 13 ] You attack a Human. [2 Hits]

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 A Human attacks the barkeep. [0 Hits]

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 A ratatosk closes the door.

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 A faint hum can be heard from Sunblade, longsword of Justice carried by Cerif.
The barkeep suddenly appears a bit confused!
The barkeep attacks a Human. [3 Hits]
Sorry, you aren't allowed to do that in combat.

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.
A ratatosk closes the door.

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 796h/796H 150v/151V Pos: standing >
< T: barkeep TP: sta TC: small wounds E: A Human sit EP:  nasty wounds >
 Cerif snaps into visibility.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
A Human looks pale as his lifeforce is drained by Cerif!
A Human tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
A Human is mortally wounded, and will die soon, if not aided.
A Human's long, supple silk-threaded robe was completely destroyed by the massive blow!
A Human's pair of goggles of faerie sight was completely destroyed by the massive blow!
A Human's embroidered illithid-hide backsheath of endurance was completely destroyed by the massive blow!
A Human's daemonic serpentine insignia was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!