<worn on head> a twined marble hood
<worn on eyes> a humming bronze visor
<worn in ear> a jeweled hemp earring [54%]
<worn in ear> a well-used glass earring
<worn on face> a gleaming cured leather mask
<worn around neck> an exquisite ivory charm
<worn around neck> an unearthly copper charm
<worn on body> some fragile steel cuirass
<worn about body> a burnt ivory mantle
<worn as quiver> an angelic glass quiver
<worn about waist> a gleaming cured leather girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some stylish hemp arm plates
<held as shield> an ashen granite tower shield from Bandit Camp [89%]
<worn around wrist> an unearthly crystal wristguard
<worn around wrist> a beautiful obsidian wristguard
<worn on hands> some beautiful silver gloves
<worn on finger> a glowing gold ring
<worn on finger> a ring of sandstone
<primary weapon> a static electrum morningstar
<worn on legs> some tight silk pants
<worn on feet> some cracked brass moccasins
Koms (Human)(medium) stands in mid-air here.
(Q)Nonstros, the cloud giant bard entertains here.
< 641h/641H 104v/106V Pos: standing >
Koms opens the gate.
< 641h/641H 106v/106V Pos: standing >
Koms leaves south.
You follow Koms.
Before a the Gates of Castle Selanis
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
A cloud giant guard stands before the gates of Selanis.
< 641h/641H 104v/106V Pos: standing >
Koms closes the gate.
< 641h/641H 104v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Misty Path Along the Mountain Tops
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 100v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Misty Path Along the Mountain Tops
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 96v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Misty Path Along the Mountain Tops
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 92v/106V Pos: standing >
Koms leaves south.
You follow Koms.
The Top of a Mountain
The misty shaft opens up to the top of the cloudy
mountain here. This is the first of a series of mountains
that stretch on up into the sky further and further. To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited. The sounds of giants can be heard.
Obvious exits: -North -Down
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 89v/106V Pos: standing >
Koms floats down.
You follow Koms.
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up -Down
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 90v/106V Pos: standing >
Koms floats down.
You follow Koms.
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up -Down
A few coins lie scattered here.
[3] A small round shield has been dropped here.
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 93v/106V Pos: standing >
Koms floats down.
You follow Koms.
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 95v/106V Pos: standing >
Koms floats down.
You follow Koms.
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 95v/106V Pos: standing >
Koms floats down.
You follow Koms.
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 95v/106V Pos: standing >
Koms floats down.
You follow Koms.
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 95v/106V Pos: standing >
Koms floats down.
You follow Koms.
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South# -Up -Down #
A handful of coins lie here.
A leather strap lies here.
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 94v/106V Pos: standing >
Koms opens the secret.
< 641h/641H 101v/106V Pos: standing >
Koms leaves south.
You follow Koms.
At The Base of a Mountain
The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North -East -South -West -Up
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 100v/106V Pos: standing >
Koms closes the boulder.
< 641h/641H 102v/106V Pos: standing >
Koms leaves south.
You follow Koms.
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
Koms (Human)(medium) stands in mid-air here.
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 641h/641H 102v/106V Pos: standing >
Koms leaves south.
You follow Koms.
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
Koms (Human)(medium) stands in mid-air here.
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 641h/641H 97v/106V Pos: standing >
Koms leaves south.
You follow Koms.
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 95v/106V Pos: standing >
Koms leaves north.
You follow Koms.
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
Koms (Human)(medium) stands in mid-air here.
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 641h/641H 97v/106V Pos: standing >
Koms leaves south.
You follow Koms.
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 99v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
A village guard scans the horizon for signs of trouble.
< 641h/641H 98v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 98v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 99v/106V Pos: standing >
Koms leaves north.
You follow Koms.
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 103v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 105v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A handful of coins lie here.
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 104v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 103v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 102v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East -West #
Koms (Human)(medium) stands in mid-air here.
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.
< 641h/641H 102v/106V Pos: standing >
A village guard leaves east.
Koms leaves east.
You follow Koms.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West
Koms (Human)(medium) stands in mid-air here.
A village guard scans the horizon for signs of trouble.
< 641h/641H 104v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
Koms (Human)(medium) stands in mid-air here.
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
A village guard patrols the area for signs of trouble.
A village guard patrols the area for signs of trouble.
< 641h/641H 103v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West
Koms (Human)(medium) stands in mid-air here.
< 641h/641H 103v/106V Pos: standing >
Koms leaves west.
You follow Koms.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East -South -West #
Koms (Human)(medium) stands in mid-air here.
A piglet plops around the barn here.
A rooster hops about here.
< 641h/641H 105v/106V Pos: standing >
Koms leaves south.
You follow Koms.
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
Koms (Human)(medium) stands in mid-air here.
A rooster hops about here.
< 641h/641H 104v/106V Pos: standing >
Koms leaves south.
You follow Koms.
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
Koms (Human)(medium) stands in mid-air here.
A chicken pecks at the seed on the floor around here.
< 641h/641H 103v/106V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
An air elemental snaps into visibility.
Koms's spell flows around an air elemental, leaving it unharmed!
An air elemental shivers as it hits Koms.
An air elemental's mass slams into Koms, knocking him to the ground!
An air elemental snaps into visibility.
Koms avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
Koms avoids being bashed by an air elemental, who loses its balance and falls.
< 641h/641H 106v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 641h/641H 106v/106V Pos: standing >
You miss a Drow Elf.
< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
An air elemental snaps into visibility.
An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
An air elemental's crush wounds Koms.
Koms's spell flows around an air elemental, leaving it unharmed!
An air elemental shivers as it hits Koms.
An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
An air elemental blocks Koms's lunge at it.
< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf misses you.
You block a Drow Elf's lunge at you.
< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
An air elemental's fine crush wounds Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
An air elemental's decent crush grazes Koms.
An air elemental ignites into black flames as it hits Koms!
An air elemental shivers as it hits Koms.
You start chanting...
< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 41 ] -=[You call down a roaring flamestrike which hits a Drow Elf dead on!]=-
< 641h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-
< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
Koms clambers to his feet.
< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
An air elemental fades from your mortal viewing...
Someone dodges Koms's attack.
An air elemental snaps into visibility.
Koms's weak pierce grazes an air elemental.
< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
You start chanting...
< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
Koms attempts to flee.
Koms leaves north.
< 584h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
-=[The electrical arcs turn your exposed flesh black!]=-
< 563h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 563h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
Someone suddenly attacks YOU!
An air elemental snaps into visibility.
-=[An air elemental's crush wounds you.]=-
< 557h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-
< 500h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against a Drow Elf!
You say in dwarven 'The non-believer must be punished!'
[Damage: 4 ] -=[Your decent bludgeon grazes a Drow Elf.]=-
Moradin's essence empowers you and you are rewarded with flame strike!
You miss a Drow Elf.
[Damage: 3 ] -=[Your crude bludgeon grazes a Drow Elf.]=-
< 500h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 491h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf says 'stune'
< 491h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf says 'stune'
< 491h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 469h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
Your ashen granite tower shield from Bandit Camp is filled with electrical energy!
< 459h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
An air elemental misses you.
You dodge an air elemental's vicious attack.
You block an air elemental's lunge at you.
-=[An air elemental's decent crush wounds you.]=-
< 453h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
A chicken leaves north.
< 453h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
You dodge a Drow Elf's vicious attack.
You block a Drow Elf's lunge at you.
You start chanting...
< 453h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 442h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf starts casting an offensive spell.
< 442h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
< 442h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
Koms places a barbed dagger [poor] in the back of a Drow Elf, resulting in some strange noises and some blood.
< 435h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
You complete your spell...
[Damage: 37 ] Your spell flows around a Drow Elf, leaving him unharmed!
< 435h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your bludgeon wounds a Drow Elf.]=-
< 435h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 423h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-
Koms starts casting an offensive spell.
< 372h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 363h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
You start chanting...
< 363h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
An air elemental misses you.
-=[An air elemental's decent crush wounds you.]=-
-=[An air elemental's fine crush strikes you.]=-
-=[An air elemental's decent crush wounds you.]=-
A Drow Elf gives an order to his followers.
You dodge a bash from an air elemental, who loses its balance and falls.
< 336h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 328h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
You block a Drow Elf's lunge at you.
A Drow Elf misses you.
< 328h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
Casting: flame strike *
< 305h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
The arcs of electricty surrounding you ground out!
Koms completes his spell...
Koms utters the words 'buoblg qrunsoqpze yugh'
Koms's spell flows around a Drow Elf, leaving him unharmed!
< 305h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 30 ] -=[You call down a roaring flamestrike which hits a Drow Elf dead on!]=-
< 305h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 298h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf dodges your futile attack.
< 298h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 291h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Koms starts casting an offensive spell.
< 291h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You start chanting...
< 291h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 284h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Casting: full heal
< 284h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
A Drow Elf starts casting an offensive spell.
< 275h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Koms completes his spell...
Koms utters the words 'buoblg qrunsoqpze yugh'
Koms's fist beats the life out of a Drow Elf, blood pours from his body!
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 535h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
The arcs of electricty surrounding you ground out!
< 535h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
< 526h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drow Elf - OUCH!]=-
OUCH! That really did HURT!
Koms starts casting an offensive spell.
< 452h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
You miss a Drow Elf.
You start chanting...
< 452h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell.
< 452h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
-=[The electrical arcs turn your exposed flesh black!]=-
Casting: flame strike *
< 445h/641H 106v/106V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drow Elf - OUCH!]=-
OUCH! That really did HURT!
Koms completes his spell...
Koms utters the words 'buoblg qrunsoqpze yugh'
Koms's fist beats the life out of a Drow Elf, blood pours from his body!
A Drow Elf's dark dragonscale necklace from Bloodstone Keep was completely destroyed by the massive blow!
A Drow Elf's stretched drow-skin weapons sheath was completely destroyed by the massive blow!
An air elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!