<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a fragile steel hat from The Motte and Bailey of Duke Delwyn [84%]
<worn on eyes> a decorated leather eyepatch
<worn in ear> a platinum stud [poor] (illuminating) [61%]
<worn in ear> a pair of silver earrings with red rubies [70%]
<worn on face> a pitted adamantium mask from The Motte and Bailey of Duke Delwyn
<worn around neck> a psionicist locket of power [superior] (glowing)
<worn around neck> a sandstone choker [75%]
<worn on body> a frozen sapphire platemail from The Surface Realm of Duris [88%]
<worn about body> a tight green cloak
<worn as quiver> a pantherhide quiver [superior] (glowing) (illuminating) [73%]
<worn about waist> a mystical blue sash (glowing)
<worn on belt buckle>a diabolical crystal belt buckle
<worn on arms> some sparkling stone vambraces from The Motte and Bailey of Duke Delwyn [89%]
<held as shield> a frozen flesh tower shield from Cloud Giant Kingdom [ 7%]
<worn around wrist> a black and white zebra-hide wristband [superior] [88%]
<worn around wrist> an exquisite gold and platinum loop
<worn on hands> some angelic dragonscale talons
<worn on finger> a glowing black ring
<worn on finger> a polished scarlet ring
<primary weapon> a barbed dagger [poor] (glowing)
<worn on legs> a coconut kilt
<worn on feet> some plain clerical ash-covered sandals [poor]
Alas, you cannot go that way. . . .
< 646h/646H 164v/166V Pos: standing >
A village guard leaves east.
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West
A village guard scans the horizon for signs of trouble.
Nokat enters from the west.
< 646h/646H 163v/166V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
A village guard patrols the area for signs of trouble.
A village guard patrols the area for signs of trouble.
Nokat enters from the north.
< 646h/646H 163v/166V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*A Drow Elf (medium) Suicide Squad stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Nokat enters from the north.
< 646h/646H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 646h/646H 164v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 646h/646H 165v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 646h/646H 165v/166V Pos: standing >
A Drow Elf leaves west.
An air elemental leaves west.
An air elemental leaves west.
An air elemental leaves west.
Alas, you cannot go that way. . . .
< 646h/646H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 646h/646H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 646h/646H 166v/166V Pos: standing >
Backstab who?
< 646h/646H 166v/166V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East -South -West #
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
Nokat enters from the east.
< 646h/646H 165v/166V Pos: standing >
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A rooster hops about here.(Gold Aura)
Nokat enters from the north.
< 646h/646H 164v/166V Pos: standing >
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*A Drow Elf (medium) Suicide Squad stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A chicken pecks at the seed on the floor around here.
Nokat enters from the north.
< 646h/646H 163v/166V Pos: standing >
The gates seems to be closed.
< 646h/646H 163v/166V Pos: standing >
The gates seems to be closed.
< 646h/646H 164v/166V Pos: standing >
The gates seems to be closed.
< 646h/646H 165v/166V Pos: standing >
A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.
An air elemental snaps into visibility.
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 2 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 645h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few scratches >
Nokat suddenly attacks a Drow Elf!
Nokat misses a Drow Elf.
< 645h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few scratches >
An air elemental snaps into visibility.
-=[An air elemental's fine crush wounds you.]=-
[Damage: 7 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 10 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 11 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's fine crush wounds you.]=-
[Damage: 8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's fine crush wounds you.]=-
[Damage: 8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
< 610h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: small wounds >
An air elemental blocks your futile lunge at it.
< 610h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: small wounds >
A Drow Elf misses Nokat.
Nokat blocks a Drow Elf's lunge at him.
< 610h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: small wounds >
-=[An air elemental's fine crush wounds you.]=-
[Damage: 8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's decent crush grazes you.]=-
[Damage: 5 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 8 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
Nokat starts casting an offensive spell.
< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few wounds >
Nokat completes his spell...
Nokat utters the words 'yrawz ghfutz'
Nokat's spell flows around a Drow Elf, leaving him unharmed!
Nokat calls down a roaring flamestrike at a Drow Elf who starts to melt!
< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
Nokat is engulfed by a shower of arcing electricity sent by a Drow Elf.
< 595h/646H 166v/166V Pos: sitting >
< T: Koms TP: sit TC:few scratches E: air sta EP: few wounds >
You clamber to your feet.
< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP: few wounds >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
An air elemental dodges your futile attack.
An air elemental snaps into visibility.
[Damage: 1 ] -=[Your weak pierce grazes an air elemental.]=-
You are already about as tense as you can get.
< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP: few wounds >
You are already standing.
Nokat starts casting an offensive spell.
< 595h/646H 166v/166V Pos: standing >
< T: Koms TP: sta TC:few scratches E: air sta EP: few wounds >
You attempt to flee...
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A rooster hops about here.(Gold Aura)
A rooster hops about here.(Gold Aura)
You flee northward!
< 595h/646H 141v/166V Pos: standing >
You start chanting...
< 595h/646H 141v/166V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 595h/646H 142v/166V Pos: standing >
Casting: mirror image ***
< 595h/646H 145v/166V Pos: standing >
You faintly hear Nokat say the words 'The non-believer must be punished!'.
< 595h/646H 146v/166V Pos: standing >
Casting: mirror image **
< 595h/646H 148v/166V Pos: standing >
You faintly hear A Drow Elf say the words '(mumble)'.
< 596h/646H 149v/166V Pos: standing >
You faintly hear A Drow Elf say the words 'stune'.
< 596h/646H 149v/166V Pos: standing >
Casting: mirror image
< 596h/646H 154v/166V Pos: standing >
A chicken enters from the south.
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 597h/646H 157v/166V Pos: standing >
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
Nokat (Dwarf)(medium) stands, floating here, fighting a Drow Elf. (Casting) (Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
An air elemental stands in mid-air here, fighting Nokat. (Minion)
*An air elemental is here looking like a small living tornado. (minion)
A Drow Elf (medium) Suicide Squad stands in mid-air here, fighting Nokat. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
< 597h/646H 159v/166V Pos: standing >
Electrical arcs continue to blacken and pincushion Nokat.
[Damage: 22 ] -=[A Drow Elf makes a strange sound as you place a barbed dagger [poor] in his back.]=-
< 597h/646H 160v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
Nokat completes his spell...
Nokat utters the words 'yrawz ghfutz'
Nokat's spell flows around a Drow Elf, leaving him unharmed!
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
Nokat's bludgeon wounds a Drow Elf.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
Nokat is engulfed by a shower of arcing electricity sent by a Drow Elf.
You start chanting...
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
Nokat starts casting an offensive spell.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
An air elemental misses Nokat.
An air elemental's decent crush wounds Nokat.
An air elemental's fine crush strikes Nokat.
An air elemental's decent crush wounds Nokat.
A Drow Elf gives an order to his followers.
Nokat avoids being bashed by an air elemental, who loses its balance and falls.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
Casting: bigbys clenched fist *
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
Nokat blocks a Drow Elf's lunge at him.
A Drow Elf misses Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
The arcs of electricity surrounding Nokat ground out!
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Nokat completes his spell...
Nokat utters the words 'yrawz ghfutz'
Nokat's spell flows around a Drow Elf, leaving him unharmed!
Nokat calls down a roaring flamestrike at a Drow Elf who starts to melt!
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf dodges Nokat's attack.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You start chanting...
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Nokat starts casting a spell.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
Casting: bigbys clenched fist *
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Electrical arcs continue to blacken and pincushion Nokat.
A Drow Elf starts casting an offensive spell.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You complete your spell...
[Damage: 115 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
Nokat completes his spell...
Nokat utters the words 'yjrr pzar'
A torrent of divine energy flows from Nokat into Nokat's body, and his wounds begin to heal!
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
The arcs of electricity surrounding Nokat ground out!
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: small wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'fireball'
A Drow Elf smirks as his fireball explodes into the face of Nokat.
You start chanting...
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
Nokat misses a Drow Elf.
Nokat starts casting a spell.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
Casting: bigbys clenched fist *
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
Electrical arcs continue to blacken and pincushion Nokat.
< 597h/646H 161v/166V Pos: standing >
< T: Nokat TP: sta TC: few wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Nokat.
You complete your spell...
[Damage: 196 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
A Drow Elf's dark dragonscale necklace from Bloodstone Keep was completely destroyed by the massive blow!
A Drow Elf's stretched drow-skin weapons sheath was completely destroyed by the massive blow!
An air elemental stops following a Drow Elf.
An air elemental stops following a Drow Elf.
An air elemental moves to a different position.
An air elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.50 frags!
You have gained 125 epic points.
A Drow Elf's death cry reverberates in your head as he falls to the ground.
Nokat stops chanting abruptly!
< 597h/646H 161v/166V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 597h/646H 166v/166V Pos: standing >
You get a swirling mass of black smoke and hot ash [poor] from the corpse of Etrios.
You get the mask of vitality [poor] from the corpse of Etrios.
You get a silken sash of raw silk [superior] from the corpse of Etrios.
You get the living oceanic cloak [poor] from the corpse of Etrios.
You get some thick drow-skin gloves from the corpse of Etrios.
You get a pair of dusty boots of dexterity from the corpse of Etrios.
You get a pair of flayed illithid hide leggings [superior] from the corpse of Etrios.
You get a blackened tiara from the corpse of Etrios.
You can't carry any more.
< 597h/646H 166v/166V Pos: standing >
Nokat starts casting a spell.
< 598h/646H 166v/166V Pos: standing >
Into what?
< 599h/646H 166v/166V Pos: standing >
Into what?
< 599h/646H 166v/166V Pos: standing >
Into what?
< 599h/646H 166v/166V Pos: standing >
Nokat completes his spell...
Nokat utters the words 'yjrr pzar'
A torrent of divine energy flows from Nokat into Nokat's body, and his wounds begin to heal!
< 599h/646H 166v/166V Pos: standing >
You put 10 items into a black leather backpack [superior].
< 600h/646H 166v/166V Pos: standing >
You get a breastplate of gold-trimmed mithril [poor] from the corpse of Etrios.
You get a necklace of fine silver from the corpse of Etrios.
You get a glowing electrum ring [superior] from the corpse of Etrios.
You get a shimmering limestone stud from the corpse of Etrios.
You get an unique hemp stud from the corpse of Etrios.
You get a humming glassteel eyepatch from Bloodstone Keep from the corpse of Etrios.
You get an unique dragonscale bracelet from the corpse of Etrios.
You get a pitted bronze bracer from Bandit Camp from the corpse of Etrios.
You get a legendary gem heater shield from the Behemoth Herders from the corpse of Etrios.
You get some well-crafted sapphire sleeves from the corpse of Etrios.
You can't carry any more.
< 600h/646H 166v/166V Pos: standing >
You put 10 items into a black leather backpack [superior].
< 602h/646H 166v/166V Pos: standing >
You get a bloody brass band from the corpse of Etrios.
You get a spellbook from the corpse of Etrios.
You get a spellbook from the corpse of Etrios.
You get a spellbook from the corpse of Etrios.
You get a spellbook from the corpse of Etrios.
You get a spellbook from the corpse of Etrios.
You get a bottomless bag of the illithids from the corpse of Etrios.
< 602h/646H 166v/166V Pos: standing >
You put 7 items into a black leather backpack [superior].
< 604h/646H 166v/166V Pos: standing >
< 604h/646H 166v/166V Pos: standing >
< 604h/646H 166v/166V Pos: standing >
It appears to be the corpse of Etrios.
Nothing.
< 605h/646H 166v/166V Pos: standing >
Autosaving...
< 606h/646H 166v/166V Pos: standing >
< 607h/646H 166v/166V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
[3] A small round shield has been dropped here.
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Nokat (Dwarf)(medium) stands, floating here.(Gold Aura)
< 607h/646H 166v/166V Pos: standing >
< 608h/646H 166v/166V Pos: standing >
It appears to be the corpse of Etrios.
Nothing.
< 609h/646H 166v/166V Pos: standing >
The sun vanishes behind the southern horizon.
< 609h/646H 166v/166V Pos: standing >
< 611h/646H 166v/166V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
[3] A small round shield has been dropped here.
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Koms (Human)(medium) stands in mid-air here.(Gold Aura)
Nokat (Dwarf)(medium) stands, floating here.(Gold Aura)
< 611h/646H 166v/166V Pos: standing >
Ok.
< 612h/646H 166v/166V Pos: standing >
Outside Some Flimsy Wooden Gates
This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North -South
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Nokat enters from the north.
< 612h/646H 165v/166V Pos: standing >
Ok.
< 613h/646H 165v/166V Pos: standing >
Ok.
< 614h/646H 165v/166V Pos: standing >
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
[3] A small round shield has been dropped here.
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
Nokat enters from the south.
< 614h/646H 164v/166V Pos: standing >
Parts of the corpse of Etrios that are still intact:
skull scalp face eyes ears tongue bowels arms legs
< 615h/646H 166v/166V Pos: standing >
You butcher! It's all minced up now...
< 616h/646H 166v/166V Pos: standing >
You butcher! It's all minced up now...
< 618h/646H 166v/166V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
There. Finally you pried it loose!
< 619h/646H 166v/166V Pos: standing >
There is nothing left of that. Terrible.
< 620h/646H 166v/166V Pos: standing >
You butcher! It's all minced up now...
< 622h/646H 166v/166V Pos: standing >
An Ogre enters from the south.
< 623h/646H 166v/166V Pos: standing >
You butcher! It's all minced up now...
< 623h/646H 166v/166V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams at Nokat!
Nokat is stunned!
< 623h/646H 166v/166V Pos: standing >
An Ogre's impressive crush strikes Nokat.
Nokat blocks an Ogre's lunge at him.
An Ogre's impressive slash strikes Nokat.
An Ogre's slash strikes Nokat very hard.
An Ogre's impressive crush strikes Nokat hard.
An Ogre's powerful crush strikes Nokat hard.
Nokat blocks an Ogre's lunge at him.
Outside Some Flimsy Wooden Gates
This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North -South
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
< 623h/646H 165v/166V Pos: standing >
The blue glow surrounding you fades away.
A Rocky Trail
This rocky trail cuts through a small wooded area towards the
center of the valley where a fairly nice settlement has been
established this far away from the powerful kingdoms of Tharnadia.
There are many sounds in the area, including those of people hard
at work and children playing. The village can be seen just off
to the north here.
Obvious exits: -North -South
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
< 623h/646H 164v/166V Pos: standing >
^^MMMMM^^
..MM.MM.MM^
MMM..^MM.M^
M..^^@^.^.M
M.^^..M..^.
.^^......^.
^.......^
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East -South -West
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
Koms enters from the north.
< 624h/646H 161v/166V Pos: standing >
A Rocky Trail
This rocky trail cuts through a small wooded area towards the
center of the valley where a fairly nice settlement has been
established this far away from the powerful kingdoms of Tharnadia.
There are many sounds in the area, including those of people hard
at work and children playing. The village can be seen just off
to the north here.
Obvious exits: -North -South
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
< 625h/646H 164v/166V Pos: standing >
Outside Some Flimsy Wooden Gates
This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North -South
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
< 625h/646H 162v/166V Pos: standing >
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Drow Elf is lying here.
[3] A small round shield has been dropped here.
An Ogre (huge) Suicide Squad stands in mid-air here, fighting Nokat.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
Nokat (Dwarf)(medium) is lying with a stunned look, floating here, fighting an Ogre.(Gold Aura)
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
Koms enters from the south.
< 625h/646H 161v/166V Pos: standing >
An Ogre's impressive crush strikes Nokat hard.
An Ogre's slash strikes Nokat hard.
An Ogre's impressive slash strikes Nokat hard.
An Ogre's impressive crush strikes Nokat very hard.
An Ogre's powerful crush seriously wounds Nokat.
An Ogre's crush seriously wounds Nokat.
You start chanting...
< 626h/646H 165v/166V Pos: standing >
Casting: full heal *
< 626h/646H 166v/166V Pos: standing >
Casting: full heal
< 627h/646H 166v/166V Pos: standing >
You complete your spell...
A torrent of divine energy flows into an Ogre's body, and his wounds begin to heal!
Nokat misses an Ogre.
< 627h/646H 166v/166V Pos: standing >
You start chanting...
< 628h/646H 166v/166V Pos: standing >
An Ogre's powerful crush seriously wounds Nokat.
An Ogre's impressive slash seriously wounds Nokat.
An Ogre's impressive slash enshrouds Nokat in a mist of blood.
An Ogre pulses with the power of dragons...
An Ogre breathes fire, filling the surrounding area!
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following you.
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following you.
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following you.
Koms is partly turned to ashes, as an Ogre breathes fire.
Upon being struck, Koms disappears into thin air.
Koms stops following you.
-=[An Ogre burns you.]=-
Nokat is partly turned to ashes, as an Ogre breathes fire.
An Ogre's impressive crush hits Nokat.
Nokat is mortally wounded, and will die soon, if not aided.
An Ogre misses Nokat.
An Ogre's weak crush hits Nokat.
Nokat's some beautiful silver gloves was completely destroyed by the massive blow!
Nokat's some cracked brass moccasins was completely destroyed by the massive blow!
Nokat's well-used glass earring was completely destroyed by the massive blow!
Nokat is dead! R.I.P.