The death of [52 Wizard] Zer (Drider)

in Rock Biters Inn

from the perspective of [52 Wizard] Zer (Drider)

<worn on head>       an illithid's circlet [poor] (invis)
<worn on eyes>       a foggy visor [poor]
<worn in ear>        an earring of polished granite [poor]
<worn in ear>        a small copper colored earring [poor]
<worn around neck>   a fine dragonscale pendant from Drifting Realm
<worn around neck>   an exquisite tin charm from Plane of Earth
<worn on body>       the burnt full plate of a death knight [superior]
<worn about body>    a black silken cloak [superior]
<worn about waist>   a belt of woven dreams [poor] (humming)
<worn on arms>       the sleeves of Arkan'non [superior] (invis) [76%]
<worn around wrist>  a carved diorite bracer
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      a pair of well-worn gauntlets [poor] [75%]
<worn on finger>     an ugly ruby ring (humming)
<worn on finger>     a serpentine diorite band
<held>               a golden compass of navigation
<held>               a sinister chaos orb [superior] (glowing)

Rock Biters Inn
Obvious exits: -E -S# -U
A duergar guard watches the area intently
A duergar guard watches the area intently

< 574h/574H 250v/250V Pos: standing >
It is 4am, on the Day of the Storm
The 1st Day of the Month of The Harvest Moon, Year 1809.
Time elapsed since boot-up: 1:13:26
Current time is: Fri Feb  2 18:12:55 2018 (GMT)
                 Fri Feb  2 13:12:55 2018 (EST)

< 574h/574H 250v/250V Pos: standing >

< 574h/574H 250v/250V Pos: standing >

< 574h/574H 250v/250V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (pure evil)     
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (pure evil)     
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (pure good)     
   Lair of the Gibberling King                   (very good)     
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (good)          
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 574h/574H 250v/250V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 574h/574H 250v/250V Pos: standing >
Owner               Artifact

Tyjo                a mystical warhammer
Drok                the holy flamberge of the efreeti
Drinn               tendrils of shadowy mist
Gruul               the Totem of Mastery
Shrek               the mystic axe of the dragonkind
Tiu                 the mace of light and darkness
Tilia               the globe of shadows
Retharm             Avernus the life stealer
Lurt                the sphere of wind
Drok                Doombringer, the sword of chaos
Ati                 the sword of fire and flame
Zukus               the holy mace of the efreeti
Zukus               the platemail of the DragonLord
Cerif               Sunblade, longsword of Justice
Nzzn                a cloak of Elvenkind
Gruel               Tiamat's poison tail stinger
Nzz                 the mystical longsword of Volo the Traveler
Gruel               a gladius called 'Backstabber'
Okita               the Living Necroplasm
Rethax              the blackened staff of Netheril
Nzz                 Illesarus, the Sword of Sharpness
Terru               Krindors Incredible Device
Tilran              the dagger of Wind

       ------Summary------
         Goodies:      9
         Evils:        14
         Total:        23

< 574h/574H 250v/250V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 574h/574H 250v/250V Pos: standing >
Owner               Unique

Grutap              a wispy astral-twined mindstone ring
Nzzn                the orb of the sea
Tilia               the mace of the earth
Cerif               an obsidian buckle named "Rage"
Raniom              Tsunami, the trident of storms
Raniom              the stone mace 'Godsfury'
Kesk                the crown of Aramus
Lurt                the totem of Mox
Gruel               the unholy avenger named 'Bloodlust'
Tiu                 'Einjar' the titan shield of purity
Grutap              the platemail of the Dragon Horde
Cerif               a haze of swirling green vapor
Drok                the wicked-looking scimitar of Demogorgon
Gruul               the orb of elemental fire
Tilia               a belt of iron solidarity
Rani                the eyes of the mindflayer
Rani                the robe of Lost Souls
Ati                 a large gold-rimmed church door
Cua                 Utgard-Loki's crystal ball
Xziz                a gilded Songbird charm
Raniom              the instrument of lyrical mastery
Shurakai            a cold saber called 'icicle'
Cerif               the terrifying visage of the great wraith Dranum
Nzz                 a sword of the whirlwinds
Lielz               a death ring of Tezcatlipoca
Ati                 the cloak of the stalker
Nil                 the mask of wildmagic
Cerif               the granite dagger 'BloodFeast'
Xziz                the twisted spine and skull of the Lich Lord
Nzzn                some platinum linked sleeves of life

       ------Summary------
         Goodies:      4
         Evils:        26
         Total:        30

< 574h/574H 250v/250V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 574h/574H 250v/250V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 574h/574H 250v/250V Pos: standing >
Autosaving...

< 574h/574H 250v/250V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 574h/574H 250v/250V Pos: standing >

< 574h/574H 250v/250V Pos: standing >
Someone closes the door.

< 574h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.

< 574h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 498h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 453h/574H 250v/250V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!

< 403h/574H 250v/250V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 404h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a swarm of insects's spell!

< 406h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 337h/574H 250v/250V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 338h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a swarm of insects's spell!

< 340h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 265h/574H 250v/250V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
Your something was damaged from the massive blow!

< 219h/574H 250v/250V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 220h/574H 250v/250V Pos: standing >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!

< 207h/574H 250v/250V Pos: standing >
< T: Zer TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A duergar guard watches the battle in amusement.
A swarm of insects snaps into visibility.

< 207h/574H 250v/250V Pos: standing >
< T: Zer TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A duergar guard is waving a platinum coin around wanting to make a bet on the outcome.

< 207h/574H 250v/250V Pos: standing >
< T: Zer TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 139h/574H 250v/250V Pos: standing >
< T: Zer TP: sta TC:pretty hurt E: insects sta EP: excellent >
 A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 71h/574H 250v/250V Pos: standing >
< T: Zer TP: sta TC: awful E: insects sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 25h/574H 250v/250V Pos: standing >
< T: Zer TP: sta TC: awful E: insects sta EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 25h/574H 250v/250V Pos: standing >
< T: Zer TP: sta TC: awful E: insects sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
A swarm of insects attacks you. [1 Hits]
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects attacks you. [2 Hits]
Your consciousness begins to fade in and out as your mortality slips away.....

< -8h/574H 250v/250V Pos: on your ass >