The death of [25 Defender] Iokla The Empire (Human)

in Center of the Guild Square

from the perspective of [25 Defender] Iokla The Empire (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

a small bandage
Militia forces muster to bolster the town's defenses against the invaders!!!

< 264h/337H 104v/116V Pos: standing >
Alarm bells sound, signalling an invasion!

< 265h/337H 105v/116V Pos: standing >
Butchers Guild
   A three foot high counter encircles this room against the wall here. The
only break in the counter is where the stairs come up through the floor in
the northwest corner, leading to the ground level. Its covered with
implements of cutting, carving and stripping. In this room young guild
trainees learn how to cut meat, preserve it, and cure it. A long chain with
a hook on the end dangles from each corner, to hold a large piece of meat
or a whole side.
Obvious exits: -Down 
The master meat cutter of Kimordril is here.(Gold Aura)

< 265h/337H 104v/116V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 265h/337H 104v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 265h/337H 105v/116V Pos: standing >
You are carrying: (1/11)
a small bandage

< 265h/337H 105v/116V Pos: standing >
You are not using it.

< 265h/337H 107v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 265h/337H 107v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 265h/337H 107v/116V Pos: standing >
You drop one bandage.
Alarm bells sound, signalling an invasion!

< 266h/337H 110v/116V Pos: standing >
Alarm bells sound, signalling an invasion!

< 266h/337H 110v/116V Pos: standing >
Alarm bells sound, signalling an invasion!

< 266h/337H 110v/116V Pos: standing >
You appear to be Human and has some small wounds and bruises.
She's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 266h/337H 111v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 266h/337H 112v/116V Pos: standing >
Butchers Guild
Obvious exits: -Down 
A small bandage rests upon the ground here.
The master meat cutter of Kimordril is here.(Gold Aura)

< 266h/337H 112v/116V Pos: standing >
Meat Market
   A huge l-shaped counter dominates this room, part of it against the
north wall, and the other part running through the middle of the room.
Some hooks dangle down from chains in the rear of the building, a few of
them holding whole sides of animals slaughtered for their meat. The air
is chilly in here, magically kept cold by some sort of magic. A small set
of stairs is against the north wall, beginning near the entrance and running
up to the second floor of this building, over the counter.
Obvious exits: -East  -Up   
Zarlir the butcher stands here cutting up some meat.(Gold Aura)

< 266h/337H 112v/116V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A gully dwarf who is a brief walk away to your east.
Kalrin who is rather far off to your east.
The master meat cutter who is close by above you.

< 266h/337H 113v/116V Pos: standing >
Northwest Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A huge rat scurries along here, whiskers wiggling.

< 267h/337H 113v/116V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
An old dwarf who is close by to your north.
A gully dwarf who is not far off to your east.
Kalrin who is a brief walk away to your east.
A dwarven commoner who is close by to your south.
A large dog who is close by to your south.
A dwarven commoner who is a brief walk away to your south.
Dorfgon who is a brief walk away to your south.
Zarlir who is close by to your west.

< 267h/337H 113v/116V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven commoner is here, shopping around the square.(Gold Aura)
A large dog wanders around here, looking for food.

< 267h/337H 113v/116V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A patrolling guard who is not far off to your north.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A dwarven commoner who is not far off to your south.
Dorfgon who is not far off to your south.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is rather far off to your west.

< 267h/337H 113v/116V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 267h/337H 113v/116V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your north.
A huge rat who is a brief walk away to your north.
A dwarven merchant who is rather far off to your north.
A large dog who is rather far off to your north.
A patrolling guard who is in the distance to your north.
A small pig who is in the distance to your north.
A huge rat who is close by to your south.
A dwarven commoner who is close by to your west.
A large dog who is close by to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
A red shape who is in the distance to your west.

< 267h/337H 114v/116V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 267h/337H 114v/116V Pos: standing >
You begin calling for a mount..

< 268h/337H 115v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 268h/337H 114v/116V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A red shape who is in the distance to your west.
A red shape who is in the distance to your west.

< 268h/337H 115v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 268h/337H 115v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 268h/337H 114v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 268h/337H 113v/116V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 268h/337H 113v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   

< 268h/337H 113v/116V Pos: standing >
You quickly scan the area.
A black dracolich who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 268h/337H 113v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 269h/337H 113v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A huge block of solid ice is here to the east.

< 269h/337H 112v/116V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 249h/337H 113v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 249h/337H 112v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   

< 249h/337H 112v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 249h/337H 111v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 249h/337H 111v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 249h/337H 110v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 249h/337H 109v/116V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 249h/337H 109v/116V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 249h/337H 108v/116V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A dwarven merchant who is a brief walk away to your north.
A huge rat who is a brief walk away to your north.
A dwarven merchant who is rather far off to your north.
A large dog who is rather far off to your north.
A patrolling guard who is in the distance to your north.
A small pig who is in the distance to your north.
A red shape who is a brief walk away to your west.
A red shape who is in the distance to your west.

< 249h/337H 108v/116V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 250h/337H 108v/116V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your north.
A patrolling guard who is not far off to your north.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A huge rat who is close by to your south.
A dwarven commoner who is close by to your south.
Dorfgon who is not far off to your south.
A red shape who is not far off to your west.
A red shape who is rather far off to your west.

< 250h/337H 109v/116V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 250h/337H 109v/116V Pos: standing >
Inclined Pathway
Obvious exits: -East  -West 

< 250h/337H 109v/116V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your east.
The gully dwarf town crier who is not far off to your east.
A red shape who is close by to your west.
A red shape who is a brief walk away to your west.

< 250h/337H 109v/116V Pos: standing >
You have just begun the trek to your next level!

< 250h/337H 111v/116V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 250h/337H 111v/116V Pos: standing >
Northwest Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 251h/337H 110v/116V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A patrolling guard who is close by to your north.
A gully dwarf who is close by to your east.
Kalrin who is a brief walk away to your east.
A huge rat who is not far off to your south.
A dwarven commoner who is not far off to your south.
Dorfgon who is a brief walk away to your south.
Zarlir who is close by to your west.

< 251h/337H 111v/116V Pos: standing >
Gem-cutters Guild
   Small piles of rough uncut gemstones are scattered about small tables.
Gem-cutting tools are everywhere, used to make the rough stones into
beautiful gems to be treasured. Large books covered with dwarven runes
are stacked on top of one another in the corner, probably telling about
the history of gem-cutting and listing all of the members, past and present.
A large stairway leads up to the second story of this building.
Obvious exits: -South -Up   
A huge rat scurries along here, whiskers wiggling.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
An old dwarf sits here behind the counter, examining gems.(Gold Aura)

< 251h/337H 111v/116V Pos: standing >
A huge rat leaves up.
You quickly scan the area.
A huge rat who is not far off to your south.
A dwarven commoner who is a brief walk away to your south.
Dorfgon who is rather far off to your south.
A huge rat who is close by above you.

< 251h/337H 111v/116V Pos: standing >
Northwest Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 

< 251h/337H 113v/116V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A huge rat scurries along here, whiskers wiggling.

< 251h/337H 112v/116V Pos: standing >
Southwestern Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 252h/337H 112v/116V Pos: standing >
Dorfgon's Traveling Gear
   Various items used for travelling the realms are everywhere in this
small shop. Small collapsable canoes, packs of rations, water canteens
and barrels, and everything else vital to a trip outside of the
stronghold can be found here.
Obvious exits: -North -Up   
Dorfgon is here, ready to sell you his goods.(Gold Aura)

< 252h/337H 111v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/337H 111v/116V Pos: standing >
Fungi Storage Room
   Huge crates stacks high fill this room, almost blocking off the
stairway leading up to this floor. Pictures of fungi have been
stamped and drawn on the crates, suggestion that this is a storage
room, or room used to keep an emergency supply of food handy in.
Most of the crates are nailed tightly shut.
Obvious exits: -Down 
A large crate is here, partially open.

< 252h/337H 112v/116V Pos: standing >
Dorfgon's Traveling Gear
   Various items used for travelling the realms are everywhere in this
small shop. Small collapsable canoes, packs of rations, water canteens
and barrels, and everything else vital to a trip outside of the
stronghold can be found here.
Obvious exits: -North -Up   
Dorfgon is here, ready to sell you his goods.(Gold Aura)

< 252h/337H 111v/116V Pos: standing >
Dorfgon says to you, 'Get outta my store ya scum!'

< 252h/337H 112v/116V Pos: standing >
Cast which what where?

< 252h/337H 113v/116V Pos: standing >
Dorfgon's Traveling Gear
Obvious exits: -North -Up   
Dorfgon is here, ready to sell you his goods.(Gold Aura)

< 253h/337H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 253h/337H 116v/116V Pos: standing >
Southwestern Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 253h/337H 115v/116V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A patrolling guard who is a brief walk away to your north.
An old dwarf who is a brief walk away to your north.
A dwarven commoner who is not far off to your east.
A dirty dwarf who is a brief walk away to your east.
Dorfgon who is close by to your south.
A dwarven commoner who is close by to your west.
A patrolling guard who is close by to your west.
Kilmoruk who is close by to your west.

< 253h/337H 115v/116V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A huge rat scurries along here, whiskers wiggling.

< 253h/337H 114v/116V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A dwarven commoner who is close by to your south.
Dorfgon who is not far off to your south.
A red shape who is rather far off to your west.

< 253h/337H 114v/116V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 253h/337H 114v/116V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A huge rat who is rather far off to your north.
A dwarven merchant who is rather far off to your north.
A large dog who is rather far off to your north.
A huge rat who is close by to your west.
A red shape who is in the distance to your west.

< 253h/337H 114v/116V Pos: standing >
A magnificent heavy warhorse answers your summons!
A magnificent heavy warhorse starts following you.

< 254h/337H 114v/116V Pos: standing >
Center of the Guild Square
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 254h/337H 115v/116V Pos: standing >
Center of the Guild Square
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 254h/337H 116v/116V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the west.

< 254h/337H 115v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A magnificent heavy warhorse trots in from the west.

< 255h/337H 114v/116V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.

< 255h/337H 114v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A magnificent heavy warhorse trots in from the west.

< 255h/337H 114v/116V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 255h/337H 114v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
An ice elemental is here chilling the room. (minion) 
A magnificent heavy warhorse trots in from the west.

< 255h/337H 114v/116V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 255h/337H 114v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A magnificent heavy warhorse trots in from the east.

< 255h/337H 114v/116V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 
A magnificent heavy warhorse trots in from the east.

< 255h/337H 113v/116V Pos: standing >
You quickly scan the area.
An ice elemental who is not far off to your east.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.

< 255h/337H 114v/116V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A magnificent heavy warhorse trots in from the east.

< 255h/337H 113v/116V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
An ice elemental who is not far off to your east.
A dwarven commoner who is close by to your south.
A gully dwarf who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.

< 256h/337H 114v/116V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A magnificent heavy warhorse trots in from the east.

< 256h/337H 114v/116V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A dwarven merchant who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
A huge rat who is rather far off to your north.
A dwarven merchant who is rather far off to your north.
A large dog who is rather far off to your north.
A small pig who is in the distance to your north.
An ice elemental who is not far off to your east.
A red shape who is in the distance to your west.

< 256h/337H 114v/116V Pos: standing >
An ice elemental enters from the east.

< 256h/337H 116v/116V Pos: standing >
Someone gives an order to his followers.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!

< 251h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC: few wounds E: ice sta EP: excellent >
 An ice elemental's fine punch strikes you.
An ice elemental's punch strikes you.

< 219h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC: few wounds E: ice sta EP: excellent >
 A magnificent heavy warhorse suddenly attacks an ice elemental!
A magnificent heavy warhorse misses an ice elemental.

< 219h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC: few wounds E: ice sta EP: excellent >
 You miss an ice elemental.

< 219h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC: few wounds E: ice sta EP: excellent >
 A Kobold's mask sparkles for a moment, and reality seems to twist and bend.

< 219h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC: few wounds E: ice sta EP: excellent >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.

< 219h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC: few wounds E: ice sta EP: excellent >
 The Kimordril Quartermaster suddenly attacks a Kobold!
The Kimordril Quartermaster's feeble punch grazes a Kobold.
The Kimordril Quartermaster shivers as he hits a Kobold.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 87h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC:pretty hurt E: ice sta EP: excellent >
 An ice elemental's punch strikes you very hard.
You block an ice elemental's lunge at you.

< 72h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC:pretty hurt E: ice sta EP: excellent >
 A magnificent heavy warhorse misses an ice elemental.

< 72h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC:pretty hurt E: ice sta EP: excellent >
 A Kobold snaps into visibility.

< 72h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC:pretty hurt E: ice sta EP: excellent >
 A Kobold snaps into visibility.

< 72h/337H 116v/116V Pos: sitting >
< T: Iokla TP: sit TC:pretty hurt E: ice sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.