The death of [52 Wizard] Zer (Drider)

in Rock Biters Inn

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    a long elegant peacock feather [poor] (illuminating)
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a sparkling golden hoop earring (magic)
<worn in ear>        an earring woven of mandrake fiber
<worn on face>       Krindor's Mask of Illusions[217h 8m 40s]
<worn around neck>   a wreath of poisonous ivy of endurance [43%]
<worn around neck>   amulet of Wind and Fire (magic)
<worn on body>       the platemail of the Nessus royal guard of dexterity (magic) (glowing) (humming) [81%]
<worn about body>    a griffon feather cloak [superior] (illuminating)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing) [89%]
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves of stretched drow-skin [poor]
<held as shield>     a small circular shield of blue flames [superior] (illuminating)
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a ring of the Neogi Lords of agility (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     a staff of power (magic)
<worn on legs>       some magical mithril leggings
<worn on feet>       a pair of boots emitting dust (magic) (glowing)

   M,   M  ,    
  MMM  MMM,,,   
  MM,,MM....MM  
     ,,M.oo..M  
      ,@....o.  
      M.oo^.o.  
     MM..ooo..  
      MMM.oo.   
       MMM..    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W

< 569h/569H 141v/146V Pos: standing >
   M,   M  ,    
  MMM  MMM,,M   
  MM,,MM....MM  
     ,,M.oo..M  
      ,@....o.  
      M.oo^.o.  
     MM..ooo..  
      MMM.oo.   
       MMM..    
   ,   M  ,,    
  MM  MMM,,M,   
 MM,,MM....MM   
    ,,M.oo..MM  
     ,,@...o.M  
     M.oo^.o.M  
    MM..ooo..,  
     MMM.oo.M   
      MMM..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 569h/569H 141v/146V Pos: standing >
      M  ,,,    
  M  MMM,,M,M   
 M,,MM....MM    
   ,,M.oo..MM   
    ,,.@..o.M,  
    M.oo^.o.M,  
   MM..ooo..,M  
    MMM.oo.M,   
     MMM..MM    
A Large Cavern Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 569h/569H 141v/146V Pos: standing >
     M  ,,,M    
    MMM,,M,MM   
 ,,MM....MM     
  ,,M.oo..MM    
   ,,..@.o.M,   
   M.oo^.o.M,   
  MM..ooo..,M   
   MMM.oo.M,,   
    MMM..MMM    
A Large Cavern Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 569h/569H 141v/146V Pos: standing >
    MMM,,M,M    
  ,MM....MM     
  ,,M.oo..MM    
   ,,....o.M,   
   M.oo@.o.M,   
  MM..ooo..,M   
   MMM.oo.M,,,  
    MMM..MMM    
       ,,M      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -N -E -S -W -U

< 569h/569H 141v/146V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: A Soaring Mushroom Cavern
</map>
A Soaring Mushroom Cavern
Obvious exits: -N -D

< 569h/569H 142v/146V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: An Outpost on the Road to the Khildarak Stronghold
</map>
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S

< 569h/569H 144v/146V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: Nearing the Khildarak Stronghold
</map>

<map>
Zone: the Mushroom Caverns.
Room: Nearing the Khildarak Stronghold
</map>
Nearing the Khildarak Stronghold
Obvious exits: -E -S -W
*A duergar soldier stands here patrolling the passage.
A tiny centipede crawls along the floor looking for a bite to eat.
*A duergar soldier stands here patrolling the passage.

< 569h/569H 142v/146V Pos: standing >

<map>
Zone: the Mushroom Caverns.
Room: Below the Khildarak Stronghold
</map>
Below the Khildarak Stronghold
Obvious exits: -E -U

< 569h/569H 140v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Crack In The Cliff Face
</map>
A Crack In The Cliff Face
Obvious exits: -D
You sense a lifeform nearby.

< 569h/569H 139v/146V Pos: standing >
A Crack In The Cliff Face
Obvious exits: -D
You sense a lifeform nearby.

< 569h/569H 146v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Narrow Passage
</map>
A Narrow Passage
Obvious exits: -N

< 569h/569H 144v/146V Pos: standing >

< 569h/569H 144v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Carved Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Carved Passage
</map>
A Carved Passage
Obvious exits: -N -S
A clansdwarf watches the area closely.(Red Aura)

< 569h/569H 142v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: The Base Of A Steep Slope
</map>
The Base Of A Steep Slope
Obvious exits: -E -S

< 569h/569H 140v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
Obvious exits: -E -W

< 569h/569H 143v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
Obvious exits: -E -W
You sense a lifeform nearby.

< 569h/569H 143v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
Obvious exits: -E -W
A clansdwarf sits atop a large steeder.(Red Aura)

< 569h/569H 143v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Sloping Passage
</map>
A Sloping Passage
Obvious exits: -E -W
You sense a lifeform nearby.

< 569h/569H 144v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 569h/569H 144v/146V Pos: standing >
I see nothing suitable there.

< 569h/569H 144v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: The Top Of A Sloping Passage
</map>

<map>
Zone: Khildarak Stronghold.
Room: The Top Of A Sloping Passage
</map>
The Top Of A Sloping Passage
Obvious exits: -N -E -W
You sense a lifeform nearby.

< 569h/569H 142v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Before The Gates of the Khildarak Stronghold
</map>

<map>
Zone: Khildarak Stronghold.
Room: Before The Gates of the Khildarak Stronghold
</map>
Before The Gates of the Khildarak Stronghold
Obvious exits: -N# -S
A clansdwarf sits atop a large steeder.(Red Aura)
A clansdwarf watches the area closely.(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 569h/569H 140v/146V Pos: standing >
Ok.

< 569h/569H 141v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Wide And Spacious Overlook
</map>
A Wide And Spacious Overlook
Obvious exits: -S -D

< 569h/569H 141v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -U -D

< 569h/569H 144v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D
A shifty-eyed duergar lurks here in the shadows.(Red Aura)

< 569h/569H 142v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 569h/569H 140v/146V Pos: standing >

< 569h/569H 146v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 569h/569H 144v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 569h/569H 142v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 569h/569H 140v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 569h/569H 139v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 569h/569H 139v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: A Stairway Carved In Stone
</map>
A Stairway Carved In Stone
Obvious exits: -N -U -D

< 569h/569H 139v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Thin Air
</map>
Thin Air
Obvious exits: -S -D

< 569h/569H 139v/146V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 569h/569H 141v/146V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Khildarak Stronghold.
Room: Thin Air
</map>
Thin Air
Obvious exits: -U -D

< 569h/569H 143v/146V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Khildarak Stronghold.
Room: Thin Air
</map>
Thin Air
Obvious exits: -U -D

< 569h/569H 143v/146V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Khildarak Stronghold.
Room: Thin Air
</map>
Thin Air
Obvious exits: -U -D

< 569h/569H 143v/146V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Khildarak Stronghold.
Room: Thin Air
</map>
Thin Air
Obvious exits: -U -D

< 569h/569H 143v/146V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -E -W

< 569h/569H 143v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 569h/569H 145v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 569h/569H 146v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 569h/569H 146v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 569h/569H 146v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Southeast Corner of Strongstone Circle
</map>

<map>
Zone: Khildarak Stronghold.
Room: Southeast Corner of Strongstone Circle
</map>
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
A cavern snake coils and strikes.
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 569h/569H 144v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -N -S

< 569h/569H 142v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Northeast Corner of Strongstone Circle
</map>
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W

< 569h/569H 140v/146V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A cavern snake who is not far off to your north.
A duergar merchant who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A pregnant duergar who is a brief walk away to your north.
A clansdwarf who is rather far off to your north.
A clansdwarf who is rather far off to your north.
A clansdwarf who is rather far off to your north.
A clansdwarf who is in the distance to your north.
A clansdwarf who is in the distance to your north.
A cavern snake who is not far off to your south.
A duergar inquisitor who is not far off to your south.
A clansdwarf who is close by to your west.
A cavern snake who is not far off to your west.
A clansdwarf who is rather far off to your west.
A large cave bear who is rather far off to your west.
A clansdwarf who is rather far off to your west.
A duergar guard who is in the distance to your west.
A duergar guard who is in the distance to your west.

< 569h/569H 141v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf scans the area for vermin.(Red Aura)

< 569h/569H 143v/146V Pos: standing >
The door seems to be closed.

< 569h/569H 145v/146V Pos: standing >
Ok.

< 569h/569H 146v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: House of Clan Dark Ingot
</map>
House of Clan Dark Ingot
Obvious exits: -N# -E -S -W#

< 569h/569H 144v/146V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your south.

< 569h/569H 144v/146V Pos: standing >
Pardon?

< 569h/569H 144v/146V Pos: standing >
The bank room.
You extend your sights eastward.
Collection Room
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)

< 569h/569H 144v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf scans the area for vermin.(Red Aura)

< 569h/569H 142v/146V Pos: standing >
Ok.

< 569h/569H 143v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>

<map>
Zone: Khildarak Stronghold.
Room: Strongstone Circle
</map>
Strongstone Circle
Obvious exits: -N# -E -S -W
A cavern snake coils and strikes.

< 569h/569H 143v/146V Pos: standing >
The door seems to be closed.

< 569h/569H 146v/146V Pos: standing >
The door seems to be closed.

< 569h/569H 146v/146V Pos: standing >
Ok.

< 569h/569H 146v/146V Pos: standing >

<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>

<map>
Zone: Khildarak Stronghold.
Room: Rock Biters Inn
</map>
Rock Biters Inn
Obvious exits: -E -S -U
A Drider (large) stands in mid-air here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 569h/569H 144v/146V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your south.
A clansdwarf who is not far off to your south.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 569h/569H 144v/146V Pos: standing >
Ok.

< 569h/569H 144v/146V Pos: standing >
You failed.

< 569h/569H 144v/146V Pos: standing >
You start chanting...
You snap into visibility.

< 569h/569H 144v/146V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
[Damage: 76 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
You start chanting...

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
Your spell flows around a Drider, leaving him unharmed!

< 569h/569H 146v/146V Pos: standing >
Your spell flows around a Drider, leaving him unharmed!

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
You start chanting...

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
Your spell flows around a Drider, leaving him unharmed!

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!
A Drider's illithid's circlet [poor] was damaged from the massive blow!

< 569h/569H 146v/146V Pos: standing >
You start chanting...

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Drider!
[Damage:  8 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Drider!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Drider!
[Damage:  7 ] 
< 569h/569H 146v/146V Pos: standing >
A duergar guard watches the battle in amusement.
You start chanting...
You snap into visibility.

< 569h/569H 146v/146V Pos: standing >
A duergar guard is waving a platinum coin around wanting to make a bet on the outcome.

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 569h/569H 146v/146V Pos: standing >
You start chanting...

< 569h/569H 146v/146V Pos: standing >
[Damage:  8 ] A swarm of insects attacks a Drider. [1 Hits]
[Damage:  8 ] [Damage:  8 ] A swarm of insects attacks a Drider. [2 Hits]
[Damage:  9 ] A Drider is mortally wounded, and will die soon, if not aided.
A swarm of insects attacks a Drider. [1 Hits]

< 569h/569H 146v/146V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
[Damage:  3 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!