The death of [51 Spiritualist] Nimli Suicide Squad (Kobold)

in Ouside the Gates of Sarmiz'Duul

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing) [67%]
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the black eyepiece of Menzellon [superior]
<worn in ear>        an earring woven of mandrake fiber
<worn in ear>        an anti-matter earring
<worn on face>       Krindor's Mask of Illusions[239h 30m 23s]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn around neck>   amulet of Wind and Fire (magic)
<worn about body>    a griffon feather cloak [superior] (illuminating)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a ring of the Neogi Lords of agility (glowing)
<held>               an oval seastone [superior] (magic) (humming)
<worn on legs>       some magical mithril leggings
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

< 726h/726H 161v/161V Pos: standing >
The door seems to be closed.

< 726h/726H 161v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A half-elf merchant sneaks in from the north.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
A half-elf merchant sneaks in from the west.

< 726h/726H 159v/161V Pos: standing >

< 726h/726H 159v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Sloop S.S. Minnow floats here.
The Galleon S.S.S. floats here.
The Corvette The Grinning Jackal floats here.
The Sloop Salty Leucrotta  floats here.
The Galleon Golden Thief floats here.
The Yacht The Exploding Palm floats here.
The Sloop Deathrider floats here.
The Galleon Hi floats here.
The Yacht bugginator floats here.
The Galleon test floats here.
The Caravel Jaws floats here.
The Galleon ... floats here.
The Galleon Shippy floats here.
The Sloop Enjoy? floats here.
The Sloop Teakwood Samurai floats here.
The Caravel Don't shoot! floats here.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

< 726h/726H 161v/161V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 726h/726H 161v/161V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Sloop S.S. Minnow floats here.
The Galleon S.S.S. floats here.
The Corvette The Grinning Jackal floats here.
The Sloop Salty Leucrotta  floats here.
The Galleon Golden Thief floats here.
The Yacht The Exploding Palm floats here.
The Sloop Deathrider floats here.
The Galleon Hi floats here.
The Yacht bugginator floats here.
The Galleon test floats here.
The Caravel Jaws floats here.
The Galleon ... floats here.
The Galleon Shippy floats here.
The Sloop Enjoy? floats here.
The Sloop Teakwood Samurai floats here.
The Caravel Don't shoot! floats here.

< 726h/726H 161v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Sloop S.S. Minnow floats here.
The Galleon S.S.S. floats here.
The Corvette The Grinning Jackal floats here.
The Sloop Salty Leucrotta  floats here.
The Galleon Golden Thief floats here.
The Yacht The Exploding Palm floats here.
The Sloop Deathrider floats here.
The Galleon Hi floats here.
The Yacht bugginator floats here.
The Galleon test floats here.
The Caravel Jaws floats here.
The Galleon ... floats here.
The Galleon Shippy floats here.
The Sloop Enjoy? floats here.
The Sloop Teakwood Samurai floats here.
The Caravel Don't shoot! floats here.

< 726h/726H 160v/161V Pos: standing >

< 726h/726H 160v/161V Pos: standing >
You start chanting...

< 726h/726H 160v/161V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 726h/726H 160v/161V Pos: standing >
Aboard the Sloop S.S. Minnow
Obvious exits: -N

< 726h/726H 161v/161V Pos: standing >
Aboard the Galleon S.S.S.
Obvious exits: -N -E -W
You can't make out much from a distance.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

< 726h/726H 161v/161V Pos: standing >
Aboard the Corvette The Grinning Jackal
Obvious exits: -N
You can't make out much from a distance.

< 726h/726H 161v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >
Aboard the Sloop Salty Leucrotta 
Obvious exits: -N

< 726h/726H 161v/161V Pos: standing >
Aboard the Galleon Golden Thief
Obvious exits: -N -E -W
You can't make out much from a distance.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant stops singing abruptly.

< 726h/726H 161v/161V Pos: standing >
Aboard the Yacht The Exploding Palm
Obvious exits: -N

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant stops using a brass lyre covered in red flames.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant grabs a brass lyre covered in red flames.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant starts playing a brass lyre covered in red flames and singing aloud.

< 726h/726H 161v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >
Aboard the Sloop Deathrider
Obvious exits: -N

< 726h/726H 161v/161V Pos: standing >
Aboard the Galleon Hi
Obvious exits: -N -E -W
You can't make out much from a distance.

< 726h/726H 161v/161V Pos: standing >
You do not see that item here.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

< 726h/726H 161v/161V Pos: standing >
Aboard the Yacht bugginator
Obvious exits: -N

< 726h/726H 161v/161V Pos: standing >
Aboard the Galleon test
Obvious exits: -N -E -W
You can't make out much from a distance.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!
Aboard the Caravel Jaws
Obvious exits: -N -E -W

< 726h/726H 161v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >
Aboard the Galleon ...
Obvious exits: -N -E -W
You can't make out much from a distance.

< 726h/726H 161v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
A half-elf merchant sneaks in from the south.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A half-elf merchant sneaks in from the east.

< 726h/726H 159v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.

< 726h/726H 159v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

< 726h/726H 161v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 726h/726H 160v/161V Pos: standing >
The gate seems to be closed.

< 726h/726H 160v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 726h/726H 161v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >
Ok.

< 726h/726H 161v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W

< 726h/726H 160v/161V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is a brief walk away to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc shaman who is not far off to your east.

< 726h/726H 160v/161V Pos: standing >
Ok.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 726h/726H 159v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 726h/726H 158v/161V Pos: standing >
You quickly scan the area.
A half-orc shaman who is rather far off to your east.

< 726h/726H 159v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
A half-elf merchant sneaks in from the east.

< 726h/726H 160v/161V Pos: standing >
You quickly scan the area.
A half-orc shaman who is in the distance to your east.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the south.

< 726h/726H 159v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the south.

< 726h/726H 158v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 726h/726H 158v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

< 726h/726H 159v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the south.

< 726h/726H 159v/161V Pos: standing >

< 726h/726H 159v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A half-elf merchant sneaks in from the south.

< 726h/726H 159v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-elf merchant sneaks in from the south.

< 726h/726H 158v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.

< 726h/726H 158v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
An aging but brawny half-orc stands here enjoying life.
A half-elf merchant sneaks in from the south.

< 726h/726H 158v/161V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
An ice elemental who is in the distance to your north.
A Kobold who is in the distance to your north.
A commoner who is close by to your south.
A commoner who is rather far off to your south.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-elf merchant sneaks in from the south.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 726h/726H 159v/161V Pos: standing >

< 726h/726H 159v/161V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
An ice elemental who is a brief walk away to your north.
A Kobold who is a brief walk away to your north.
A retired soldier who is not far off to your south.
A commoner who is a brief walk away to your south.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-elf merchant sneaks in from the south.

< 726h/726H 160v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A half-elf merchant sneaks in from the south.

< 726h/726H 159v/161V Pos: standing >

< 726h/726H 159v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >

< 726h/726H 161v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-elf merchant sneaks in from the north.

< 726h/726H 160v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 726h/726H 159v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
An ice elemental is here chilling the room. (minion) 
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*A rakshasa guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa guard's head.
*A Kobold (tiny)  Suicide Squad stands in mid-air here.(Gold Aura)
A half-elf merchant sneaks in from the south.

< 726h/726H 158v/161V Pos: standing >
   *****+^.^.     
  *^**.*+..^      
 *^..^^M+.^^  ..  
 ++++++++***   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 726h/726H 157v/161V Pos: standing >

< 726h/726H 158v/161V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
An ice elemental is here chilling the room. (minion) 
A Kobold (small)  Suicide Squad stands in mid-air here.(Red Aura)
*A rakshasa guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa guard's head.
*A Kobold (tiny)  Suicide Squad stands in mid-air here.(Gold Aura)
A half-elf merchant sneaks in from the north.

< 726h/726H 160v/161V Pos: standing >
You start chanting...
You snap into visibility.

< 726h/726H 160v/161V Pos: standing >
A spectre of something long gone rises over a Kobold in a foreboding mist.
A half-elf merchant dances an amazing maneuver in battle, and trips up a Kobold!

< 726h/726H 160v/161V Pos: standing >
A Kobold attacks a half-elf merchant. [0 Hits]
A half-elf merchant attacks a Kobold. [4 Hits]

< 726h/726H 160v/161V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 160v/161V Pos: standing >
You snap into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 160v/161V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
A Kobold gives an order to his followers.
You start chanting...
You snap into visibility.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a half-elf merchant's soothing song!

< 726h/726H 161v/161V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by a Kobold.
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
A Kobold attacks a half-elf merchant. [0 Hits]
A half-elf merchant attacks a Kobold. [4 Hits]

< 726h/726H 161v/161V Pos: standing >
You start chanting...

< 726h/726H 161v/161V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
You snap into visibility.
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
You start chanting...

< 726h/726H 161v/161V Pos: standing >
A Kobold clambers to her feet.
A rakshasa guard attempts to stab a half-elf merchant in the back, but a half-elf merchant's stone skin quickly absorbs the impact before fading away!
A rakshasa guard snaps into visibility.
A rakshasa guard places a razor-edged dagger in the back of a half-elf merchant, resulting in some strange noises and some blood.
A rakshasa guard places the dagger of Wind in the back of a half-elf merchant, resulting in some strange noises and some blood.
With a swift tug a rakshasa guard wrenches the weapon free, ramming it into a half-elf merchant's spine!
A rakshasa guard places the dagger of Wind in the back of a half-elf merchant, resulting in some strange noises and some blood.

< 726h/726H 161v/161V Pos: standing >
A Kobold starts casting a spell called 'greater mending'.

< 726h/726H 161v/161V Pos: standing >
A half-elf merchant suddenly appears a bit confused!
A rakshasa guard snaps into visibility.
A half-elf merchant attacks a rakshasa guard. [4 Hits]

< 726h/726H 161v/161V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around her neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 726h/726H 161v/161V Pos: standing >
You snap into visibility.
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold is incapacitated and will slowly die, if not aided.

< 726h/726H 161v/161V Pos: standing >
You snap into visibility.
[Damage:  8 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold's calcified pachycephalosaurus skull [superior] was completely destroyed by the massive blow!
A Kobold's pulsating gemstone earring [poor] was completely destroyed by the massive blow!
A Kobold's sigil of the Village of New Hope [superior] made by Nimli was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!