<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes> the eyepatch of immortality of health (magic) (glowing) [53%]
<worn in ear> a tiny endurium earring (magic) [61%]
<worn on face> the mask of the plague [superior]
<worn around neck> some kharma mind beads [superior] (magic) [84%]
<worn around neck> a glowing necklace (magic) (glowing) (humming)
<worn on body> the legendary platemail of defense of agility (magic) [77%]
<worn on tail> some mithril ringlets [superior] (magic) [63%]
<worn as quiver> a silken backsheath of flight (magic) [52%]
<worn about waist> a belt of skulls [superior] (magic) [82%]
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [75%]
<attached to belt> a pitch black spellbook (magic) (glowing)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> the writhing serpent of miracles of dexterity [62%]
<worn around wrist> a bracelet of influence (magic) [74%]
<worn on hands> the enchanted gloves of oblivion (humming) [59%]
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<held> the flaming orb of revenge (magic)
<held> a swirling staff of air conjuration (magic) (glowing)[210h 0m 22s]
<worn on feet> some boots of the black winged dragon (magic) (glowing)
Obvious exits: -E -S -U
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 204v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D
A water elemental enters from below.
A LARGE water elemental enters from below.
A water elemental enters from below.
Alarm bells sound, signalling an invasion!
< 915h/915H 204v/209V Pos: standing >
< 915h/915H 204v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the east.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 205v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 204v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
The corpse of an elite guard is lying here.
A water elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 204v/209V Pos: standing >
You quickly scan the area.
A large dog who is close by to your west.
A huge rat who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A magnificent heavy warhorse who is in the distance to your west.
A Human who is in the distance to your west.
A large dog who is in the distance to your west.
< 915h/915H 204v/209V Pos: standing >
< 915h/915H 205v/209V Pos: standing >
< 915h/915H 206v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 205v/209V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
A huge rat who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.
A magnificent heavy warhorse who is a brief walk away to your west.
A Human who is a brief walk away to your west.
A large dog who is rather far off to your west.
< 915h/915H 206v/209V Pos: standing >
< 915h/915H 206v/209V Pos: standing >
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 208v/209V Pos: standing >
You don't see that here.
< 915h/915H 209v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A huge rat scurries along here, whiskers wiggling.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A water elemental enters from the east.
A LARGE water elemental enters from the east.
Alarm bells sound, signalling an invasion!
A water elemental enters from the east.
< 915h/915H 208v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Obvious exits: -N -E -S -W
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Human (medium) Foot soldier The Empire stands here. (Non-Fraggable)(Gold Aura)
A large dog wanders around here, looking for food.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 915h/915H 206v/209V Pos: standing >
You failed.
< 915h/915H 206v/209V Pos: standing >
You don't see that here.
< 915h/915H 206v/209V Pos: standing >
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A water elemental enters from the west.
< 915h/915H 206v/209V Pos: standing >
You failed.
< 915h/915H 206v/209V Pos: standing >
You don't see that here.
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A huge rat scurries along here, whiskers wiggling.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.
< 915h/915H 207v/209V Pos: standing >
You failed.
< 915h/915H 207v/209V Pos: standing >
You don't see that here.
< 915h/915H 208v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.
< 915h/915H 208v/209V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A huge rat who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is rather far off to your west.
< 915h/915H 208v/209V Pos: standing >
< 915h/915H 208v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
The corpse of an elite guard is lying here.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.
< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
A large dog who is close by to your west.
A huge rat who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is in the distance to your west.
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.
< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
A huge rat who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
The corpse of an elite guard is lying here.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
< 915h/915H 208v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
A magnificent heavy warhorse who is close by to your west.
A Human who is close by to your west.
A huge rat who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is rather far off to your west.
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A huge rat scurries along here, whiskers wiggling.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A water elemental enters from the east.
A LARGE water elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A large dog who is in the distance to your north.
A huge rat who is in the distance to your north.
A hearth guard who is in the distance to your north.
A large dog who is close by to your east.
A patrolling guard who is close by to your south.
A dwarven commoner who is close by to your south.
A magnificent heavy warhorse who is close by to your west.
A Human who is close by to your west.
A large dog who is a brief walk away to your west.
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 208v/209V Pos: standing >
< 915h/915H 208v/209V Pos: standing >
You failed.
< 915h/915H 209v/209V Pos: standing >
You don't see that here.
< 915h/915H 209v/209V Pos: standing >
< 915h/915H 209v/209V Pos: standing >
< 915h/915H 209v/209V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A dwarven merchant who is in the distance to your north.
A large dog who is in the distance to your north.
A huge rat who is in the distance to your north.
A hearth guard who is in the distance to your north.
A large dog who is close by to your east.
A patrolling guard who is close by to your south.
A dwarven commoner who is close by to your south.
A large dog who is a brief walk away to your west.
< 915h/915H 209v/209V Pos: standing >
The western side of the square lies in that direction.
You extend your sights westward.
West Side of the Guild Square
Obvious exits: -N -E -S -W
< 915h/915H 209v/209V Pos: standing >
< 915h/915H 209v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Obvious exits: -N -E -S -W
A water elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 208v/209V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
A huge rat who is close by to your east.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A large dog who is not far off to your east.
A large dog who is close by to your south.
Dorfgon who is not far off to your south.
A large dog who is not far off to your west.
A large dog who is in the distance to your west.
< 915h/915H 208v/209V Pos: standing >
< 915h/915H 208v/209V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
A huge rat who is close by to your east.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A large dog who is not far off to your east.
A large dog who is close by to your south.
Dorfgon who is not far off to your south.
A large dog who is not far off to your west.
A large dog who is in the distance to your west.
< 915h/915H 208v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
The Kimordril Quartermaster who is not far off to your east.
The gully dwarf town crier who is not far off to your east.
A large dog who is a brief walk away to your east.
A large dog who is close by to your west.
A large dog who is rather far off to your west.
< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
The Kimordril Quartermaster who is not far off to your east.
The gully dwarf town crier who is not far off to your east.
A large dog who is a brief walk away to your east.
A large dog who is close by to your west.
A large dog who is rather far off to your west.
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N -E -W
The corpse of an honor guard is lying here.
The corpse of a huge boar is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of general Kimordril is lying here.
The corpse of a large pony is lying here.
The corpse of a huge rat is lying here.
The corpse of a dwarven commoner is lying here.
The corpse of an elite guard is lying here.
A large dog wanders around here, looking for food.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
Alarm bells sound, signalling an invasion!
< 915h/915H 206v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
< 915h/915H 204v/209V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A huge rat who is rather far off to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A large dog who is in the distance to your east.
A magnificent heavy warhorse who is not far off to your west.
A Human who is not far off to your west.
A large dog who is not far off to your west.
< 915h/915H 205v/209V Pos: standing >
A Human enters from the west.
A magnificent heavy warhorse trots in from the west.
< 915h/915H 206v/209V Pos: standing >
A Human leaves east.
A magnificent heavy warhorse leaves east.
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 208v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -N -E -W
The corpse of an honor guard is lying here.
The corpse of a huge boar is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of general Kimordril is lying here.
The corpse of a large pony is lying here.
The corpse of a huge rat is lying here.
The corpse of a dwarven commoner is lying here.
The corpse of an elite guard is lying here.
A large dog wanders around here, looking for food.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.
< 915h/915H 207v/209V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Human (medium) Foot soldier The Empire stands here. (Non-Fraggable)(Gold Aura)
A water elemental enters from the west.
A LARGE water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A water elemental enters from the west.
Alarm bells sound, signalling an invasion!
< 915h/915H 205v/209V Pos: standing >
You start chanting...
< 915h/915H 205v/209V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 915h/915H 205v/209V Pos: standing >
You complete your spell...
A gigantic red dragon appears from nowhere!
A gigantic red dragon lashes out with his mighty tail!
A LARGE water elemental crashes to the ground!
[Damage: 7 ] A Human crashes to the ground!
[Damage: 8 ] [Damage: 26 ] A gigantic red dragon's impressive claw strikes a Human very hard.
[Damage: 27 ] A gigantic red dragon's impressive claw strikes a Human very hard.
[Damage: 56 ] A gigantic red dragon's powerful claw enshrouds a Human in a mist of blood.
A gigantic red dragon breathes fire!
[Damage: 40 ] A water elemental is partly turned to ashes, as a gigantic red dragon breathes fire.
A gigantic red dragon's spell flows around a LARGE water elemental, leaving it unharmed!
[Damage: 37 ] A water elemental is partly turned to ashes, as a gigantic red dragon breathes fire.
[Damage: 38 ] A magnificent heavy warhorse is partly turned to ashes, as a gigantic red dragon breathes fire.
[Damage: 34 ] A Human is partly turned to ashes, as a gigantic red dragon breathes fire.
< 915h/915H 206v/209V Pos: standing >
A gigantic red dragon dodges a magnificent heavy warhorse's attack.
A gigantic red dragon dodges a water elemental's attack.
[Damage: 8 ] A water elemental's decent crush wounds a gigantic red dragon.
A LARGE water elemental misses a gigantic red dragon.
A water elemental misses a gigantic red dragon.
[Damage: 8 ] A water elemental's decent crush wounds a gigantic red dragon.
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 207v/209V Pos: standing >
< 915h/915H 208v/209V Pos: standing >
This Human looks pretty hurt.
She's medium in size.
< 915h/915H 208v/209V Pos: standing >
A Human misses a gigantic red dragon.
< 915h/915H 209v/209V Pos: standing >
Ok.
A gigantic red dragon seems a bit busy at the moment, try later.
A Human avoids being bashed by a water elemental, who loses its balance and falls.
A LARGE water elemental seems a bit busy at the moment, try later.
A Human avoids being bashed by a water elemental, who loses its balance and falls.
< 915h/915H 209v/209V Pos: standing >
Nil sneaks in from the east.
< 915h/915H 209v/209V Pos: standing >
Nil's mask sparkles for a moment, and reality seems to twist and bend.
< 915h/915H 209v/209V Pos: standing >
< 915h/915H 209v/209V Pos: standing >
A magnificent heavy warhorse misses a gigantic red dragon.
< 915h/915H 209v/209V Pos: standing >
[Damage: 28 ] A gigantic red dragon's impressive claw seriously wounds a Human.
[Damage: 29 ] A gigantic red dragon's claw seriously wounds a Human.
A Human blocks a gigantic red dragon's lunge at her.
< 915h/915H 209v/209V Pos: standing >
A water elemental misses a gigantic red dragon.
A gigantic red dragon dodges a LARGE water elemental's attack.
[Damage: 6 ] A water elemental's crush wounds a gigantic red dragon.
< 915h/915H 209v/209V Pos: standing >
A Human misses a gigantic red dragon.
< 915h/915H 209v/209V Pos: standing >
< 915h/915H 209v/209V Pos: standing >
You start chanting...
< 915h/915H 209v/209V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around her neck and begin to squeeze!
[Damage: 79 ] -=[You smirk as a pair of ghostly hands tighten around a Human's throat!]=-
A Human is incapacitated and will slowly die, if not aided.
< 915h/915H 209v/209V Pos: standing >
[Damage: 7 ] -=[You smirk as a pair of ghostly hands tighten around a Human's throat!]=-
A Human's little round wooden shield was completely destroyed by the massive blow!
A magnificent heavy warhorse stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.