<worn as a badge> a clump of glowing fuzz [54%]
<worn on head> the helm of the dragonkind of endurance (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a bone pick of intelligence [80%]
<worn in ear> a tiny lightning enshrouded black earring of regeneration
<worn on face> the terrifying visage of the great wraith Dranum[195h 9m 25s]
<worn around neck> a string of disembodied hands of damage [74%]
<worn around neck> a necklace of giant strength [superior] (glowing)
<worn on body> the platemail of might of regeneration (glowing)
<worn about body> a long, flowing cape of hellfire of endurance (glowing)
<worn on back> a large leather backpack [51%]
<worn on tail> Zorobabi's circular stone ring of regeneration [56%]
<worn as quiver> a pantherhide quiver of dexterity (glowing) (illuminating)
<worn about waist> the masters belt of intelligence (glowing) [81%]
<worn on belt buckle>a gleaming skull of a Minotaur [superior]
<attached to belt> the wand of the The Ethereal Plane (glowing)
<worn on arms> the pauldrons of the tide of agility (glowing)
<worn around wrist> a steel wire of endurance (glowing)
<worn around wrist> the bracer of Uz's alliance of damage
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a ring of regeneration of regeneration (glowing) [64%]
<worn on finger> a death ring of Tezcatlipoca[195h 9m 25s]
<primary weapon> Sunblade, longsword of Justice[195h 9m 25s]
<secondary weapon> the granite dagger 'BloodFeast'[195h 9m 25s]
<worn on legs> a haze of swirling green vapor (glowing)[195h 9m 25s]
<worn on feet> a pair of dusty boots of greater dexterity (glowing)
A well dressed young boy who is not far off to your south.
< 1042h/1042H 224v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bend in a Rutted Cobblestone Street
</map>
A Bend in a Rutted Cobblestone Street
Obvious exits: -N -E -W
< 1042h/1042H 223v/225V Pos: standing >
The day has begun.
You quickly scan the area.
A wealthy woman who is not far off to your north.
A scavenging dog who is a brief walk away to your north.
A scavenging dog who is in the distance to your north.
A poor male commoner who is in the distance to your north.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your north.
A scavenging dog who is not far off to your north.
A scavenging dog who is rather far off to your north.
A poor male commoner who is rather far off to your north.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
A wealthy young woman stands here, content to display her fineries.
< 1042h/1042H 223v/225V Pos: standing >
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
A scavenging dog who is close by to your north.
A scavenging dog who is a brief walk away to your north.
A poor male commoner who is a brief walk away to your north.
A wealthy man who is close by to your east.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
A large dog stands here, nosing the ground for signs of food.
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A scavenging dog who is not far off to your north.
A poor male commoner who is not far off to your north.
A wealthy woman who is close by to your south.
< 1042h/1042H 224v/225V Pos: standing >
A scavenging dog leaves east.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
A Simple Dwelling
Obvious exits: -W
A large dog stands here, nosing the ground for signs of food.
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.
< 1042h/1042H 223v/225V Pos: standing >
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
A wealthy young woman stands here, content to display her fineries.
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
A Simple Dwelling
Obvious exits: -W
A wealthy young man stands here, carefully planning his next venture.
< 1042h/1042H 222v/225V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your west.
< 1042h/1042H 223v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 1042h/1042H 225v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
A wealthy young woman stands here, content to display her fineries.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
A Simple Dwelling
Obvious exits: -W
< 1042h/1042H 222v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.
< 1042h/1042H 225v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bend in a Rutted Cobblestone Street
</map>
A Bend in a Rutted Cobblestone Street
Obvious exits: -N -E -W
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Dark and Smelly Alley Way
</map>
A Dark and Smelly Alley Way
Obvious exits: -E -S -W
< 1042h/1042H 222v/225V Pos: standing >
You quickly scan the area.
You see nothing.
< 1042h/1042H 223v/225V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Dark and Smelly Alley Way
Obvious exits: -N -E
You sense a lifeform nearby.
< 1042h/1042H 225v/225V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Dark and Smelly Alley Way
Obvious exits: -N -S -W
< 1042h/1042H 225v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bend in a Rutted Cobblestone Street
</map>
A Bend in a Rutted Cobblestone Street
Obvious exits: -N -E -W
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 223v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
A wealthy woman who is close by to your north.
A scavenging dog who is rather far off to your north.
A poor male commoner who is rather far off to your north.
< 1042h/1042H 225v/225V Pos: standing >
< 1042h/1042H 225v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
A wealthy young woman stands here, content to display her fineries.
< 1042h/1042H 224v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A scavenging dog who is a brief walk away to your north.
A poor male commoner who is a brief walk away to your north.
A wealthy man who is close by to your east.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
A scavenging dog who is not far off to your north.
A poor male commoner who is not far off to your north.
A scavenging dog who is close by to your east.
A wealthy woman who is close by to your south.
< 1042h/1042H 224v/225V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Simple Dwelling
Obvious exits: -W
A large dog stands here, nosing the ground for signs of food.
< 1042h/1042H 225v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A scavenging dog who is close by to your north.
A poor male commoner who is close by to your north.
A wealthy woman who is not far off to your south.
< 1042h/1042H 224v/225V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Cyraes Way
Obvious exits: -E -W
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Rutted Cobblestone Street in Western Ceothia
</map>
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -E -W
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -E -W
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
You see nothing.
< 1042h/1042H 225v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Split in a Bluestone Street Called Cyraes Way
</map>
A Split in a Bluestone Street Called Cyraes Way
Obvious exits: -N -S -W
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A wealthy woman who is not far off to your north.
A wealthy woman who is not far off to your north.
A well dressed young girl who is close by to your south.
A scavenging dog who is not far off to your south.
< 1042h/1042H 224v/225V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A well dressed young girl stands here, trying to ignore the urges to play.
< 1042h/1042H 224v/225V Pos: standing >
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A well dressed young girl stands here, trying to ignore the urges to play.
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A wealthy woman who is a brief walk away to your north.
A wealthy woman who is a brief walk away to your north.
A Ceothian guard who is close by to your east.
A well dressed young girl who is close by to your east.
A Ceothian guard who is not far off to your east.
A wealthy man who is a brief walk away to your east.
A scavenging dog who is close by to your south.
< 1042h/1042H 224v/225V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Simple Dwelling
Obvious exits: -E
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A wealthy woman who is a brief walk away to your north.
A wealthy woman who is a brief walk away to your north.
A Ceothian guard who is close by to your east.
A well dressed young girl who is close by to your east.
A Ceothian guard who is not far off to your east.
A wealthy man who is a brief walk away to your east.
A scavenging dog who is close by to your south.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
A Simple Dwelling
Obvious exits: -N
A large dog stands here, nosing the ground for signs of food.
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
A well dressed young girl who is close by to your north.
A wealthy woman who is rather far off to your north.
A wealthy woman who is in the distance to your north.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A well dressed young girl stands here, trying to ignore the urges to play.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A well dressed young girl stands here, trying to ignore the urges to play.
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 1042h/1042H 222v/225V Pos: standing >
You quickly scan the area.
A wealthy man who is close by to your east.
A well dressed young girl who is close by to your west.
A well dressed young girl who is not far off to your west.
< 1042h/1042H 223v/225V Pos: standing >
< 1042h/1042H 225v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
A Simple Dwelling
Obvious exits: -N
< 1042h/1042H 224v/225V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your north.
< 1042h/1042H 224v/225V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -S -W
A wealthy young man stands here, carefully planning his next venture.
< 1042h/1042H 222v/225V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your south.
A well dressed young boy who is close by to your south.
A Ceothian guard who is close by to your west.
A well dressed young girl who is not far off to your west.
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A well dressed young boy stands here, trying to play out of sight.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
A Simple Dwelling
Obvious exits: -N
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
A Ceothian guard who is close by to your north.
A well dressed young boy who is close by to your north.
A wealthy man who is not far off to your north.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A well dressed young boy stands here, trying to play out of sight.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
< 1042h/1042H 223v/225V Pos: standing >
You quickly scan the area.
An apprentice blacksmith who is close by to your north.
A Gnome who is not far off to your north.
A Human who is not far off to your north.
A dirty young boy who is close by to your south.
A Ceothian guard who is close by to your west.
A well dressed young boy who is close by to your west.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
<map>
Zone: Ceothia.
Room: A Simple Dwelling
</map>
A Simple Dwelling
Obvious exits: -N
A dirty young boy stands here, staring at the passers-by in awe.
< 1042h/1042H 224v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Bluestone Street Called Cyraes Way
</map>
A Bluestone Street Called Cyraes Way
Obvious exits: -N -E -S -W
< 1042h/1042H 223v/225V Pos: standing >
<map>
Zone: Ceothia.
Room: A Blacksmith Shop
</map>
<map>
Zone: Ceothia.
Room: A Blacksmith Shop
</map>
A Blacksmith Shop
Obvious exits: -N -S
A crafting recipe lies here collecting dust.
A Gnome (small) Foot soldier The Empire stands in mid-air here.(Gold Aura)
A Human (medium) Foot soldier The Empire stands in mid-air here. (Non-Fraggable)
An apprentice blacksmith stands here, taking down orders to be made.
< 1042h/1042H 224v/225V Pos: standing >
You think you noticed an opening in your victim defenses...
< 1042h/1042H 224v/225V Pos: standing >
A Human places a wicked black dagger named 'Sanguine Blessing' [superior] in the back of an apprentice blacksmith, resulting in some strange noises and some blood.
You snap into visibility.
[Damage: 69 ] A Gnome makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
< 1042h/1042H 224v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP: small wounds >
An apprentice blacksmith suddenly looks stronger!
An apprentice blacksmith attacks a Human. [2 Hits]
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP: small wounds >
A Human headbutts an apprentice blacksmith, but apparently an apprentice blacksmith got the best of him.
You snap into visibility.
You tackle a Gnome square in the chest knocking the wind out of him!
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: small wounds >
You snap into visibility.
-=[A Gnome attacks you.]=- [0 Hits]
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] You score a CRITICAL HIT!!!!!
[Damage: 38 ] You score a CRITICAL HIT!!!!!
[Damage: 33 ] [Damage: 17 ] [Damage: 19 ] [Damage: 19 ] [Damage: 20 ] -=[You attack a Gnome.]=- [7 Hits]
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
You snap into visibility.
[Damage: 45 ] You find weakness in a Gnome's defenses and land a sneaky surprise attack!
You tighten up and skillfully hit a Gnome right in the stomach! a Gnome appears a bit less energetic after that hit.
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Human attacks an apprentice blacksmith. [4 Hits]
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Human's wicked black dagger named 'Sanguine Blessing' [superior] flashes into the path of an apprentice blacksmith's attack, then a Human delivers a graceful counter-attack!
An apprentice blacksmith hits a Human with a mighty kick to his chest.
An apprentice blacksmith attacks a Human. [2 Hits]
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] You score a CRITICAL HIT!!!!!
[Damage: 37 ] [Damage: 17 ] [Damage: 21 ] You score a CRITICAL HIT!!!!!
[Damage: 40 ] [Damage: 20 ] [Damage: 20 ] -=[You attack a Gnome.]=- [7 Hits]
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: awful >
You snap into visibility.
-=[A Gnome attacks you.]=- [0 Hits]
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: awful >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: awful >
A Human attempts to flee.
A Human leaves south.
< 1042h/1042H 225v/225V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sit EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] A Gnome is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] A Gnome's paradox cloak [poor] was completely destroyed by the massive blow!
A Gnome's some sleeves forged of malice was completely destroyed by the massive blow!
A Gnome's some boots of forest running was completely destroyed by the massive blow!
A Gnome's tiny diorite ear stud was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.