<worn on head> a blackened tiara (glowing)
<worn on eyes> a humming glassteel eyepatch from Bloodstone Keep
<worn in ear> an unique hemp stud
<worn in ear> a shimmering limestone stud
<worn on face> the mask of vitality [poor] (glowing) [79%]
<worn around neck> a necklace of fine silver
<worn on body> a breastplate of gold-trimmed mithril [poor]
<worn about body> the living oceanic cloak [poor] (glowing)
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming)
<worn on arms> some well-crafted sapphire sleeves
<held as shield> a legendary gem heater shield from The Behemoth Herders [86%]
<worn around wrist> a pitted bronze bracer from Bandit Camp
<worn around wrist> an unique dragonscale bracelet
<worn on hands> some thick drow-skin gloves
<worn on finger> a bloody brass band
<worn on finger> a glowing electrum ring [superior] (illuminating)
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing) [80%]
<worn on feet> a pair of dusty boots of dexterity (glowing) [88%]
A rooster hops about here.(Gold Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 164v/173V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
A piglet who is close by to your east.
The quiet farmer who is close by to your east.
A chicken who is close by to your south.
< 504h/504H 165v/173V Pos: standing >
A Quiet Cottage
Obvious exits: -S# -W
A piglet plops around the barn here.(Gold Aura)
The quiet farmer sits here meditating.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 504h/504H 168v/173V Pos: standing >
You quickly scan the area.
A rooster who is close by to your west.
< 504h/504H 170v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
A rooster hops about here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 504h/504H 171v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -E -S -W#
A rooster hops about here.(Gold Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 171v/173V Pos: standing >
You quickly scan the area.
A piglet who is close by to your east.
A rooster who is close by to your south.
A chicken who is not far off to your south.
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -W
A piglet plops around the barn here.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 504h/504H 172v/173V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
A village guard who is close by to your north.
A village guard who is close by to your north.
A chicken who is not far off to your north.
A rooster who is close by to your west.
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
A village guard scans the horizon for signs of trouble.
A village guard patrols the area for signs of trouble.
A village guard patrols the area for signs of trouble.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 171v/173V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.
A piglet who is close by to your south.
< 504h/504H 171v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -E# -S -W
A chicken pecks at the seed on the floor around here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 172v/173V Pos: standing >
You quickly scan the area.
A village guard who is close by to your south.
A village guard who is close by to your south.
A village guard who is close by to your south.
A piglet who is not far off to your south.
A village guard who is close by to your west.
A village guard who is close by to your west.
< 504h/504H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 504h/504H 172v/173V Pos: standing >
You quickly scan the area.
A village guard who is close by to your south.
A village guard who is close by to your south.
A village guard who is close by to your south.
A piglet who is not far off to your south.
A village guard who is close by to your west.
A village guard who is close by to your west.
< 504h/504H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 504h/504H 172v/173V Pos: standing >
You quickly scan the area.
A village guard who is close by to your south.
A village guard who is close by to your south.
A village guard who is close by to your south.
A piglet who is not far off to your south.
A village guard who is close by to your west.
A village guard who is close by to your west.
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -W#
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 504h/504H 171v/173V Pos: standing >
You quickly scan the area.
A chicken who is close by to your east.
< 504h/504H 171v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 172v/173V Pos: standing >
You quickly scan the area.
A village guard who is in the distance to your north.
A village guard who is close by to your south.
A village guard who is close by to your south.
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 171v/173V Pos: standing >
You quickly scan the area.
A village guard who is rather far off to your north.
Anne's spirit guard who is in the distance to your north.
Anne's spirit guard who is in the distance to your north.
Anne, the savior who is in the distance to your north.
A village guard who is not far off to your south.
A village guard who is not far off to your south.
< 504h/504H 171v/173V Pos: standing >
A Brick Road
Obvious exits: -N -S
A handful of coins lie here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 172v/173V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You quickly scan the area.
A village guard who is a brief walk away to your north.
Anne's spirit guard who is rather far off to your north.
Anne's spirit guard who is rather far off to your north.
Anne, the savior who is rather far off to your north.
A large razor fish who is in the distance to your north.
A large razor fish who is in the distance to your north.
A large razor fish who is in the distance to your north.
A village guard who is a brief walk away to your south.
A village guard who is a brief walk away to your south.
< 504h/504H 172v/173V Pos: standing >
A Brick Road
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 171v/173V Pos: standing >
You quickly scan the area.
A village guard who is not far off to your north.
Anne's spirit guard who is a brief walk away to your north.
Anne's spirit guard who is a brief walk away to your north.
Anne, the savior who is a brief walk away to your north.
A large razor fish who is rather far off to your north.
A large razor fish who is rather far off to your north.
A large razor fish who is rather far off to your north.
A large razor fish who is in the distance to your north.
A large razor fish who is in the distance to your north.
A village guard who is rather far off to your south.
A village guard who is rather far off to your south.
< 504h/504H 171v/173V Pos: standing >
A Brick Road
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 504h/504H 172v/173V Pos: standing >
You quickly scan the area.
A village guard who is close by to your north.
Anne's spirit guard who is not far off to your north.
Anne's spirit guard who is not far off to your north.
Anne, the savior who is not far off to your north.
A Dwarf who is a brief walk away to your north.
A Human who is a brief walk away to your north.
A large razor fish who is a brief walk away to your north.
A large razor fish who is a brief walk away to your north.
A large razor fish who is a brief walk away to your north.
A large razor fish who is rather far off to your north.
A large razor fish who is rather far off to your north.
A village guard who is in the distance to your south.
A village guard who is in the distance to your south.
< 504h/504H 172v/173V Pos: standing >
A Brick Road
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 171v/173V Pos: standing >
A Brick Road
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
A Human enters from the north.
A Dwarf enters from the north.
< 504h/504H 172v/173V Pos: standing >
A Human leaves south.
A Dwarf leaves south.
< 504h/504H 172v/173V Pos: standing >
A Brick Road
Obvious exits: -N -S
A Dwarf (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
A Human (medium) stands in mid-air here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 171v/173V Pos: standing >
A Brick Road
Obvious exits: -N -S
A handful of coins lie here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 170v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 169v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 169v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -W#
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 504h/504H 171v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -E# -S -W
A chicken pecks at the seed on the floor around here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 504h/504H 172v/173V Pos: standing >
The door seems to be closed.
< 504h/504H 172v/173V Pos: standing >
A chicken leaves south.
A village guard enters from the west.
A Pleasant Village Path
Obvious exits: -N -S
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
A village guard patrols the area for signs of trouble.
A village guard patrols the area for signs of trouble.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 171v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E# -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 170v/173V Pos: standing >
Alas, you cannot go that way. . . .
A Human enters from the north.
A Dwarf enters from the north.
< 504h/504H 171v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -E -S -W#
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 504h/504H 172v/173V Pos: standing >
A Pleasant Village Path
Obvious exits: -N -E -S -W#
A rooster hops about here.(Gold Aura)
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 171v/173V Pos: standing >
The door seems to be closed.
< 504h/504H 171v/173V Pos: standing >
The door seems to be closed.
< 504h/504H 172v/173V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -N -S#
A chicken pecks at the seed on the floor around here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 504h/504H 172v/173V Pos: standing >
The gates seems to be closed.
A Human enters from the north.
A Dwarf enters from the north.
< 504h/504H 172v/173V Pos: standing >
The gates seems to be closed.
< 504h/504H 172v/173V Pos: standing >
The gates seems to be closed.
< 504h/504H 172v/173V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
[Damage: 1 ] A Human's spell flows around an air elemental, leaving it unharmed!
An air elemental shivers as it hits a Human.
An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
< 504h/504H 173v/173V Pos: standing >
A Dwarf suddenly attacks YOU!
< 504h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:excellent E: A Dwarf sta EP: excellent >
An air elemental snaps into visibility.
[Damage: 8 ] An air elemental ignites into black flames as it hits a Human!
An air elemental shivers as it hits a Human.
[Damage: 9 ] A Human's spell flows around an air elemental, leaving it unharmed!
An air elemental shivers as it hits a Human.
[Damage: 9 ] An air elemental ignites into black flames as it hits a Human!
An air elemental shivers as it hits a Human.
[Damage: 9 ] An air elemental ignites into black flames as it hits a Human!
An air elemental shivers as it hits a Human.
An air elemental attacks a Human. [4 Hits]
< 504h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:excellent E: A Dwarf sta EP: excellent >
A Human attacks an air elemental. [0 Hits]
< 504h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:excellent E: A Dwarf sta EP: excellent >
-=[You attack a Dwarf.]=- [0 Hits]
< 504h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:excellent E: A Dwarf sta EP: excellent >
[Damage: 9 ] An air elemental ignites into black flames as it hits a Human!
An air elemental shivers as it hits a Human.
[Damage: 6 ] An air elemental ignites into black flames as it hits a Human!
An air elemental shivers as it hits a Human.
An air elemental attacks a Human. [2 Hits]
A Dwarf starts casting an offensive spell.
< 504h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:excellent E: A Dwarf sta EP: excellent >
You start chanting...
< 504h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:excellent E: A Dwarf sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
You resist the effects of a Dwarf's spell!
A Dwarf calls down a roaring flamestrike which hits you dead on!
< 463h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Dwarf.
< 463h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Human clambers to his feet.
< 463h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
An air elemental snaps into visibility.
A Human attacks an air elemental. [1 Hits]
< 463h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
You start chanting...
< 463h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Dwarf starts casting an offensive spell.
< 463h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
A Human attempts to flee.
A Human leaves north.
< 463h/504H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
[Damage: 21 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You feel your skin soften and return to normal.
Your body aches a little as your haze fades.
Unseen things vanish from your sight.
< 406h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
Casting: electrical execution *
< 406h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
You resist the effects of a Dwarf's spell!
You resist the effects of a Dwarf's spell!
Someone suddenly attacks a Dwarf!
An air elemental snaps into visibility.
[Damage: 6 ]
< 406h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Dwarf.
< 406h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC:few scratches E: A Dwarf sta EP: small wounds >
A Dwarf gasps suddenly as their body is enhanced by some other-worldly power!
A Dwarf says 'Thi nun-celoevir nusv bi pynithef!'
-=[A Dwarf attacks you.]=- [2 Hits]
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
You say in drow 'stone'
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
You say in drow 'stone'
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: small wounds >
[Damage: 22 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf's ashen granite tower shield from Bandit Camp is filled with electrical energy!
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
[Damage: 6 ] An air elemental attacks a Dwarf. [1 Hits]
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
A chicken leaves north.
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
-=[You attack a Dwarf.]=- [0 Hits]
A Dwarf starts casting an offensive spell.
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
You start chanting...
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
A Human enters from the north.
A Human enters from the north.
A Human enters from the north.
A Human enters from the north.
A Human enters from the north.
< 399h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Dwarf.
Out of nowhere, a Human stabs you in the back.
< 377h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
You resist the effects of a Dwarf's spell!
< 340h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: small wounds E: A Dwarf sta EP: few wounds >
-=[A Dwarf attacks you.]=- [1 Hits]
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
Casting: electrical execution *
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a Dwarf.
A Human starts casting an offensive spell.
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
A Dwarf starts casting an offensive spell.
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
[Damage: 7 ] [Damage: 13 ] [Damage: 7 ] An air elemental attacks a Dwarf. [3 Hits]
Ok.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
-=[You attack a Dwarf.]=- [0 Hits]
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: few wounds >
[Damage: 23 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
The arcs of electricity surrounding a Dwarf ground out!
A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Human's spell!
< 330h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
You resist the effects of a Dwarf's spell!
A Dwarf calls down a roaring flamestrike which hits you dead on!
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
-=[A Dwarf attacks you.]=- [0 Hits]
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
A Human starts casting an offensive spell called 'bigbys clenched fist'.
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
A Dwarf starts casting a spell.
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
You don't have that spell memorized.
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Dwarf.
You start chanting...
< 300h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: few wounds E: A Dwarf sta EP: nasty wounds >
A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human's mighty magic fist slams into you!
OUCH! That really did HURT!
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Dwarf into a Dwarf's body, and his wounds begin to heal!
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: small wounds >
Casting: fireball *
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: small wounds >
The arcs of electricity surrounding a Dwarf ground out!
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: small wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: small wounds >
Casting: fireball
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: small wounds >
You complete your spell...
[Damage: 74 ] You throw a fireball at a Dwarf and have the satisfaction of seeing him enveloped in flames.
A Human starts casting an offensive spell.
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: few wounds >
-=[A Dwarf attacks you.]=- [0 Hits]
A Dwarf starts casting an offensive spell.
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: few wounds >
You start chanting...
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: few wounds >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 185h/447H 173v/173V Pos: standing >
< T: Etrios TP: sta TC: nasty wounds E: A Dwarf sta EP: few wounds >
You complete your spell...
[Damage: 78 ] You throw a fireball at a Dwarf and have the satisfaction of seeing him enveloped in flames.
A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human's mighty magic fist slams into you!
Your dark dragonscale necklace from Bloodstone Keep was completely destroyed by the massive blow!
Your stretched drow-skin weapons sheath was completely destroyed by the massive blow!