The death of [30 Druid] Iamsam (Halfling)

in A Small Storage Shed

from the perspective of [51 Dark Dreamer] Abue Suicide Squad (Kobold)

<worn as a badge>    a badge of the force commander's elite guard [poor]
<worn on head>       an angelic dragonscale hood from Cloud Giant Kingdom
<worn on eyes>       a battle visor made of adamantium
<worn in ear>        a greenstone earring
<worn in ear>        a tarnished and aged silver stud
<worn on face>       a magical maple leaf (magic)
<worn around neck>   a token of the faeries (magic)
<worn around neck>   a well-crafted gem medallion from Cloud Giant Kingdom
<worn on body>       some Alatorin apprentice robes [superior] (magic) [80%]
<worn about body>    the saving cloak (magic) (glowing)
<worn on tail>       a bloody emerald tail protector
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a gleaming diamond girth
<worn on belt buckle>a leafy mask of Silvanos of intelligence (magic)
<attached to belt>   a spellbook bound with embalmed woodelf flesh (magic)
<attached to belt>   lucky alchemist sack [80%]
<worn on arms>       some mantis sleeves
<held as shield>     a shiny diamond shield
<worn around wrist>  a beautiful steel bracer from Cloud Giant Kingdom
<worn around wrist>  a bracelet of astrology
<worn on hands>      some hardened flesh mitts
<worn on finger>     a three-fingered ring of red rocks (glowing)
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some mantis leggings
<worn on feet>       a pair of forest walking boots

A baby bear cries softly and searches for his mother.

< 416h/416H 22v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -E -S

< 416h/416H 20v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -N -E -S
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.

< 416h/416H 21v/173V Pos: standing >
Pardon?

< 416h/416H 22v/173V Pos: standing >
You start chanting...

< 416h/416H 24v/173V Pos: standing >
Casting: clone form 

< 416h/416H 26v/173V Pos: standing >
You complete your spell...
You blur and take on the form of a doe!

< 416h/416H 27v/173V Pos: standing >
You sit down and relax.

< 416h/416H 29v/173V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               4 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               5 - insects
( 3rd circle)  3 - mirror image
               7 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel
    7 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 416h/416H 30v/173V Pos: sitting >
You start meditating...

< 416h/416H 30v/173V Pos: sitting >
You have finished memorizing shadow travel.

< 416h/416H 34v/173V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 416h/416H 40v/173V Pos: sitting >
You clamber to your feet.

< 416h/416H 42v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -N -E -S
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.

< 416h/416H 44v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -E -S

< 416h/416H 44v/173V Pos: standing >
A Trail Through an Enchanted Glade
Obvious exits: -N -E -S -W

< 416h/416H 44v/173V Pos: standing >
A Bend in the Trail
Obvious exits: -S -W

< 416h/416H 43v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 44v/173V Pos: standing >
A Darkened Trail in the Glade
Obvious exits: -E -W -SW

< 416h/416H 43v/173V Pos: standing >
A Bend in the Trail
Obvious exits: -N -E

< 416h/416H 41v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 42v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 42v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 42v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 42v/173V Pos: standing >
A Trail Leading to the Temple
Obvious exits: -N -E -S -W
A lanky doe stands here grazing contently.

< 416h/416H 41v/173V Pos: standing >
The Gateway to a Temple
Obvious exits: -N# -S
(Q)A majestic centaur stands here guarding the entrance.

< 416h/416H 39v/173V Pos: standing >
The door seems to be closed.

< 416h/416H 40v/173V Pos: standing >
The door seems to be closed.

< 416h/416H 40v/173V Pos: standing >
The door seems to be closed.

< 416h/416H 40v/173V Pos: standing >
The door seems to be closed.

< 416h/416H 40v/173V Pos: standing >
A Trail Leading to the Temple
Obvious exits: -N -E -S -W
A lanky doe stands here grazing contently.

< 416h/416H 40v/173V Pos: standing >
You quickly scan the area.
Trentloss who is close by to your north.
A Halfling who is rather far off to your east.
A centaur farmer who is in the distance to your east.
A farmer who is in the distance to your east.
A snooty elf who is not far off to your west.
A snooty elf who is not far off to your west.
A snooty elf who is a brief walk away to your west.
A snooty elf who is a brief walk away to your west.

< 416h/416H 40v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your east.
A Halfling who is rather far off to your east.
A centaur farmer who is in the distance to your east.
A farmer who is in the distance to your east.
A snooty elf who is not far off to your west.
A snooty elf who is a brief walk away to your west.

< 416h/416H 43v/173V Pos: standing >
The Pathway to the Gardens
Obvious exits: -E -W

< 416h/416H 44v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
A Centaur stands here tilling the soil.

< 416h/416H 43v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 41v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)

< 416h/416H 39v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.
A Halfling farmer tends the garden.

< 416h/416H 38v/173V Pos: standing >
A Halfling enters from the west.
A Herbal Garden
Obvious exits: -E -W
[14] A garlic bulb has been left here.
[14] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.

< 416h/416H 36v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)
A Centaur stands here tilling the soil.
A Halfling farmer tends the garden.

< 416h/416H 36v/173V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 37v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 36v/173V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A centaur farmer who is close by to your east.
A farmer who is close by to your east.
A centaur farmer who is not far off to your east.
A centaur farmer who is not far off to your west.
A doe who is rather far off to your west.

< 416h/416H 41v/173V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 416h/416H 42v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)
A Centaur stands here tilling the soil.
A Halfling farmer tends the garden.

< 416h/416H 42v/173V Pos: standing >
A Halfling leaves west.

< 416h/416H 43v/173V Pos: standing >
You start chanting...

< 416h/416H 45v/173V Pos: standing >
Casting: asphyxiate 

< 416h/416H 46v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a farmer, close around his neck and begin to squeeze!
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a farmer's throat!
You dodge a farmer's vicious attack.
You dodge a farmer's vicious attack.
A farmer's kick crashes into your chest.

< 408h/416H 46v/173V Pos: standing >
< T: Abue TP: sta TC:few scratches E: halfling sta EP:  few wounds >
 [Damage: 74 ] You smirk as a pair of ghostly hands tighten around a farmer's throat!
A farmer dodges your futile attack.

< 408h/416H 46v/173V Pos: standing >
< T: Abue TP: sta TC:few scratches E: halfling sta EP:  awful >
 [Damage: 13 ] You smirk as a pair of ghostly hands tighten around a farmer's throat!
A farmer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Halfling(s) for boon # 1761.
The unmistakable scent of fresh blood can be smelled as a farmer dies in agony.

< 408h/416H 46v/173V Pos: standing >
You get a small pile of coins from the corpse of a farmer.
There were: 1 platinum coin, 11 gold coins, 25 silver coins, 38 copper coins. 

< 408h/416H 46v/173V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 25 silver, and 38 copper coins into a bottomless bag of the shield dwarves.

< 408h/416H 46v/173V Pos: standing >
Experience till level: 13051125

< 408h/416H 46v/173V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a farmer is made of flesh and appears to be of average quality.
The corpse of a farmer has an item value of 1.
It appears to be the corpse of a farmer.
a fancy tool belt [superior]

< 408h/416H 46v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)

< 409h/416H 44v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 409h/416H 42v/173V Pos: standing >
You failed.

< 410h/416H 43v/173V Pos: standing >
You failed.

< 413h/416H 44v/173V Pos: standing >
Slay whom?

< 416h/416H 46v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 47v/173V Pos: standing >
You failed.

< 416h/416H 47v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your east.
A centaur farmer who is not far off to your east.
A Halfling who is rather far off to your east.
A centaur farmer who is not far off to your west.
A doe who is rather far off to your west.

< 416h/416H 48v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 47v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 45v/173V Pos: standing >
The Pathway to the Gardens
Obvious exits: -E -W

< 416h/416H 46v/173V Pos: standing >
You start chanting...

< 416h/416H 50v/173V Pos: standing >
Casting: illusionary wall *

< 416h/416H 51v/173V Pos: standing >
Casting: illusionary wall 

< 416h/416H 52v/173V Pos: standing >
You complete your spell...

< 416h/416H 52v/173V Pos: standing >
You sit down and relax.

< 416h/416H 55v/173V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               5 - insects
( 3rd circle)  3 - mirror image
               7 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) asphyxiate
    7 seconds:  ( 5th) illusionary wall

You can memorize no more spells.
You continue your study.

< 416h/416H 55v/173V Pos: sitting >

< 416h/416H 56v/173V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 416h/416H 57v/173V Pos: standing >
You start chanting...

< 416h/416H 59v/173V Pos: standing >
You complete your spell...
You completely vanish.

< 416h/416H 60v/173V Pos: standing >
You sit down and relax.

< 416h/416H 61v/173V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               5 - insects
( 3rd circle)  3 - mirror image
               7 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) asphyxiate
    7 seconds:  ( 5th) illusionary wall
   10 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 416h/416H 61v/173V Pos: sitting >
You start meditating...

< 416h/416H 63v/173V Pos: sitting >
You have finished memorizing asphyxiate.

< 416h/416H 68v/173V Pos: sitting >
You have finished memorizing illusionary wall.

< 416h/416H 72v/173V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 416h/416H 77v/173V Pos: sitting >
You clamber to your feet.

< 416h/416H 79v/173V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 81v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 81v/173V Pos: standing >
You start chanting...

< 416h/416H 82v/173V Pos: standing >
Casting: illusionary wall *

< 416h/416H 83v/173V Pos: standing >
Casting: illusionary wall 

< 416h/416H 84v/173V Pos: standing >
You complete your spell...

< 416h/416H 85v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is a brief walk away to your east.
A centaur farmer who is rather far off to your east.
A centaur farmer who is close by to your south.
A snooty elf who is rather far off to your west.
A snooty elf who is in the distance to your west.
A snooty elf who is in the distance to your west.

< 416h/416H 88v/173V Pos: standing >
You sit down and relax.

< 416h/416H 89v/173V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               2 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               5 - insects
( 3rd circle)  3 - mirror image
               7 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) illusionary wall

You can memorize no more spells.
You continue your study.

< 416h/416H 91v/173V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.

< 416h/416H 100v/173V Pos: sitting >
You clamber to your feet.

< 416h/416H 103v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is a brief walk away to your east.
A centaur farmer who is rather far off to your east.
A centaur farmer who is close by to your south.
A snooty elf who is in the distance to your west.
A snooty elf who is in the distance to your west.
A snooty elf who is in the distance to your west.

< 416h/416H 103v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 103v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your east.
A centaur farmer who is a brief walk away to your east.

< 416h/416H 103v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W

< 416h/416H 103v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your east.
A centaur farmer who is not far off to your east.

< 416h/416H 103v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a farmer is lying here.
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.

< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your east.

< 416h/416H 102v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[14] A garlic bulb has been left here.
[14] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.

< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your west.

< 416h/416H 102v/173V Pos: standing >
It rains a bit harder.

< 416h/416H 103v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[11] A garlic bulb has been left here.
[13] A mandrake root has been left here.
[13] A strange looking plant rests here.

< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your west.
A centaur farmer who is not far off to your west.

< 416h/416H 102v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S -W

< 416h/416H 101v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your west.
A centaur farmer who is a brief walk away to your west.

< 416h/416H 101v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your west.
A centaur farmer who is a brief walk away to your west.

< 416h/416H 103v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -S -W
The corpse of a centaur farmer is lying here.

< 416h/416H 101v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 102v/173V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
The corpse of a farmer is lying here.

< 416h/416H 101v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 102v/173V Pos: standing >
A Row of Turnips
Obvious exits: -E -W

< 416h/416H 102v/173V Pos: standing >
A Row of Turnips
Obvious exits: -E -W

< 416h/416H 100v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W

< 416h/416H 98v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W
The corpse of a farmer is lying here.

< 416h/416H 96v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S

< 416h/416H 95v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 95v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 95v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S

< 416h/416H 94v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E
A Centaur stands here tilling the soil.

< 416h/416H 92v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 92v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 92v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 93v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -W
The corpse of a farmer is lying here.

< 416h/416H 91v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -W
The corpse of a farmer is lying here.

< 416h/416H 90v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W
[2] The corpse of a farmer is lying here.

< 416h/416H 88v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W
A Centaur stands here tilling the soil.

< 416h/416H 86v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W

< 416h/416H 84v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S# -W

< 416h/416H 83v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 83v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 416h/416H 84v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W

< 416h/416H 83v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S# -W

< 416h/416H 82v/173V Pos: standing >
Ok.

< 416h/416H 82v/173V Pos: standing >
The door is open.
You extend your sights southward.
A Small Storage Shed
Obvious exits: -N
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable) (camping) 

< 416h/416H 83v/173V Pos: standing >
A Small Storage Shed
Obvious exits: -N
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable) (camping) 

< 416h/416H 82v/173V Pos: standing >
Ok.

< 416h/416H 83v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 416h/416H 84v/173V Pos: standing >
Casting: asphyxiate 

< 416h/416H 85v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 416h/416H 86v/173V Pos: standing >
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 416h/416H 86v/173V Pos: standing >
[Damage: 62 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 416h/416H 86v/173V Pos: standing >
You start chanting...

< 416h/416H 87v/173V Pos: standing >
Casting: asphyxiate 

< 416h/416H 88v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 416h/416H 89v/173V Pos: standing >
[Damage: 61 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 416h/416H 89v/173V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 416h/416H 89v/173V Pos: standing >
You start chanting...

< 416h/416H 90v/173V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 416h/416H 91v/173V Pos: standing >
Casting: asphyxiate 

< 416h/416H 91v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling's dark steel circlet from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Halfling's some crude bark arm plates was completely destroyed by the massive blow!
A Halfling's drow-made limestone veil from the Temple of the Sun was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.