<worn as a badge> a badge of the force commander's elite guard [poor]
<worn on head> an angelic dragonscale hood from Cloud Giant Kingdom
<worn on eyes> a battle visor made of adamantium
<worn in ear> a greenstone earring
<worn in ear> a tarnished and aged silver stud
<worn on face> a magical maple leaf (magic)
<worn around neck> a token of the faeries (magic)
<worn around neck> a well-crafted gem medallion from Cloud Giant Kingdom
<worn on body> some Alatorin apprentice robes [superior] (magic) [80%]
<worn about body> the saving cloak (magic) (glowing)
<worn on tail> a bloody emerald tail protector
<worn as quiver> a quiver smeared with blood
<worn about waist> a gleaming diamond girth
<worn on belt buckle>a leafy mask of Silvanos of intelligence (magic)
<attached to belt> a spellbook bound with embalmed woodelf flesh (magic)
<attached to belt> lucky alchemist sack [80%]
<worn on arms> some mantis sleeves
<held as shield> a shiny diamond shield
<worn around wrist> a beautiful steel bracer from Cloud Giant Kingdom
<worn around wrist> a bracelet of astrology
<worn on hands> some hardened flesh mitts
<worn on finger> a three-fingered ring of red rocks (glowing)
<worn on finger> a bone band (magic) (humming)
<primary weapon> the silvery staff of the githyanki arch-mage [superior]
<worn on legs> some mantis leggings
<worn on feet> a pair of forest walking boots
A baby bear cries softly and searches for his mother.
< 416h/416H 22v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -E -S
< 416h/416H 20v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -N -E -S
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.
< 416h/416H 21v/173V Pos: standing >
Pardon?
< 416h/416H 22v/173V Pos: standing >
You start chanting...
< 416h/416H 24v/173V Pos: standing >
Casting: clone form
< 416h/416H 26v/173V Pos: standing >
You complete your spell...
You blur and take on the form of a doe!
< 416h/416H 27v/173V Pos: standing >
You sit down and relax.
< 416h/416H 29v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 1 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - mask
2 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 2 - illusionary wall
4 - boulder
1 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
5 - insects
( 3rd circle) 3 - mirror image
7 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
3 seconds: ( 5th) shadow travel
7 seconds: (10th) clone form
You can memorize no more spells.
You continue your study.
< 416h/416H 30v/173V Pos: sitting >
You start meditating...
< 416h/416H 30v/173V Pos: sitting >
You have finished memorizing shadow travel.
< 416h/416H 34v/173V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
< 416h/416H 40v/173V Pos: sitting >
You clamber to your feet.
< 416h/416H 42v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -N -E -S
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.
< 416h/416H 44v/173V Pos: standing >
A Thick Outcrop of Trees
Obvious exits: -E -S
< 416h/416H 44v/173V Pos: standing >
A Trail Through an Enchanted Glade
Obvious exits: -N -E -S -W
< 416h/416H 44v/173V Pos: standing >
A Bend in the Trail
Obvious exits: -S -W
< 416h/416H 43v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 44v/173V Pos: standing >
A Darkened Trail in the Glade
Obvious exits: -E -W -SW
< 416h/416H 43v/173V Pos: standing >
A Bend in the Trail
Obvious exits: -N -E
< 416h/416H 41v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 42v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 42v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 42v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 42v/173V Pos: standing >
A Trail Leading to the Temple
Obvious exits: -N -E -S -W
A lanky doe stands here grazing contently.
< 416h/416H 41v/173V Pos: standing >
The Gateway to a Temple
Obvious exits: -N# -S
(Q)A majestic centaur stands here guarding the entrance.
< 416h/416H 39v/173V Pos: standing >
The door seems to be closed.
< 416h/416H 40v/173V Pos: standing >
The door seems to be closed.
< 416h/416H 40v/173V Pos: standing >
The door seems to be closed.
< 416h/416H 40v/173V Pos: standing >
The door seems to be closed.
< 416h/416H 40v/173V Pos: standing >
A Trail Leading to the Temple
Obvious exits: -N -E -S -W
A lanky doe stands here grazing contently.
< 416h/416H 40v/173V Pos: standing >
You quickly scan the area.
Trentloss who is close by to your north.
A Halfling who is rather far off to your east.
A centaur farmer who is in the distance to your east.
A farmer who is in the distance to your east.
A snooty elf who is not far off to your west.
A snooty elf who is not far off to your west.
A snooty elf who is a brief walk away to your west.
A snooty elf who is a brief walk away to your west.
< 416h/416H 40v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your east.
A Halfling who is rather far off to your east.
A centaur farmer who is in the distance to your east.
A farmer who is in the distance to your east.
A snooty elf who is not far off to your west.
A snooty elf who is a brief walk away to your west.
< 416h/416H 43v/173V Pos: standing >
The Pathway to the Gardens
Obvious exits: -E -W
< 416h/416H 44v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
A Centaur stands here tilling the soil.
< 416h/416H 43v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 41v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)
< 416h/416H 39v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.
A Halfling farmer tends the garden.
< 416h/416H 38v/173V Pos: standing >
A Halfling enters from the west.
A Herbal Garden
Obvious exits: -E -W
[14] A garlic bulb has been left here.
[14] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.
< 416h/416H 36v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)
A Centaur stands here tilling the soil.
A Halfling farmer tends the garden.
< 416h/416H 36v/173V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 37v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 36v/173V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A centaur farmer who is close by to your east.
A farmer who is close by to your east.
A centaur farmer who is not far off to your east.
A centaur farmer who is not far off to your west.
A doe who is rather far off to your west.
< 416h/416H 41v/173V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 416h/416H 42v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)
A Centaur stands here tilling the soil.
A Halfling farmer tends the garden.
< 416h/416H 42v/173V Pos: standing >
A Halfling leaves west.
< 416h/416H 43v/173V Pos: standing >
You start chanting...
< 416h/416H 45v/173V Pos: standing >
Casting: asphyxiate
< 416h/416H 46v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a farmer, close around his neck and begin to squeeze!
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a farmer's throat!
You dodge a farmer's vicious attack.
You dodge a farmer's vicious attack.
A farmer's kick crashes into your chest.
< 408h/416H 46v/173V Pos: standing >
< T: Abue TP: sta TC:few scratches E: halfling sta EP: few wounds >
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a farmer's throat!
A farmer dodges your futile attack.
< 408h/416H 46v/173V Pos: standing >
< T: Abue TP: sta TC:few scratches E: halfling sta EP: awful >
[Damage: 13 ] You smirk as a pair of ghostly hands tighten around a farmer's throat!
A farmer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Halfling(s) for boon # 1761.
The unmistakable scent of fresh blood can be smelled as a farmer dies in agony.
< 408h/416H 46v/173V Pos: standing >
You get a small pile of coins from the corpse of a farmer.
There were: 1 platinum coin, 11 gold coins, 25 silver coins, 38 copper coins.
< 408h/416H 46v/173V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 25 silver, and 38 copper coins into a bottomless bag of the shield dwarves.
< 408h/416H 46v/173V Pos: standing >
Experience till level: 13051125
< 408h/416H 46v/173V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a farmer is made of flesh and appears to be of average quality.
The corpse of a farmer has an item value of 1.
It appears to be the corpse of a farmer.
a fancy tool belt [superior]
< 408h/416H 46v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)
< 409h/416H 44v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 409h/416H 42v/173V Pos: standing >
You failed.
< 410h/416H 43v/173V Pos: standing >
You failed.
< 413h/416H 44v/173V Pos: standing >
Slay whom?
< 416h/416H 46v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 47v/173V Pos: standing >
You failed.
< 416h/416H 47v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your east.
A centaur farmer who is not far off to your east.
A Halfling who is rather far off to your east.
A centaur farmer who is not far off to your west.
A doe who is rather far off to your west.
< 416h/416H 48v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 47v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 45v/173V Pos: standing >
The Pathway to the Gardens
Obvious exits: -E -W
< 416h/416H 46v/173V Pos: standing >
You start chanting...
< 416h/416H 50v/173V Pos: standing >
Casting: illusionary wall *
< 416h/416H 51v/173V Pos: standing >
Casting: illusionary wall
< 416h/416H 52v/173V Pos: standing >
You complete your spell...
< 416h/416H 52v/173V Pos: standing >
You sit down and relax.
< 416h/416H 55v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - mask
2 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
5 - insects
( 3rd circle) 3 - mirror image
7 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 9th) asphyxiate
7 seconds: ( 5th) illusionary wall
You can memorize no more spells.
You continue your study.
< 416h/416H 55v/173V Pos: sitting >
< 416h/416H 56v/173V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 416h/416H 57v/173V Pos: standing >
You start chanting...
< 416h/416H 59v/173V Pos: standing >
You complete your spell...
You completely vanish.
< 416h/416H 60v/173V Pos: standing >
You sit down and relax.
< 416h/416H 61v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - mask
2 - shadow shield
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
5 - insects
( 3rd circle) 3 - mirror image
7 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 9th) asphyxiate
7 seconds: ( 5th) illusionary wall
10 seconds: ( 8th) vanish
You can memorize no more spells.
You continue your study.
< 416h/416H 61v/173V Pos: sitting >
You start meditating...
< 416h/416H 63v/173V Pos: sitting >
You have finished memorizing asphyxiate.
< 416h/416H 68v/173V Pos: sitting >
You have finished memorizing illusionary wall.
< 416h/416H 72v/173V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.
< 416h/416H 77v/173V Pos: sitting >
You clamber to your feet.
< 416h/416H 79v/173V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 81v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 81v/173V Pos: standing >
You start chanting...
< 416h/416H 82v/173V Pos: standing >
Casting: illusionary wall *
< 416h/416H 83v/173V Pos: standing >
Casting: illusionary wall
< 416h/416H 84v/173V Pos: standing >
You complete your spell...
< 416h/416H 85v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is a brief walk away to your east.
A centaur farmer who is rather far off to your east.
A centaur farmer who is close by to your south.
A snooty elf who is rather far off to your west.
A snooty elf who is in the distance to your west.
A snooty elf who is in the distance to your west.
< 416h/416H 88v/173V Pos: standing >
You sit down and relax.
< 416h/416H 89v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - mask
2 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
5 - insects
( 3rd circle) 3 - mirror image
7 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
1 - darkness
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
3 seconds: ( 5th) illusionary wall
You can memorize no more spells.
You continue your study.
< 416h/416H 91v/173V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.
< 416h/416H 100v/173V Pos: sitting >
You clamber to your feet.
< 416h/416H 103v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is a brief walk away to your east.
A centaur farmer who is rather far off to your east.
A centaur farmer who is close by to your south.
A snooty elf who is in the distance to your west.
A snooty elf who is in the distance to your west.
A snooty elf who is in the distance to your west.
< 416h/416H 103v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 103v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your east.
A centaur farmer who is a brief walk away to your east.
< 416h/416H 103v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 416h/416H 103v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your east.
A centaur farmer who is not far off to your east.
< 416h/416H 103v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a farmer is lying here.
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.
< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your east.
< 416h/416H 102v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[14] A garlic bulb has been left here.
[14] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.
< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your west.
< 416h/416H 102v/173V Pos: standing >
It rains a bit harder.
< 416h/416H 103v/173V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[11] A garlic bulb has been left here.
[13] A mandrake root has been left here.
[13] A strange looking plant rests here.
< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your west.
A centaur farmer who is not far off to your west.
< 416h/416H 102v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S -W
< 416h/416H 101v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your west.
A centaur farmer who is a brief walk away to your west.
< 416h/416H 101v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 102v/173V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your west.
A centaur farmer who is a brief walk away to your west.
< 416h/416H 103v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -S -W
The corpse of a centaur farmer is lying here.
< 416h/416H 101v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 102v/173V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
The corpse of a farmer is lying here.
< 416h/416H 101v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 102v/173V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 416h/416H 102v/173V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 416h/416H 100v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W
< 416h/416H 98v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W
The corpse of a farmer is lying here.
< 416h/416H 96v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S
< 416h/416H 95v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 95v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 95v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S
< 416h/416H 94v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E
A Centaur stands here tilling the soil.
< 416h/416H 92v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 92v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 92v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 93v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -W
The corpse of a farmer is lying here.
< 416h/416H 91v/173V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -W
The corpse of a farmer is lying here.
< 416h/416H 90v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W
[2] The corpse of a farmer is lying here.
< 416h/416H 88v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W
A Centaur stands here tilling the soil.
< 416h/416H 86v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W
< 416h/416H 84v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S# -W
< 416h/416H 83v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 83v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/416H 84v/173V Pos: standing >
A Row of Beans
Obvious exits: -E -W
< 416h/416H 83v/173V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S# -W
< 416h/416H 82v/173V Pos: standing >
Ok.
< 416h/416H 82v/173V Pos: standing >
The door is open.
You extend your sights southward.
A Small Storage Shed
Obvious exits: -N
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable) (camping)
< 416h/416H 83v/173V Pos: standing >
A Small Storage Shed
Obvious exits: -N
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable) (camping)
< 416h/416H 82v/173V Pos: standing >
Ok.
< 416h/416H 83v/173V Pos: standing >
You start chanting...
You snap into visibility.
< 416h/416H 84v/173V Pos: standing >
Casting: asphyxiate
< 416h/416H 85v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 416h/416H 86v/173V Pos: standing >
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 416h/416H 86v/173V Pos: standing >
[Damage: 62 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 416h/416H 86v/173V Pos: standing >
You start chanting...
< 416h/416H 87v/173V Pos: standing >
Casting: asphyxiate
< 416h/416H 88v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 416h/416H 89v/173V Pos: standing >
[Damage: 61 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 416h/416H 89v/173V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 416h/416H 89v/173V Pos: standing >
You start chanting...
< 416h/416H 90v/173V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 416h/416H 91v/173V Pos: standing >
Casting: asphyxiate
< 416h/416H 91v/173V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling's dark steel circlet from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Halfling's some crude bark arm plates was completely destroyed by the massive blow!
A Halfling's drow-made limestone veil from the Temple of the Sun was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.