<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on eyes> goggles of the tinkerer [superior] (glowing)
<worn around neck> a soldier's emerald pendant from Caves of Mt. Skelenak
<worn on body> a skin-wrapped cured leather platemail from Caves of Mt. Skelenak
<worn about body> a tarnished iron cloak
<worn as quiver> a ghastly emerald quiver
<worn about waist> a dented granite girth
<worn on belt buckle>lucky alchemist sack
<held as shield> a knight's cured leather heater shield from Caves of Mt. Skelenak
<worn around wrist> a sinister steel bracelet
<worn around wrist> a light crystal bracelet
<worn on hands> some exquisite copper gloves from Caves of Mt. Skelenak
<worn on finger> a tarnished bone ring
<primary weapon> a flaming sabre (glowing)
<worn on legs> some bloody bamboo pants
<worn on feet> some bloody stone boots from Caves of Mt. Skelenak
< 332h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:excellent E: farmer sta EP: excellent >
You dodge a centaur farmer's vicious attack.
A centaur farmer crashes wildly around!
< 332h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:excellent E: farmer sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] Your decent slash wounds a centaur farmer.
A centaur farmer dodges your futile attack.
< 332h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:excellent E: farmer sta EP: few scratches >
A centaur farmer misses you.
You dodge a centaur farmer's vicious attack.
A centaur farmer shifts his weight and viciously slams his rear hooves into you with a stunning force!
[Damage: 4 ] A centaur farmer shivers from the unnatural cold as he hits you!
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: few scratches >
You start chanting...
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: few scratches >
Casting: earthen maul
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: few scratches >
It rains a bit harder.
You complete your spell...
[Damage: 134 ] You cause the EARTH to reach up and maul your opponent!
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: nasty wounds >
You are already standing.
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: nasty wounds >
You dodge a centaur farmer's vicious attack.
You start chanting...
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: nasty wounds >
Casting: earthen maul
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: nasty wounds >
You complete your spell...
[Damage: 55 ] You cause the EARTH to reach up and maul your opponent!
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: pretty hurt >
You are already standing.
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: pretty hurt >
You start chanting...
< 326h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: pretty hurt >
Casting: earthen maul
You dodge a centaur farmer's vicious attack.
A centaur farmer misses you.
A centaur farmer shifts his weight and viciously slams his rear hooves into you with a stunning force!
[Damage: 1 ] A centaur farmer shivers from the unnatural cold as he hits you!
< 325h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: farmer sta EP: pretty hurt >
You complete your spell...
[Damage: 53 ] You cause the EARTH to reach up and maul your opponent!
A centaur farmer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a centaur farmer dies in agony.
< 325h/332H 110v/110V Pos: standing >
You are already standing.
< 325h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 325h/332H 110v/110V Pos: standing >
You are already standing.
< 325h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 325h/332H 110v/110V Pos: standing >
You are already standing.
< 325h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 325h/332H 110v/110V Pos: standing >
You are already standing.
< 325h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 325h/332H 110v/110V Pos: standing >
You are already standing.
< 325h/332H 110v/110V Pos: standing >
You get a small pile of coins from the corpse of a centaur farmer.
There were: 1 platinum coin, 6 gold coins, 10 silver coins, 16 copper coins.
< 325h/332H 110v/110V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 10 silver, and 16 copper coins into a rugged adventurers satchel.
< 325h/332H 110v/110V Pos: standing >
You are carrying: (3/12)
a fancy tool belt
a rugged adventurers satchel (illuminating)
some hardened ivory talons
< 325h/332H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 326h/332H 110v/110V Pos: standing >
You quickly scan the area.
A farmer who is in the distance to your west.
< 328h/332H 110v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 329h/332H 108v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 329h/332H 106v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 329h/332H 105v/110V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W
< 329h/332H 105v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 329h/332H 105v/110V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W
A Halfling farmer tends the garden.(Gold Aura)
< 330h/332H 106v/110V Pos: standing >
You misjudge a farmer's height and kick well above his head.
< 331h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: excellent >
A farmer's punch grazes you.
You dodge a farmer's vicious attack.
You dodge a bash from a farmer, who loses his balance and falls.
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: excellent >
[Damage: 4 ] Your decent slash wounds a farmer.
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few scratches >
You start chanting...
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few scratches >
The day has begun.
Casting: earthen maul
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few scratches >
You complete your spell...
[Damage: 62 ] You cause the EARTH to reach up and maul your opponent!
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your decent slash strikes a farmer.
[Damage: 3 ] Your decent slash strikes a farmer.
You miss a farmer.
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few wounds >
You are already standing.
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few wounds >
You start chanting...
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few wounds >
Casting: earthen maul
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: few wounds >
You complete your spell...
[Damage: 57 ] You cause the EARTH to reach up and maul your opponent!
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling kne EP: awful >
A farmer rises to his feet.
< 330h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: awful >
You dodge a farmer's vicious attack.
A farmer's punch grazes you.
You suddenly see a farmer's foot in your chest.
< 328h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: awful >
A farmer dodges your futile attack.
< 328h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: awful >
You are already standing.
< 328h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: awful >
You start chanting...
< 328h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: awful >
Casting: earthen maul
< 328h/332H 110v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: awful >
You complete your spell...
[Damage: 27 ] You cause the EARTH to reach up and maul your opponent!
A farmer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a farmer dies in agony.
< 328h/332H 110v/110V Pos: standing >
You are already standing.
< 328h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 328h/332H 110v/110V Pos: standing >
You are already standing.
< 328h/332H 110v/110V Pos: standing >
< 328h/332H 110v/110V Pos: standing >
You are already standing.
< 328h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 328h/332H 110v/110V Pos: standing >
You are already standing.
< 328h/332H 110v/110V Pos: standing >
You get a small pile of coins from the corpse of a farmer.
There were: 1 platinum coin, 6 gold coins, 15 silver coins, 21 copper coins.
< 328h/332H 110v/110V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 15 silver, and 21 copper coins into a rugged adventurers satchel.
< 328h/332H 110v/110V Pos: standing >
You are carrying: (3/12)
a fancy tool belt
a rugged adventurers satchel (illuminating)
some hardened ivory talons
< 328h/332H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 330h/332H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 332h/332H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 332h/332H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 332h/332H 110v/110V Pos: standing >
You quickly scan the area.
A farmer who is a brief walk away to your east.
A centaur farmer who is close by to your south.
< 332h/332H 110v/110V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W
< 332h/332H 108v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 332h/332H 106v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
A Halfling farmer tends the garden.(Gold Aura)
< 332h/332H 104v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 332h/332H 103v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
A Halfling farmer tends the garden.(Gold Aura)
< 332h/332H 105v/110V Pos: standing >
A farmer leaves east.
< 332h/332H 110v/110V Pos: standing >
Kick who?
< 332h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 332h/332H 110v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
A Halfling farmer tends the garden.(Gold Aura)
< 332h/332H 108v/110V Pos: standing >
[Damage: 7 ] Your kick hits a farmer right in the stomach, rendering him breathless.
< 332h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:excellent E: halfling sta EP: few scratches >
A farmer misses you.
You dodge a farmer's vicious attack.
You suddenly see a farmer's foot in your chest.
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A farmer dodges your futile attack.
A farmer dodges your futile attack.
You miss a farmer.
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
A farmer misses you.
A farmer misses you.
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] Your decent slash wounds a farmer.
You miss a farmer.
A farmer dodges your futile attack.
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
You start chanting...
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
You feel your skin soften and return to normal.
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
A farmer misses you.
You dodge a farmer's vicious attack.
A farmer's kick parts your hair but does little else.
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
Casting: earthen maul
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: few scratches >
You complete your spell...
[Damage: 137 ] You cause the EARTH to reach up and maul your opponent!
< 331h/332H 108v/110V Pos: standing >
< T: Iamsam TP: sta TC:few scratches E: halfling sta EP: awful >
A farmer dodges your futile attack.
[Damage: 2 ] Your crude slash seriously wounds a farmer.
A farmer is incapacitated and will slowly die, if not aided.
A farmer slumps to the ground.
< 331h/332H 108v/110V Pos: standing >
<You are already standing.
< 331h/332H 108v/110V Pos: standing >
<You start chanting...
< 331h/332H 108v/110V Pos: standing >
<Casting: earthen maul
< 331h/332H 108v/110V Pos: standing >
<You complete your spell...
[Damage: 8 ] You cause the EARTH to reach up and maul your opponent!
A farmer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A farmer's death cry reverberates in your head as he falls to the ground.
< 331h/332H 108v/110V Pos: standing >
You are already standing.
< 331h/332H 109v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 331h/332H 109v/110V Pos: standing >
You feel your skin harden to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.
You are already standing.
< 331h/332H 109v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 331h/332H 110v/110V Pos: standing >
You are already standing.
< 331h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 331h/332H 110v/110V Pos: standing >
You are already standing.
< 331h/332H 110v/110V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 331h/332H 110v/110V Pos: standing >
You are already standing.
< 331h/332H 110v/110V Pos: standing >
< 331h/332H 110v/110V Pos: standing >
You are already standing.
< 331h/332H 110v/110V Pos: standing >
< 331h/332H 110v/110V Pos: standing >
You are already standing.
< 331h/332H 110v/110V Pos: standing >
You get a small pile of coins from the corpse of a farmer.
There were: 1 platinum coin, 5 gold coins, 14 silver coins, 16 copper coins.
< 331h/332H 110v/110V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 14 silver, and 16 copper coins into a rugged adventurers satchel.
< 331h/332H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 332h/332H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 332h/332H 110v/110V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 332h/332H 110v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 332h/332H 108v/110V Pos: standing >
A Row of Turnips
Obvious exits: -E -W
< 332h/332H 106v/110V Pos: standing >
A Vegetable Garden
Obvious exits: -E -S -W
< 332h/332H 106v/110V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 332h/332H 108v/110V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your east.
A farmer who is close by to your east.
A centaur farmer who is not far off to your east.
A centaur farmer who is close by to your west.
< 332h/332H 108v/110V Pos: standing >
Score information for Iamsam
Level: 30 Race: Halfling Class: Druid Sex: Male
Hit points: 332(332) Moves: 108(110)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 16 hours/ 10 minutes
Received data: 0.0213 MB this session.
Send data: 0.0012 MB this session.
Compression ratio: 76%
76%
Status: Standing.
Coldshielded
HardCore pts: +300.58
Epic points(total): 2(2)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Detecting: Good Life
Enchantments: Armor Levitation
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 300
Active Spells:
--------------
stone skin (4 minutes)
barkskin (17 minutes)
< 332h/332H 108v/110V Pos: standing >
Autosaving...
< 332h/332H 108v/110V Pos: standing >
Owner Artifact
Cerif a mystical warhammer
Drok the holy flamberge of the efreeti
Teru tendrils of shadowy mist
Gruul the Totem of Mastery
Pane the mystic axe of the dragonkind
Tiu the mace of light and darkness
Tilia the globe of shadows
Drok Avernus the life stealer
Lurt the sphere of wind
Pane Doombringer, the sword of chaos
Ati the sword of fire and flame
Zukus the holy mace of the efreeti
Zukus the platemail of the DragonLord
Cerif Sunblade, longsword of Justice
Lae a cloak of Elvenkind
Gruel Tiamat's poison tail stinger
Nzz the mystical longsword of Volo the Traveler
Gruel a gladius called 'Backstabber'
Okita the Living Necroplasm
Rethax the blackened staff of Netheril
Nzz Illesarus, the Sword of Sharpness
Terru Krindors Incredible Device
Sasu the dagger of Wind
------Summary------
Goodies: 7
Evils: 16
Total: 23
< 332h/332H 110v/110V Pos: standing >
Character attributes for Iamsam
Level: 30 Race: Halfling Class: Druid
Age: 38 yrs / 12 mths Height: 39 inches Weight: 66 lbs Size: small
Actual (Base) Actual (Base)
Str: 93 ( 98) Pow: 71 ( 89)
Dex: 127 ( 98) Int: 86 ( 86)
Agi: 113 ( 90) Wis: 113 ( 98)
Con: 88 ( 93) Cha: 98 ( 89) Luk: 140 (117)
Equipped Items: 19 Carried weight: 114
Armor Points: -185 Reduces melee damage taken by 18.5%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 1%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 7%
Hitroll: 6 Damroll: 13
Alignment: -37 (-1000 to 1000)
Saving Throws: PAR[50] FEA[45]
BRE[45] SPE[50]
Load carried: Light
< 332h/332H 110v/110V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 332h/332H 110v/110V Pos: standing >
You quickly scan the area.
A centaur farmer who is close by to your east.
A farmer who is close by to your east.
A centaur farmer who is not far off to your east.
A centaur farmer who is not far off to your west.
A doe who is rather far off to your west.
A doe who is rather far off to your west.
< 332h/332H 110v/110V Pos: standing >
A doe enters from the west.
< 332h/332H 110v/110V Pos: standing >
A doe leaves east.
< 332h/332H 110v/110V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A lanky doe stands here grazing contently.
A Centaur stands here tilling the soil.(Gold Aura)
A Halfling farmer tends the garden.(Gold Aura)
A doe leaves east.
< 332h/332H 108v/110V Pos: standing >
A doe enters from the east.
< 332h/332H 108v/110V Pos: standing >
A doe leaves west.
< 332h/332H 108v/110V Pos: standing >
A doe enters from the west.
< 332h/332H 109v/110V Pos: standing >
A Vegetable Garden
Obvious exits: -N -E -S -W
< 332h/332H 108v/110V Pos: standing >
You quickly scan the area.
A doe who is close by to your east.
A centaur farmer who is close by to your east.
A farmer who is close by to your east.
A centaur farmer who is not far off to your east.
A centaur farmer who is not far off to your west.
A doe who is rather far off to your west.
< 332h/332H 108v/110V Pos: standing >
< 332h/332H 108v/110V Pos: standing >
A doe enters from the east.
< 332h/332H 108v/110V Pos: standing >
A doe leaves west.
< 332h/332H 108v/110V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a farmer is lying here.
[15] A garlic bulb has been left here.
[15] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.(Gold Aura)
< 332h/332H 106v/110V Pos: standing >
A centaur farmer trots east.
< 332h/332H 106v/110V Pos: standing >
< 332h/332H 106v/110V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[14] A garlic bulb has been left here.
[14] A mandrake root has been left here.
[15] A strange looking plant rests here.
A Centaur stands here tilling the soil.(Gold Aura)
A Centaur stands here tilling the soil.(Gold Aura)
< 332h/332H 104v/110V Pos: standing >
A Herbal Garden
Obvious exits: -E -W
[11] A garlic bulb has been left here.
[13] A mandrake root has been left here.
[13] A strange looking plant rests here.
< 332h/332H 103v/110V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S -W
< 332h/332H 101v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/332H 101v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/332H 102v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/332H 103v/110V Pos: standing >
A Pathway between Rows
Obvious exits: -N -S# -W
< 332h/332H 102v/110V Pos: standing >
You drop flat to the ground perfectly melting in with its irregularities.
< 332h/332H 107v/110V Pos: standing >
< 332h/332H 110v/110V Pos: standing >
You quickly scan the area.
A centaur farmer who is not far off to your west.
< 332h/332H 110v/110V Pos: standing >
Ok.
< 332h/332H 110v/110V Pos: standing >
A Small Storage Shed
Obvious exits: -N
< 332h/332H 109v/110V Pos: standing >
Ok.
< 332h/332H 109v/110V Pos: standing >
You start setting up camp...
< 332h/332H 109v/110V Pos: standing >
< 332h/332H 110v/110V Pos: standing >
Someone closes the door.
< 332h/332H 110v/110V Pos: standing >
A doe snaps into visibility.
< 332h/332H 110v/110V Pos: standing >
The door seems to be closed.
< 332h/332H 110v/110V Pos: standing >
A doe completes his spell...
A doe utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 265h/332H 110v/110V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 228h/332H 110v/110V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 166h/332H 110v/110V Pos: standing >
A doe starts casting an offensive spell.
< 166h/332H 110v/110V Pos: standing >
A doe completes his spell...
A doe utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 124h/332H 110v/110V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 63h/332H 110v/110V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 20h/332H 110v/110V Pos: standing >
A doe starts casting an offensive spell.
< 20h/332H 110v/110V Pos: standing >
You attempt to flee...
You couldn't escape!
< 21h/332H 110v/110V Pos: standing >
A doe completes his spell...
A doe utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your dark steel circlet from Caves of Mt. Skelenak was completely destroyed by the massive blow!
Your some crude bark arm plates was completely destroyed by the massive blow!
Your drow-made limestone veil from the Temple of the Sun was completely destroyed by the massive blow!