<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<held> a potion of bubbling goo (glowing) [80%]
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
A huge rat leaves west.
West Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A huge rat scurries along here, whiskers wiggling.
A gully dwarf wanders around, collecting garbage.
A magnificent heavy warhorse trots in from the east.
< 245h/425H 9v/116V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
A large dog who is close by to your east.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A patrolling guard who is close by to your south.
A large dog who is close by to your south.
Dorfgon who is not far off to your south.
A large dog who is close by to your west.
A gully dwarf who is not far off to your west.
A large dog who is rather far off to your west.
< 245h/425H 9v/116V Pos: standing >
West Side of the Guild Square
Obvious exits: -North -East -South -West
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A huge rat scurries along here, whiskers wiggling.
A gully dwarf wanders around, collecting garbage.
< 246h/425H 10v/116V Pos: standing >
West Side of the Guild Square
Obvious exits: -North -East -South -West
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A huge rat scurries along here, whiskers wiggling.
A gully dwarf wanders around, collecting garbage.
< 244h/423H 11v/116V Pos: standing >
West Side of the Guild Square
Obvious exits: -North -East -South -West
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A huge rat scurries along here, whiskers wiggling.
A gully dwarf wanders around, collecting garbage.
< 244h/423H 11v/116V Pos: standing >
West Side of the Guild Square
Obvious exits: -North -East -South -West
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A huge rat scurries along here, whiskers wiggling.
A gully dwarf wanders around, collecting garbage.
< 244h/423H 12v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
You see the red shape of a small living being here.
A red shape trots in from the east.
< 242h/421H 13v/116V Pos: standing >
Inclined Pathway
Obvious exits: -North -East -West
You see the red shape of a medium living being here.
A red shape trots in from the east.
< 240h/419H 12v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the east.
< 241h/419H 11v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
You see the red shape of a small living being here.
A red shape trots in from the east.
< 241h/419H 9v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -Up
A red shape trots in from the east.
< 241h/419H 8v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 239h/417H 8v/116V Pos: standing >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
A red shape trots in from below.
< 239h/417H 6v/116V Pos: standing >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 239h/417H 6v/116V Pos: standing >
You sit down and relax.
< 239h/417H 7v/116V Pos: sitting >
You can pray 4 3rd, 3 4th and 3 5th circle spell(s).
< 237h/415H 7v/116V Pos: sitting >
You start meditating...
< 237h/415H 8v/116V Pos: sitting >
You are praying for invigorate, which will take about 24 seconds.
< 234h/411H 21v/116V Pos: sitting >
You are praying for invigorate, which will take about 24 seconds.
< 234h/411H 21v/116V Pos: sitting >
You are praying for invigorate, which will take about 24 seconds.
< 234h/411H 22v/116V Pos: sitting >
You can't hold any more spells in your thought.
< 235h/411H 24v/116V Pos: sitting >
You stop meditating.
You are already resting.
< 233h/409H 25v/116V Pos: sitting >
You are currently praying for the following spells:
22 seconds: ( 5th) invigorate
46 seconds: ( 5th) invigorate
70 seconds: ( 5th) invigorate
You can pray 4 3rd and 3 4th circle spell(s).
< 233h/409H 26v/116V Pos: sitting >
You start meditating...
< 233h/409H 27v/116V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 230h/405H 40v/116V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 227h/401H 50v/116V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 227h/401H 54v/116V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 226h/399H 57v/116V Pos: sitting >
You stop meditating.
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 224h/397H 66v/116V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 224h/397H 67v/116V Pos: sitting >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 223h/395H 69v/116V Pos: sitting >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 223h/395H 71v/116V Pos: sitting >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 223h/395H 73v/116V Pos: sitting >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 221h/393H 76v/116V Pos: sitting >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 221h/393H 78v/116V Pos: sitting >
A red shape leaves up.
< 221h/393H 79v/116V Pos: sitting >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
< 220h/391H 81v/116V Pos: sitting >
You are already resting.
< 220h/391H 83v/116V Pos: sitting >
You are currently praying for the following spells:
3 seconds: ( 5th) invigorate
27 seconds: ( 5th) invigorate
51 seconds: ( 5th) invigorate
You can pray 4 3rd and 3 4th circle spell(s).
< 220h/391H 84v/116V Pos: sitting >
You start meditating...
< 220h/391H 85v/116V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 218h/389H 90v/116V Pos: sitting >
You have finished praying for invigorate.
< 217h/387H 95v/116V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 215h/385H 99v/116V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 215h/385H 101v/116V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 215h/385H 102v/116V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 216h/385H 104v/116V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.
< 214h/383H 105v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -Up
You see the red shape of a small living being here.
A red shape trots in from above.
< 214h/383H 105v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the west.
Alarm bells sound, signalling an invasion!
< 214h/383H 103v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the west.
< 214h/383H 102v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 214h/383H 102v/116V Pos: standing >
Inclined Pathway
Obvious exits: -North -East -West
You see the red shape of a small living being here.
A red shape trots in from the west.
< 214h/383H 100v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 214h/383H 101v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the west.
< 212h/381H 99v/116V Pos: standing >
You quickly scan the area.
A large dog who is close by to your east.
A huge rat who is not far off to your east.
The Kimordril Quartermaster who is not far off to your east.
A large dog who is a brief walk away to your east.
A LARGE water elemental who is rather far off to your east.
A water elemental who is rather far off to your east.
A gigantic red dragon who is rather far off to your east.
A red shape who is close by to your west.
A red shape who is rather far off to your west.
< 212h/381H 99v/116V Pos: standing >
West Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A large dog wanders around here, looking for food.
A magnificent heavy warhorse trots in from the west.
< 212h/381H 99v/116V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
A huge rat who is close by to your east.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A water elemental who is not far off to your east.
A LARGE water elemental who is not far off to your east.
A water elemental who is not far off to your east.
A gigantic red dragon who is not far off to your east.
A large dog who is not far off to your east.
A gully dwarf who is close by to your south.
Dorfgon who is not far off to your south.
A red shape who is not far off to your west.
A red shape who is in the distance to your west.
< 212h/381H 99v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 211h/379H 102v/116V Pos: standing >
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 211h/379H 102v/116V Pos: standing >
A water elemental leaves west.
A LARGE water elemental leaves west.
A water elemental leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 209h/377H 102v/116V Pos: standing >
Center of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A huge rat scurries along here, whiskers wiggling.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.
< 209h/377H 101v/116V Pos: standing >
North Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the south.
< 209h/377H 101v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 209h/377H 101v/116V Pos: standing >
Northwest Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
< 207h/375H 101v/116V Pos: standing >
Gem-cutters Guild
Small piles of rough uncut gemstones are scattered about small tables.
Gem-cutting tools are everywhere, used to make the rough stones into
beautiful gems to be treasured. Large books covered with dwarven runes
are stacked on top of one another in the corner, probably telling about
the history of gem-cutting and listing all of the members, past and present.
A large stairway leads up to the second story of this building.
Obvious exits: -South -Up
An old dwarf sits here behind the counter, examining gems.(Gold Aura)
A magnificent heavy warhorse trots in from the south.
< 208h/375H 102v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 206h/373H 103v/116V Pos: standing >
Northwest Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the north.
< 206h/373H 102v/116V Pos: standing >
North Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the west.
< 206h/373H 101v/116V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
A patrolling guard who is a brief walk away to your north.
A large dog who is rather far off to your north.
A huge rat who is rather far off to your north.
A hearth guard who is rather far off to your north.
A large dog who is in the distance to your north.
A small pig who is in the distance to your north.
A dwarven merchant who is in the distance to your north.
A small pig who is in the distance to your north.
Kalrin who is not far off to your east.
A huge rat who is close by to your south.
The Kimordril Quartermaster who is close by to your south.
The gully dwarf town crier who is close by to your south.
A patrolling guard who is not far off to your south.
A dwarven commoner who is not far off to your south.
Zarlir who is not far off to your west.
< 206h/373H 102v/116V Pos: standing >
Center of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A huge rat scurries along here, whiskers wiggling.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A magnificent heavy warhorse trots in from the north.
< 204h/371H 101v/116V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A large dog who is in the distance to your north.
A hearth guard who is in the distance to your north.
A large dog who is close by to your east.
A water elemental who is a brief walk away to your east.
A LARGE water elemental who is a brief walk away to your east.
A water elemental who is a brief walk away to your east.
A gigantic red dragon who is a brief walk away to your east.
A patrolling guard who is close by to your south.
A dwarven commoner who is close by to your south.
A red shape who is a brief walk away to your west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 204h/371H 102v/116V Pos: standing >
West Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A magnificent heavy warhorse trots in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 204h/371H 102v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the east.
< 203h/369H 102v/116V Pos: standing >
Inclined Pathway
Obvious exits: -North -East -West
You see the red shape of a small living being here.
A red shape trots in from the east.
< 203h/369H 100v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the east.
< 203h/369H 98v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the east.
< 203h/369H 97v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -Up
You see the red shape of a small living being here.
A red shape trots in from the east.
< 203h/369H 95v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 203h/369H 95v/116V Pos: standing >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a medium living being here.
A red shape trots in from below.
< 201h/367H 93v/116V Pos: standing >
Inclined Pathway
Obvious exits: -West -Down
A red shape trots in from below.
< 201h/367H 90v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 201h/367H 91v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
A red shape trots in from the east.
< 201h/367H 89v/116V Pos: standing >
You quickly scan the area.
You see nothing.
< 201h/367H 90v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -Up
A red shape trots in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 199h/365H 89v/116V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your east.
< 200h/365H 89v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
A red shape trots in from the west.
< 200h/365H 88v/116V Pos: standing >
Inclined Pathway
Obvious exits: -West -Down
A red shape trots in from the west.
< 198h/363H 86v/116V Pos: standing >
Inclined Pathway
Obvious exits: -Up -Down
You see the red shape of a medium living being here.
A red shape trots in from above.
< 198h/363H 85v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/363H 86v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/363H 86v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 198h/363H 86v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
< 198h/363H 86v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -Up
You see the red shape of a small living being here.
A red shape trots in from above.
< 198h/363H 86v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the west.
< 196h/361H 84v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
You see the red shape of a small living being here.
A red shape trots in from the west.
< 196h/361H 82v/116V Pos: standing >
Inclined Pathway
Obvious exits: -North -East -West
You see the red shape of a small living being here.
A red shape trots in from the west.
< 196h/361H 81v/116V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An honor guard who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A huge rat who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A large dog who is rather far off to your east.
A red shape who is close by to your west.
A red shape who is a brief walk away to your west.
< 196h/361H 81v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East -West
A red shape trots in from the west.
< 196h/361H 80v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 195h/359H 81v/116V Pos: standing >
A red shape starts casting an offensive spell.
< 195h/359H 81v/116V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
The Kimordril Quartermaster who is not far off to your east.
The gully dwarf town crier who is not far off to your east.
A large dog who is a brief walk away to your east.
A red shape who is close by to your west.
A red shape who is rather far off to your west.
< 195h/359H 81v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 195h/359H 81v/116V Pos: standing >
A red shape completes his spell...
A red shape utters the word 'dragon'
A red shape appears from nowhere!
A red shape lashes out with his mighty tail!
Someone crashes to the ground!
The powerful sweep sends you crashing to the ground!
A red shape's impressive claw strikes you very hard.
A red shape's impressive claw strikes you very hard.
A red shape's powerful claw enshrouds you in a mist of blood.
OUCH! That really did HURT!
A red shape breathes fire!
Someone is partly turned to ashes, as a red shape breathes fire.
A red shape's spell flows around someone, leaving it unharmed!
Someone is partly turned to ashes, as a red shape breathes fire.
A red shape is partly turned to ashes, as a red shape breathes fire.
A red shape burns you.
< 44h/359H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC: awful E: dragon sta EP: excellent >
A red shape dodges a red shape's attack.
A red shape dodges someone's attack.
Someone's decent crush wounds a red shape.
Someone misses a red shape.
Someone misses a red shape.
Someone's decent crush wounds a red shape.
< 132h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
You miss a red shape.
< 132h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
A red shape gives an order to his followers.
You dodge a bash from someone, who loses its balance and falls.
You dodge a bash from someone, who loses its balance and falls.
< 132h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
Someone's mask sparkles for a moment, and reality seems to twist and bend.
< 132h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
A red shape misses a red shape.
< 132h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
A red shape's impressive claw seriously wounds you.
A red shape's claw seriously wounds you.
You block a red shape's lunge at you.
< 75h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
Someone misses a red shape.
A red shape dodges someone's attack.
Someone's crush wounds a red shape.
< 75h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
You miss a red shape.
< 75h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
A red shape starts casting an offensive spell called 'asphyxiate'.
< 75h/447H 82v/116V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: dragon sta EP: few scratches >
A red shape completes his spell...
A red shape utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -4h/447H 82v/116V Pos: sitting >